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BlackYooh vs. siromaru - BLACK or WHITE?

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Frostmourne

HelloSCV wrote:

Kodora wrote:

studying hard i think
yea i'm really busy with study that i don't have any time to check most of mods (except some mods on my bubbled maps lel)

Anyway about Frosty's mod, thanks for mod fisrt but maybe i can't check it out :< , about the placement issues, i mapped my INFINITE to give more funs for experienced players so there can be awkward flows to play,i agree, but still, i think giving exciting feelings to the players whom will play my diff in future is much more important

Well... because of my current status, Fast will consider and fix instead of me

Thank you again :)

패스트님 일단 프로스트 말처럼 고쳐보시고 정말 나아진 것 같다면 그대로 수정 해주시고 아니면 고치기 ㄴㄴ
I just posted what I feel they could change. I really don't mind if you want to insist to keep them haha
I know that people can learn the map by playing more than once. I do that all the time so I understand that.

Anyway, good luck on study SCV!
Ozato Fumika

Frostmourne wrote:

From my test playing queue

SCV INFINITE is a neat difficulty. All look clean but somehow, they play strange and unintuitive at some spots. Don't worry, it might just be me who first listened to this song. SCV님 겟난 아주 좋네요. 깔끔한데, 플레이할떄 약간 이상하고 직감적으로 플레이가 잘 안되는 구간이 조금 있었습니다. 걱정마세요 그냥 노래를 한번도 안들어봐서 그럴지도..
I will talk about where are needed to be checked more carefully.
체크가 필요한곳을 말해보겠습니다
1) slow/fast shifting speeds.
00:21:327 (1,1,1,1,1,1,1) - I will state my opinion about this.
It is kind of annoying to get random 100 misses on the end of sliders where they go slowly. Having a large distance starting off by a faster slider to a slower slider is fine. But having a large jump starting by a slower slider to a faster slider is really not recommended in this case.
빠른슬라에서 느린슬라 점프는 괜찮은데 느린슬라에서 빠른슬라로 점프하는건 정말 추천하지 않습니다
For example,
00:21:976 (1) - according to this screenshot (edited)
The rightmost one is slow and the middle is moderately fast so it can make a great jump between 2nd and 3rd sliders well. Unlike 00:22:949 (1,1) - when you can see that 4.42x jump here shouldn't be fitting at all.
오른쪽 슬라는 느리고 중간 슬라는 적당히 빨라서 2번째 슬라와 3번째슬라와도 점프가 자연스러운데 00:22:949 (1,1) - 이거는 DS가 4.42라서 전혀 어울리지가 않네요

2) Polarity
I would say some parts like 01:06:733 (1,2,3,4,5) - or 01:43:706 (1,2,3) -
Using a slider could help. Actually they both work just fine but for the first one 01:06:733 feels more unnatural for some reason if you ask me. The 2nd one is more intuitive though.
01:06:733 (1,2,3,4,5) - 또는 01:43:706 (1,2,3) - 에는 슬라를 쓰는게 더 좋을거같아요. 사실상 둘다 괜찮긴한데 01:06:733 는 뭔가 부자연스럽습니다. 두번째꺼는 그래도 괜찮네요

3) Awkward beat placements
01:35:273 (1,2,3,1,2,3) - I suggest you reduce their spacings a bit for each group. 1-2-3 and 1-2-3 are what I meant.
각 콤보 노트들 스페이싱을 좀 줄이는걸 추천
01:37:868 (1,2,3,4,1,2,3,1) - this plays really hard and annoying as it's also hard to notice for the first place already.
이건 정말 어렵고 짜증나나고 읽기도 힘듭니다
01:54:084 (1,2,3,1,2,3) - just no.
I won't do these ways if I were you.
노노노노노노노노노노노노, 제가 당신이라면 이런건 안합니다



Other diffs are great and I don't want to see it die. So once you can get a CTB icon from CTB BAT, you can ask me for a recheck!
다른 난이도들은 괜찮아 보이네요 그리고 무덤가는 꼴 보기도 싫고요. 캐치 뱃한테서 아이콘만 받으면 리체크하러 불러도 ㅇㅋ
Noob Fast

일꾼님이 하신말씀은 잘하는 플레이어들을 위해서 만든맵이라 이상하거나 어려운 부분이 있을수도 있다고 하시고

그리고 프로스트가 한 두번쨰 포스팅은 자기도이해하니까 고치기 싫으면 안고쳐도 됀데요
Topic Starter
Len

No Dap wrote:

Frostmourne wrote:

From my test playing queue

SCV INFINITE is a neat difficulty. All look clean but somehow, they play strange and unintuitive at some spots. Don't worry, it might just be me who first listened to this song. SCV님 겟난 아주 좋네요. 깔끔한데, 플레이할떄 약간 이상하고 직감적으로 플레이가 잘 안되는 구간이 조금 있었습니다. 걱정마세요 그냥 노래를 한번도 안들어봐서 그럴지도..
I will talk about where are needed to be checked more carefully.
체크가 필요한곳을 말해보겠습니다
1) slow/fast shifting speeds.
00:21:327 (1,1,1,1,1,1,1) - I will state my opinion about this.
It is kind of annoying to get random 100 misses on the end of sliders where they go slowly. Having a large distance starting off by a faster slider to a slower slider is fine. But having a large jump starting by a slower slider to a faster slider is really not recommended in this case.
빠른슬라에서 느린슬라 점프는 괜찮은데 느린슬라에서 빠른슬라로 점프하는건 정말 추천하지 않습니다
For example,
00:21:976 (1) - according to this screenshot (edited)
The rightmost one is slow and the middle is moderately fast so it can make a great jump between 2nd and 3rd sliders well. Unlike 00:22:949 (1,1) - when you can see that 4.42x jump here shouldn't be fitting at all.
오른쪽 슬라는 느리고 중간 슬라는 적당히 빨라서 2번째 슬라와 3번째슬라와도 점프가 자연스러운데 00:22:949 (1,1) - 이거는 DS가 4.42라서 전혀 어울리지가 않네요

2) Polarity
I would say some parts like 01:06:733 (1,2,3,4,5) - or 01:43:706 (1,2,3) -
Using a slider could help. Actually they both work just fine but for the first one 01:06:733 feels more unnatural for some reason if you ask me. The 2nd one is more intuitive though.
01:06:733 (1,2,3,4,5) - 또는 01:43:706 (1,2,3) - 에는 슬라를 쓰는게 더 좋을거같아요. 사실상 둘다 괜찮긴한데 01:06:733 는 뭔가 부자연스럽습니다. 두번째꺼는 그래도 괜찮네요

3) Awkward beat placements
01:35:273 (1,2,3,1,2,3) - I suggest you reduce their spacings a bit for each group. 1-2-3 and 1-2-3 are what I meant.
각 콤보 노트들 스페이싱을 좀 줄이는걸 추천
01:37:868 (1,2,3,4,1,2,3,1) - this plays really hard and annoying as it's also hard to notice for the first place already.
이건 정말 어렵고 짜증나나고 읽기도 힘듭니다
01:54:084 (1,2,3,1,2,3) - just no.
I won't do these ways if I were you.
노노노노노노노노노노노노, 제가 당신이라면 이런건 안합니다



Other diffs are great and I don't want to see it die. So once you can get a CTB icon from CTB BAT, you can ask me for a recheck!
다른 난이도들은 괜찮아 보이네요 그리고 무덤가는 꼴 보기도 싫고요. 캐치 뱃한테서 아이콘만 받으면 리체크하러 불러도 ㅇㅋ
Noob Fast


thanks translate wwww
DeletedUser_1574070
결국 깽패님 맵 안들어왔네...

나도 후렴구부분만 한번 만들어볼까
Topic Starter
Len

Kloyd wrote:

결국 깽패님 맵 안들어왔네...

나도 후렴구부분만 한번 만들어볼까

뱃이올때까지 못만들으셨음 q.q
neonat
Frobe's Platter

00:57:003 (9,10) - have the jump at (9), (10) don't jump
00:59:598 (7,8) - make it similar to 00:58:949 (5,6)

Novice

01:05:760 - you have 2 green uninherited lines here, remove one

Advanced

00:24:246 (2) - not recommended to be placed like that, the body of slider is quite hidden underneath 00:23:922 (1) and 00:23:598 (4)
01:02:192 (3) - have the curve (red point) elsewhere, not underneath 01:01:868 (2) so the curve can show more

gurvy's Exhaust

not going to add notes at 00:59:435 and 00:59:516 - ?
How about remove the repeat of 01:25:544 (3) - and add a slider from 01:25:868 to 01:26:030 - so beat last longer to go with the piano
01:50:435 - add a note here to amke a triplet to go with synth

Good Luck
Topic Starter
Len

neonat wrote:

Novice

01:05:760 - you have 2 green uninherited lines here, remove one oops, thankyou

Advanced

00:24:246 (2) - not recommended to be placed like that, the body of slider is quite hidden underneath 00:23:922 (1) and 00:23:598 (4) aaaaaa I’ll have to think about it
01:02:192 (3) - have the curve (red point) elsewhere, not underneath 01:01:868 (2) so the curve can show more ^

Good Luck
thankyou





and change... song setup... misc. toggles...
toybot
hihihi
Nice song

[General]
01:55:057 (1) - for all diffs with last spinner, make the entire thing soft pls ;;
make ctb diffs follow the all caps thing? like: L.B's DELUGE

[623's BASIC]
00:04:462 (2) - did you mean to put soft hit on the head of the slider? if not, remove pls
00:17:760 (3,1) - make like this : so that (3) is directly facing (1)
remove clap from (1)'s tail too
00:27:814 (1,1,1,1) - might want to remove nc, because might surprise beginners.
01:39:489 (1) - put soft finish on first beat of slider

[NOVICE]
00:21:327 - 00:26:192 - put finish on upbeat?
00:51:165 (1) - too soft, players might not be able to hear clearly and thus let go at wrong time
01:33:976 (1) - put finish on tail of this instead of next object
01:37:868 (1) - remove nc? to connect with followpoint
01:43:057 (1) - ^
01:54:084 (3) - make this slider either a 3/4 beat reverse or a 1/1 beat reverse, doesn't fit 1/6 snap

[ADVANCED]
00:16:462 (1) - put finish on head?
00:24:246 (2) - looks bad, and is hard to read and see. change to something else?
00:31:057 (3,4) - make these two sliders curved also?
00:52:138 (1) - add whistle to entire slider?
01:35:922 (4) - nc

[Gurvy's EXHAUST]
00:08:354 (1,2,1,2) - i would think you'd make these sliders higher sv :o
01:05:760 (5) - nc
01:13:219 (1) - extend this spinner by 1/2 beat
01:38:300 (3,4) - these aren't snapped to 1/3?

[SCV's INFINITE]
00:55:706 (9) - nc?
01:34:949 (5) - this should be on 01:35:030 - instead. move it to stack on to (6) also
01:39:489 (1) - finish on head?


and one thing on deluge

00:08:355 (1,2,1,2,1,2,1,2,1) - WTFFFFFFFFFFFFFFFFFFFFFFF

good luck on rank! :D
Topic Starter
Len

toybot wrote:

hihihi
Nice song

[General]
01:55:057 (1) - for all diffs with last spinner, make the entire thing soft pls ;;
make ctb diffs follow the all caps thing? like: L.B's DELUGE

[NOVICE]
00:21:327 - 00:26:192 - put finish on upbeat? yep
00:51:165 (1) - too soft, players might not be able to hear clearly and thus let go at wrong time aaaaa
01:33:976 (1) - put finish on tail of this instead of next object nah
01:37:868 (1) - remove nc? to connect with followpoint okay.
01:43:057 (1) - ^ ^
01:54:084 (3) - make this slider either a 3/4 beat reverse or a 1/1 beat reverse, doesn't fit 1/6 snap ye

[ADVANCED]
00:16:462 (1) - put finish on head? already added
00:24:246 (2) - looks bad, and is hard to read and see. change to something else? change slider shape.
00:31:057 (3,4) - make these two sliders curved also? a?
00:52:138 (1) - add whistle to entire slider? i put whistle on head. thankyou
01:35:922 (4) - nc ye

good luck on rank! :D

thankyou > .>
rkdqudgh1201
very nice song
paradaisu
gurvy's Exhaust

not going to add notes at 00:59:435 and 00:59:516 - ? umm... no
How about remove the repeat of 01:25:544 (3) - and add a slider from 01:25:868 to 01:26:030 - so beat last longer to go with the piano I think you don't have to modify rhythm
01:50:435 - add a note here to amke a triplet to go with synth ok nice! add 1/8 slider


[Gurvy's EXHAUST]
00:08:354 (1,2,1,2) - i would think you'd make these sliders higher sv :o changed!
01:05:760 (5) - nc ok
01:13:219 (1) - extend this spinner by 1/2 beat ok
01:38:300 (3,4) - these aren't snapped to 1/3? ok

thank you! :)

후반부2초리맵핑
http://puu.sh/7Pk3y.zip
Topic Starter
Len

rkdqudgh1201 wrote:

very nice song

Arigatou


GUHROOVY wrote:

gurvy's Exhaust

후반부2초리맵핑
http://puu.sh/7Pk3y.zip

Update
DakkyChan
here is my salad
Warning : My first map. I think i need many fix

http://puu.sh/7QMW6

+ 100 post yeah
CLSW
Crystal's EXTRA.

Enjoy your death.

EDIT : Hotfixed. -> http://puu.sh/7QopB.zip
Topic Starter
Len

DakkyChan wrote:

here is my salad
Warning : My first map. I think i need many fix

http://puu.sh/7QaEH.osz

+ 100 post yeah

thankyou but, it is very hard ..... ; w; no salad i think

i'll think about this diff with ctb players
Topic Starter
Len
dont give me guest diff
Last Bubble
DakkyChan's Salad diff modding

[Salad]

od +1

00:36:895 (1,1,1,1) - (suggestion)remove the spinner, and try ex:1 or ex:2(00:36:895 (1) - start break)

00:50:354 (4,5) - Ctrl + G (check hitsound)

00:55:381 (1) - add circle

00:55:706 (1) - move x:288

00:57:976 (2) - add circle

01:05:760 (5) - NC

01:13:381 (1) - spinner end 01:18:408 (1) -

01:24:895 (1,1,1,1) - decrease distance

01:32:679 (1) - spinner end 01:33:652 (1) -

01:34:462 (1) - move to 01:34:300 (1) - , remove nc

01:34:543 (2) - ^ 01:34:462 (2) -

01:37:543 (2) - add circle

01:45:652 (1,3) - x:256

01:45:976 (2) - x:32

01:49:543 (2) - NC

01:53:435 (9) - ^

01:53:598 (1) - remove NC
[]

Nice Salad diff :)
DakkyChan

Last Bubble wrote:

DakkyChan's Salad diff modding

[Salad]

od +1

00:36:895 (1,1,1,1) - (suggestion)remove the spinner, and try ex:1 or ex:2(00:36:895 (1) - start break)

00:50:354 (4,5) - Ctrl + G (check hitsound)

00:55:381 (1) - add circle

00:55:706 (1) - move x:288

00:57:976 (2) - add circle

01:05:760 (5) - NC

01:13:381 (1) - spinner end 01:18:408 (1) -

01:24:895 (1,1,1,1) - decrease distance

01:32:679 (1) - spinner end 01:33:652 (1) -

01:34:462 (1) - move to 01:34:300 (1) - , remove nc

01:34:543 (2) - ^ 01:34:462 (2) -

01:37:543 (2) - add circle

01:45:652 (1,3) - x:256

01:45:976 (2) - x:32

01:49:543 (2) - NC

01:53:435 (9) - ^

01:53:598 (1) - remove NC
[]

Nice Salad diff :)

Thank you very very much !

http://puu.sh/7SaTr

but I dont will change that!

00:36:895 (1,1,1,1) - (suggestion)remove the spinner, and try ex:1 or ex:2(00:36:895 (1) - start break)
Serena-
으으 이거 모딩해야대는데...


최대한 빨리 해볼께여... ㅜㅜ
happy623

toybot wrote:

hihihi hiihiIhiHIhihIhiHIhihIHIHihihiHIHIHIHI
Nice song

[General]
01:55:057 (1) - for all diffs with last spinner, make the entire thing soft pls ;; yaya I agreed for placing a soft at the last
make ctb diffs follow the all caps thing? like: L.B's DELUGE

[623's BASIC]
00:04:462 (2) - did you mean to put soft hit on the head of the slider? if not, remove pls removed <3
00:17:760 (3,1) - make like this : okayso that (3) is directly facing (1)
remove clap from (1)'s tail too applied as well
00:27:814 (1,1,1,1) - might want to remove nc, because might surprise beginners. keep this, this NCs are able for helping the beginners to recover the heal bar, also, the NCs appeared one by one after a sec, players should have time to react everything
01:39:489 (1) - put soft finish on first beat of slider hmm, nice idea, but Normal one is better imo, fixed

good luck on rank! :D
thanks hohohohoho o/
MOE please click me
osu file format v12

[General]
AudioFilename: BLACK or WHITE.mp3
AudioLeadIn: 0
PreviewTime: 52138
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:BLACK or WHITE?
TitleUnicode:BLACK or WHITE?
Artist:BlackYooh vs. siromaru
ArtistUnicode:BlackYooh vs. siromaru
Creator:Fast
Version:623's BASIC
Source:SOUND VOLTEX II -infinite infection-
Tags:SDVX BlackY KAC 2013 happy623 GUHROOVY HelloSCV Frobe Kuzino Spectator Last_Bubble bubble156 Gurvy CLSW
BeatmapID:363275
BeatmapSetID:144158

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,31906,40644
2,73419,82158
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
571,324.324324324324,4,1,1,80,1,0
652,-100,4,1,1,70,0,0
3165,-100,4,1,1,75,0,0
5760,-100,4,1,1,80,0,0
7057,-100,4,1,1,85,0,0
7706,-100,4,1,1,90,0,0
8354,-100,4,1,1,95,0,0
9976,-100,4,1,1,100,0,0
10057,-100,4,1,1,80,0,0
10625,-100,4,1,1,90,0,0
10949,-100,4,1,1,80,0,0
16138,-100,4,1,1,60,0,0
16381,-100,4,2,1,60,0,0
16462,-100,4,1,1,80,0,0
26516,-100,4,2,1,80,0,0
27814,-100,4,2,1,90,0,0
29111,-100,4,2,1,95,0,0
30408,-100,4,1,1,100,0,0
31706,-100,4,2,1,80,0,0
42084,-100,4,2,1,80,0,0
51165,-100,4,2,1,30,0,0
51652,-100,4,2,1,40,0,0
52138,-100,4,1,1,90,0,0
52462,-100,4,1,1,100,0,1
65435,-100,4,1,1,100,0,0
65760,-100,4,1,1,90,0,1
66084,-100,4,1,1,100,0,1
67989,-100,4,1,1,100,0,0
68030,-100,4,1,1,80,0,1
68679,-100,4,1,1,85,0,1
69327,-100,4,1,1,90,0,1
69976,-100,4,1,1,95,0,1
70625,-100,4,1,1,100,0,1
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84570,-100,4,1,1,80,0,0
84652,-100,4,1,1,70,0,0
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85543,-100,4,1,1,70,0,0
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94300,-100,4,1,1,100,0,1
97219,-100,4,2,1,100,0,1
97300,-100,4,1,1,100,0,1
99165,-100,4,1,1,100,0,0
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102408,-100,4,2,1,100,0,1
102489,-100,4,1,1,100,0,1
104841,-100,4,2,1,100,0,1
105084,-100,4,1,1,100,0,1
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Frobe
몰아고치기!

sionKotori wrote:

[Frobe's Platter]

  • NC
    1. 00:16:463 (2) - NC
    2. 00:17:111 (5) - ^ fix
    3. 00:17:760 (8) - ^ ^
    4. 00:26:192 (3) - ^?
    5. 00:43:300 (8) - ^ fix
    6. 00:43:625 (1) - remove NC ^
    7. 00:44:679 (5) - NC ^
    8. 00:44:841 (1) - remove NC ^
    9. 00:45:976 (6) - NC ^
    10. 00:46:625 (1) - remove NC
    11. 00:47:273 (3) - NC fix
    12. 00:47:436 (1) - remove NC ^
    13. 00:47:922 (1) - ^
    14. 00:48:571 (3) - NC fix
    15. 00:49:219 (1) - remove NC
    16. 01:33:490 (1,1,1) - ^
    17. 01:37:219 (9) - NC fix
    18. 01:38:841 (2) - ^ ^
    19. 01:39:165 (3) - ^ ^
    20. 01:54:408 (2) - ^ ^
  • On the whole,too hard for "Hard players".example:
  • 00:04:463 (2,3,1) - too wide fix
  • 00:55:057 (1,2) - ^ ^
  • 01:26:192 (1,2,3,1,2,3) - ^
  • 01:34:625 (3,4) - ^ fix
  • 01:48:246 (1,2,3,4,5) - ^ remapping?
  • 01:50:192 (3,4,5,6) - ^ ^
  • 01:51:490 (3,4,5,6) - ^ ^
  • I think you should fix for "Hard players",good luck :D
thank you, sionkotori! :)



neonat wrote:

Frobe's Platter

00:57:003 (9,10) - have the jump at (9), (10) don't jump ok
00:59:598 (7,8) - make it similar to 00:58:949 (5,6)
thank you! :D



DakkyChan wrote:

here is my salad
Warning : My first map. I think i need many fix

http://puu.sh/7QMW6

+ 100 post yeah
\o/



CLSW wrote:

Crystal's EXTRA.

Enjoy your death.

EDIT : Hotfixed. -> http://puu.sh/7QopB.zip
/o\






전체적으로 난이도를 좀 낮춤


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348,288,100138,2,0,L|348:336,2,45,8|0|0,0:0|0:0|0:0,0:0:0:0:
212,340,100463,5,0,0:0:0:0:
168,308,100544,1,0,0:0:0:0:
168,252,100625,1,0,0:0:0:0:
212,220,100706,1,0,0:0:0:0:
300,164,100787,1,8,0:0:0:0:
344,132,100868,1,0,0:0:0:0:
344,76,100949,1,0,0:0:0:0:
300,44,101030,1,0,0:0:0:0:
212,44,101111,6,0,L|144:44,7,45,0|0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
112,44,101760,6,0,L|4:192,1,180,0|8,0:0|0:0,0:0:0:0:
128,224,102246,1,0,0:0:0:0:
5,189,102409,2,0,L|112:44,1,180,0|8,0:0|0:0,0:0:0:0:
256,80,102895,1,0,0:0:0:0:
400,44,103057,5,0,0:0:0:0:
316,112,103219,1,0,0:0:0:0:
400,176,103382,1,8,0:0:0:0:
316,244,103544,1,0,0:0:0:0:
444,300,103706,1,0,0:0:0:0:
256,180,103949,1,8,0:0:0:0:
68,300,104192,1,8,0:0:0:0:
136,168,104355,5,0,0:0:0:0:
24,64,104517,2,0,L|24:128,2,45,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,32,105003,2,0,B|304:48|304:48|256:60,1,90
164,152,105327,2,0,B|116:136|116:136|164:124,1,90,8|0,0:0|0:0,0:0:0:0:
332,132,105652,5,0,0:0:0:0:
216,200,105814,2,0,L|156:204,2,45,0|0|8,0:0|0:0|0:0,0:0:0:0:
448,172,106300,2,0,B|496:188|496:188|448:200,1,90
356,292,106624,2,0,B|308:276|308:276|356:264,1,90,8|0,0:0|0:0,0:0:0:0:
484,292,106949,5,0,0:0:0:0:
256,40,107273,1,8,0:0:0:0:
28,292,107598,1,0,0:0:0:0:
484,292,107922,1,8,0:0:0:0:
292,280,108246,6,0,L|84:280,1,180,0|8,0:0|0:0,0:0:0:0:
388,180,108895,6,0,L|180:180,1,180,0|8,0:0|0:0,0:0:0:0:
268,252,109544,6,0,L|280:148,1,90
120,196,109868,2,0,L|108:92,1,90,8|0,0:0|0:0,0:0:0:0:
12,232,110192,2,0,L|200:232,1,180,0|8,0:0|0:0,0:0:0:0:
96,284,110679,1,0,0:0:0:0:
244,252,110841,6,0,L|232:148,1,90
392,196,111165,2,0,L|404:92,1,90,8|0,0:0|0:0,0:0:0:0:
500,232,111489,2,0,L|312:232,1,180,0|8,0:0|0:0,0:0:0:0:
416,284,111976,1,0,0:0:0:0:
316,312,112138,6,0,L|272:352,2,45
212,244,112462,6,0,L|172:284,2,45,8|0|0,0:0|0:0|0:0,0:0:0:0:
352,204,112787,6,0,L|404:220,2,45
196,152,113111,6,0,L|144:168,2,45,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,336,113436,5,8,0:0:0:0:
312,332,113517,1,0,0:0:0:0:
356,292,113598,1,8,0:0:0:0:
380,236,113679,1,0,0:0:0:0:
432,120,113760,5,8,0:0:0:0:
376,124,113841,1,0,0:0:0:0:
332,164,113922,1,8,0:0:0:0:
308,220,114003,1,0,0:0:0:0:
236,172,114084,6,0,L|160:172,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
328,220,114408,5,8,0:0:0:0:
388,220,114516,1,8,0:0:0:0:
444,220,114625,1,8,0:0:0:0:
256,192,115057,12,0,119922,0:0:0:0:
Topic Starter
Len
updat e


Serena- wrote:

으으 이거 모딩해야대는데...


최대한 빨리 해볼께여... ㅜㅜ
ㄳㄳ
Serena-
pm request

[L.B's Deluge]
00:11:598 (1,2,3) - 점프 거리 좀 줄이시는걸 추천
00:14:192 (1,2,3) - ^

솔직히 Deluge는 어떤패턴까지 허용인지 잘 모르겠어서...
솔직한 감상평은... 어렵게만드시는데에 초점을 둬서그런지 재미가 조금 떨어지는거같네요...(물론 제가 못해서 재미없는거일수도)


[DakkyChan's Salad]
00:27:489 (4,4) - try reducing the jump a little bit
00:58:300 (1,2,1) - ^

no major problems luv the stream kinda part

[Brobe' Platter]
곡이 괴랄해서그런지 엄연히 플래터 난이도인데 플래터 난이도 치고 조금 어려운느낌?
00:01:219 (2,2) - 00:03:814 (2,3,4,1) - 이부분처럼 각각 00:01:706 이랑 00:03:003 에 노트 추가해보심이?
00:44:841 (2,3,4) - 이부분도 앞이랑 같이 2연타로 바꾸시는게?

으음 박자가 비슷한부분에서 약간씩 다른부분들이 좀있는거 같네요
그래도 크게 문제될만한부분은 없네요

[Spec's Overdose]
00:21:652 (2,2) - 이부분 전노트를 하이퍼로 만들면 더 재밌을꺼 같네요
01:01:057 (7,8) - 이 노트사이 거리가 너무 넓어서 01:01:544 (1) - 받기가 힘드네요 조금 줄여주세요
01:49:219 (2) - 너무 띄우신거같네요 좀 줄여보시는게?

저번에 제가 텟하면서 제가 플레이하기 어려운부분들을 수정하셔서그런지 다 괜찮은거같네요

[Kuzino's Rain]
으음 솔직히 스펙님 오버도즈가 cs4였더라면 이게 더 어려웠을꺼같은 느낌이... 상당히 난이도가 있는 레인인거 같네요.
00:08:679 (3,4) - 약간 왼쪽으로 옮기셔서 점프 줄이시는게 좋을듯하네요
01:32:354 (1,2,3,4) - 약간 점프 줄이시는게 좋을꺼 같네요 그전에 하이퍼를 조금만 더 타면 틀리네요 ㅜ
01:37:868 (1,2,3,1,2,3,1,2,3,1,2,3) - 이거 패턴 맘에드네요

전체적으로 어렵지만 큰문제는 되지않아보이고 흐름에도 잘맞는거같아서 괜찮은거같네요

[Crystal's EXTRA]
00:09:976 (1,1,1,1,1,1,1,1) - ...괜찮을까요?
00:15:814 (3) - 이부분 받기 너무 어려워요 ㅜ 슬라이더 조금 세워보시는게...
00:16:381 (3) - 이 노트 웬지 조금 안맞는거 같네요
01:33:408 (2,3,4) - 이런패턴들 대부분 거리조금 줄여주시는게 좋을꺼 같네요
01:37:868 (1,2) - 이부분도 슬라이더 조금 더 세워주시는게


으음... 풀콤치면 퍼포 600은 줄 기세...


요즘 모딩감을 못잡고있네요... 지적할점도 별로 못찾고... 별하나 쏘고가여

Good luck xD
DakkyChan

Serena- wrote:

[DakkyChan's Salad]
00:27:489 (4,4) - try reducing the jump a little bit
00:58:300 (1,2,1) - ^

no major problems luv the stream kinda part



Good luck xD
Thank you very much !!! :D

http://puu.sh/7Tfgx.osz
CLSW

Serena- wrote:

pm request

[Crystal's EXTRA]
00:09:976 (1,1,1,1,1,1,1,1) - ...괜찮을까요? 일단 보류..
00:15:814 (3) - 이부분 받기 너무 어려워요 ㅜ 슬라이더 조금 세워보시는게... fixed
00:16:381 (3) - 이 노트 웬지 조금 안맞는거 같네요 나름 이어지는 패턴이라 생각하시면 될듯
01:33:408 (2,3,4) - 이런패턴들 대부분 거리조금 줄여주시는게 좋을꺼 같네요 고친것 안고친것 섞여있습니다.
01:37:868 (1,2) - 이부분도 슬라이더 조금 더 세워주시는게 fixed


으음... 풀콤치면 퍼포 600은 줄 기세...


요즘 모딩감을 못잡고있네요... 지적할점도 별로 못찾고... 별하나 쏘고가여

Good luck xD
\o/
http://puu.sh/7TgA8.zip
Kuzino

Serena- wrote:

[Kuzino's Rain]
으음 솔직히 스펙님 오버도즈가 cs4였더라면 이게 더 어려웠을꺼같은 느낌이... 상당히 난이도가 있는 레인인거 같네요.
00:08:679 (3,4) - 약간 왼쪽으로 옮기셔서 점프 줄이시는게 좋을듯하네요 fixed
01:32:354 (1,2,3,4) - 약간 점프 줄이시는게 좋을꺼 같네요 그전에 하이퍼를 조금만 더 타면 틀리네요 ㅜ fixed
01:37:868 (1,2,3,1,2,3,1,2,3,1,2,3) - 이거 패턴 맘에드네요 ㄳㄳ

전체적으로 어렵지만 큰문제는 되지않아보이고 흐름에도 잘맞는거같아서 괜찮은거같네요
Thank you!

http://puu.sh/7TnH4
ursa
Hi :)

I think this one can be helpful for the diffspread ( no kd first , because this is not a mod )

Diff status :

Dakky's Salad : ([DR:4][CS:2][AR:7]) Max Combo : 388 Break.T :1 [01:18:408 to 01:23:598]
Frobe's Platter ([DR:5][CS:3][AR:8]) Max Combo : 646 Break.T :1 [00:36:895 to 00:42:084]
Kuzino's Rain : ([DR:7][CS:3][AR:9]) Max Combo : 892 Break.T :2 [00:31:706 to 00:39:489] [01:15:814 to 01:21:003]
Spec's Overdose ([DR:5][CS:4][AR:9]) Max Combo : 993 Break.T :1 [01:13:219 to 01:19:706]
L.B's Deluge : ([DR:6][CS:4][AR:9]) Max Combo : 959 Break.T :2 [00:31:706 to 00:42:084] [01:13:219 to 01:21:003]
CLSW's Extra : ([DR:5][CS:3][AR:9]) Max Combo : 1098 Break.T :1 [01:13:219 to 01:18:408]



Based from that list. the first problem first i see is the break time that used in the ctb diffspread

Because L.B's Deluge & CLSW's Extra are the highest diff ,so there's no problem on the break time
the the problem are on the lower diff

For Dakky's Salad
I suggest you must use 2 Break.Time ( just delete this 00:31:868 (1,1,1,1,1,1,1,1) - spinner & add break time)
also this spinner 01:13:381 (1) - is unnecessary,so , i suggest you should remove it

For Frobe's Platter
you should use 2 break time too , because this spinner 01:13:382 (1) is too long imo . deleting the spinner & make it into a break time is the best choice


the second. the Max combo beetween Spec's Overdose Max Combo are more than L.B's Deluge . so i think the Deluge diff should have more combos'than the Overdose

the third. i think the mapper should should balance the drain level
Topic Starter
Len
update..

edit: sorry i dont update DakkyChan's Salad.. so update again now
Kurokami
Mod requested for Platter in pm.

[Platter]

00:31:868 (1,1,1,1,1,1,1,1) - This is just stupid. Please use 1 spinner, it will be much better that way. There is no real difference between 1 long or 8 short spinner.
00:49:868 (1,2,3,4,5,6,7) - I need to point this out since its really hard to handle something like this for a starter player. If you met this pattern on harder diffs you will also recognize that this is really hard to handle even if your are experienced enough. One or two jump is more or less okay, but here is 6 and that is kinda too many. I would like to see a flow pattern instead of a jumpy one since it fits more into the music.
01:13:219 (1,1) - Most modders pointing out things like this because the spinner is too close to the previous note. bla bla.... Change it if you want, I personally think its okay to map like this if the note goes with the flow if the spinner. But that NC is definitely useless.
01:21:003 - Maybe add a spinner here? Just to shorten the break time.
01:30:084 (1,2,3,4,1,2,3,4) - Kinda weird to play sometimes because of the sudden distance changes which are adds some pause to the movement.
01:35:273 (5) - How about remove the repeat and add a second slider? There is a kinda strong beat at 01:35:598 and this way it isn't audible enough.
01:39:652 - I really want to place something to here. Either sliderend or circle.
01:45:652 (1,2,3) - Make it mirrored compared with the previous combo. It will be much better.
[]

I don't have too much problem with it. I just don't really understand why the kiai has the less rhythm compared with the rest. Its enjoyable but maybe the kiai is a bit too easy. q.q And one more thing that you should try out other patterns for streams since its kinda boring to only go left-right everytime there is a stream. Like going to the middle then "suddenly" back.

Just a few example for a good stream:
1

2

lol 1480000th image. Anyways, just few example as I told you. Using always the same stream pattern is kinda borring.
Last Bubble
Sey
Just a short review about Dakkychan's Salad!
When the Salad is fixed and looks at least rankable I will also take a look on the other diffs and give this a proper mod.


We need to change a lot of things in DakkyChan's difficulty if this should become a representative Salad. Unfortunately we have many Patterns here which are way too heavy for a Salad. Salad's are made for beginners in CTB but this difficulty includes patterns which are used in higher difficulties as Platters and above. If you need an idea of how Basic Patterns work in CTB and which exist so far, please go and take a look in the CTB Mapping Tutorial.

Here are the most relevant timing section which are affected on this problem. All the mentioned timing sections I mentioned below have to be made easier! Forget about streams with 1/4 ticks already. This is way too difficult for a Salad. I will give this a deeper look later and make suggestions how to make these patterns way easier. But first of all try to reflect by yourself and change something already if you want. That helps me later a lot when I do a full mod for this. (The parts which have no information need to be made easier, think of patterns, there are enough basic patterns suggested in the mapping tutorial):
  1. 00:05:760 (1,2,3,4) -
  2. 00:07:057 (1,2,3,4) -
  3. 00:08:354 (1,2,3,4) -
  4. 00:09:976 (1,2,3,4,5,6,7,8,9) - Just no, you cannot do this in a Salad, even if the stream is easy. It's too hard to use 1/4 ticks here for a noob since he is simply not prepared for that!
  5. 00:20:030 (1,2,3,4) -
  6. 00:21:327 (1,1) -
  7. 00:29:111 (1,2,3,4) -
  8. 00:30:408 (1,2,3,4,5,6,7,8) - Way too high distances for a Salad, this is for beginners and you need to dash in this stream a lot!
  9. 00:48:570 (1,2,3,4) -
  10. 00:49:868 (1,2,3,4,5,6,7) - It's easy to play but I find it just ugly, especially for someone who starts CTB will probably find this extremely confusing.
  11. 00:51:165 (1) - Delete the note after this spinner and let the spinner go until 00:52:462 -
  12. 00:52:787 - Add a note
  13. 00:56:354 (1,1,1,1) - Goddamn stop using these 1/4 ticks and especially such high distances between them in a Salad. That's difficult for a beginner... If you want to map a hard map simply don't go for Salad and map a Platter or above!
  14. 01:00:895 (1,2,3) - Lower the distances here
  15. 01:01:381 (4,1,1,1,1,1) - Too hard for Salad.
  16. 01:05:760 (1,2,3,4,5,1,1,1,1,1) - Remap, please. That's too difficult.
  17. 01:10:949 (1,2,3,4,5,6,7) -
  18. 01:13:219 (1,1) - Distance between note and spinner is too short. You have to fix that. At least keep a 1/1 distance between spinner and note, especially in a Salad. Delete the note and let the spinner start at 01:13:219 - already
  19. 01:14:516 - let the spinner end here already and be the rest of this part a break, the spinner is so long and the rhythm goes on still but the Spinners stop already. Better keeping it short than making it even longer because that would be a real pain in a Salad.
  20. 01:28:138 (1,1) -
  21. 01:37:868 (1,2,3,4,5,6,1,2,3,4,5,6) -
  22. 01:49:543 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3) - Needs a complete remap, this is too hard for a Salad.
Also your SV is way too high. On a high BPM like this I suggest you a Slider Velocity of something between 0,6-0,8. But I guess that's not changable anymore because you would need to remap almost everything then.

Short suggestion: Don't use so many straight horicontal sliders. You can also make them lopsided or diagonally. That makes the diff much easier.

AR and OD need to be -1, AR and OD 6 is the standard of Salads.

00:31:868 (1,1,1,1,1,1,1,1) - You put 8 spinners here in a row. Not a single BAT will rank this! Delete all the spinners and just keep a break here, this is still MUCH BETTER than this here. Rhythm is low enough to keep a break.

You used way too many new combos.As example: 01:01:381 (4,1,1,1,1,1) - Why do you use a NC for almost every note? This isn't making any sense at all. And please go throughout your whole map. NCs like this appear almost everywhere.
Topic Starter
Len
sadf
Ozato Fumika
sucide
DakkyChan

Sey wrote:

Just a short review about Dakkychan's Salad!
When the Salad is fixed and looks at least rankable I will also take a look on the other diffs and give this a proper mod.


We need to change a lot of things in DakkyChan's difficulty if this should become a representative Salad. Unfortunately we have many Patterns here which are way too heavy for a Salad. Salad's are made for beginners in CTB but this difficulty includes patterns which are used in higher difficulties as Platters and above. If you need an idea of how Basic Patterns work in CTB and which exist so far, please go and take a look in the CTB Mapping Tutorial.

Here are the most relevant timing section which are affected on this problem. All the mentioned timing sections I mentioned below have to be made easier! Forget about streams with 1/4 ticks already. This is way too difficult for a Salad. I will give this a deeper look later and make suggestions how to make these patterns way easier. But first of all try to reflect by yourself and change something already if you want. That helps me later a lot when I do a full mod for this. (The parts which have no information need to be made easier, think of patterns, there are enough basic patterns suggested in the mapping tutorial):
  1. 00:05:760 (1,2,3,4) -
  2. 00:07:057 (1,2,3,4) -
  3. 00:08:354 (1,2,3,4) -
  4. 00:09:976 (1,2,3,4,5,6,7,8,9) - Just no, you cannot do this in a Salad, even if the stream is easy. It's too hard to use 1/4 ticks here for a noob since he is simply not prepared for that!
  5. 00:20:030 (1,2,3,4) -
  6. 00:21:327 (1,1) -
  7. 00:29:111 (1,2,3,4) -
  8. 00:30:408 (1,2,3,4,5,6,7,8) - Way too high distances for a Salad, this is for beginners and you need to dash in this stream a lot!
  9. 00:48:570 (1,2,3,4) -
  10. 00:49:868 (1,2,3,4,5,6,7) - It's easy to play but I find it just ugly, especially for someone who starts CTB will probably find this extremely confusing.
  11. 00:51:165 (1) - Delete the note after this spinner and let the spinner go until 00:52:462 -
  12. 00:52:787 - Add a note
  13. 00:56:354 (1,1,1,1) - Goddamn stop using these 1/4 ticks and especially such high distances between them in a Salad. That's difficult for a beginner... If you want to map a hard map simply don't go for Salad and map a Platter or above!
  14. 01:00:895 (1,2,3) - Lower the distances here
  15. 01:01:381 (4,1,1,1,1,1) - Too hard for Salad.
  16. 01:05:760 (1,2,3,4,5,1,1,1,1,1) - Remap, please. That's too difficult.
  17. 01:10:949 (1,2,3,4,5,6,7) -
  18. 01:13:219 (1,1) - Distance between note and spinner is too short. You have to fix that. At least keep a 1/1 distance between spinner and note, especially in a Salad. Delete the note and let the spinner start at 01:13:219 - already
  19. 01:14:516 - let the spinner end here already and be the rest of this part a break, the spinner is so long and the rhythm goes on still but the Spinners stop already. Better keeping it short than making it even longer because that would be a real pain in a Salad.
  20. 01:28:138 (1,1) -
  21. 01:37:868 (1,2,3,4,5,6,1,2,3,4,5,6) -
  22. 01:49:543 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3) - Needs a complete remap, this is too hard for a Salad.
Also your SV is way too high. On a high BPM like this I suggest you a Slider Velocity of something between 0,6-0,8. But I guess that's not changable anymore because you would need to remap almost everything then.

Short suggestion: Don't use so many straight horicontal sliders. You can also make them lopsided or diagonally. That makes the diff much easier.

AR and OD need to be -1, AR and OD 6 is the standard of Salads.

00:31:868 (1,1,1,1,1,1,1,1) - You put 8 spinners here in a row. Not a single BAT will rank this! Delete all the spinners and just keep a break here, this is still MUCH BETTER than this here. Rhythm is low enough to keep a break.

You used way too many new combos.As example: 01:01:381 (4,1,1,1,1,1) - Why do you use a NC for almost every note? This isn't making any sense at all. And please go throughout your whole map. NCs like this appear almost everywhere.


http://puu.sh/7X0m8

Thank you a lot really
Topic Starter
Len
up

gurvy
01:43:949 - 허전해요
ExGon


:o
DakkyChan

ExGon wrote:



:o
so OP
CLSW
NOOOOOOOOOOOOOOOOOO
Lach
The current mp3 is an upscale from 128 (youtube rip?) and, although it doesn't sound too bad, here's an actual game rip.

https://www.dropbox.com/s/sxj9p7taqyo6b ... WHITE1.mp3

Offset 1360(+789). Also, there's a unicode question mark in the title. "?"

Title:BLACK or WHITE?
TitleUnicode:BLACK or WHITE?
Have fun.
Topic Starter
Len

Lach wrote:

The current mp3 is an upscale from 128 (youtube rip?) and, although it doesn't sound too bad, here's an actual game rip.

https://www.dropbox.com/s/sxj9p7taqyo6b ... WHITE1.mp3

Offset 1360(+789). Also, there's a unicode question mark in the title. "?"

Title:BLACK or WHITE?
TitleUnicode:BLACK or WHITE?
Have fun.
Thankyou.



Edit : CHANGE MP3 > w<

이렇게 mp3 수정하는거 맞나 모르겠어요


Edit2 : BSS ..
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