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[invalid] [Proposal - Video and background] Increase maximum width/height of background images

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Topic Starter
mangomizer
The current RC limit is 2560 x 1440.
Currently the fanart contests have a specified resolution of 2732 x 1536. (@2x background size used by the game client)

It makes no sense to me that there isn't parity between the two.

The game actually occassionally inserts seasonal fanart for bg-less maps at times (I forget the exact trigger for this), so the fact that seasonal fanart can't be used as ranked map BGs without resizing is so incredibly stupid to me.

Either up the RC limit or reduce fanart contest to 2560 x 1440p.
Clearly there was a lack of communication between two departments here...
Okoayu
2732x1536 is like the most obscure resolution i could think of, even if it doesn't break the game 1440p format is way simpler to comprehend if u're reading the RC

downscaling an image like that to match 2560x1440 is entirely possible so i'm not certain this is worth having

edit: like to reiterate as he's said the fanart stuff shown on the main menu has this specific resolution, still doesn't convince me this is worth the change away from a well known and understood format guideline
Noch Einen
Miiight be silly idea, but adding up to 3840 x 2160 as limit should do better job (most ranked BGs, lowest reso possible excluding meme is 1280 x 720) considering the difference is half from top limit (currently rc have)
Okoayu
option 3 would be doing nothing as fanart contests aren't beatmap backgrounds and if they're beatmap backgroudns please slightly scale them down?
yaspo
I'd be surprised if such a small downscaling at such a high resolution would actually hurt the image quality yeah
Nao Tomori
I like how this is worded as if it's some major game breaking issue that kills an orphan every time it occurs
Yasuho
I agree with Oko here, Scaling down the images by that tiny bit has very little to no impact at all on the image quality so this really isn't worth changing. Especially since this guideline is well established as a part of image size in the RC.
meiqth
i am all for raising the image quality (especially since 2560 is a common size but different ratios can call for a larger height than 1440) but that is such a random number LOL.
i guess if 2732 x 1536 has a specific reasoning, sure!! but otherwise raising it to a more standard resolution or not at all (like others have said, scaling down doesn't hurt anyone)
Drum-Hitnormal
hard to convince peppy to spend more money on server storage, the map upload limit only goes lower and lower to save cost...

unrelated to fanart but

720p video in 2023 is kinda bad.. ppl get bigger and bigger monitors. its like he assume everyone playing osu on windows XP and 720p monitor

how about give everyone 100gb limit for map upload. 1TB for supporter. and dont cap per map upload size so we can get better videos

can we not reduce lazer dev cost and put it on server storage instead
Ryu Sei
Wasn't fanart contest in osu! considers that size because of the parallax effect?

I don't think we should change the limit. 2560x1440 is already overkill, and even then not everyone have 4K displays just to play osu!.
Okoayu
@drum-hitnormal who hurt u
bandwidth costs money, yes - and the person paying said money will likely also need to figure out a way to keep everything else also running mentioned here - most of your post fails to acknowledge that

1366x768 is the "@2x background size used by the game client" mango was referring to (old rc used to have that as the limit for that reason, apparently)

@2x would be scaled up to just twice as large which exceeds 1440p

question this thread is asking is should we change the RC or should we change contests away from 1366x768@2x or do neither
Drum-Hitnormal
there is option to download without video

that is much more effective if player wish to save bandwidth than capping it at 720p

alternatively he can store 1080p in server side and when downloading map re-encode it to 480/720/1080 depending on player setting

there is really no insensitive to pay for supporter when we just get less and less upload size limit over the years
RandomeLoL
I'm personally neutral on this. Do not think it's as big of a deal as it's been made of as these are two different aspects in the game, even if they share some common grounds as Beatmap backgrounds.

Though I agree more standard resolutions, such as 1440p, are more convenient for users to recognize and it's a pretty standard resolution for other kinds of artworks out there.

What's the viability of commissions simply following different resolutions for their use cases (1440p for BGs, @2x for Client/Newsposts)?
Hugged
I just wanna reiterate what Ryu Sei said, I think the fanart canvas just has some extra padding so that the seasonal BGs can be parallaxed while retaining their full, unscaled quality (or minimally interpolated quality if the client displays them at half resolution).

Map backgrounds themselves are also parallaxed in the song select screen, but I suppose they aren't given as much quality importance as official backgrounds, so it makes sense, at least from one perspective, not to bring the RC limit up to the fanart canvas size for storage reasons.
tatatat

Okoratu wrote:

2732x1536 is like the most obscure resolution i could think of, even if it doesn't break the game 1440p format is way simpler to comprehend if u're reading the RC

downscaling an image like that to match 2560x1440 is entirely possible so i'm not certain this is worth having

edit: like to reiterate as he's said the fanart stuff shown on the main menu has this specific resolution, still doesn't convince me this is worth the change away from a well known and understood format guideline
Isn't it just a maximum though? Its not a suggested size or required size.
Leviathan

Drum-Hitnormal wrote:

how about give everyone 100gb limit for map upload.
even for 1080p videos and such thats pretty overkill
i agree the video limits should be raised but i dont think anyones going to encode a video bigger than even 1gb let alone 100gb

also in general i feel 1536p is too specific for backgrounds, even if its double 768p
maybe 4k would be a little better since there are a lot of people that use it? idk but it makes more sense than "2732x1536"
longnguyen2004
Also, I don't know if peppy has considered using WebP/AVIF/JPEG XL yet, but maybe we can encode to WebP/AVIF/JPEG XL on the server, during map upload. And if osu! doesn't rely on the file extension to determine the actual image format, we can also apply it retroactively to all maps, which won't affect the ranking status (since the checksum isn't modified), while also reducing space usage.
clayton

mangomizer wrote:

It makes no sense to me that there isn't parity between the two.
there isn't parity between the two because they aren't related at all. I don't really understand the premise there

as for the general proposal given by the title, I think 2560x1440 is already an extremely high resolution for this purpose and no higher is necessary
Hivie
archiving this because general reaction is rather split/nagative, and the only replies that support this are suggesting an even higher max res which would presumably be opposed even harder by the majority that didn't support the original proposal to begin with
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