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Momoi Halko, Sakura Nogawa - DAN DAN DAN

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Topic Starter
celcius_old
This beatmap was submitted using in-game submission on Wednesday, February 27, 2008 at 8:31:32 AM

Artist: SUN & LUNAR
Title: Dan Dan Dan
BPM: 170
Filesize: 8622kb
Play Time: 03:07
Difficulties Available:
  1. Easy (3.57 stars, 237 notes)
  2. Normal (3.8 stars, 280 notes)
  3. Hard (4.35 stars, 321 notes)
  4. Extra (4.92 stars, 530 notes)
Download: SUN & LUNAR - Dan Dan Dan
Information: Scores/Beatmap Listing
---------------
Hallo. First beatmap ever, so expect some really huge and glaring errors. =/
Haruko (Halko) Momoi and Nogawa Sakura as San and Luna from Seto no Hanayome's second ending.

I think I've screwed up with some quarter-3/4th beat sliders somewhere in the middle, cos' chorus ends seem to be right. I'm hoping it's just that and not an erroneous BPM and/or offset. xD

v.0.5: James says this isn't hard anymore. I'll rename it to something appropriate (Very Hard or something) once I get back to my PC. xD
v.0.6: Did some changes. I just spread the beats upto the second chorus but now I can't even pass the first stanza. xD 'Easy' is the one with spread beats while Extra is some changes without the spread beats.
v.0.7: Properly tagged now. Almost same as the last update but I broke the spacing rules for some parts cos' it became too hard to follow. I mostly clumped together any half beat streams of 5+.
v.0.7.1: Forgot to remove the spinner. Also removed the padded beats on second chorus but increased spacing for the padded beats in the third and fourth.
v.0.8: Added a normal. Fixed some stuff with extra, making some parts slightly easier.
v.0.9: Added a easy.
v.0.9.5: Retagged normal to hard and easy to normal. Made an easy that's 3.5 stars now. Also removed the extra-closed spacing. After the next revision, I could probably call it v.1.0. =]

v.1.0: Silence means yes, yes? Anyway, basically a 0.9.5 but moved to completed. I decided to move the storyboarding to another song since I have to move a lot of hit objects to test what I was planning.
chan
Hey, welcome to the realm of beatmapping.
I'm at work now, so I can't check through this for you. However, you should make use of the in game submission system! You can upload your beatmap by clicking in the osu! editor File > Upload .osz or something along those lines. This is also a good way to keep updating your beatmap without constantly uploading your .mp3 file.

If you resubmit via the in-game submission, I'll check through it for you in about 4 hours time. I think that's a pretty decent deal :D Plus you'll have to do it eventually. Remember to upload to the beatmap help section, and it's nice to leave a some information about the beatmap/song/yourself as well.
Topic Starter
celcius_old
Client beatmap submission is just too cool. <3
James
Umm, where is the song itself? I don't get any songs when I download it, just the .osu file...

EDIT: Okay, its working now...
chan
Sorry but I didn't have time to look at this 11 hours ago. You'll have to wait another 8 hours before I can try this again. Sorry, but if I weren't at work, I'd be a bit more prompt.
chan
Double posting, but you don't care right :D
Firstly, this is really really hard.
Timing looks good, so big gratz for that. Most newcomers completely get this wrong, but I can't find fault with yours.

Did find some sliders that were slightly off: at 02:35:06 (needs to be extended another 1/4 beat) and 02:39:29 (needs to be shortened by a 1/4 beat).

I'd also suggest that you use a similar beat spacing relative to the slider speed. At the moment, it's really awkward to have really quick sliders with notes much closer together. Consider either increasing the spacing between each beat or reducing the slider speed. I also recommend that you use distance snapping, which is toggled by pressing "d" in the editor. You can override distance snapping when holding alt or simply untoggle this.

Also your stacked notes aren't really stacked. I think you introduced them starting from 03:07:00 in the song and they occur like once every bar. Personally, I think it'd look better if you actually placed the beats over each other stacked rather than how they are.

Well, I hope this helps. I'm really impressed at your first effort at a beatmap, with good timing and most beats correctly placed. Hopefully we'll see an easier version yeah? Maybe 3 stars or less? Anyway, hope this helped.
Topic Starter
celcius_old
Double posting, but you don't care right :D
Firstly, this is really really hard.
Timing looks good, so big gratz for that. Most newcomers completely get this wrong, but I can't find fault with yours.

Did find some sliders that were slightly off: at 02:35:06 (needs to be extended another 1/4 beat) and 02:39:29 (needs to be shortened by a 1/4 beat).
I just got home, so I just get to see both posts~ Glad to know that I didn't screw the BPM like I kept thinking I did. xD I'll just rename this one to very hard or something. :D

I'd also suggest that you use a similar beat spacing relative to the slider speed. At the moment, it's really awkward to have really quick sliders with notes much closer together. Consider either increasing the spacing between each beat or reducing the slider speed. I also recommend that you use distance snapping, which is toggled by pressing "d" in the editor. You can override distance snapping when holding alt or simply untoggle this.
Mmmm, I'll play around with which one will ultimately become harder, and choose that one. ;D
Although won't adding the distance between beats make it even more hectic?

Also your stacked notes aren't really stacked. I think you introduced them starting from 03:07:00 in the song and they occur like once every bar. Personally, I think it'd look better if you actually placed the beats over each other stacked rather than how they are.
Originally, it wasn't stacked; I wanted to do some mad 1/4th streams with some mouse movement instead of just leaving the pointer on the same spot and hitting 'Z' or tapping a tablet according to the beat. But after around 5 test plays or so of dying at every of those semi-stacked notes, I decided to put them closer to decrease big HP drain. There's almost no movement while doing those 1/4th streams anyway, so I'll get this done on the next revision.

Well, I hope this helps. I'm really impressed at your first effort at a beatmap, with good timing and most beats correctly placed. Hopefully we'll see an easier version yeah? Maybe 3 stars or less? Anyway, hope this helped.
Most certainly a big help! I keep wondering on whether I got the BPM/offset wrong since I feel like something desyncs. I'll come up with some easier difficulties when I get this streamlined and good to go. ^^

Thanks very much!!
Topic Starter
celcius_old
I did some edits based on chan's comments.
Off beat sliders are covered.
The beat spacing, I did another difficulty aptly named 'Easy' with increased spacing. As I expected initially, it's daym hard now (contrary to what people would probably think when first seeing the beatmap, I like to my objective is not to kill people due to some HP gain points in the song and below normal HP drain xD). I can't even get past first chorus, and I even lowered the HP drain. :O I haven't really spread the beats so evenly though, so please just tell me whether the increased spacing will be better or not.
As for the stacked beats, I stacked the quad beats at the start of the chorus, but left out the ones in the middle of the chorus. The reasoning behind it is that I want the player to find out how much quarter beats there is by intuition instead of memorization for those parts; especially since those parts were designed to be really fast and hectic, and staying in those spots for just a second could probably kill the player. =/ But if it really is better to stack all of them, just say so and I'll reflect it on the next revision.

I'll start work on the easier difficulties once either the 'Easy' or Extra pass through mod scrutiny. ^^
chan
On the "easy" version, I think you shortened a slider instead of lengthening it. Slider 02:35:05 should go until 02:35:94.
The "easy" version I think is much better due to the beat spacing. It's still insanely hard, like those reversing sliders from 02:44:39 onwards are killer! Also the small note size does not help at all!

I think otherwise, the "easy" beatmap is fine, and much better than the extra. I hope you make an easy beatmap that's actually easy for this song though. Anything 3 stars or less would be good.
Topic Starter
celcius_old
Hopefully the last revision on extra. =p
Adjusted some more spacing, and removed some padded beats on the second chorus. Adjusted position on same padded beats on 3rd and 4th chorus so it's easier to spot.

I'm starting work on "Normal" right now, but osu says it's a 5-star map. =/
Topic Starter
celcius_old
Double posting on my thread. =[
Anyways, been busy the whole week last week so I couldn't find the time to work on this. I'll probably have more time this week since a lot of my deadlines are done with.

Changes:
Added a normal, that osu registers as a 4.50+. =/ I played it and max score would range to something around 3m so it's not that heavy.
Also fixed some more stuff in extra, generally removing some normals and adding another hit to "pin-ball sliders". Seems to be slightly easier now for those annoying parts. xD It's generally been modified to make it slightly easier, though I'm leaving the last part as is. ^^

EDIT:
Added an easy, that osu registers as a 3.8. =.= But it's really easy but just has a lot of hit objects. It's all aligned on 1/1 beats with some 1/2 sprinkled here and there.
James
IMO easy should be normal and normal should be hard. I guess you already know why I said that.

How about trying to make the circles BIGGER in easy and normal? And cutting down the notes and puting sliders and/or spinners instead. Well thats what Chan said to my in suppuration. :P
Topic Starter
celcius_old
I did make the circle size bigger. IIRC, I increased the circle size by a tick each time I went down a difficulty, I think. xD

Made a new easy mode, with almost all 1/1 beats. Left about 5-7 1/2 but majority is in the last chorus.
Topic Starter
celcius_old
*Nudges thread*
Anyone? Does this mean I don't need to revise anything? xD
James
I bet you're going to be REALLY busy whenever you read this message. 8-)






























On easy:
00:04:52 - Sounds better if moved by 1/2 beat backwards.
00:07:31 - Sounds better if moved by 1/2 beat backwards.
00:10:17 - Sounds better if moved by 1/2 beat backwards.
You might want to take a look of the spacing with the following:
01:30:64 (9)
01:34:52 (3)
01:37:70 (4)
01:41:58 (5)
02:09:82 (4)
02:48:64 (7)
02:50:05 (11)
02:52:17 (2)
02:55:00 (7)
03:00:29 (8)
MOST of them are overlookable though, just check it out if you agree/disagree on it.

02:19:17 - That break is too long I think.

---

On normal:
You might want to take a look of the spacing with the following:
00:33:64 (5)
00:34:88 (8)
00:35:23 (9)
01:03:47 (4)
01:23:05 (5)
01:23:41 (6)
01:29:76 (8)
01:35:23 (5)
01:37:70 (4)
01:40:88 (5)
01:41:41 (6)
01:44:58 (2)
02:05:58 (5)
02:10:52 (5)
02:11:94 (1)
02:48:00 (8)
02:54:82 (7)
02:57:11 (3)
02:58:52 (5)
03:00:29 (9)
03:01:70 (12)
03:03:47 (2)
03:04:52 (6)
MOST of them are overlookable though, just check it out if you agree/disagree on it.

---

On Insa-- *ahem* Hard. (Extra and/or Extra-close spacing)
Both are the same its just you make the spacing of the beats more closer, obviously.

ALL your stacked sliders, it feels awkward when you look at the whole combo.
ALL your padded notes, remove it, I already told you for like 8 times already.
But if you still don't want to, I'll let the other mods have their decision then. :P

You might want to take a look of the spacing with the following:
00:03:82 (3)
00:08:94 (2)
00:09:82 (4)
00:18:11 (10)
00:23:76 (9)
00:29:41 (9)
00:34:00 (5)
00:38:23 (5)
00:40:17 (9) Take a look of the spacing of the combo on this one.
00:43:88 (5)
00:46:35 (2)
00:47:05 (4)
00:59:58 (7)
00:58:94 (8)
01:00:47 (9)
01:07:00 (5)
01:15:29 (2)
01:44:58 (5)
01:46:52 (8)
02:10:53 (11)
02:13:35 (5)
02:33:11 (2) I lol'd at this XD I don't know if this is allowable but I just don't like it.
02:33:47 (3)
02:45:82 (4) I lol'd at this XD I don't know if this is allowable but I just don't like it.
02:47:23 (7) Same comment.
02:50:05 (5) Same comment.
02:55:70 (1) Same comment.
02:57:11 (4) Same.
02:58:82 (7) Same. *sigh*
03:01:35 (5) Another one? omg. :evil:
03:03:73 (2)
---
03:07:35 (4) Have you played Agony insane?
03:08:76 (4) Yep
03:10:17 (4) But this is much harder.
03:18:64 (4) ...
03:20:05 (4) Another one?
03:21:47 (4) omg
---
03:09:82 (1)
03:13:88 (1)
03:15:47 (4)
03:20:84 (1) Copy paste? :)
03:25:16 (1) Again? :P
Unlike in easy and normal, these are (I think) not overlookable.
Maybe thats why I do crap at this song. :P


Side comment, just adjust the drain by a lot higher and there you have it, harder than Agony insane. :)


Enjoy editing for 1 hour :)
Topic Starter
celcius_old
Padding beats are not allowable even on extra/insanes? D=
I wanted something like some GFDM songs where the pattern went increasingly harder as the song progresses. However, since I already did a full vocal sync for first stanza, the second might feel monotonous and add padded and extra beats.
James
I didn't say it is not allowable, I just don't like it :P

I'll check up on your hard version sometime later.
James
On hard, didn't see you have one.
I'll just have to write down where it is, you already knew what I mean here. :P
The ones with a "?" are overlookable because of the really low fade in on your map.
If you want to change them, the better.

00:03:82
00:06:64
00:09:47
00:14:41 ?
00:28:70
00:35:05 ?
00:38:23
00:39:82 ?
00:40:17 ?
00:43:88 ?
01:29:58
01:31:00 - Should be equidistant with other circles.
01:36:00
01:36:64 - The spacing in this combo (1-5) is wierd.
Second chorus - Spinner spam!! :P But it fits.
02:83:02 - The spacing in this combo (1-5) is wierd.
02:34:52 - Put it a little bit closer to that orange circle.
03:04:70 - Put it closer to the slider.
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