This exact point in audio rules regarding hitsound looks messy:
This is a more direct approach rather than using the current clause that we use before. Any suggestions?
Beatmaps must be hitsounded. Hitnormals give feedback to the player, and additions (whistles, claps, and finishes) accent the most important parts of the music.
We can move the entire point of osu!mania hitsounding "guideline" to its dedicated page rather than putting it to general RC, so it become this: (see italicized text for changes)- osu!mania beatmaps do not require hitsound additions. This is to allow for easier approachability to osu!mania mappers of different upbringings. It is still highly recommended to use hitsound additions to improve the feel of your beatmaps.
Rules (General)
Beatmaps must be hitsounded. Hitnormals give feedback to the player, and additions (whistles, claps, and finishes) accent the most important parts of the music.- osu!mania beatmaps only require hitnormals. This is to allow for easier approachability to osu!mania mappers of different upbringings. The exception where hitnormals are not required is for keysounds in osu!mania beatmaps.