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KOTOKO - Floating up [Osu|Taiko]

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Topic Starter
DarknessAngel
This beatmap was submitted using in-game submission on 2015年4月15日 at 下午 02:57:40

Artist: KOTOKO
Title: Floating up
Source: カルマルカ*サークル
Tags: karumaruka*Circle Opening saga planets eroge Tsukuyomi DakeDekaane
BPM: 147
Filesize: 23897kb
Play Time: 01:57
Difficulties Available:
  1. Dekaane's Normal (1.91 stars, 167 notes)
  2. Easy (1.74 stars, 145 notes)
  3. Hard (2.74 stars, 255 notes)
  4. Insane (4.06 stars, 409 notes)
  5. Muzukashii (2.69 stars, 399 notes)
  6. Yia's Oni (3.11 stars, 524 notes)
  7. Yomi's insane (3.28 stars, 347 notes)
Download: KOTOKO - Floating up
Information: Scores/Beatmap Listing
---------------
17th
カルマルカ*サークル OP

Why is this song so good ?

Jumping up !

Re-download the beatmap if you got it before 3/13/2015
(For the video changed.)

Easy - Done by me (05/30/2014)
Dekaane's Normal - Done - by DakeDekaane (06/13/2014)
Hard - Done by me (05/31/2014)
Yomi's Insane - Done by Tsukuyomi (02/03/2014)
Insane - Done by me (06/02/2014)
Muzukashii - Done by me (06/01/2014)
Yia's Oni - Done - by [Kirisame-Marisa] (06/13/2014)
Kinomi
打死晒妹狂魔
Topic Starter
DarknessAngel

Tsukuyomi wrote:

打死晒妹狂魔
一大早起床黑我麼?沒問題我會等你來打死我,但還是無法阻止我晒妹的,遺憾(誤
DropTimes
oh.. new map
Kinomi
bombqueen

Tsukuyomi wrote:

打死晒妹狂魔
Lanturn
IRC stuff about Muzukashii diff.

SPOILER
16:24 DarknessAngel: hello
16:25 DarknessAngel: I just make a Muzukashii. It's my first try. Can you test play the diff and give some suggestions to me ? :>
16:26 Lanturn: I can try lol as long as the bpm isn't too fast
16:26 DarknessAngel: then you can do this xD
16:26 *DarknessAngel is listening to [http://osu.ppy.sh/b/433120 KOTOKO - Floating up]
16:27 Lanturn: one thing is
16:27 Lanturn: you don't put finishes on streams
16:27 Lanturn: lol
16:27 Lanturn: because you can't hit them
16:27 DarknessAngel: :O
16:28 DarknessAngel: someone told me I can do it lol
16:29 Lanturn: opposite color I believe
16:29 Lanturn: but not like that :P
16:30 DarknessAngel: :o
16:30 DarknessAngel: oh I see
16:30 Lanturn: "Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the previous note."
16:31 Lanturn: this is so people don't have to double tap 1/4 notes
16:31 DarknessAngel: ok change to K
16:31 Lanturn: they can instead stream into it
16:31 Lanturn: 00:11:085 (30) - maybe move this back 1/2 to catch the music?
16:32 Lanturn: same with 00:14:350 (40) -
16:33 Lanturn: and (51). Just so it matches more with the music, what do you think?
16:33 DarknessAngel: but I want to follw the sound... well, odk how to explan..
16:33 DarknessAngel: idk*
16:34 Lanturn: idk, I guess both of those spots have stuff playing on them XD
16:34 DarknessAngel: Do you know what sound I said ?
16:34 Lanturn: its the same sound as I was thinking of
16:34 Lanturn: lol
16:35 DarknessAngel: 00:10:269 (28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43) -
16:35 Lanturn: You mean the pattern?
16:36 DarknessAngel: I follow the the same sound in the whole part
16:36 DarknessAngel: [strike]the[/strike]
16:36 DarknessAngel: lol
16:36 Lanturn: lol yeah. Basically following a set pattern you made
16:36 DarknessAngel: oh, ok I see what you meant lol
16:36 Lanturn: if you change one thing, you'll have to change the rest :p
16:37 Lanturn: 00:29:248 (93) - consider k? it feels like the music is still 'raising'
16:37 DarknessAngel: Because there is 00:12:513 (34,35,36,37), I want to make something different. It looks funner to me :P
16:37 DarknessAngel: ok changed to k
16:40 DarknessAngel: oh, I guess I should change SV ?
16:40 Lanturn: oh yeah
16:40 Lanturn: 1.2 at least
16:40 Lanturn: lol
16:40 DarknessAngel: I think 1.4 better xD
16:40 Lanturn: since it's a muzu, most people prefer 1.4
16:41 DarknessAngel: yeah fixed
16:43 DarknessAngel: hmm, what do you think about 00:03:330 (3) ? change to d or K ?
16:43 Lanturn: usually for those, it's best to leave them as all small
16:43 Lanturn: on any 1/4 streams
16:44 DarknessAngel: ok I see
16:56 DarknessAngel: Is there any suggestion ? or you intent to post your modding on website ?
16:56 Lanturn: Nothing really bad about your diff, some things I would change around but its mostly because of preference. Though I will recommend moving 00:22:411 (66) - back 1/4 because of the music you are currently following. To swap it to the drums right there and now isn't really a good idea.
16:58 DarknessAngel: hmm ... let me consider ir for a while. I do the same thing [00:22:411 (66,67)] for my Insane, too. I prefer the rhythm I'm using now.
16:58 DarknessAngel: it*
17:01 Lanturn: 00:33:942 (111) - definitely feels like it should be a d because it is just a lead-in to the 112's vocals, and doesn't give off the same tone as 109/112
17:02 DarknessAngel: fixed
17:03 Lanturn: Make sure to remove the finish from 00:58:840 (190) - as well
17:04 DarknessAngel: yes, I have fixed all of them \:D/
17:04 Lanturn: alright :P
17:04 Lanturn: this feels more comfortable as a k instead of a d to me because of how you were following the vocals.
17:05 DarknessAngel: 00:58:840 (190) - k?
17:05 Lanturn: oh
17:05 Lanturn: I forgot to link it
17:05 Lanturn: rofl
17:05 Lanturn: 01:01:901 (202) -
17:07 DarknessAngel: done, and also 01:02:105 (203) - change to d
17:07 DarknessAngel: I thought I follow the vocal lol
17:07 DarknessAngel: fellow*
17:07 Lanturn: lol
17:10 Lanturn: I really didn't have much of an issue with the rest of the song to be honest lol
17:10 Lanturn: from the kiai onwards
17:12 Lanturn: If you want, you can consider removing 01:18:840 (270) - so you don't have such a big string of notes together. I guess the same thing for 01:05:779 (217) - if you want to keep consistency
17:13 Lanturn: suits your following of the vocals well
17:14 DarknessAngel: haha, I have been thinking about it but I decided to keep it for now because I follow all downbeats in Kiai time
17:15 Lanturn: ah alright XD
17:16 Lanturn: Make sure when you talk to someone else to check and see if the spinner at the end is long enough. It seems like it might be too short.
17:17 Lanturn: other then that, I don't really have anything else to suggest X_x I'm not that great when it comes to Taiko modding lol
17:17 DarknessAngel: ok I'll do it
17:20 DarknessAngel: no, you help me a lot. Thank you very much for yout time :3
17:20 DarknessAngel: your*
17:21 Lanturn: np

[Easy]
  1. 00:32:718 (1) - Optional and might go against your preference, but how about making the head and tail a little more balanced like so: http://puu.sh/99XS5/3f4a114be0.jpg
  2. 00:47:616 (5) - start SC:21 at 00:48:024 - instead to follow the drums in the background properly. Not sure if you'd rather have the extra drum hit in there for added effect though. Either or works. This is just more correct I guess, but doesn't mean it is better :P
  3. 00:56:391 (2,3) - This is going to make a lot of new players miss, and I mean a lot of them. Since the previous pattern was 100% 1/1's and the 00:56:799 - is no different, they will click 1/2 too early and miss the slider. DS isn't going to help with judgement here. Consider a pattern like this. | http://puu.sh/99IR8/bade1f138d.jpg | Note that after playing a few times. I really don't have a problem with this anymore. I'll still leave this idea up though, although I'm pretty indifferent to wanting it now :P
  4. 01:02:003 (1) - How about starting this 1/4 later on the white tick so the beginning hits a note, and Newer players won't have the spinner coming up in their face before the last note is even hit? Mania players will really appreciate this as well. Consider doing this in your other diffs too though it won't matter as much.
  5. 01:04:758 - SC:21 for the tick. Lower volume if it sounds too loud, although it should be fine.
  6. 01:15:983 (3) - Maybe add a bit more curve, and lower the tail a little. Ex: http://puu.sh/99Xzx/9af054ab28.jpg | This is so it kind of interacts with the previous 3 circles (try drawing your mouse in a circle) and the upcoming slider as well.
  7. 01:20:064 (3,4) - Try to make these slider shapes a bit more different. Right now they look like they should be symmetrical with each other, and that isn't the case so they look off a bit. Maybe consider straightening the (3 or 4) kind of like you did for the previous similar pattern
Overall I really like the design of this. A little tricky at some points, but everything (minus the one jump thing I talked about earlier) fits nicely, and plays well. <3 Really looking forward to 4 modding this :P

[Hard]
Minor things, not really much to say. I like the overall design for it.
  1. 00:47:820 (2) - Whistle missing from head? so they match (3,4)
  2. 01:04:758 - Consider adding a circle here to catch the vocals. Just stack it on the upcoming (1) slider
  3. 01:17:820 (4) - Add a clap on the blue tick at 01:17:922 - If it feels too loud, then try it at around 30-40% volume. I'm suggesting this because you can hear it in the music itself.
[Yomi]
Quick hitsound scan. nothing big.
  1. 00:11:289 (1) - whistle on body here. I don't think this is intended.
  2. 00:22:718 (8) - Consider just a drum hit here? not a soft clap after, but it'll help create some lead-in to the next note with a drum hit here.
  3. 00:29:044 (5) - Not sure if skipping this clap was intentional. I couldn't really find any other part of the song similar to this where you did skip it like here, so I thought I'd just let you know in the case you missed adding a clap by accident :P
  4. 00:57:003 (1) - That clap you have on the reverse note doesn't fit with the music. It actually created more of a distraction than anything. There is also kind of a missing clap at 00:57:922 (3) - if you wanted to add. Try listening to the background music again and decide from there, as it really feels off currently. (enough to make me misjudge what I was listening to when playing with the music down and the hitsounds up.)
  5. 01:01:901 (1) - If you're following vocals or want to, consider ending this slider 1/2 earlier.. This is so players also have more recovery time to hit the next slider if you care for it, considering this is still a hard difficulty. :P
A bit rushed, but hopefully something will help. I personally like the maps how they are so I really don't feel they need any major changes.

Also have a

Also I'm not sure if you'll be able to see the pictures because somehow they got sent to my private folder in puush? lol
Topic Starter
DarknessAngel

Lanturn wrote:

IRC stuff about Muzukashii diff.

SPOILER
16:24 DarknessAngel: hello
16:25 DarknessAngel: I just make a Muzukashii. It's my first try. Can you test play the diff and give some suggestions to me ? :>
16:26 Lanturn: I can try lol as long as the bpm isn't too fast
16:26 DarknessAngel: then you can do this xD
16:26 *DarknessAngel is listening to [http://osu.ppy.sh/b/433120 KOTOKO - Floating up]
16:27 Lanturn: one thing is
16:27 Lanturn: you don't put finishes on streams
16:27 Lanturn: lol
16:27 Lanturn: because you can't hit them
16:27 DarknessAngel: :O
16:28 DarknessAngel: someone told me I can do it lol
16:29 Lanturn: opposite color I believe
16:29 Lanturn: but not like that :P
16:30 DarknessAngel: :o
16:30 DarknessAngel: oh I see
16:30 Lanturn: "Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the previous note."
16:31 Lanturn: this is so people don't have to double tap 1/4 notes
16:31 DarknessAngel: ok change to K
16:31 Lanturn: they can instead stream into it
16:31 Lanturn: 00:11:085 (30) - maybe move this back 1/2 to catch the music?
16:32 Lanturn: same with 00:14:350 (40) -
16:33 Lanturn: and (51). Just so it matches more with the music, what do you think?
16:33 DarknessAngel: but I want to follw the sound... well, odk how to explan..
16:33 DarknessAngel: idk*
16:34 Lanturn: idk, I guess both of those spots have stuff playing on them XD
16:34 DarknessAngel: Do you know what sound I said ?
16:34 Lanturn: its the same sound as I was thinking of
16:34 Lanturn: lol
16:35 DarknessAngel: 00:10:269 (28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43) -
16:35 Lanturn: You mean the pattern?
16:36 DarknessAngel: I follow the the same sound in the whole part
16:36 DarknessAngel: [strike]the[/strike]
16:36 DarknessAngel: lol
16:36 Lanturn: lol yeah. Basically following a set pattern you made
16:36 DarknessAngel: oh, ok I see what you meant lol
16:36 Lanturn: if you change one thing, you'll have to change the rest :p
16:37 Lanturn: 00:29:248 (93) - consider k? it feels like the music is still 'raising'
16:37 DarknessAngel: Because there is 00:12:513 (34,35,36,37), I want to make something different. It looks funner to me :P
16:37 DarknessAngel: ok changed to k
16:40 DarknessAngel: oh, I guess I should change SV ?
16:40 Lanturn: oh yeah
16:40 Lanturn: 1.2 at least
16:40 Lanturn: lol
16:40 DarknessAngel: I think 1.4 better xD
16:40 Lanturn: since it's a muzu, most people prefer 1.4
16:41 DarknessAngel: yeah fixed
16:43 DarknessAngel: hmm, what do you think about 00:03:330 (3) ? change to d or K ?
16:43 Lanturn: usually for those, it's best to leave them as all small
16:43 Lanturn: on any 1/4 streams
16:44 DarknessAngel: ok I see
16:56 DarknessAngel: Is there any suggestion ? or you intent to post your modding on website ?
16:56 Lanturn: Nothing really bad about your diff, some things I would change around but its mostly because of preference. Though I will recommend moving 00:22:411 (66) - back 1/4 because of the music you are currently following. To swap it to the drums right there and now isn't really a good idea.
16:58 DarknessAngel: hmm ... let me consider ir for a while. I do the same thing [00:22:411 (66,67)] for my Insane, too. I prefer the rhythm I'm using now.
16:58 DarknessAngel: it*
17:01 Lanturn: 00:33:942 (111) - definitely feels like it should be a d because it is just a lead-in to the 112's vocals, and doesn't give off the same tone as 109/112
17:02 DarknessAngel: fixed
17:03 Lanturn: Make sure to remove the finish from 00:58:840 (190) - as well
17:04 DarknessAngel: yes, I have fixed all of them \:D/
17:04 Lanturn: alright :P
17:04 Lanturn: this feels more comfortable as a k instead of a d to me because of how you were following the vocals.
17:05 DarknessAngel: 00:58:840 (190) - k?
17:05 Lanturn: oh
17:05 Lanturn: I forgot to link it
17:05 Lanturn: rofl
17:05 Lanturn: 01:01:901 (202) -
17:07 DarknessAngel: done, and also 01:02:105 (203) - change to d
17:07 DarknessAngel: I thought I follow the vocal lol
17:07 DarknessAngel: fellow*
17:07 Lanturn: lol
17:10 Lanturn: I really didn't have much of an issue with the rest of the song to be honest lol
17:10 Lanturn: from the kiai onwards
17:12 Lanturn: If you want, you can consider removing 01:18:840 (270) - so you don't have such a big string of notes together. I guess the same thing for 01:05:779 (217) - if you want to keep consistency
17:13 Lanturn: suits your following of the vocals well
17:14 DarknessAngel: haha, I have been thinking about it but I decided to keep it for now because I follow all downbeats in Kiai time
17:15 Lanturn: ah alright XD
17:16 Lanturn: Make sure when you talk to someone else to check and see if the spinner at the end is long enough. It seems like it might be too short.
17:17 Lanturn: other then that, I don't really have anything else to suggest X_x I'm not that great when it comes to Taiko modding lol
17:17 DarknessAngel: ok I'll do it
17:20 DarknessAngel: no, you help me a lot. Thank you very much for yout time :3
17:20 DarknessAngel: your*
17:21 Lanturn: np

[Easy]
  1. 00:32:718 (1) - Optional and might go against your preference, but how about making the head and tail a little more balanced like so: http://puu.sh/99XS5/3f4a114be0.jpg
    // It would look not good, so I did it like what it is now.
  2. 00:47:616 (5) - start SC:21 at 00:48:024 - instead to follow the drums in the background properly. Not sure if you'd rather have the extra drum hit in there for added effect though. Either or works. This is just more correct I guess, but doesn't mean it is better :P
    // I like how it works now so no change for it. :p
  3. 00:56:391 (2,3) - This is going to make a lot of new players miss, and I mean a lot of them. Since the previous pattern was 100% 1/1's and the 00:56:799 - is no different, they will click 1/2 too early and miss the slider. DS isn't going to help with judgement here. Consider a pattern like this. | http://puu.sh/99IR8/bade1f138d.jpg | Note that after playing a few times. I really don't have a problem with this anymore. I'll still leave this idea up though, although I'm pretty indifferent to wanting it now :P
    // The rhythm like you did couldn't follow the cymbal sound but skip it. I made another pattern here.
  4. 01:02:003 (1) - How about starting this 1/4 later on the white tick so the beginning hits a note, and Newer players won't have the spinner coming up in their face before the last note is even hit? Mania players will really appreciate this as well. Consider doing this in your other diffs too though it won't matter as much. // Done.
  5. 01:04:758 - SC:21 for the tick. Lower volume if it sounds too loud, although it should be fine. // Sure.
  6. 01:15:983 (3) - Maybe add a bit more curve, and lower the tail a little. Ex: http://puu.sh/99Xzx/9af054ab28.jpg | This is so it kind of interacts with the previous 3 circles (try drawing your mouse in a circle) and the upcoming slider as well. // Alright.
  7. 01:20:064 (3,4) - Try to make these slider shapes a bit more different. Right now they look like they should be symmetrical with each other, and that isn't the case so they look off a bit. Maybe consider straightening the (3 or 4) kind of like you did for the previous similar pattern // I made the pattern for some reasons. Look at those two sliders' head and tail, their distance is the same among the objects. It looks good to me.
Overall I really like the design of this. A little tricky at some points, but everything (minus the one jump thing I talked about earlier) fits nicely, and plays well. <3 Really looking forward to 4 modding this :P // <3

[Hard]
Minor things, not really much to say. I like the overall design for it.
  1. 00:47:820 (2) - Whistle missing from head? so they match (3,4) // Done.
  2. 01:04:758 - Consider adding a circle here to catch the vocals. Just stack it on the upcoming (1) slider // I like the effect of "Suddenly stop ! And... here we go !!" xD That's why I skipped the vocal. If I add a note there, there won't be the effect of "suddenly stop". So no change for this.
  3. 01:17:820 (4) - Add a clap on the blue tick at 01:17:922 - If it feels too loud, then try it at around 30-40% volume. I'm suggesting this because you can hear it in the music itself. // Added.

A bit rushed, but hopefully something will help. I personally like the maps how they are so I really don't feel they need any major changes.

Also have a

Also I'm not sure if you'll be able to see the pictures because somehow they got sent to my private folder in puush? lol
Thank you for mod and star ! xD Oh and about the picture, this is how it show me. I can't see what it is. lol
Fuuyu
Map dosen't really need to modded ( in what I see )

No Kudos ;)
snowball112
Hey ^^ Mod from PM request

Muzukashii
Maybe replace the triplet 00:03:126 (1,2,3) with a single don at 00:03:330 or use kd like 00:07:820 (16,17) at 00:03:126 and 00:03:330. I can see what you're doing by using a triplet here, but in my opinion this part might work out just as well with single notes. In my opinion, since this is the very beginning of the song, it might be better to build up using single notes before getting to the more difficult parts of the map.

The pattern kkkd like 00:05:983 (11,12,13,14) is repeated a couple of times at the beginning. Maybe turn the first kat into a don on every other one of these patterns? May play out better and make these parts less kat-heavy in terms of balance.

Thoughts on triplets in general:
-Since the song is slow, it's ok to use as many triplets as you do in my opinion. However, it might be better to avoid patterns such as ddk like at 00:15:779 (43,44,45) and use single-colour triplets only. Even though these play out completely fine, newer players might find these patterns difficult and may want to learn single-colour triples first. Same at 00:22:309 (65,66,67) and 00:35:779 (118,119,120). If you think that the song being a bit slower compensates for these patterns being more difficult, you could also leave it the way it is.
-Maybe use triplets of different colour when having two or more after each other like 00:09:248 (21,22,23) and 00:09:656 (24,25,26). It might be more fun to play if you use ddd for the first triplet and kkk for the second one for example. Similar with 01:17:820 (262,263,264,265,266,267) and 01:32:105 (313,314,315,316,317,318,319,320).
Maybe make 01:32:718 (317) a k and make 01:32:922 (318,319,320) ddd to have different triplets when they are relatively close together at this point.

The spinner 01:57:411 (1) fits to the music, but you may want to consider replacing it with either one finish note at 01:57:411 or two finish notes at 01:57:411 and 01:57:820. I feel that this might play out better than this (very) short spinner. Maybe use a large kat at 01:57:411 or a large kat at 01:57:411 and a large don at 01:57:820 if you choose to use 2 notes.

Yia's Oni
General thoughts about 1/4 patterns:
You use plenty of triplets, but I feel that you may want to make things a bit more difficult, unless you intended to make an easier oni. Since the song is a bit slower, you could use fewer single-colour triplets, for example at 00:30:064 (122,123,124) 00:30:881 (126,127,128), 01:26:391 (362,363,364) and 01:27:207 (367,368,369). You use ddd triples relatively close to each other and could change one of them to get a more interesting pattern in my opinion. Similarly, it might be more fun to play to add some kats into a 5 note 1/4 pattern like 00:43:942 (181,182,183,184,185) or 01:32:718 (391,392,393,394,395). Maybe use one kat at the end like in 01:10:881 (285,286,287,288,289)?

In my opinion you use few finishes, and most of these are in the first half of the map. Maybe put some into the kiai time, for example at 01:24:962 (358)? These might be fun to play in my opinion and fit to the drum finish sounds in the music. Also makes the map more balanced in my opinion in terms of use of large notes.

From about 00:34:554 (141) to 00:35:983 (147), you have drum sounds in the music which you have decided not to map to. In my opinion, you could use another triplet or 5 note pattern at this point to go along with these drum sounds. This would be more difficult than what you currently have, but could also be more fun to play. Maybe make a triplet at 00:34:554 (141,142,143) and add a note at 00:35:167 (143).
Other than the things mentioned above, the patterns are fine in my opinion.

That's all from me and good luck with your map ^^
Topic Starter
DarknessAngel

snowball112 wrote:

Hey ^^ Mod from PM request

Muzukashii
Maybe replace the triplet 00:03:126 (1,2,3) with a single don at 00:03:330 or use kd like 00:07:820 (16,17) at 00:03:126 and 00:03:330. I can see what you're doing by using a triplet here, but in my opinion this part might work out just as well with single notes. In my opinion, since this is the very beginning of the song, it might be better to build up using single notes before getting to the more difficult parts of the map.

The pattern kkkd like 00:05:983 (11,12,13,14) is repeated a couple of times at the beginning. Maybe turn the first kat into a don on every other one of these patterns? May play out better and make these parts less kat-heavy in terms of balance.

Thoughts on triplets in general:
-Since the song is slow, it's ok to use as many triplets as you do in my opinion. However, it might be better to avoid patterns such as ddk like at 00:15:779 (43,44,45) and use single-colour triplets only. Even though these play out completely fine, newer players might find these patterns difficult and may want to learn single-colour triples first. Same at 00:22:309 (65,66,67) and 00:35:779 (118,119,120). If you think that the song being a bit slower compensates for these patterns being more difficult, you could also leave it the way it is.
-Maybe use triplets of different colour when having two or more after each other like 00:09:248 (21,22,23) and 00:09:656 (24,25,26). It might be more fun to play if you use ddd for the first triplet and kkk for the second one for example. Similar with 01:17:820 (262,263,264,265,266,267) and 01:32:105 (313,314,315,316,317,318,319,320).
Maybe make 01:32:718 (317) a k and make 01:32:922 (318,319,320) ddd to have different triplets when they are relatively close together at this point.

The spinner 01:57:411 (1) fits to the music, but you may want to consider replacing it with either one finish note at 01:57:411 or two finish notes at 01:57:411 and 01:57:820. I feel that this might play out better than this (very) short spinner. Maybe use a large kat at 01:57:411 or a large kat at 01:57:411 and a large don at 01:57:820 if you choose to use 2 notes.


Other than the things mentioned above, the patterns are fine in my opinion.

That's all from me and good luck with your map ^^
fixed most of them, ty for mod ! ^^
GugUCorn
from my queue

[Easy]

  1. 00:47:207 (4) - recommend adding whistle
  2. 00:49:044 (1) - add clap
[Hard]
AR +1?

  1. 00:10:677 (4) - whistle on arrow of slider than head of slider
  2. 00:25:167 (3) - Ctrl + G for follow
  3. 01:00:677 (1) - clap?
  4. 01:05:983 (3) - it is not clap place. remove clap
  5. 01:19:044 (1) - ^
  6. 01:25:371 (2) - Ctrl + G
  7. 01:51:085 (1,2) - blanket
  8. 01:57:411 (5) - NC?
[Yomi's Hard]

  1. 00:11:289 (1) - remove whistle on body of slider. or if you add whistle on here, add whistle on 00:14:554 (1)
  2. 01:03:534 (1) - finish on head of slider
  3. 01:12:718 (3,5) - blanket
  4. 01:57:411 (8) - finish
[Insane]

  1. 00:13:534 (2) - whistle on end of slider
  2. 01:34:554 (8,1) - switch NC
maybe it's all! Good luck! ;)
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Muzukashii

Oni...OD5 so Muzukashii OD4 (be better?)

01:31:493 (310) - change k
01:43:330 (353) - change k
01:48:228 (369) - change k

Yia's Oni

Beat Snap Divisor 1/12→1/4

01:17:718 (320) - delete
01:24:350 (353,354,355) - change kkd
01:30:064 (379) - change k
01:47:111 - add d
01:49:656 (477) - change k
01:53:635 - add d
01:56:187 (515) - change k
01:57:816 - [add k] or [k k ddd] delete→ [k k d d d]

Good luck :)
Neku Okazaki
[Muzukashii]
00:15:983 (44) - d | Not is comon on this diff
00:22:513 (66) - d | ^
00:35:779 (117) - d | ^
01:53:534 - d
01:57:411 (1) - Delete and put a don, This spinner is too short

[oni]
00:03:126 (1,2) - kk
00:44:248 (184) - Delete
01:11:187 (287) - Delete

Good map :v
Evening
Mod from quehue

[Oni]
00:21:085 (84,85) - Swap | Put kat on trumpet here
00:29:452 (120) - d > D | Finisher here due to cymbal
00:42:513 (175) - d > D | ^
00:49:044 (204) - k > K | Strong vocal here, you might want to add a finish
01:28:228 (373) - d > D | Finisher for cymbal

[Muzu]
00:28:228 (88) - k > d | I feel that this kat is too early for the vocal here, I suggest to only put the kat on the vocal itself
00:36:391 - Err, what happened here? The music did not change much in mood, I don't know why there are way less notes now
00:58:840 - Add a K here? | Feels rather undermapped due to this note here being a cymbal in the music
01:01:901 (202,203) - kd > K ( remove ) | It's better to add a finish here imo, remove 203 since it sounds weird with the finish
01:39:860 (340) - Remove | This note feels like it ruins the impact of the finish on 339

Nothing else, Good luck owo/
Topic Starter
DarknessAngel
Thank you for mod, guys ! Fixed some things for my diffs ~
[Kirisame-Marisa]
For Charlotte,Neku okazaki and lZenxl's mod, I accepted someone and fixed,thanks.

https://www.dropbox.com/s/qfur5pt50664b ... Oni%5D.rar
Topic Starter
DarknessAngel
updated.
Kihhou
! hi \(O_O )

[Easy]
  1. ok
[Hard]
  1. 00:38:840 (4,1,2) - lower distance?
  2. 00:38:840 (4,1,2) - add note?
  3. dont know what to say about this :( feels a lot like a normal diff with jumps
[Yomi's Hard]
  1. the rotation blankets are real
  2. 00:03:330 (1,3) - blanket better o3o
  3. 00:20:881 (5,1,2,3,4) - lets see if i can explain this right.. during 5, youve got a good strong counter clockwise rotation going. this is severely broken with the (1,2,3,4) D: because thats a clockwise rotational jump.
    heres what i suggest to follow up on 5 better o3o, keeping the counter clockwise rotation:
  4. 00:23:738 (4) - stack the tail with 00:24:962 (2) - ?
  5. 00:30:269 (4,5,6,7,1) - i have 2 things to point out about this~ imo the vocal at 00:30:269 - is stronger than the vocal at 00:30:473 - and can be better represented with a slider starting at 00:30:269 - . second, 00:30:881 (6) - the strongest note (vocal) starts at the beginning of the triplet, but in the intro, you have the strongest note at the end of the triplet like at 00:20:269 (2,3,4) - 00:12:513 (4,5,6) - 00:23:330 (2,3,4) - . so for both things, you could maybe consider this rhythm?
  6. 00:58:228 (5,6,7) - lower distance? 00:59:860 (1,2,3) - and 01:00:677 (1,2,3) - should have bigger jumps b/c thats when the vocals get the most intense. whereas 00:58:228 (5,6,7) - vocals are the same as 00:59:044 (1,2,3) - vocals
  7. 01:11:799 - add note?
  8. 01:31:085 (4) - unbend this a little bit? it looks awkward not blanketing anything when it's that bent
  9. 01:43:738 (3) - maybe place it something like this for a bit of a jump for the strong trumpet sound and better flow from 01:43:330 (2) - ?
[Insane]
  1. hp drain -1? the jumps make it kinda brutal for players my rank :c sad days
  2. 00:04:758 (1) - is there a reason this isnt a slider? o-o i think it would be best to have it as a slider b/c its the same type of sound as 00:05:167 (2) - , itll differentiate itself from 00:04:146 (4,5,6) - to show a new trumpet section, and to have consistency with 00:03:330 (2) - and 00:08:024 (7) -
    it can be set up like this :o
  3. 00:22:411 (1,2) - i realize this is following that,.. thump sound in the background but i think you should start with a note at 00:22:309 - . for the entire intro, youve been following mostly trumpet and switching to the weaker thumps in the background is a bit.. off. the trumpet at 00:22:309 - is stronger too imo. it may also be a bit confusing to start off the thing on a blue tick after a jump. this is what i would do o3o: (or maybe a triplet)
  4. 00:28:432 (1,2,3,4,5) - what kinda pattern ? o3o why is this star so crooked? lol :lol: make a proper pentagon?
  5. 00:30:269 (3,4) - the vocal at 00:30:269 - is stronger than the vocal at 00:30:473 - imo. better represent it by using this pattern?
  6. 00:59:452 (3) - move down a bit so that it's as if it was spreading out evenly?
  7. 01:29:656 - ????? at 01:28:636 (1,2) - vocals are at both heads and then the vocals are suddenly dropped ;-; add a note there for the vocal?
  8. 01:31:493 (2,4,7,8,9,10,11,12,13) - N:C1 clap?
  9. 01:32:718 (10,12) - whistles at both for catch vocals
  10. 01:55:167 (1,2,3,4) - make this go the other way so youre not going counterclockwise for the entire time before the last square? :?
goodluck~
:? :? :? :? :? :? :? :? :!: bye
Topic Starter
DarknessAngel
no change made but thank you for mod ^^
FuFuLu_old
Hi~ Here's my modding.

[Easy]

01:08:024 (4) - slider ends at 01:08:228, then add a circle at 01:08:636
01:21:085 (4) - same

[Hard]

01:04:758 - add a circle here
01:13:738 - add a circle here

[Yomi's Hard]

Perfect~! :D

[Insane]

Perfect..there's nothing to criticise with.

You map is so great. Hope this can be ranked soon. :D
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. add karukaru as tag?

[Easy]
  1. looks fine to me :3, but since there's no normal in this set, how about renaming it to normal?
  2. 00:16:391 (1) - make this one a proper blanket o:
  3. 00:29:044 (5) - ^
  4. 00:42:105 (5) -
  5. 01:51:901 (4) -

[Hard]
  1. 00:27:616 (1) - make this one a blanket for 00:28:432 (3) - . it looks pretty weird right now
  2. 00:43:534 (3,1) - maybe this? fits the musik better imo
  3. 01:11:493 (4) - v
  4. 01:49:452 (1) - blanket can be improved

[Yomi'S Hard]
  1. 00:15:779 (4) - I'd blanket this one
  2. 01:01:085 (3) - is this one's supposed to be a blanket for 01:00:677 (1) - - fix it :s

[Insane]
  1. Some NCs feel off. I assule that you tried to set them to the vocals, but imo the beats are so strong that theyre more important (you also set finishes on them, which supports this even more). Id set NCs here and remove the ones directly after:
    00:26:187 (6) -
    00:29:452 (7) -
    00:39:248 (6) -
    00:42:513 (5) -
  2. 00:22:411 (1,2) - this double feels really weird since there's a strong beat at 00:22:309 (6) - . Imo a 1/2 slider would fit here better
  3. 00:42:513 (5) - imo it would feel better if you'd ctrl+g this and rearrange it. You went with a round flow before, so that zigzaggish feels off
  4. 01:12:513 (4) - ~ish for better flow?
  5. 01:29:452 (3,1) - these 2 feel off as well, since you mapped similar beats with a slider before and since you continue the same beat after that with sliders as well

gotta love eroge
gl with your set :3
xtrem3x
Request via Simple Taiko Modding Queue >w<

_____________________________________________________________

General:

Good..

Don - d
Kat - k
Big Don - D
Big Kat - K

_____________________________________________________________

Muzukashii

00:37:411 - Convert this ... to this...
(note 128 is after from 124 "1st image")

00:40:881 - d
00:41:697 - d

_____________________________________________________________

Yia's Oni

00:03:330 - D
00:06:595 (14,15) - D

00:35:575 - change to k
00:35:983 - change to D
00:42:513 - change to D

00:55:575 - change to D
00:55:983 (228,230) - Invert colors.

01:53:534 - d
01:57:820 - d

_____________________________________________________________
Atrue

Tsukuyomi wrote:

打死晒妹狂魔
Topic Starter
DarknessAngel
Fixed. Thank you guys for modding ! \:D/




Atrue wrote:

Tsukuyomi wrote:

打死晒妹狂魔
別打人家☆
BakaJoJo_old
O O DNA来面基!
Topic Starter
DarknessAngel

BakaJoJo wrote:

O O DNA来面基!
面基=當面搞基,我是異性戀so no (誤
話說你是誰?要來台灣嗎?xD
BakaJoJo_old

DarknessAngel wrote:

BakaJoJo wrote:

O O DNA来面基!
面基=當面搞基,我是異性戀so no (誤
話說你是誰?要來台灣嗎?xD
没问题O O!到时候有机会来找你 啊哈哈
LexiaLovesU


You requested a mod from me owo
Take in mind everything here are suggestions so feel free to reject if they don't fit your style. (Unless I put a :!: mark).

General
  1. Personally I think 01:05:167 personally fits better for the preview time right now the preview time seems to start on a random sentence since the bgm changes and i see what you tired to do but the thing is the preview unlike the song doesn't need build up its better to start the preview on the most emotional part of the song like that one owo

Insanesiesl
  1. 00:13:126 (1,2) - why dont you make 2 go like this since this way it would like a pretty symmetrical pattern and the slider will flow into the next notes better since right now the slider path makes it flow against the next notes.
  2. 00:22:411 (1,2) - idk starting this on the blue tick makes this sound a bit odd especially since there is a prominent note on 00:22:309 (go into 25% to hear it better) also when i test-played this i hit too early since i thought the 1/4 note was a 1/2 note since the 1/2 note is so prominent so that caused me to read this rhythm wrong ;w;(if i hit it early then i can see other people hitting it early as well :o ) i would suggest to put a note on the red tick to make this a triplet this to me sounded more fitting owo
  3. 00:35:167 (6) - NC here its best to keep consistency with your NC especially since you made a kinda 5 pattern nc through out the map its weird suddenly having a 10 pattern also at since if you listen carefully you will notice that 6 is the medium between the these two 00:34:758 (3,4,5) ~ 00:35:371 (7,8,9) patterns you hear how these patterns are following the music pattern but 00:35:371 (7,8,9) is bit higher pitched meaning that should be considered as a new phase so a NC would be a appropriate for the note that is in between the music patterns.
  4. 00:35:779 (5) - this repeater ends on a rather prominent not so prominent in fact that you put a Finish their. why don't you remove one repeat and put another note on the stanza so this way the note is click-able and wont leave players feeling a bit out of game-play since that's how i felt for that when i played it its felt rather odd hearing a finish i didn't click :/.
  5. 00:53:126 (5) - NC this since you have a pattern of ncing from when she starts singing with a bit more emotion at the start of a sentence or comma so this is to keep consistency with the other NCs in the diff like these ones 00:24:350 (1),00:26:595 (1).00:26:595 (1) ...etc
  6. 00:57:003 (3) - NC this since you put a finish on it it which states a new phase in music she also starts a new sentence and sings with high emotion thus your reason for putting a finish there owo so the NC should match
  7. 01:12:922 (1,2,1,2,3,4,5,6,1,2,3,4,5) - Your NCing here has gone off pattern your gonna confuse players if you suddenly stop following your pattern :/
  8. 01:40:064 (2,3,4) - This patterns placement isnt the most pretty thing it looks kinda odd and unpolished im sure you can come up with something more polished owo why dont you try just a straight slider that little curve makes the pattern look unfinished >.< it makes it look liked you tried to do a circle flow

Insanesies Feedback owo
Wow this diff is sooooo much fun to play and is very well organized. I your style sooo much while i thought their is not that much wrong game-play wise. you did seem to often stray off you NCing straying as we both know can cause confusion when someone is playing since of the fact they have been looking at these NC pattern you have done the whole entire map and then suddenly they see a similar vocal pattern and they think oh the NCing is different that must mean that there is a jump or anti jump then they might mess read especially in such a jumpy map they wont bother to pay attention to the approach circle. other then that amazing map and song <3333333

NOW FOR THE HARD DIFF
Celizavia
hi, from Q

mod owo

Easy
  1. CS=3,5
  2. OD=2,5
  3. 00:21:289 http://puu.sh/9rsjy/0e74a7c68d.jpg
  4. 00:35:985 turn into reversed slider
  5. 01:11:901 ^
  6. 01:21:085(4) awkwardly placed from (3), betterchange it to ma a good symmetrical pattern
Hard
lol i dont found any problem here kk

ninja'ed
Topic Starter
DarknessAngel

LexiaLovesU wrote:



You requested a mod from me owo
Take in mind everything here are suggestions so feel free to reject if they don't fit your style. (Unless I put a :!: mark).

General
  1. Personally I think 01:05:167 personally fits better for the preview time right now the preview time seems to start on a random sentence since the bgm changes and i see what you tired to do but the thing is the preview unlike the song doesn't need build up its better to start the preview on the most emotional part of the song like that one owo // I personally think preview time here is good. I still wanna use it.

Insanesiesl
  1. 00:13:126 (1,2) - why dont you make 2 go like this since this way it would like a pretty symmetrical pattern and the slider will flow into the next notes better since right now the slider path makes it flow against the next notes. // ok done.
  2. 00:22:411 (1,2) - idk starting this on the blue tick makes this sound a bit odd especially since there is a prominent note on 00:22:309 (go into 25% to hear it better) also when i test-played this i hit too early since i thought the 1/4 note was a 1/2 note since the 1/2 note is so prominent so that caused me to read this rhythm wrong ;w;(if i hit it early then i can see other people hitting it early as well :o ) i would suggest to put a note on the red tick to make this a triplet this to me sounded more fitting owo // I follow the drums so there is a double. It shows a changing of rhythm itself. I prefer a double to a triplet.
  3. 00:35:167 (6) - NC here its best to keep consistency with your NC especially since you made a kinda 5 pattern nc through out the map its weird suddenly having a 10 pattern also at since if you listen carefully you will notice that 6 is the medium between the these two 00:34:758 (3,4,5) ~ 00:35:371 (7,8,9) patterns you hear how these patterns are following the music pattern but 00:35:371 (7,8,9) is bit higher pitched meaning that should be considered as a new phase so a NC would be a appropriate for the note that is in between the music patterns. // done.
  4. 00:35:779 (5) - this repeater ends on a rather prominent not so prominent in fact that you put a Finish their. why don't you remove one repeat and put another note on the stanza so this way the note is click-able and wont leave players feeling a bit out of game-play since that's how i felt for that when i played it its felt rather odd hearing a finish i didn't click :/. // no, the beat is exactly here so I can hear it clearly. The rhythm I use now is also better than single note usage. I use short slider with a repeat because I personally think 2 triplets here are not good to play and boring.
  5. 00:53:126 (5) - NC this since you have a pattern of ncing from when she starts singing with a bit more emotion at the start of a sentence or comma so this is to keep consistency with the other NCs in the diff like these ones 00:24:350 (1),00:26:595 (1).00:26:595 (1) ...etc // I think you can see I follow the drum in this part, of course the NC usage should be applied on drums, too.
  6. 00:57:003 (3) - NC this since you put a finish on it it which states a new phase in music she also starts a new sentence and sings with high emotion thus your reason for putting a finish there owo so the NC should match // ok I forgot to add NC here.
  7. 01:12:922 (1,2,1,2,3,4,5,6,1,2,3,4,5) - Your NCing here has gone off pattern your gonna confuse players if you suddenly stop following your pattern :/ // Listen the music and hitsounds carefully then you'll know what I'm doing.
  8. 01:40:064 (2,3,4) - This patterns placement isnt the most pretty thing it looks kinda odd and unpolished im sure you can come up with something more polished owo why dont you try just a straight slider that little curve makes the pattern look unfinished >.< it makes it look liked you tried to do a circle flow // Well I don't really care this cuz I have no problem playing this part. Also it looks fine to me.

Insanesies Feedback owo
Wow this diff is sooooo much fun to play and is very well organized. I your style sooo much while i thought their is not that much wrong game-play wise. you did seem to often stray off you NCing straying as we both know can cause confusion when someone is playing since of the fact they have been looking at these NC pattern you have done the whole entire map and then suddenly they see a similar vocal pattern and they think oh the NCing is different that must mean that there is a jump or anti jump then they might mess read especially in such a jumpy map they wont bother to pay attention to the approach circle. other then that amazing map and song <3333333

NOW FOR THE HARD DIFF

Celizavia wrote:

hi, from Q

mod owo

Easy
  1. CS=3,5
  2. OD=2,5
  3. 00:21:289 http://puu.sh/9rsjy/0e74a7c68d.jpg
  4. 00:35:985 turn into reversed slider
  5. 01:11:901 ^
  6. 01:21:085(4) awkwardly placed from (3), betterchange it to ma a good symmetrical pattern
Hard
lol i dont found any problem here kk

ninja'ed
Thank you for mod and star ! \:D/ But sorry to Celizavia. I can't give you kudosu since I have no change made from your mod ... :(
Akiyama Mizuki
From my modding queue! girls <3

Muzu
SPOILER
00:09:860 (25) - d
00:36:697 (121) - k
01:33:126 (329) - d

Oni
SPOILER
00:03:330 (3) - k
00:30:473 (125) - ^
00:36:697 (149) - ^
01:07:820 (272) - d
01:57:616 (522,523,524) - hmph? I recommend dddd
Topic Starter
DarknessAngel
no change but thank you to take a look at my map ^^
[Kirisame-Marisa]

bbj0920 wrote:

From my modding queue! girls <3

Oni
SPOILER
00:03:330 (3) - k X
00:30:473 (125) - ^ O
00:36:697 (149) - ^ X
01:07:820 (272) - d O
01:57:616 (522,523,524) - hmph? I recommend dddd still ddd
Thanks mod

https://www.dropbox.com/s/35cox80o18x95 ... Oni%5D.osu
DeletedUser_3611598
From my queue!

  • Easy

    Suggestion : 00:34:554 (4) - remove this and 00:33:942 (3) - end on 00:34:554 - here
    00:59:044 (2,3) - combine into a slider
    Suggestion : 01:01:085 (6) - end on 01:02:105 (1) - here, 01:02:105 (1) - start on 01:01:901 - here
    01:31:493 (4) - NC


    • Dekaane's Normal

      This diff is good to me :)


      • Hard

        00:22:309 (5) - NC

        Another difficulties are good to me ._.
        Good map and good song :3
Topic Starter
DarknessAngel
No change for Easy but thank you to take a look at my map ~ ^^
Vinc_Angel
Hi DarknessAngel, I'm here for modding your map that had requested on my modding queue.

[General]
I recomend you to not put ending kiai here or don't make 2 kiai mode. (it's up to you if you want to use this or not).

[Easy]
This diff is no need for modding again, because it had look good now.

[Hard]
00:36:799 - Add circle
00:37:616 - ^
00:38:432 - ^
00:40:064 - ^
00:40:881 - ^
00:41:289 - Change it into slider until 00:41:697
01:04:758 - Add Circle
01:08:432 - ^
01:21:493 - ^
01:47:616 - ^

[Insane]
00:04:758 (1) - Change into slider with the length is 1/2 beat.
00:06:595 (1) - ^
00:50:677 (1) - ^
00:51:085 (2) - ^
01:17:718 - Add circle.
01:36:799 (2) - Change into slider with the length is 1/2 beat.
01:43:330 (2) - ^
01:57:411 (4) - Slider too short. Make it until 01:58:019


I hope your map will get ranked soon ^^ Good luck ^^
Kinomi
http://puu.sh/9AFvL/7cd0a1fcef.osu
change some hitsound, and one pattern before kiai
and some minor blanket
Topic Starter
DarknessAngel
Thanks mod. Also updated Yumi's diff ^^
neonat
Muzukashii

00:31:493 (101) - maybe change to d
00:33:534 (108) - the tone suits more towards d
00:33:942 (110) - likewise, I think this should be k
00:59:860 (203,204,205,206,207,208) - this ddk dkk pattern, I think the song sounds more like a swap of that, it sounds like dkk ddk
01:26:187 (300) - maybe change to k
01:28:636 (309,310,311,312,313,314,315) - how about the pattern with up and down tone to be k d kdd k d
01:39:248 (345) - the tone was maintained up until 01:39:452 so this should be k
01:42:513 (357) - ^
01:46:187 onwards should follow that synthesizer like whistling
01:47:003 (373,374,375) - kdk
01:48:228 (377) - k
01:49:452 (381) - ^
01:52:105 (389,390,391,392) - dkdk
01:54:758 (397) - k
01:55:983 (400) - ^
01:56:799 (402,403,404) - kdk

Oni

00:21:289 (85) - a k would fit better
01:16:391 (313) - use a k instead
01:47:003 - actually the music is left out here, the synth also plays here with a tone the same as 01:46:901 (462) so I think you should add a k here
01:53:534 - ^

Good Luck
[Kirisame-Marisa]

neonat wrote:

Oni

00:21:289 (85) - a k would fit better O,&00:21:085 - change to d
01:16:391 (313) - use a k instead O
01:47:003 - actually the music is left out here, the synth also plays here with a tone the same as 01:46:901 (462) so I think you should add a k here X
01:53:534 - ^ X

Good Luck
THX MOD

https://www.dropbox.com/s/35cox80o18x95 ... Oni%5D.osu
Topic Starter
DarknessAngel
Thank to neonat for mod ~ ^^ Updated Yia's diff.
Kinomi
Sigh
Gamu
hello everyone o3o

[ General]
  1. ogg.file is used instead of wav.file. Since i'm not sure it is fine, you can download here, then please try to replace the wav.file. http://puu.sh/gdTmv/0a446ecf7e.zip
  2. The length of Video and mp3 is different D:
    Please try to download this in order to fix it. http://puu.sh/gdVcg/a421e6551d.zip
    I did get a new video and mp3 for you. If you have replaced with this, correct offset is 90. Don't forget the green lines, preview time and objects!
  3. I guess you are forgot to add the soft-sliderslide(S:C22,S:C24) of silence. http://puu.sh/gdW4v/11eaf8eedf.zip

[ Easy]
  1. 00:59:044 (2,3) - I feel this rhythm is a little hard to understand for beginner players. Here, I would recommend that you use the 1/2 repeat slider. It will follow vocal than now, and it will fit the song.
  2. 01:02:105 (1,1) - Too soon after spinner. If you use a spinner, you must create a recovery time of at least 4 beats.
    Suggestion: Remove the spinner, then i would recommend that you put some objects!
  3. 01:11:901 (1) - It has a risky off screen. Please try to create a slider as shown in the figure below~

[ Dekaane's Normal]
  1. 00:27:616 (2) - I think drum-hitnormal of the end point isn't need :/
  2. 00:40:676 (2) - ^
  3. 01:07:616 (5) - clap is missing at the end point?
  4. 01:09:044 (1) - ^ at here.

[ Hard]
  1. 00:22:718 (6) - clap is missing.
  2. 01:57:513 (T) - inaudible sound. At least 20% is need in my opinion.

[ Yomi's Hard]
  1. 01:01:901 (1) - This spinner should be the end point in 01:03:126. Because you follow the vocal.
  2. 01:05:371 (1) - remove a clap. please take a look at your hitsound pattern~
  3. 01:16:595 (1,1) - Too soon after spinner. If you use a spinner, you must create a recovery time of at least 1 beat.
    Suggestion: Remove the spinner, then i would recommend that you put some objects!
  4. 01:27:820 (6,7) - Add a crap?
  5. 01:52:820 (1,1) - Same as 01:16:494(1,1). But the end point of the spinner can be placed on the 01:55:575.
  6. Your map has some completely hidden slider.[e.g. 00:07:003 (2,1) and 00:30:473 (5,2) and 01:33:534 (2,4)...etc] In Hard diff, it can't be recommended. Because hard players can lose sight of it, and it will cause confusion.
    Standard Ranking Criteria
    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.

[ Insane]
  1. 00:15:371 (3) - clap is missing at the end point.
  2. 00:22:309 (6) - Add a circle here ;w;!!
  3. 01:02:003 (1) - This spinner should be the end point in 01:03:126. Because you follow the vocal.
  4. 01:57:513 (T) - inaudible sound. At least 20% is need in my opinion.

Good luck :)
Kin
It's nice to see your map come back !
Kinomi
almost all fix

this one can be an insane

SPOILER
osu file format v14

[General]
AudioFilename: Floating up.mp3
AudioLeadIn: 0
PreviewTime: 63534
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Floating up
TitleUnicode:Floating up
Artist:KOTOKO
ArtistUnicode:KOTOKO
Creator:DarknessAngel
Version:Yomi's insane
Source:カルマルカ*サークル
Tags:karumaruka*Circle Opening saga planets eroge Tsukuyomi DakeDekaane
BeatmapID:431195
BeatmapSetID:144737

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG HD.jpg",0,0
Video,-80,"Floating up.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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9860,-100,4,2,2,60,0,0
49044,-100,4,2,1,60,0,0
65371,-100,4,2,2,70,0,1
77616,-100,4,2,1,70,0,0
78432,-100,4,2,2,70,0,1
88228,-100,4,2,1,70,0,1
93126,-100,4,2,2,50,0,0
106187,-100,4,2,2,30,0,0


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260,320,66799,6,0,P|328:322|400:246,1,160,2|0,0:0|0:0,0:0:0:0:
372,186,67411,1,8,0:0:0:0:
326,119,67616,2,0,P|368:106|452:187,1,160,2|0,0:0|0:0,0:0:0:0:
372,186,68228,1,8,0:0:0:0:
292,190,68432,6,0,P|253:152|246:119,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
335,257,69044,2,0,P|292:269|246:253,1,80,10|2,0:0|0:0,0:0:0:0:
372,186,69452,2,0,P|413:229|410:273,1,80,0|2,0:0|0:0,0:0:0:0:
292,190,69860,1,8,0:0:0:0:
217,217,70064,6,0,P|159:176|175:74,1,160,2|0,0:0|0:0,0:0:0:0:
228,136,70677,1,8,0:0:0:0:
217,217,70881,2,0,P|219:277|323:329,1,160,2|0,0:0|0:0,0:0:0:0:
360,285,71493,1,8,0:0:0:0:
438,299,71697,1,0,0:0:0:0:
438,299,71901,6,0,P|482:259|482:216,2,80,4|2|8,0:0|0:0|0:0,0:0:0:0:
360,285,72513,1,2,0:0:0:0:
305,225,72718,1,0,0:0:0:0:
279,300,72922,1,2,0:0:0:0:
360,285,73126,2,0,P|382:248|382:196,1,80,8|2,0:0|0:0,0:0:0:0:
364,132,73534,5,0,0:0:0:0:
414,69,73738,1,2,0:0:0:0:
441,144,73942,1,8,0:0:0:0:
364,132,74146,2,0,P|307:125|271:140,1,80,2|0,0:0|0:0,0:0:0:0:
209,153,74554,1,2,0:0:0:0:
229,75,74758,2,0,L|243:22,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
209,153,75167,6,0,L|183:249,1,80,4|0,0:0|0:0,0:0:0:0:
245,317,75575,2,0,L|272:221,1,80,8|2,0:0|0:0,0:0:0:0:
122,168,75983,2,0,L|95:264,1,80,0|2,0:0|0:0,0:0:0:0:
100,324,76391,1,8,0:0:0:0:
173,354,76595,1,0,0:0:0:0:
245,317,76799,6,0,P|297:302|341:321,1,80,0|2,0:0|0:0,0:0:0:0:
173,354,77207,2,0,P|167:299|190:260,1,80,8|0,0:0|0:0,0:0:0:0:
170,197,77616,2,0,L|235:191,3,40,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
236,224,78024,2,0,L|289:235,3,40,8|0|0|0,3:2|3:0|3:0|3:0,0:0:0:0:
308,253,78432,5,4,0:0:0:0:
430,209,78636,2,0,P|407:164|359:149,1,80,2|8,0:0|0:0,0:0:0:0:
254,135,79044,1,2,0:0:0:0:
308,253,79248,1,2,0:0:0:0:
430,209,79452,2,0,L|515:171,1,80,2|8,0:0|0:0,0:0:0:0:
384,86,79860,6,0,B|330:107|330:107|307:49|232:53,1,160,2|0,0:0|0:0,0:0:0:0:
254,135,80473,1,8,0:0:0:0:
183,98,80677,2,0,P|172:57|188:6,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
254,135,81289,1,8,0:0:0:0:
304,196,81493,6,0,P|315:237|299:288,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
254,135,82105,2,0,B|219:186|164:175|164:175|136:242,1,160,10|0,0:0|0:0,0:0:0:0:
113,300,82718,1,2,0:0:0:0:
186,330,82922,1,8,0:0:0:0:
265,327,83126,6,0,P|326:306|346:283,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
186,330,83738,1,10,0:0:0:0:
174,250,83942,1,2,0:0:0:0:
130,183,84146,1,0,0:0:0:0:
195,229,84350,1,2,0:0:0:0:
273,245,84554,2,0,P|331:249|370:231,1,80,8|2,0:0|0:0,0:0:0:0:
404,182,84962,6,0,P|430:226|376:321,1,160,4|8,0:0|0:0,0:0:0:0:
350,242,85575,1,2,0:0:0:0:
404,182,85779,2,0,P|459:173|501:186,1,80,0|2,0:0|0:0,0:0:0:0:
446,252,86187,1,8,0:0:0:0:
305,177,86391,6,0,P|259:166|217:178,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
264,247,87003,1,8,0:0:0:0:
199,294,87207,1,2,0:0:0:0:
189,214,87411,1,0,0:0:0:0:
264,247,87616,1,8,0:0:0:0:
274,326,87820,1,4,3:0:0:0:
208,371,88024,1,0,0:0:0:0:
135,337,88228,6,0,P|118:291|132:245,1,80,14|0,0:0|0:0,0:0:0:0:
189,214,88636,2,0,L|161:130,1,80,10|0,0:0|0:0,0:0:0:0:
259,140,89044,2,0,L|252:53,1,80,10|0,0:0|0:0,0:0:0:0:
339,102,89452,2,0,L|357:15,1,80,10|0,0:0|0:0,0:0:0:0:
163,138,89860,6,0,L|189:214,1,80,10|0,0:0|0:0,0:0:0:0:
252,60,90268,2,0,L|259:140,1,80,10|0,0:0|0:0,0:0:0:0:
355,23,90676,2,0,L|339:102,1,80,10|0,0:0|0:0,0:0:0:0:
381,170,91085,2,0,P|412:151|469:155,2,80,10|0|6,0:0|0:0|1:2,0:0:0:0:
320,221,91697,5,0,0:0:0:0:
298,297,91901,1,0,0:0:0:0:
377,300,92105,1,0,3:0:0:0:
377,300,92207,1,0,3:0:0:0:
377,300,92309,2,0,P|421:305|459:342,1,80
473,294,92616,2,0,L|508:257,4,40,0|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
500,264,93126,6,0,P|459:226|447:186,1,80,6|2,0:0|0:0,0:0:0:0:
370,213,93534,2,0,P|372:153|398:113,1,80,10|2,0:0|0:0,0:0:0:0:
298,118,93942,2,0,P|329:79|376:62,2,80,2|2|8,0:0|0:0|0:0,0:0:0:0:
379,135,94554,2,0,P|367:173|370:213,1,80,2|0,0:0|0:0,0:0:0:0:
450,205,94962,6,0,P|469:240|500:264,1,80,2|8,0:0|0:0,0:0:0:0:
444,322,95371,1,2,0:0:0:0:
370,354,95575,1,0,0:0:0:0:
370,354,95779,1,2,0:0:0:0:
290,345,95983,1,10,0:0:0:0:
290,345,96187,1,2,0:0:0:0:
238,284,96391,6,0,P|224:231|234:187,1,80,2|2,0:0|0:0,0:0:0:0:
373,224,96799,2,0,P|347:254|312:272,1,80,10|2,0:0|0:0,0:0:0:0:
257,137,97207,2,0,P|296:144|329:166,1,80,2|2,0:0|0:0,0:0:0:0:
373,224,97616,1,8,0:0:0:0:
227,206,97820,6,0,P|225:246|238:284,1,80,2|0,0:0|0:0,0:0:0:0:
329,166,98228,2,0,P|296:144|257:137,1,80,2|8,0:0|0:0,0:0:0:0:
312,272,98636,2,0,P|347:254|373:224,1,80,2|0,0:0|0:0,0:0:0:0:
403,197,98942,2,0,L|411:144,6,40,0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
408,157,99656,6,0,L|325:118,1,80,6|2,0:0|0:0,0:0:0:0:
298,135,99962,1,0,0:0:0:0:
298,135,100064,2,0,L|211:95,1,80,10|2,0:0|0:0,0:0:0:0:
179,167,100473,2,0,L|83:120,2,80,2|2|8,0:0|0:0|0:0,0:0:0:0:
196,244,101085,6,0,P|183:293|149:322,1,80,2|0,0:0|0:0,0:0:0:0:
248,192,101493,2,0,P|278:230|281:281,1,80,2|8,0:0|0:0,0:0:0:0:
241,118,101901,2,0,P|291:119|333:162,1,80,2|0,0:0|0:0,0:0:0:0:
196,56,102309,1,2,0:0:0:0:
196,56,102411,1,0,0:0:0:0:
196,56,102513,1,10,0:0:0:0:
164,129,102718,1,2,0:0:0:0:
116,193,102922,6,0,P|75:228|26:233,1,80,2|2,0:0|0:0,0:0:0:0:
176,260,103330,2,0,P|217:225|266:220,1,80,10|2,0:0|0:0,0:0:0:0:
248,298,103738,2,0,L|356:320,2,80,2|2|8,0:0|0:0|0:0,0:0:0:0:
50,234,104350,6,0,P|88:221|116:193,1,80,2|0,0:0|0:0,0:0:0:0:
241,218,104758,2,0,P|203:231|176:260,1,80,2|12,0:0|0:0,0:0:0:0:
248,298,105167,1,2,0:0:0:0:
327,288,105371,2,0,L|357:247,3,40,0|0|4|0,0:0|0:0|0:0|0:0,0:0:0:0:
389,266,105779,2,0,L|413:202,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
381,195,106187,6,0,L|299:213,1,80,8|0,0:0|0:0,0:0:0:0:
276,316,106595,2,0,L|233:242,1,80,8|0,0:0|0:0,0:0:0:0:
129,253,107003,2,0,L|197:177,1,80,8|0,0:0|0:0,0:0:0:0:
143,94,107411,2,0,L|234:131,1,80,8|0,0:0|0:0,0:0:0:0:
299,58,107820,2,0,L|290:153,1,80,8|0,0:0|0:0,0:0:0:0:
217,124,108228,5,8,0:0:0:0:
182,193,108432,1,0,0:0:0:0:
235,246,108636,1,8,0:0:0:0:
302,212,108840,1,0,0:0:0:0:
291,137,109044,1,8,0:0:0:0:
291,137,109248,1,0,0:0:0:0:
302,212,109452,6,0,L|381:195,1,80,8|0,0:0|0:0,0:0:0:0:
235,246,109860,2,0,L|276:316,1,80,8|0,0:0|0:0,0:0:0:0:
182,193,110268,2,0,L|129:253,1,80,8|0,0:0|0:0,0:0:0:0:
217,124,110676,2,0,L|143:94,1,80,8|0,0:0|0:0,0:0:0:0:
291,137,111085,6,0,L|299:58,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
302,212,111697,1,0,0:0:0:0:
235,246,111901,2,0,L|198:229,7,40,8|0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
182,193,112718,5,8,0:0:0:0:
256,192,112820,12,0,115779,0:0:0:0:
287,289,115983,5,8,0:0:0:0:
287,289,116187,1,0,0:0:0:0:
173,252,116391,1,8,0:0:0:0:
173,252,116595,1,0,0:0:0:0:
173,132,116799,1,8,0:0:0:0:
173,132,117003,1,0,0:0:0:0:
287,94,117207,1,8,0:0:0:0:
358,192,117411,1,4,0:0:0:0:
Topic Starter
DarknessAngel
Thanks Gamu for mod and star !

@Yumi: 橫看豎看感覺還是Hard xD不過你要當Insane那就這樣吧,updated


Kin wrote:

It's nice to see your map come back !
\:D/
Kinomi

DarknessAngel wrote:

Thanks Gamu for mod and star !

@Yumi: 橫看豎看感覺還是Hard xD不過你要當Insane那就這樣吧,updated


省的改那些同位置不同時間的滑條了
Topic Starter
DarknessAngel

Tsukuyomi wrote:

省的改那些同位置不同時間的滑條了

為了方便,行 !
smallboat
As your request.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. : 不確定這種網頁格式的音效是否可以,但還是希望還是照rc來遵從一樣的wav音訊
  2. Normal的widescreen取消
[Easy]
  1. 00:51:901 (6) - This note almost off-screen here,suggest move up a bit I think.
  2. 01:04:758 (1) - Easy規定轉盤後4拍前不能放物件,這個要去掉 (這個remove了也沒影響play)
  3. 節奏放的還行,但是有點不喜歡00:22:922 (1,2,3,4) - 和00:29:860 (1,2,3,4) - 這兩段之類的,因為現在的Easy幾乎都是跟著鼓點 (1/1拍) 放的,如果可以的話可以改一些
    (這邊鼓聲聽的蠻明顯的))
[Normal]
  1. 01:05:167 (1,2,3) - Have a bit worry will picked by them at this so much stack,reduce stack one times I suggest?
  2. 01:18:228 (1,2,3) - Same above
  3. 01:24:962 (1) - Also can reduce a slider reverse and place a note here?
[Hard]
  1. 01:57:411 (5) - 現在這滑條很少看到,如果可以的話改一下,或者改到別影響到速度。
[Yomi's Insane]
  1. 00:22:922 (1) - 聽了音樂可以能跳一下怎麼不跳
  2. 00:33:534 (3) - 好像開頭忘了加finish (同00:45:779 (1,2,3,4) - 一樣)
  3. 01:08:432 (1) - 中間忘了finish?
[Insane]
  1. 00:46:595 (3) - 開頭忘了finish?
  2. 01:03:330 (1) - 去掉note然後把轉盤拉長1/2 snap? Vocal是在(2)唱出的這樣會玩得比較自然我想。
  3. 01:57:411 (4) - 同Hard

改好再叫我
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