Hello all,
With the expansion of keymodes on mania and the increase of higher keymodes getting ranked (10k in specifics), I have gone through the criteria to find that there is one rule that stood out to me.
I would simply reword it like this:
-> Hugged's Spider's Blood (10k)
-> Hugged's Tear You Up (10k)
As seen in this map, the top difficulty uses a 10-note Chord in the top diff, whilst the INSANE uses an 8-note chord that is reasonable, however base on Ranking Criteria it is breaking rules. I suggest for keymodes like this, that it shouldn't be a rule, however.
This also goes into the ways we hit notes, for example, depending on how long we are waiting, some notes can be seen as easy to hit, compared to others. For example:
Looking at the left, we see a quad in 4k, compared the right which has one less note, now they might look easier on the left, but the right smashes meaning it is easier to hit. However, this should only be applied during a very long pause (typically 3 seconds or longer, which can be understandable given to its counterparts of notes).
Arguably, quads or filling in any column notes creates no feedback on readability, and means that you can see there are all notes present, which means they are easier to hit, compared to the right side which shows one note missing, and that you have to think about what fingers are needed to be pressed.
So possibly adding an extra quote such as:
At least some rough ideas pulled across, it may be a bit of a bad one, but a creative one I believe should be addressed with the recent additions of newer keymodes + trial 12,14,16 and 18.
Hope you enjoy a read :3
With the expansion of keymodes on mania and the increase of higher keymodes getting ranked (10k in specifics), I have gone through the criteria to find that there is one rule that stood out to me.
This in specific can be broken on any number of occasions and is very limited to the trajectory of insanes and lower. This would help if there was a 10k guideline sheet that would help us with this, however there is not.Ranking Criteria wrote:
There must not be more than 6 notes pressed at any given moment in Insane or lower difficulties. Using more than 6 notes must also follow a reasonable spread to the next lower difficulty. This rule does not apply to ends of long notes, as they are released, not pressed.
I would simply reword it like this:
Chords with 6 or more notes pressed at any given moment in Insane and lower difficulties are discouraged. If such chords are used, they must make sense in context of the difficulty spread, and have strong justification in the music. This rule does not apply to ends of long notes, as they are released, not pressed.An example of this is a map that is currently going for ranked.
-> Hugged's Spider's Blood (10k)
-> Hugged's Tear You Up (10k)
As seen in this map, the top difficulty uses a 10-note Chord in the top diff, whilst the INSANE uses an 8-note chord that is reasonable, however base on Ranking Criteria it is breaking rules. I suggest for keymodes like this, that it shouldn't be a rule, however.
This also goes into the ways we hit notes, for example, depending on how long we are waiting, some notes can be seen as easy to hit, compared to others. For example:
Looking at the left, we see a quad in 4k, compared the right which has one less note, now they might look easier on the left, but the right smashes meaning it is easier to hit. However, this should only be applied during a very long pause (typically 3 seconds or longer, which can be understandable given to its counterparts of notes).
Arguably, quads or filling in any column notes creates no feedback on readability, and means that you can see there are all notes present, which means they are easier to hit, compared to the right side which shows one note missing, and that you have to think about what fingers are needed to be pressed.
So possibly adding an extra quote such as:
Chords that use all the columns of the stage are easier to read.meaning the entire chord could be something such as:
Chords with 6 or more notes pressed at any given moment in Insane and lower difficulties are discouraged. If such chords are used, they must make sense in context of the difficulty spread, and have strong justification in the music. This rule does not apply to ends of long notes, as they are released, not pressed. Chords that use all the columns of the stage are easier to read.-----------------------
At least some rough ideas pulled across, it may be a bit of a bad one, but a creative one I believe should be addressed with the recent additions of newer keymodes + trial 12,14,16 and 18.
Hope you enjoy a read :3