Did you just type that? You can't be serious.Pelaaja_X wrote:
AIM HAS VERY LITTLE TO DO WITH COMBOS.
Any half-decent player at this game is missing mostly due to aim. If a map is a bit complicated, at most he'll lose some accuracy, not his combo, unless weird sliders are involved. This is not considering speed above the player's limit though.
The angle you are approaching this from is from other rhythm games. It's not the same. I did mention pattern complexity and the response required in those threads I linked. Accuracy is only as hard as it is, in osu!, due to overlapping patterns and aiming for jump patterns, split processing, otherwise it's on the retarded level compared to other rhythm games.