Firts, sorry for my bad english. I'm spanish, but my "english level" is acceptable (moreless). Well, I was creating (?) my first beatmap and, when I finally finalized (?), this window appear:
An error has occurred. Please report this in the forums along with any more information you can provide!What can I do?
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Double.Parse(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToDouble(String value, IFormatProvider provider)
at osu.Gameplay_Elements.HitObjectManager.LoadFile()
at osu.Game_Modes.Player.Initialize()
at Microsoft.Xna.Framework.Game.GameComponentAdded(Object sender, GameComponentCollectionEventArgs e)
at Microsoft.Xna.Framework.GameComponentCollection.OnComponentAdded(GameComponentCollectionEventArgs eventArgs)
at Microsoft.Xna.Framework.GameComponentCollection.InsertItem(Int32 index, IGameComponent item)
at System.Collections.ObjectModel.Collection`1.Add(T item)
at osu.GameBase.ChangeModeCallback(Object sender, EventArgs e)
at osu.GameBase.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()