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ALTIMA - Fight 4 Real (TV Size)

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Topic Starter
xChippy

Rotte wrote:

[General]


  1. None.
------------------------------------------------------------------------------------------------------------------

[Insane]

  1. Some whistle sound effect....I don't hear that!!! QAQ okay I''ll try to increase the volume a bit owo
  • Rhythm
  1. 00:02:307 (3,4) - Move to 32|224.Because the slider 4 is blanket with slider 2's start,and note 3 should blanlet the slider 2's start. but this way it overlaps T-T, keeping mine for now OAO
  2. 00:13:050 - I don't heard any beat in this place,but 00:13:152 - not .I recommended that you should add a note in 00:13:152 -. listen carefully and you'll hear it :P
  3. 00:16:192 (4,1) - Blank not well? <3 done =w=/
  4. 00:22:476 - According to the music,a note should be placed this place imo.ok done made a triplet owo

  • Sound Effect
  1. Some whistle sound effect....I don't hear that!!! QAQ
[/list]


--------------------------------------------------------

燃え!Rank it! \(=w=)/

:3333
Thanks for modding Rotteeee <33!!

BeatofIke wrote:

Good map! :D
<333
Updated~ waiting for Xinely now owo
Kinomi

Rotte wrote:

[Yomi's hard]


  1. None.
  • Rhythm
  1. 00:45:077 (5,6,1) - What do you think of this idea?At least I don't like it.<3
    My idea
    466,170,45077,2,0,L|470:47,1,120,2|8,0:0|0:0,0:0:0:0:
    392,28,45584,1,0,0:0:0:0:
    328,76,45787,6,0,P|276:85|214:47,1,120,4|0,0:0|0:0,0:0:0:0:
    K
  2. 00:57:949 (3,4,5,6) - This idea is not beautiful and flow is not well imo. intention
    01:12:138 (2) - Maybe this slider can move to 176|124 ,it will be have a good flow.k

  • Sound Effect
  1. 01:12:138 (2) - Finish? o.o,but i missed a whistle here
  2. 00:54:199 - 00:54:503 - 00:55:111 - I recommended that this 3 place can add s-clap.ok
http://puu.sh/6xofH.osu
Narcissu
i'm lucky~~ahh ~~ eatting breakfast

EDIT :

[insane]

00:03:219 - muting ?

00:05:854 (3,1) - maybe fun …… ↓↓↓


00:09:909 (8) - move to (95.255) , fun ?

00:12:544 - i think it's finish because it the same as 00:11:733 -

00:20:854 (4) - move to(246.332) between 00:21:260 (6,1) - and 00:21:057 (5) - move to(371.93) stack 00:19:436 (4) -

00:22:983 (8,4,1,2,3,4,5) - i think it's better ↓↓↓


01:26:327 (1) - why not stream

[hard]

00:03:625 - finish enough , delete whistle

00:36:057 - ^

00:10:922 - maybe you forget whistle

不对!好像是楼主水笔!捂脸……中文走起……

我感觉这个note密度和SV用1.0的距离很挤……

00:20:652 (4,5,6,7,8) - 因为你四周用的很少而且后面是转盘所以往左上角走比较好

00:47:003 (5,6,1) - 略难读

[normal]

00:10:111 (1) - ↓↓↓




[easy]

00:19:436 - maybe you forget tick clap ?

00:08:895 (3,4) - maybe better ? ↓↓↓


00:36:057 (1,3) - maybe better ? ↓↓↓


01:13:354 (1) - out of screen …… ahh …… no problem

01:21:463 (3,1) - you may wanna avoid this overlap, considering that this rarely happened at other parts of your map

good luck
Kurokami
ALTIMA. :3
AnreFM
oh hi I ship Motoki x Koujou

btw sorry for the lateness Chippy, can't find much time to mod lately. I hope it's okay ;w;

anyway, let's go



If there's anything you didn't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it throughly><

[Easy]

  1. 00:03:017 (1,2,3,4) - I feel that the rhythm on this part can be really confusing for beginners imo You see, with the kinda unusual 1/4 repeat on 00:03:017 (1) -, even if it's matched with the music, it may surprise the beginners, and they will click 00:04:030 (2) - too early as a result. I'd suggest to arrange this rhythm a bit to make it more readable by beginners owo You can try either one of this rhythm;
    1. Try to delete (2) circle as it holds the biggest rhythm confusion. If you delete (2), it will beginners a time to adjust with the sudden 1/4 rhythm on 00:03:017 (1) - with having at least 1 tick blank on 00:04:030 - like this http://puu.sh/6wiJ0.jpg. That alone should be enough owo
    2. OR, if you want to keep the rhythm going by not deleting (2), you can try the following; replace the (2) circle to a 1/2 slider to 00:04:436 -. By using a slider, it will give less chance for beginner to break their combo here since they only have to follow the slider. When the slider ends, they will easily react to the circle at 00:04:841 (3) - since the rhythm has become a simple 1/2 rhythm back like this http://puu.sh/6wj08.jpg.

    Either way should be good, so consider doing them ovo
  2. 00:20:652 (3) - The blanket is good and the shape look nice, but I don't really like the flow actually :< See, by how (3) is currently shaped, it make players have to bend the cursor to the left a bit whilist keep it going down. I actually prefer if it is forming a complete circular flow like this ouo this one should flows better owo
    372,305,19030,6,0,P|289:313|238:247,1,160,8|4,0:0|0:0,0:0:0:0:
    257,175,20246,1,8,0:0:0:0:
    320,236,20652,2,0,P|325:277|260:380,1,160,2|4,0:0|0:0,0:0:0:0:
  3. 00:21:665 (1) - Hmm I think it will be more fit if you start this spin 1 tick later at 00:21:868 - imo. If you put it there, it will emphasize the 'guu' vocal(which is quite powerful here) better than if you put it at 00:21:665 - where it'll only follow the drum :c so yeah, consider moving this spin a bit forward ovo
  4. 00:28:760 (4) - Since you're using a quite heavy slider rhythm for the instrumental part from 00:23:895 (1) -, I think it will be better if you emphasize a few of these drum beats using a circle to make the play more interesting-since using circles mean clicking more owo So yeah, how about changing this one with 2 circles, it will give quite a nice addition to the rhythm since you mapped the next vocal part by using more slider than circle ouo
  5. 00:35:652 - You know, the pause here feels a bit weird to me imo See, there aren't any distinct change in the vocal nor in the instrumental to make it a stop here, so a few beginners may get a bit confused here. And also I think a circle is really fit to be here imo. Beside that it will emphasize the vocal it will go nicely with the next parallel pattern on 00:36:057 (1,2) - too :D
  6. 00:27:949 (3) - How about NC here? The notes division will get more consistent on this part(by dividing it to 2 notes), and it won't leave 00:23:895 (1,2) - to be the only part who has 2 combos :3
  7. 00:31:192 (3,4,1) - The shape looks nice but the one on 00:31:192 (3,4,1) - feels a bit weird to me when playing imo :b See, shapes like this usually used when you blanket something at the curve, but you don't do blanket for this(which perfectly fine of course). But imo 00:32:814 (1) - plays a bit weird since the vocal there isn't too complicated to be fit with this kind of shape. So yeah, I'd recommend to use a simple curve here, not to mention that the combo between 00:31:192 (3,1) - is different, so consider do something like this;http://puu.sh/6xjoT.jpg it will give a nicer flow to the next note too :3
    00:41:733 (4,5) - Since these last two plays when the vocal already starting, how about changing these two into a 1/1 slider? owo It will feel nice since you also map the next part on 00:42:544 (1) - with following the vocal ovo
  8. 00:53:895 (3) - I don't really like the straight flow here imo, almost the same like 00:20:652 (3) - :< The straight slider make the cursor bend to the left here, making the flow a bit restricted imo :c Try to improve the flow by making the slider go a bit downward like this one owo http://puu.sh/6xk1b.jpg
  9. 01:09:300 (4) - Since this slider played just before the kiai started again, It will be nice to create a bit tension on here by changing this to a 2 circles imo :3 it will also go well with how you use the 2 sliders before this on 01:07:679 (2,3) - ouo
  10. 01:24:706 (3,4) - mmm I don't think using this rhythm fits with the song here imo ouo You see, following the drum here is nice, but how about using a 3/2 repeat like this instead, to follow the strong beats only http://puu.sh/6xkw3.jpg this one feels better to me :b
  11. 01:26:327 (1,1) - the 1/4 note distance between the spin won't actually harm beginners on standard, but it may surprise some mania players, since you didn't have any other 1/4 beat owo So yeah, consider moving this spin to the next red tick on 01:26:936 - :b
  12. So yeah, overall a really nice easy with nice looking pattern and no forced rhythm here :D Aside from all I said above, everything is clear and good, so Good job owob
[Xinely's]

  1. 00:03:017 (3) - Since this one follows the background music, and the music kinda got silenced a bit here, you can try to use straight slider here to emphasize the strong beats better :3 Try making it looked like this to keep the flow natural owo
  2. 00:20:652 (3) - hmm I think this 1/1 repeat slider feels a bit too easy for this part imo, considering the surrounding rhythm before it uses a more complicated rhythm owo Since this part is on the last part of the kiai, it should be natural to make it at least has the same tension as the notes before it ovo Try using a 1/2 repeat + 1/2 slider to emphasize the vocal here(which is strong of course) like this http://puu.sh/6xuVo.jpg, and also add more variety to the rhythm here :3
  3. 00:23:490 - ehh kinda not expected the pause to be this long owo I actually thought that it'll only be blanked by 1 white tick, considering how the Easy went(well yeah, this is a GD but :b), and also by how powerful the part before this, especially with the spin, players will still feeling a bit jumpy and react to 00:24:300 (1) - a bit fast and thus clicking it too early :c So yeah, consider arranging the rhythm a bit here; Try to make a 1/1 slider from 00:23:895 - to 00:24:300 - to fill the gaps between notes, and I think slider will fit better here, since it's easier to react after a spinner(especially on HD HR DT) :b
  4. 00:41:733 (5,1) - the blankets on these two can be made better imo :b Try moving (1) to x100/y340 and the tail to x108/y216, the result should looked like this
  5. 00:55:517 (1,2) - almost the same as 00:03:017 (3) - . Since this one is the lead in to the kiai, and therefore has a stronger beats than the other, how about emphasizing it with using a straight slider on (2)? The flow to the kiai should be more better this way too imo :3 try making it looked like this owo http://puu.sh/6yiMa.jpg
  6. 01:18:625 (5,6,7) - Hmm I don't think unstacking these three is a good idea imo Unstacking them on the end of slider like 01:17:409 (2,3,4) - will be okay, since players will follow the slider's natural flow to the next circles, but having circles on the front just don't do it imo :c So yeah, consider arranging the pattern here a bit by either stacking these three out or just simply use another rhythm like replacing the circles with a 1/2 slider like this . Either way should be fine :3
  7. Everything's nice and clear here, but the pattern like http://puu.sh/6yjOp.jpg kinda get overused on some parts imo :b For pattern like these(which I usually uses much too :p), you can try curving the slider on various ways other than the normal curve, just like what you did on 01:21:463 (4,5) -, where the slider is curved uniquely :3 But other than that, everything should be fine and good ouo
[Yomi's]

  1. 01:26:834 (1) - You might want to reduce the volume of the spin here to somewhere between 30% or another to keep the consistency between the other diffs, and I also think making it 70% like the rest of the song is too loud tbh since the music also died out at this point owo
  2. 00:07:881 - I found the pause here a bit sttrange imo considering how you heavily mapped the parts between this with many notes owo It will be better if you keep the flow going here, since the background music is still quite powerful(it's the kiai afterall). So yeah, consider adding a circle here~
  3. 00:23:490 (1,2,3,4,1,2,3,4) - I find this whole 1/1 circle section a bit weird imo You see, the difference between this 1/1 part and 00:26:530 (1) - is a bit too different where the next pattern already used a dense notes while it was only 1/1 circles before. So yeah, I'd recommend to increase the note density starting at 00:25:111 (1) - so that the part at 00:26:530 (1) - won't have too much difference on the density of the notes owo You can try using 1/2 beats like this(anything other than 1/1 should do) http://puu.sh/6ysql.jpg owo
  4. So yeah, I kinda not agree with a few stacked doublets(mainly in the kiai), but I guess all the rhythm makes sense afterall :p And a few patterns got a bit cramped up because of 1.0 DS too, consider using at least 1.1 or 1.2 for your next maps to avoid these :b But yeah, other than that everything is good already owo/
[Insane]

  • omg I (a noob) got B on the first try
  1. 00:05:854 (3) - Hmm, how about ctrl g here for better jump? And also considering how you use AR9, the flow here will be improved much since it will create a nice circular one from 00:05:550 (2) - and to 00:06:159 (4) - owo
  2. 00:12:544 (3) - I personally feel that you can put a triplet here to make the play better imo You see, the current part is emphasizing the instrumental which leads to the kiai, and I think putting a triplet here instead of just a slider should be better; it will increase the tension to the kiai and considering you mapped the previous vocal parts (part starting from 00:10:111 (1) - ) with heavy slider usage, using circles should add up the feel here :3 So yeah, consider arranging the rhythm like this https://osu.ppy.sh/ss/1280413 (mind the rhythm there :b)
  3. 00:14:773 (6) - Almost the same as above :b Since this part follows the vocal, and considering that the vocal here is quite heavy, how about using a triplet here instead of the 1/4 slider? owo It will give a nicer feeling since it completely emphasize the vocal imo
  4. 00:26:936 (3) - Since you put a finish on the tail, you can emphasize that powerful beat better(since I was quite surprised when I heard that finish on the tail :b), with using a cirlce on 00:27:138 - :3 The finish should be better now that it's not a passive hitsound anymore~
  5. 00:40:922 (1) - You may want to make this one plays with more tension imo, since this one is bridging the part between the intro and the chorus, and I think using casual 1/2 sliders won't fit best imo :b You see, I kinda prefer if you put a 1/4 jump here since this slider IS following the background music (whatever it is on the background idk :b), that sounded long and stretchy, which will make the 1/4 jump fit. Here, try arranging the rhythm to be like this http://puu.sh/6yoV4.jpg. And also, Regardless you extend the slider by one tick or not, lowering the SV here will do great to create a nice slider hold effect to the jump :3 And yeah, this one is quite big, so consider doing this :'D
  6. 01:26:327 (1) - ehh I think that the kick here which extend to the white tick at 01:26:733 - is a bit too easy for this point imo :b Considering that this IS the last part on the kiai and therefore has the strongest beat, making it as a passive beat will kinda ruin the tension on the gameplay imo So yeah, consider making the kick last until 01:26:631 - only and put a circle on the stanza at 01:26:733 - and possibly make it a small jump :b
  7. mmmm I still think a few parts can be improved by using circles and jumps nut I will ended up changing too much of the map orz But yeah, it's good and the pattern looked nice too, so good job here :3
Overall, the map's already good imo. A few tweaking here and there on the Hardest diff should do it :D
anyway, sorry again if the mod was short or bad, I kinda mod this in a hurry so ;w;

Good Luck Chippy~ :)
oh I shoot a star because Motoki x Koujou is hot okay
Kinomi
zengdaen

zengdaen wrote:

[hard]

00:03:625 - finish enough , delete whistle =。=这两个使用SC2的哟

00:36:057 - ^

00:10:922 - maybe you forget whistle 这个本来就不加的

不对!好像是楼主水笔!捂脸……中文走起……

我感觉这个note密度和SV用1.0的距离很挤…… 改了些间距

00:20:652 (4,5,6,7,8) - 因为你四周用的很少而且后面是转盘所以往左上角走比较好 0.0不好吧。。

00:47:003 (5,6,1) - 略难读 应该没事

AnreFM

AnreFM wrote:

[Yomi's]

  1. 01:26:834 (1) - You might want to reduce the volume of the spin here to somewhere between 30% or another to keep the consistency between the other diffs, and I also think making it 70% like the rest of the song is too loud tbh since the music also died out at this point owo done :3
  2. 00:07:881 - I found the pause here a bit sttrange imo considering how you heavily mapped the parts between this with many notes owo It will be better if you keep the flow going here, since the background music is still quite powerful(it's the kiai afterall). So yeah, consider adding a circle here~ i think the pause here is awesome..
  3. 00:23:490 (1,2,3,4,1,2,3,4) - I find this whole 1/1 circle section a bit weird imo You see, the difference between this 1/1 part and 00:26:530 (1) - is a bit too different where the next pattern already used a dense notes while it was only 1/1 circles before. So yeah, I'd recommend to increase the note density starting at 00:25:111 (1) - so that the part at 00:26:530 (1) - won't have too much difference on the density of the notes owo You can try using 1/2 beats like this(anything other than 1/1 should do) http://puu.sh/6ysql.jpg owo ok,use another pattern
  4. So yeah, I kinda not agree with a few stacked doublets(mainly in the kiai), but I guess all the rhythm makes sense afterall :p And a few patterns got a bit cramped up because of 1.0 DS too, consider using at least 1.1 or 1.2 for your next maps to avoid these :b But yeah, other than that everything is good already owo/ i noticed that,do some distance change

http://puu.sh/6yx0X.osu
Topic Starter
xChippy
zengdaen

zengdaen wrote:

i'm lucky~~ahh ~~ eatting breakfast

EDIT :

[insane]

00:03:219 - muting ? nope prefer not

00:05:854 (3,1) - maybe fun …… ↓↓↓ prefer mine for flow


00:09:909 (8) - move to (95.255) , fun ? a bit to meh for a beat that isnt to loud

00:12:544 - i think it's finish because it the same as 00:11:733 -

00:20:854 (4) - move to(246.332) between 00:21:260 (6,1) - and 00:21:057 (5) - move to(371.93) stack 00:19:436 (4) - prefer current jump owo

00:22:983 (8,4,1,2,3,4,5) - i think it's better ↓↓↓ imo my better since the flow from (4) to (5) is a bit meeh at yours owo


01:26:327 (1) - why not stream did something else, see AnreFM's mod owo


[easy]

00:19:436 - maybe you forget tick clap ? nope I don't use tick clap here owo

00:08:895 (3,4) - maybe better ? ↓↓↓


00:36:057 (1,3) - maybe better ? ↓↓↓ current already good tho OAO, did some tweeking


01:13:354 (1) - out of screen …… ahh …… no problem yep no problem =w=

01:21:463 (3,1) - you may wanna avoid this overlap, considering that this rarely happened at other parts of your map

good luck

AnreFm

AnreFM wrote:

oh hi I ship Motoki x Koujou owo/

btw sorry for the lateness Chippy, can't find much time to mod lately. I hope it's okay ;w;

anyway, let's go



If there's anything you didn't understand or if the images and links are messed up, feel free to state so and I will try my best to explain it throughly><

[Easy]

  1. 00:03:017 (1,2,3,4) - I feel that the rhythm on this part can be really confusing for beginners imo You see, with the kinda unusual 1/4 repeat on 00:03:017 (1) -, even if it's matched with the music, it may surprise the beginners, and they will click 00:04:030 (2) - too early as a result. I'd suggest to arrange this rhythm a bit to make it more readable by beginners owo You can try either one of this rhythm;
    1. Try to delete (2) circle as it holds the biggest rhythm confusion. If you delete (2), it will beginners a time to adjust with the sudden 1/4 rhythm on 00:03:017 (1) - with having at least 1 tick blank on 00:04:030 - like this http://puu.sh/6wiJ0.jpg. That alone should be enough owo
    2. OR, if you want to keep the rhythm going by not deleting (2), you can try the following; replace the (2) circle to a 1/2 slider to 00:04:436 -. By using a slider, it will give less chance for beginner to break their combo here since they only have to follow the slider. When the slider ends, they will easily react to the circle at 00:04:841 (3) - since the rhythm has become a simple 1/2 rhythm back like this http://puu.sh/6wj08.jpg.

    Either way should be good, so consider doing them ovo
  2. 00:20:652 (3) - The blanket is good and the shape look nice, but I don't really like the flow actually :< See, by how (3) is currently shaped, it make players have to bend the cursor to the left a bit whilist keep it going down. I actually prefer if it is forming a complete circular flow like this ouo this one should flows better owo
    372,305,19030,6,0,P|289:313|238:247,1,160,8|4,0:0|0:0,0:0:0:0:
    257,175,20246,1,8,0:0:0:0:
    320,236,20652,2,0,P|325:277|260:380,1,160,2|4,0:0|0:0,0:0:0:0:
  3. 00:21:665 (1) - Hmm I think it will be more fit if you start this spin 1 tick later at 00:21:868 - imo. If you put it there, it will emphasize the 'guu' vocal(which is quite powerful here) better than if you put it at 00:21:665 - where it'll only follow the drum :c so yeah, consider moving this spin a bit forward ovo
  4. 00:28:760 (4) - Since you're using a quite heavy slider rhythm for the instrumental part from 00:23:895 (1) -, I think it will be better if you emphasize a few of these drum beats using a circle to make the play more interesting-since using circles mean clicking more owo So yeah, how about changing this one with 2 circles, it will give quite a nice addition to the rhythm since you mapped the next vocal part by using more slider than circle ouo
  5. 00:35:652 - You know, the pause here feels a bit weird to me imo See, there aren't any distinct change in the vocal nor in the instrumental to make it a stop here, so a few beginners may get a bit confused here. And also I think a circle is really fit to be here imo. Beside that it will emphasize the vocal it will go nicely with the next parallel pattern on 00:36:057 (1,2) - too :D
  6. 00:27:949 (3) - How about NC here? The notes division will get more consistent on this part(by dividing it to 2 notes), and it won't leave 00:23:895 (1,2) - to be the only part who has 2 combos :3
  7. 00:31:192 (3,4,1) - The shape looks nice but the one on 00:31:192 (3,4,1) - feels a bit weird to me when playing imo :b See, shapes like this usually used when you blanket something at the curve, but you don't do blanket for this(which perfectly fine of course). But imo 00:32:814 (1) - plays a bit weird since the vocal there isn't too complicated to be fit with this kind of shape. So yeah, I'd recommend to use a simple curve here, not to mention that the combo between 00:31:192 (3,1) - is different, so consider do something like this;http://puu.sh/6xjoT.jpg it will give a nicer flow to the next note too :3
    00:41:733 (4,5) - Since these last two plays when the vocal already starting, how about changing these two into a 1/1 slider? owo It will feel nice since you also map the next part on 00:42:544 (1) - with following the vocal ovo
  8. 00:53:895 (3) - I don't really like the straight flow here imo, almost the same like 00:20:652 (3) - :< The straight slider make the cursor bend to the left here, making the flow a bit restricted imo :c Try to improve the flow by making the slider go a bit downward like this one owo http://puu.sh/6xk1b.jpg
    This one was intentional to restrict it T-T errr I'll consider owo
  9. 01:09:300 (4) - Since this slider played just before the kiai started again, It will be nice to create a bit tension on here by changing this to a 2 circles imo :3 it will also go well with how you use the 2 sliders before this on 01:07:679 (2,3) - ouo
  10. 01:24:706 (3,4) - mmm I don't think using this rhythm fits with the song here imo ouo You see, following the drum here is nice, but how about using a 3/2 repeat like this instead, to follow the strong beats only http://puu.sh/6xkw3.jpg this one feels better to me :b
  11. 01:26:327 (1,1) - the 1/4 note distance between the spin won't actually harm beginners on standard, but it may surprise some mania players, since you didn't have any other 1/4 beat owo So yeah, consider moving this spin to the next red tick on 01:26:936 - :b
  12. So yeah, overall a really nice easy with nice looking pattern and no forced rhythm here :D Aside from all I said above, everything is clear and good, so Good job owob
[Insane]

  • omg I (a noob) got B on the first try
  1. 00:05:854 (3) - Hmm, how about ctrl g here for better jump? And also considering how you use AR9, the flow here will be improved much since it will create a nice circular one from 00:05:550 (2) - and to 00:06:159 (4) - owo Eeeh the flow to (4) would be a bit meeh T-T, also I already considered doing this but imo this way feels nicer as the spacing kinda slowly builds up, err I'll reconsider
  2. 00:12:544 (3) - I personally feel that you can put a triplet here to make the play better imo You see, the current part is emphasizing the instrumental which leads to the kiai, and I think putting a triplet here instead of just a slider should be better; it will increase the tension to the kiai and considering you mapped the previous vocal parts (part starting from 00:10:111 (1) - ) with heavy slider usage, using circles should add up the feel here :3 So yeah, consider arranging the rhythm like this https://osu.ppy.sh/ss/1280413 (mind the rhythm there :b) A triplet would be abit meeh cuz: the 2 note isn't really a loud beat, also the current way has a kinda nice flow owo, a triplet would be to stiff imo OAO
  3. 00:14:773 (6) - Almost the same as above :b Since this part follows the vocal, and considering that the vocal here is quite heavy, how about using a triplet here instead of the 1/4 slider? owo It will give a nicer feeling since it completely emphasize the vocal imo Consider cuz I kinda want to give a jump feeling to (1) owo
  4. 00:26:936 (3) - Since you put a finish on the tail, you can emphasize that powerful beat better(since I was quite surprised when I heard that finish on the tail :b), with using a cirlce on 00:27:138 - :3 The finish should be better now that it's not a passive hitsound anymore~
  5. 00:40:922 (1) - You may want to make this one plays with more tension imo, since this one is bridging the part between the intro and the chorus, and I think using casual 1/2 sliders won't fit best imo :b You see, I kinda prefer if you put a 1/4 jump here since this slider IS following the background music (whatever it is on the background idk :b), that sounded long and stretchy, which will make the 1/4 jump fit. Here, try arranging the rhythm to be like this http://puu.sh/6yoV4.jpg. And also, Regardless you extend the slider by one tick or not, lowering the SV here will do great to create a nice slider hold effect to the jump :3 And yeah, this one is quite big, so consider doing this :'D
  6. 01:26:327 (1) - ehh I think that the kick here which extend to the white tick at 01:26:733 - is a bit too easy for this point imo :b Considering that this IS the last part on the kiai and therefore has the strongest beat, making it as a passive beat will kinda ruin the tension on the gameplay imo So yeah, consider making the kick last until 01:26:631 - only and put a circle on the stanza at 01:26:733 - and possibly make it a small jump :b
  7. mmmm I still think a few parts can be improved by using circles and jumps nut I will ended up changing too much of the map orz But yeah, it's good and the pattern looked nice too, so good job here :3
Overall, the map's already good imo. A few tweaking here and there on the Hardest diff should do it :D \(=w=)/
anyway, sorry again if the mod was short or bad, I kinda mod this in a hurry so ;w;

Good Luck Chippy~ :)
oh I shoot a star because Motoki x Koujou is hot okay hmmmmmm owo

No comment = Fixed
Thanks alot for the mods, both of you <33333
Me and Yomi updated~~ :3
Xinely

Karia wrote:

Hi, poormodding request from In-game :3

Xinely's Normal
  1. 00:03:940 (1,2,3) - All whistle is better for me. ok
  2. 00:24:210 (1) - whistle like (3) and next (2) nope, consistency
  3. 00:26:237 (1) - finish on tail nice catch, added
  4. 00:48:940 (1,2) - change this rhythm like others rhythm is better for consistency? intentional since same rhythm might make player become boring
  5. 00:54:616 (5) - this placement is too right-side I think. Could you move it left? (Then adjust next DS.) did a blanket with previous slider
  6. 00:55:427 (1) - finish on head. no need it imo since the music become lower and i don't hear any cymbal

That's all for me..So pro map ;w;
GL~

NewRulerNA wrote:

as your request

[Normal]
  1. 00:06:057 - I guess missing additions setting. nope, i using default whistle to emphasize the vocal
  2. 00:10:111 (1) - why rhythm is different at 00:06:868 (1) - (and 00:08:490 (4) - )? there are the vocal and instruments, so you can always follow one. however your rhythm is mixed.... lack consistency. not need any changing. can put same as with other sliders if you always follow same sounds. cause consistency of rhythm make player become boring. it's fine as long it's readable to play
  3. 00:20:652 - missing whistle? little i feel default whistle isn't fit for this so added custom whistle instead
  4. 00:29:571 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2) - same as 00:10:111 (1). why do not always pick up same sound? felt odd about it.
    1. 00:29:571 (1,2,3,4) - instruments
    2. 00:31:800 (5) - vocal
    3. 00:32:814 (1) - instruments
    4. 00:33:422 (2) - vocal
    5. 00:34:436 (3,4,5,6) - instruments
    6. 00:36:057 (1) - vocal
    7. 00:37:679 (2,3,1,2) - instruments
    feel really messy :( sorry i put it as my taste about hitsounds orz
  5. 00:49:030 (1) - ^ suggest to follow instruments instead of vocal.
  6. 01:00:381 (1) - same as 00:10:111 (1)
  7. 01:13:354 (1) - ^ all of them, same as above
gl
@zengdaen : nope for following vocal

AnreFM wrote:

oh hi I ship Motoki x Koujou

btw sorry for the lateness Chippy, can't find much time to mod lately. I hope it's okay ;w;

anyway, let's go



[Xinely's]

  1. 00:03:017 (3) - Since this one follows the background music, and the music kinda got silenced a bit here, you can try to use straight slider here to emphasize the strong beats better :3 Try making it looked like this to keep the flow natural owo okay~
  2. 00:20:652 (3) - hmm I think this 1/1 repeat slider feels a bit too easy for this part imo, considering the surrounding rhythm before it uses a more complicated rhythm owo Since this part is on the last part of the kiai, it should be natural to make it at least has the same tension as the notes before it ovo Try using a 1/2 repeat + 1/2 slider to emphasize the vocal here(which is strong of course) like this http://puu.sh/6xuVo.jpg, and also add more variety to the rhythm here :3 using 1/1 for a little rest since i'm using many of 1/2 space here
  3. 00:23:490 - ehh kinda not expected the pause to be this long owo I actually thought that it'll only be blanked by 1 white tick, considering how the Easy went(well yeah, this is a GD but :b), and also by how powerful the part before this, especially with the spin, players will still feeling a bit jumpy and react to 00:24:300 (1) - a bit fast and thus clicking it too early :c So yeah, consider arranging the rhythm a bit here; Try to make a 1/1 slider from 00:23:895 - to 00:24:300 - to fill the gaps between notes, and I think slider will fit better here, since it's easier to react after a spinner(especially on HD HR DT) :b okay, added note in00:23:895 - instead
  4. 00:41:733 (5,1) - the blankets on these two can be made better imo :b Try moving (1) to x100/y340 and the tail to x108/y216, the result should looked like this tbh not difference that mine but okay
  5. 00:55:517 (1,2) - almost the same as 00:03:017 (3) - . Since this one is the lead in to the kiai, and therefore has a stronger beats than the other, how about emphasizing it with using a straight slider on (2)? The flow to the kiai should be more better this way too imo :3 try making it looked like this owo http://puu.sh/6yiMa.jpg nope for this, flow seems little difference and make uncomfortable
  6. 01:18:625 (5,6,7) - Hmm I don't think unstacking these three is a good idea imo Unstacking them on the end of slider like 01:17:409 (2,3,4) - will be okay, since players will follow the slider's natural flow to the next circles, but having circles on the front just don't do it imo :c So yeah, consider arranging the pattern here a bit by either stacking these three out or just simply use another rhythm like replacing the circles with a 1/2 slider like this . Either way should be fine :3 okay since i'm totally agree with you
  7. Everything's nice and clear here, but the pattern like http://puu.sh/6yjOp.jpg kinda get overused on some parts imo :b For pattern like these(which I usually uses much too :p), you can try curving the slider on various ways other than the normal curve, just like what you did on 01:21:463 (4,5) -, where the slider is curved uniquely :3 But other than that, everything should be fine and good ouo lack of ideas about symmetrical 1/2 Q_Q
Thanks 4 mods all

update
osu file format v12

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[Metadata]
Title:Fight 4 Real (TV Size)
TitleUnicode:Fight 4 Real (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:xChippy
Version:Xinely's Normal
Source:ストライク・ザ・ブラッド
Tags:Strike The Blood SILVER LINK. opening Tsukuyomi Xinely baldrace Kurosaki Moan Satoshi Motsu
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168,312,73354,6,0,P|128:320|72:308,2,88.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
212,272,74165,2,0,P|227:215|211:159,1,118,2|8,0:0|0:0,0:0:0:0:
112,100,74976,2,0,P|96:160|124:228,1,118,4|8,0:0|0:0,0:0:0:0:
148,260,75584,1,0,0:0:0:0:
200,292,75787,2,0,B|256:308|256:308|328:288,1,118,2|8,0:0|0:0,0:0:0:0:
420,344,76598,6,0,P|436:284|412:216,1,118,4|8,0:0|0:0,0:0:0:0:
320,172,77409,2,0,P|307:228|327:283,1,118,2|8,0:0|0:0,0:0:0:0:
364,328,78017,1,0,0:0:0:0:
420,344,78219,1,4,0:0:0:0:
484,244,78625,2,0,L|452:176,1,59,8|0,0:0|0:0,0:0:0:0:
432,136,79030,2,0,P|373:127|318:148,1,118,2|8,0:0|0:0,0:0:0:0:
244,240,79841,6,0,B|188:256|188:256|126:240,1,118,4|8,0:0|0:0,0:0:0:0:
32,176,80652,2,0,P|13:231|24:288,1,118,4|8,0:0|0:0,0:0:0:0:
64,332,81260,1,0,0:0:0:0:
120,344,81463,2,0,B|160:360|160:360|184:340|231:341,1,118,4|8,0:0|0:0,0:0:0:0:
288,240,82273,2,0,B|248:224|248:224|224:244|176:242,1,118,2|8,0:0|0:0,0:0:0:0:
120,344,83084,6,0,P|72:256|132:136,2,236,4|2|2,0:0|0:0|0:0,0:0:0:0:
236,320,85111,2,0,L|256:376,2,59,8|0|2,0:0|0:0|0:0,0:0:0:0:
296,216,85922,1,8,0:0:0:0:
240,112,86327,5,2,0:0:0:0:
148,188,86733,1,4,0:0:0:0:
256,192,86834,12,0,88760,0:0:0:0:

btw xChippy, broken source for Yomi's Hard
Topic Starter
xChippy
Oh thx for noticing ;3,
All Updated~
Trust
Hi xChippy!

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
Widescreen support is toggled for every difficulty except Insane. Make sure it's accordingly consistent.
Seems the preview point isn't snapped properly. Snap to 00:56:125.
Maybe you could gradually decrease the last spinner's volume like in Yomi's Hard. The spin is a bit loud.
[Easy]

  1. 00:00:382 (1) - Maybe move the second slider-point down a bit for more curve? I think it would look really neat to get the first curved portion of this slider looking like a replication of 00:02:003 (2).
  2. 00:05:246 (4) - Small spacing inconsistency here, should be simple to fix.
  3. 00:08:895 (3) - This slider can curve more nicely around the tail I would think:
  4. 00:14:976 (1) - Perhaps remove NC for consistency with 01:05:246 (3) since it follows the same rhythm?
  5. 00:17:003 (2) - NC to fix ^
  6. 00:14:571 (2,2) - These circles touch, if not are right up against the life bar of the default skin and I can imagine it's underneath for some player's custom skins. In any case I would move them down a bit just to be safe.
[Xinely's Normal]

  1. 00:00:382 (1) - The middle portion of the slider looks kind of distorted and it's a lot more noticeable in gameplay. Move the lowest red anchor to x:180 y:336 and the anchor just to the right to x:228 y:316.
  2. 00:06:057 (5) - Hehe default whistle. I know it's intentional and fits pretty well actually, but I would at least decrease the volume of it a bit because it's really loud compared to your other hitsounds.
  3. 00:27:949 (3) - Finish on the tail.
  4. 00:28:963 (4) - Swap the whistle for a finish on the tail. I'm hearing 2 consecutive cymbal crashes here. Also move this slider a bit so it's at 1.0x ds \o/
  5. 01:23:084 (1) - Maybe you would prefer a s:c1 whistle on the reverse and a finish on the tail? The s:c2 whistle isn't very fitting at this volume.
  6. 01:25:111 (2) - Same for the tail of this slider. The sound in the music is so sharp here, s:c1 whistle fits better for me.
[Yomi's Hard]

  1. 00:14:571 (4) - The rhythm here is kind of plain. I would do the same here as you did at 01:04:841 (4,5,6,1) to bring out the vocal more.
  2. 00:18:017 (1) - Remove NC. It should be on the strong downbeat to be consistent with your NC every stanza change pattern.
  3. 00:18:219 (3) - NC
  4. 00:19:131 - Useless green line. Make sure to delete it.
  5. 00:38:490 (3,4) - A bigger jump here would be more interesting to play since you did one at 00:36:868 (3,4) and these two parts are similar sounding.
  6. 01:09:300 (3) - Swap the clap on the head for a whistle.
  7. 01:09:706 (1) - Remove NC for same reason as 00:18:017 (1).
  8. 01:10:111 (3) - NC
[Insane]

  1. 00:01:091 (4) - Remove the reverse and add circle on 00:01:395 (5) and see how that feels. I don't hear any sounds beginning or ending on the blue tick where this slider ends if you listen in slow playback. Also having a 1/1 gap in the timeline plays more comfortably.
  2. 00:02:307 (3) - Try to reduce the distance jump to this note. It's very hard to read that it's 1/4 the first time because of the spacing, and players haven't seen enough of the map yet to instinctively read it properly. Either 1.5x or something more lenient would be better.
  3. 00:04:436 (5,1) - Similar suggestion as above. The jump here is concerning as well because it appears it's spaced like 1/2 on the timeline and again players haven't seen enough to instinctively know it's 1/4. I'm finding i'm hitting full 100s on this stream almost every play-test because of such misinterpretation. Why not give this a try/do something similar? At the very least, easing up on the spacing here would be nice.
    Example
    221,202,4740,5,0,0:0:0:0:
    188,199,4841,1,2,0:0:0:0:
    159,184,4942,1,2,0:0:0:0:
    139,158,5044,1,0,1:0:0:0:
    133,126,5145,1,0,1:0:0:0:
    133,94,5246,6,0,B|178:103|178:103|246:89,1,95,4|0,1:0|0:0,0:0:0:0:
  4. 00:05:854 - Maybe you would like another 5% volume increase for this finish?
  5. 00:06:665 (2) - Slider is unsnapped.
  6. 00:12:848 (4) - Clap on the tail.
  7. 00:17:003 (2) - Whistle on the tail for consistency with last kiai
  8. 00:17:814 (5) - ^
  9. 00:48:422 (5,6,7) - Move this to x:132 y:300 to blanket the curve of 00:49:030 (1) better.
  10. 00:55:010 (1) - NC would fit here with how you've used one to start every circle stream, like 00:04:740 (1,2,3,4,5,1) for instance.
  11. 00:56:733 (5) - Maybe you could give this note more a little more spacing? I think it would feel better with how the previous notes pick up momentum also because it would make the jump between 00:56:733 (5,6) more powerful as it deserves to be. Try it out~
  12. 01:13:152 (8) - Remove whistle.
Really nice mapset! All the diffs are nicely done. I hope some of this is useful.
Best of luck~
Topic Starter
xChippy

Trust wrote:

Hi xChippy!

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
Widescreen support is toggled for every difficulty except Insane. Make sure it's accordingly consistent.
Seems the preview point isn't snapped properly. Snap to 00:56:125.
Maybe you could gradually decrease the last spinner's volume like in Yomi's Hard. The spin is a bit loud.
[Easy]

  1. 00:00:382 (1) - Maybe move the second slider-point down a bit for more curve? I think it would look really neat to get the first curved portion of this slider looking like a replication of 00:02:003 (2).
  2. 00:05:246 (4) - Small spacing inconsistency here, should be simple to fix.
  3. 00:08:895 (3) - This slider can curve more nicely around the tail I would think:
  4. 00:14:976 (1) - Perhaps remove NC for consistency with 01:05:246 (3) since it follows the same rhythm?
  5. 00:17:003 (2) - NC to fix ^
  6. 00:14:571 (2,2) - These circles touch, if not are right up against the life bar of the default skin and I can imagine it's underneath for some player's custom skins. In any case I would move them down a bit just to be safe.
[Insane]

  1. 00:01:091 (4) - Remove the reverse and add circle on 00:01:395 (5) and see how that feels. I don't hear any sounds beginning or ending on the blue tick where this slider ends if you listen in slow playback. Also having a 1/1 gap in the timeline plays more comfortably. huee I really hear something there tho OAO, (The end of that slider has the same sound as the beginning and the repeat of it OAO)
  2. 00:02:307 (3) - Try to reduce the distance jump to this note. It's very hard to read that it's 1/4 the first time because of the spacing, and players haven't seen enough of the map yet to instinctively read it properly. Either 1.5x or something more lenient would be better. Well this should be okay tho, the way the slider before leads it way to that circle nicely and really whilst playing it plays really smooth ;3. but nonetheless I lowered it a bit
  3. 00:04:436 (5,1) - Similar suggestion as above. The jump here is concerning as well because it appears it's spaced like 1/2 on the timeline and again players haven't seen enough to instinctively know it's 1/4. I'm finding i'm hitting full 100s on this stream almost every play-test because of such misinterpretation. Why not give this a try/do something similar? At the very least, easing up on the spacing here would be nice.
    Example
    221,202,4740,5,0,0:0:0:0:
    188,199,4841,1,2,0:0:0:0:
    159,184,4942,1,2,0:0:0:0:
    139,158,5044,1,0,1:0:0:0:
    133,126,5145,1,0,1:0:0:0:
    133,94,5246,6,0,B|178:103|178:103|246:89,1,95,4|0,1:0|0:0,0:0:0:0:
  4. 00:05:854 - Maybe you would like another 5% volume increase for this finish?
  5. 00:06:665 (2) - Slider is unsnapped.
  6. 00:12:848 (4) - Clap on the tail.
  7. 00:17:003 (2) - Whistle on the tail for consistency with last kiai
  8. 00:17:814 (5) - ^
  9. 00:48:422 (5,6,7) - Move this to x:132 y:300 to blanket the curve of 00:49:030 (1) better.
  10. 00:55:010 (1) - NC would fit here with how you've used one to start every circle stream, like 00:04:740 (1,2,3,4,5,1) for instance.
  11. 00:56:733 (5) - Maybe you could give this note more a little more spacing? I think it would feel better with how the previous notes pick up momentum also because it would make the jump between 00:56:733 (5,6) more powerful as it deserves to be. Try it out~
  12. 01:13:152 (8) - Remove whistle.
Really nice mapset! All the diffs are nicely done. I hope some of this is useful. It was helpfull indeed ;3
Best of luck~
No comment: Fixed
Thanks for the mod Trust!!!~~ <33
Natsu
Hi from my Queue

[General]
  1. The difficulties start too soon, add 1000 of audioleadin manually.
  2. uncheck widescreen support, you don't have sb
[Insane]
  1. reduce HP by 1 (7), (8) is too evil
  2. 00:00:686 (2,3) - Stack this properly
  3. 00:02:003 (2,3,4) - the 1/4 spacing is really hard to read, since you change it alot, for example 00:02:003 (2,3) - you make a big 1/4 jump here, then you reduce the distance drastically in 00:02:307 (3,4) - , and you change the spacing again 00:02:409 (4,5) - , this variable spacing doesn't play confortably, try to be more concistent with the spacing IMO.
  4. 00:04:740 (1) - what about removing this circle? If you do, you will emphasize the drums in 00:04:841 (2,3,4,5) -
  5. 00:07:881 (5) - 00:07:881 (5) - mmm the jump in 00:07:679 (4,5) - doesn't fit the song, since (5) is really not important sound in the music, the music will flow more naturally if you try to convert 00:07:679 (4,5) - in a slider.
  6. 00:09:402 (6) - I'm wonder why you map this beat since it is almost inaudible; It make more sense to me if you map the previous 00:09:199, the sound there is stronger than 00:09:402 .
  7. 00:09:503 (7,8) - 00:09:503 (7,8) - the distance here is too short and doesn't play comfortably, take in consideration the previous and next jump.
  8. 00:12:848 remove the green line? you're not using it
  9. 00:19:131 ^
  10. 00:12:544 (3,4,5) - use the same spacing between them
  11. 00:14:165 (3,4) - same as 00:07:881
  12. 00:19:740 (7) - nothing in the music here, the 1/4 stream end in 00:19:638 (6) - you can listen carefully at 25% or 50%.
  13. 00:21:361 should be a circle here is similar to 00:22:983
  14. 00:25:517 (4) - what do you think of change the rhythm here? 00:25:821 here is an important sound, and you are ignoring it but you map others similars before, try some like this:
  15. 00:26:834 -, 00:27:037 -, 00:27:240 -, just wonder, why did you ignore the music there but you map 00:27:442 (5) -
  16. 00:28:760 (1,2,3,4) - use the same spacing between them
  17. 00:35:246 (4) - the music here is clearly 1/2, try to do 1/2 slider and then 2 circles like:
  18. 00:37:679 (1) - I can't hear 1/4 rhythm here, try 1/2 slider will fit the music better here
  19. 00:40:922 (1,4,5) - try to do a blanket with them?
  20. 00:43:456 should be a circle here is similar to 00:40:111 (3,4,5) -
  21. 00:44:165 (1,2,3) - stack this properly nazi lol
  22. 00:49:436 (2,3) - the spacing here is too short, compared to the next jumps, try to add more spacing. Actually look like this 00:52:273 (1,2) - that's why.
  23. 00:56:834 same as 00:43:456
  24. 01:08:895 (3,4) - same as 00:49:436
  25. 01:14:165 (4,5,6) - stack this properly, I'm nazi!
  26. 01:17:003 (2,5) - ^
[Hard]
  1. 00:00:382 (1) - this rhythm doesn't fit the song, there is 1/4 yeah, but is almost inaudible I suggest you a 1/2 slider instead, like this:
  2. 00:03:017 (4) - Two circles fit better this part, like you did with 00:03:625 (1) - , If you listen carefully the music totally stop at 00:03:219 that's why a slider doesn't fit there.
  3. 00:06:260 (3) - starting sliders in a weak beats and ending them in a strong beats 00:06:463, doesn't fit the song nicely, I suggest you to use 2 circles instead of the slider.
  4. 00:11:733 (1) - similar to 00:00:382 I suggest you use a 1/2 slider instead, it will fit better the music here.
  5. 00:14:976 (1,2) - I can't agree with this rhythm, It's not better if you follow the drums here? some like this:
  6. 00:20:753 (5) - this rhythm doesn't fit the song nicely, since nothing in the music at 00:20:956 but yes in 00:20:854, a single triplet can work alot better, like:
  7. 00:21:463 (8) - missing NC? following your combo pattern
  8. 00:21:665 adding a circle here and starting the spinner in 00:21:767, you will follow better the song
  9. 00:34:436 (1,2) - maybe you want to change the rhythm in this part? The vocal in 00:34:740 doesn't have an important sound in the music, but yes 00:34:841. Same is happening in 00:35:449 and 00:35:550, maybe you want to change the rhythm for some like this:
  10. 00:41:327 (2,3,4) - Use an equal spacing between them
  11. 00:42:949 (3,4) - the transition between the sliders here is not natural and feel forced to play. maybe try this:
  12. 00:44:976 (4,5) - this rhythm doesn't sound nicely, I suggest you to remove the circle and add a 1/1 slider instead, like:
  13. 00:46:598 (4,1) - this overlap doesn't look good, also 00:47:206 (6,1) - the mini-jump play kinda bad try to keep the distance consistent there?
  14. 00:48:625 (3) - there is nothing in the music in 00:48:726 , just change the 1/4 repeat to 1/2 slider.
  15. 00:49:841 (4,5) - same as 00:44:976
  16. 00:52:679 (2,5) - remove whistles and 00:52:881 (3,5) - remove claps, for consistency also sound alot better.
  17. 00:57:949 (3,4,5,6) - use a equal spacing between them, the mini-jump at 00:58:354 (5,6) - is really unexpected.
  18. 01:04:841 (4,5) - same as above
  19. 01:05:246 (1,2) - same as 00:14:976 If you really want to keep them at least use a tick clap sound in parts like: 01:05:652 -, 01:06:463
  20. 01:06:868 (1,2) - same as above
  21. 01:09:706 this NC is in the wrong place, it should be in 01:10:111
  22. 01:14:976 (1) - this repeat doesn't follow the song nicely, try some like you did on 01:15:787 (2,3) - fit better the song.
  23. 01:17:003 (3,4,5) - use the same distance between them, the mini-jump is not nice to play is really unexpected.
  24. 01:18:219 (1,2) - same as 00:14:976
  25. 01:23:996 (5) - remove clap it broke your hitsound pattern.
[Normal]
  1. HP +1 (4) for better diff spread, also 4 fit better the note density in your diff.
  2. 00:01:800 add a circle here? the sound here is important, also is a normal diff some 1/2 are fine, like you did on 00:08:287 (3) -
  3. 00:03:017 (3) - make this slider curved? for better flow with previous and next beats, like:
  4. 00:18:827 add a circle here, fit a lot with the vocals, also for consistency with 00:18:827
  5. 00:26:327 (1,3) - sorry for nazi but this blanket can be better, use the approach circle of 00:27:949 (3) - to do a better blanket.
  6. 00:32:611 yup a circle here will provide a better rhythm.
  7. 00:50:449 add circle for consistency with 00:51:260 (4) -
  8. 01:13:354 (1) - I know you are following the vocals but the sound at 01:13:760 is more important IMO, maybe you want to change the rhythm like:
  9. 01:22:273 (5,1) - same as 00:26:327
  10. 01:26:733 (2) - maybe move this to x:120 y:108 to make a pattern with 01:25:111 (2,3,1,2) - like:


[Easy]
  1. OD -1 (2) to balance the settings also for better diff spread.
  2. 00:38:895 add a circle? you're clearly following the vocals, that's why this part sound really empty.
  3. 01:26:327 (1) - a 1/1 slider fit this part better, like Xinely did in the normal diff.



GL! nice song ;)
Xinely

Trust wrote:

Hi xChippy!

[Xinely's Normal]

  1. 00:00:382 (1) - The middle portion of the slider looks kind of distorted and it's a lot more noticeable in gameplay. Move the lowest red anchor to x:180 y:336 and the anchor just to the right to x:228 y:316. changed the anchor but it already 180,336 for red anchor
  2. 00:06:057 (5) - Hehe default whistle. I know it's intentional and fits pretty well actually, but I would at least decrease the volume of it a bit because it's really loud compared to your other hitsounds. hehehe, lowered to 50% for default whistle. nice trust :p
  3. 00:27:949 (3) - Finish on the tail. nice catch, first time i didn't hear the cymbal sound xD
  4. 00:28:963 (4) - Swap the whistle for a finish on the tail. I'm hearing 2 consecutive cymbal crashes here. Also move this slider a bit so it's at 1.0x ds \o/ oh yeah i'm baka i didn't hear it so added finish on head and tail with arrange the volume
  5. 01:23:084 (1) - Maybe you would prefer a s:c1 whistle on the reverse and a finish on the tail? The s:c2 whistle isn't very fitting at this volume. same reason as below. but added finish on tail
  6. 01:25:111 (2) - Same for the tail of this slider. The sound in the music is so sharp here, s:c1 whistle fits better for me. gomene i prefer S:C2 here u,u . S:C1 seems too loud for me
Really nice mapset! All the diffs are nicely done. I hope some of this is useful.
Best of luck~

Natsu wrote:

Hi from my Queue

[Normal]
  1. HP +1 (4) for better diff spread, also 4 fit better the note density in your diff. nope for this since i using many of 1/2 space so yeah
  2. 00:01:800 add a circle here? the sound here is important, also is a normal diff some 1/2 are fine, like you did on 00:08:287 (3) - ok
  3. 00:03:017 (3) - make this slider curved? for better flow with previous and next beats, like: lol i'm confusing i did it when first time map it and Anre told me to do straight to emphasize the music so let me keep the straight first
  4. 00:18:827 add a circle here, fit a lot with the vocals, also for consistency with 00:18:827 wrong timing for consistency :P yeah but i want give a little rest for newbie here
  5. 00:26:327 (1,3) - sorry for nazi but this blanket can be better, use the approach circle of 00:27:949 (3) - to do a better blanket. fixed i guess
  6. 00:32:611 yup a circle here will provide a better rhythm. many of 1/2 spaces with one time isn't good for Normal so give a little rest with 1/1 here
  7. 00:50:449 add circle for consistency with 00:51:260 (4) - 00:51:260 -this one consistency with 00:49:638 - . also give a little rest with 1/1
  8. 01:13:354 (1) - I know you are following the vocals but the sound at 01:13:760 is more important IMO, maybe you want to change the rhythm like:
    let me keep mine and when someone told about this again i will change it. since i don't hear the music as loud music. just similar like clap sound as usual
  9. 01:22:273 (5,1) - same as 00:26:327 sorry i'm noob in blanket so fixed as i can
  10. 01:26:733 (2) - maybe move this to x:120 y:108 to make a pattern with 01:25:111 (2,3,1,2) - like: gomene i prefer triangle flow as easy flow for Normal diff xD

GL! nice song ;)
Thanks 4 mod >w<
code
osu file format v12

[General]
AudioFilename: Mp3.mp3
AudioLeadIn: 0
PreviewTime: 56226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22994,29481,42454,57048
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Fight 4 Real (TV Size)
TitleUnicode:Fight 4 Real (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:xChippy
Version:Xinely's Normal
Source:ストライク・ザ・ブラッド
Tags:Strike The Blood SILVER LINK. opening Tsukuyomi Xinely baldrace Kurosaki Moan Satoshi Motsu
BeatmapID:358012
BeatmapSetID:143761

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.18
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"STBBGG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
382,405.405405405405,4,2,2,40,1,0
5246,-100,4,2,2,55,0,0
5550,-100,4,2,2,60,0,0
6057,-100,4,2,2,50,0,0
6260,-100,4,2,2,60,0,0
6463,-100,4,2,1,65,0,0
6868,-100,4,2,1,80,0,1
13253,-100,4,2,1,65,0,0
13354,-100,4,2,1,80,0,1
19841,-100,4,2,1,70,0,0
20550,-100,4,2,2,70,0,0
20753,-100,4,2,1,70,0,0
23084,-100,4,2,2,50,0,0
27138,-100,4,2,2,60,0,0
27240,-100,4,2,2,50,0,0
28760,-100,4,2,2,40,0,0
28963,-100,4,2,2,30,0,0
29165,-100,4,2,2,50,0,0
29571,-100,4,2,2,40,0,0
31192,-100,4,2,2,45,0,0
31294,-100,4,2,1,45,0,0
32003,-100,4,2,1,45,0,0
32104,-100,4,2,2,35,0,0
32814,-100,4,2,1,45,0,0
32915,-100,4,2,2,35,0,0
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Topic Starter
xChippy

Natsu wrote:

Hi from my Queue

[General]
  1. The difficulties start too soon, add 1000 of audioleadin manually.
  2. uncheck widescreen support, you don't have sb yes but mine BG is widescreen size
[Insane]
  1. reduce HP by 1 (7), (8) is too evil I'll consider this lol, HP7 is too ez considering how easy I mapped this insane
  2. 00:00:686 (2,3) - Stack this properly
  3. 00:02:003 (2,3,4) - the 1/4 spacing is really hard to read, since you change it alot, for example 00:02:003 (2,3) - you make a big 1/4 jump here, then you reduce the distance drastically in 00:02:307 (3,4) - , and you change the spacing again 00:02:409 (4,5) - , this variable spacing doesn't play confortably, try to be more concistent with the spacing IMO. derp blame me for not using DS owo, about that ''big'' jump, it's big in numbers in the editor but whilst playing it's not that hard to play/read
  4. 00:04:740 (1) - what about removing this circle? If you do, you will emphasize the drums in 00:04:841 (2,3,4,5) -
  5. 00:07:881 (5) - 00:07:881 (5) - mmm the jump in 00:07:679 (4,5) - doesn't fit the song, since (5) is really not important sound in the music, the music will flow more naturally if you try to convert 00:07:679 (4,5) - in a slider. I did all of those intentionally to give that jumpy feeling T-T, that's how I mapped this orz, but if more complain I'll change all of them...
  6. 00:09:402 (6) - I'm wonder why you map this beat since it is almost inaudible; It make more sense to me if you map the previous 00:09:199, the sound there is stronger than 00:09:402 . they are pretty much the same qua volume, but this way the vocal will feel alot nicer
  7. 00:09:503 (7,8) - 00:09:503 (7,8) - the distance here is too short and doesn't play comfortably, take in consideration the previous and next jump.
  8. 00:12:848 remove the green line? you're not using it made use of them instead lol owo
  9. 00:19:131 ^
  10. 00:12:544 (3,4,5) - use the same spacing between them
  11. 00:14:165 (3,4) - same as 00:07:881 same
  12. 00:19:740 (7) - nothing in the music here, the 1/4 stream end in 00:19:638 (6) - you can listen carefully at 25% or 50%. hmm ye there is a sound for sure OAO
  13. 00:21:361 should be a circle here is similar to 00:22:983 nope cuz 1. this will make the emphasize on the vocal better 2. I put that note there cuz it would feel alot better for introducing the new section. soo intentionally not making them the same.
  14. 00:25:517 (4) - what do you think of change the rhythm here? 00:25:821 here is an important sound, and you are ignoring it but you map others similars before, try some like this:
  15. 00:26:834 -, 00:27:037 -, 00:27:240 -, just wonder, why did you ignore the music there but you map 00:27:442 (5) - ignored them for the better emphasize on the major beats there in between, so I only added them only at the end to give that nice after feeling.
  16. 00:28:760 (1,2,3,4) - use the same spacing between them
  17. 00:35:246 (4) - the music here is clearly 1/2, try to do 1/2 slider and then 2 circles like: yes it is 1/2 but I changed it like this for better emphasize on the bass, making it as the rythm bellow will weaken it.
  18. 00:37:679 (1) - I can't hear 1/4 rhythm here, try 1/2 slider will fit the music better here Hue there is a really loud beat here tho OAO
  19. 00:40:922 (1,4,5) - try to do a blanket with them?
  20. 00:43:456 should be a circle here is similar to 00:40:111 (3,4,5) - those are two different sections lol OAO, soo I prefer mine way OAO
  21. 00:44:165 (1,2,3) - stack this properly nazi lol
  22. 00:49:436 (2,3) - the spacing here is too short, compared to the next jumps, try to add more spacing. Actually look like this 00:52:273 (1,2) - that's why.
    Huee It's pretty much the same as the others also maybe you used the wrong notes xD 00:52:273 (1,2) = 1/4 00:49:436 (2,3) = 1/2 maybe you overlooked that o-o?
  23. 00:56:834 same as 00:43:456 no putting a triplet here is just odd for me cuz of the way I builded tension (The guitar I guess) the triplet would be meeh
  24. 01:08:895 (3,4) - same as 00:49:436
  25. 01:14:165 (4,5,6) - stack this properly, I'm nazi!
  26. 01:17:003 (2,5) - ^
[Easy]
  1. OD -1 (2) to balance the settings also for better diff spread.
  2. 00:38:895 add a circle? you're clearly following the vocals, that's why this part sound really empty.
  3. 01:26:327 (1) - a 1/1 slider fit this part better, like Xinely did in the normal diff. my current one feels better for me tho OAO , also this gives a nice ending to it imo



GL! nice song ;)
No Comment= Fixed
Thanks for modding Natsu <33333!!!
Kinomi
Trust

Trust wrote:

[Yomi's Hard]

  1. 00:14:571 (4) - The rhythm here is kind of plain. I would do the same here as you did at 01:04:841 (4,5,6,1) to bring out the vocal more.
  2. 00:18:017 (1) - Remove NC. It should be on the strong downbeat to be consistent with your NC every stanza change pattern.
  3. 00:18:219 (3) - NC
  4. 00:19:131 - Useless green line. Make sure to delete it.
  5. 00:38:490 (3,4) - A bigger jump here would be more interesting to play since you did one at 00:36:868 (3,4) and these two parts are similar sounding.
  6. 01:09:300 (3) - Swap the clap on the head for a whistle.
  7. 01:09:706 (1) - Remove NC for same reason as 00:18:017 (1).
  8. 01:10:111 (3) - NC
all fixed
Natsu

Natsu wrote:

[Hard]
  1. 00:00:382 (1) - this rhythm doesn't fit the song, there is 1/4 yeah, but is almost inaudible I suggest you a 1/2 slider instead, like this:
    kinda strange if i put a 1/2 here
  2. 00:03:017 (4) - Two circles fit better this part, like you did with 00:03:625 (1) - , If you listen carefully the music totally stop at 00:03:219 that's why a slider doesn't fit there. than it will be hard to click
  3. 00:06:260 (3) - starting sliders in a weak beats and ending them in a strong beats 00:06:463, doesn't fit the song nicely, I suggest you to use 2 circles instead of the slider. i feel nothing strange when testing
  4. 00:11:733 (1) - similar to 00:00:382 I suggest you use a 1/2 slider instead, it will fit better the music here. i think this rhythm is fine
  5. 00:14:976 (1,2) - I can't agree with this rhythm, It's not better if you follow the drums here? some like this:
  6. 00:20:753 (5) - this rhythm doesn't fit the song nicely, since nothing in the music at 00:20:956 but yes in 00:20:854, a single triplet can work alot better, like:
    ah ... i prefer these rhythm,rhythm cells told me to do xD
  7. 00:21:463 (8) - missing NC? following your combo pattern ok
  8. 00:21:665 adding a circle here and starting the spinner in 00:21:767, you will follow better the song kinda trange ..
  9. 00:34:436 (1,2) - maybe you want to change the rhythm in this part? The vocal in 00:34:740 doesn't have an important sound in the music, but yes 00:34:841. Same is happening in 00:35:449 and 00:35:550, maybe you want to change the rhythm for some like this:
  10. 00:41:327 (2,3,4) - Use an equal spacing between them
  11. 00:42:949 (3,4) - the transition between the sliders here is not natural and feel forced to play. maybe try this:
    add hitsound
  12. 00:44:976 (4,5) - this rhythm doesn't sound nicely, I suggest you to remove the circle and add a 1/1 slider instead, like:
  13. 00:46:598 (4,1) - this overlap doesn't look good, also 00:47:206 (6,1) - the mini-jump play kinda bad try to keep the distance consistent there? just to make the overlap not hard to read ,small spacing change is fine
  14. 00:48:625 (3) - there is nothing in the music in 00:48:726 , just change the 1/4 repeat to 1/2 slider.
  15. 00:49:841 (4,5) - same as 00:44:976
  16. 00:52:679 (2,5) - remove whistles and 00:52:881 (3,5) - remove claps, for consistency also sound alot better. i prefer current hitsound
  17. 00:57:949 (3,4,5,6) - use a equal spacing between them, the mini-jump at 00:58:354 (5,6) - is really unexpected.
  18. 01:04:841 (4,5) - same as above
  19. 01:05:246 (1,2) - same as 00:14:976 If you really want to keep them at least use a tick clap sound in parts like: 01:05:652 -, 01:06:463
  20. 01:06:868 (1,2) - same as above
  21. 01:09:706 this NC is in the wrong place, it should be in 01:10:111 k
  22. 01:14:976 (1) - this repeat doesn't follow the song nicely, try some like you did on 01:15:787 (2,3) - fit better the song.
  23. 01:17:003 (3,4,5) - use the same distance between them, the mini-jump is not nice to play is really unexpected.
  24. 01:18:219 (1,2) - same as 00:14:976
  25. 01:23:996 (5) - remove clap it broke your hitsound pattern.nope,i add hitsound according to my rhythm here
sorry i will keep my rhythm
other mini spacing change is to avoid the auto-stack overlap,they look ugly

http://puu.sh/6EDg3.osu
Topic Starter
xChippy
All up to date now btw
Gamu
Yaho o/

M4M \( 'ω')/

[General]
  1. About Tags: I'm recommended that you add the "黒崎真音". And, "Moan" ⇒ "Maon"
    Her name is Maon D: Please look at this
  2. ^ : Add the "SAT Yaginuma". Since you are adding a satochi, you need to add them.
  3. About combo color: Add one combo color in order to increase the variation of color. It matches the background.
    code
    Combo4 : 216,216,216
  4. Disable the "Widescreen Support". You do not use the SB, so consider that it is unnecessary.
  5. Audio Lead-in: Change to 1500. I feel just a little faster.
  6. PreviewTime: Change to 56327. Here will be good.
[Easy]

  1. 00:03:017 (1) - Add a whistle on the end point. It fits a song.
  2. 00:04:030 (2) - ^ on the start and end point.
  3. 00:19:030 (1) - Change to finish instead of clap in order to emphasize the sound.
  4. 00:20:652 (3) - try to clean the form for blanket.
    code
    233,231,20652,2,0,P|223:304|144:336,1,160,2|4,0:0|0:0,0:0:0:0:
  5. 00:23:895 (1,1) - The slider is not symmetrical. Therefore you will have to adjust. I made a beautiful slider for you. By all means, please use that :3 Also, It moved 00:26:733 (2) for adjusting the spacing.
    code
    192,264,23895,6,0,P|160:192|192:120,1,160,2|2,0:0|0:0,0:0:0:0:
    256,64,25111,1,0,0:0:0:0:
    321,121,25517,6,0,P|351:193|320:264,1,160,2|4,0:0|0:0,0:0:0:0:
    236,296,26733,2,0,L|148:292,1,79.9999999999999,0|4,0:0|0:0,0:0:0:0:
  6. 00:29:571 (1) - Increase the volume in order to emphasize the sound. Probably about +20%. However, it's a temporary volume. Do not forget to return the volume.
  7. 00:35:246 (3) - Add a whistle on the end point.
  8. 00:38:895 (4) - ^
[Xinely's Normal]

  1. 00:00:382 (1) - Add a whistle on the start point. Or, set to Normal (Sampleset).
  2. 00:01:800 (2) - ^
  3. 00:03:017 (4) - ^ on the middle and end point.
  4. 00:20:652 (3) - I think S:C2 is not good. S:C1 would be better.
  5. 00:24:300 (2) - Add a whistle.
  6. 00:24:706 (3) - ^ on the end point.
  7. 00:26:327 (1) - ^ on the start and end point.
  8. 00:27:949 (3) - Here also the same.
  9. 00:33:422 (2) - Remove a whistle of the start point.
  10. 00:55:517 (1) - Add a whistle on the start, middle and end point (S:C2). whistle of S:C2 is a good sound here.
  11. 01:26:327 (1,2) - suggestion of rhythm. Add a repeat slider instead of a circles. I think it's very good sound.
[Yomi's Hard]

  1. 00:03:017 (4,1) - Change to the repeat slider in order to prevent confusion of players.
  2. 00:05:246 (1,2,3,4) - I feel very strange it. Please try this rhythm~
  3. 00:10:922 (3) - Add a whistle on the start point.
  4. 00:12:544 (4) - ^
  5. 00:21:463 (1) - Add a finish! Sound is emphasized.
  6. 00:24:706 (4,1) - Swap the new combo.
  7. 00:26:327 (4,1) - ^
  8. 00:47:409 (1) - Placement is bad, so move to x:106 y:147.
[Insane]

  1. 00:34:740 (2,3) - Move to x:439 y:303 for stack with 00:34:030 (5).
  2. 00:37:679 (1) - Add a circles instead of a repeat slider. I prefer this
  3. 00:44:469 (2,3) - fix stack.
  4. 00:45:584 (8) - stack with 00:44:773 (4)?
  5. 01:26:733 (2) - Move to x:40 y:336 pls...
Topic Starter
xChippy

-Gamu- wrote:

Yaho o/

M4M \( 'ω')/

[General]
  1. About Tags: I'm recommended that you add the "黒崎真音". And, "Moan" ⇒ "Maon"
    Her name is Maon D: Please look at this
  2. ^ : Add the "SAT Yaginuma". Since you are adding a satochi, you need to add them.
  3. About combo color: Add one combo color in order to increase the variation of color. It matches the background. hurrr baka you gave me the same code as combo 1 xD, but I kinda like the current more err consider
    code
    Combo4 : 216,216,216
  4. Disable the "Widescreen Support". You do not use the SB, so consider that it is unnecessary.
  5. Audio Lead-in: Change to 1500. I feel just a little faster.
  6. PreviewTime: Change to 56327. Here will be good.
[Easy]

  1. 00:03:017 (1) - Add a whistle on the end point. It fits a song.
  2. 00:04:030 (2) - ^ on the start and end point.
  3. 00:19:030 (1) - Change to finish instead of clap in order to emphasize the sound.
  4. 00:20:652 (3) - try to clean the form for blanket.
    code
    233,231,20652,2,0,P|223:304|144:336,1,160,2|4,0:0|0:0,0:0:0:0:
  5. 00:23:895 (1,1) - The slider is not symmetrical. Therefore you will have to adjust. I made a beautiful slider for you. By all means, please use that :3 Also, It moved 00:26:733 (2) for adjusting the spacing.
    code
    192,264,23895,6,0,P|160:192|192:120,1,160,2|2,0:0|0:0,0:0:0:0:
    256,64,25111,1,0,0:0:0:0:
    321,121,25517,6,0,P|351:193|320:264,1,160,2|4,0:0|0:0,0:0:0:0:
    236,296,26733,2,0,L|148:292,1,79.9999999999999,0|4,0:0|0:0,0:0:0:0:
  6. 00:29:571 (1) - Increase the volume in order to emphasize the sound. Probably about +20%. However, it's a temporary volume. Do not forget to return the volume.
  7. 00:35:246 (3) - Add a whistle on the end point. there is already owo
  8. 00:38:895 (4) - ^ ^
[Insane]

  1. 00:34:740 (2,3) - Move to x:439 y:303 for stack with 00:34:030 (5). would be hard to read that's the reason why I didnt stack owo
  2. 00:37:679 (1) - Add a circles instead of a repeat slider. I prefer this
  3. 00:44:469 (2,3) - fix stack.
  4. 00:45:584 (8) - stack with 00:44:773 (4)?
  5. 01:26:733 (2) - Move to x:40 y:336 pls... did something else but I like to keep the jump for impact
No comment= Fixed
Thanks for modding Gamu~~ I'll get to yours ASAP Also updated Xinely through IRC
Mismagius
[General]

  • (thank you AIBat)
[Easy]
  1. 00:11:733 (3) - Pretty sure this should be moved 1 grid up (x100 y108) for consistency
  2. 00:19:030 (1,3) - The overlap is alright, but I don't like these on easy diffs >: (3) is mostly covered by the previous slider, so that's something to be noticed
  3. 00:37:679 (3) - Move to x352 y72? I think the blanket looks better that way.
  4. 01:07:273 (1) - If you don't mind breaking spacing a little, I think the better place for this note is x275 y54
  5. 01:13:354 (1) - Goes offgrid. Probably not a very big problem but it's not hard to fix.
[Normal]
  1. 00:11:733 (3,1) - ):
  2. 00:15:787 (5) - Would flow much better if curved the other way
  3. 00:20:652 (3) - This hitsound feels really out of place. I see that it's intentional (it even has its own timing section), but it doesn't sound really fitting
  4. 00:29:571 (1,2,3) - You could use the custom here in places like these. It sounds much nicer and less empty than now :D
  5. 00:49:030 (1) - Might want to make this slider symmetrical using ctrl+H
  6. 00:51:463 (5,2) - Sliderends aren't properly stacking ):
  7. 01:00:381 (1) - It would flow better with previous and next note if this was slightly curved upwards.
  8. 01:06:868 (1,2) - you could blanket these two if you want hm
  9. 01:23:084 (1) - blanket can be improved by using the sliderball as a reference
[Hard]
  • I must say I really dislike the slider overlaps here ):
  1. 00:05:246 (1,2) - I feel like you're lacking some hitsounds here ):
  2. 00:07:679 (3,4) - The blanketing looks a bit weird in-game because of the stacking. Moving both notes to x392 y316 seems to fix this issue.
  3. 00:08:490 (1,2) - This flows and looks much better to me.
  4. 00:19:030 (3,4) - You could make these overlap a bit less so it's more readable...
  5. 00:21:463 (1) - Missing a normal-finish here?
  6. 00:23:490 (1,2,3,4,1,2,3,4) - You could use the custom whistle for these, would sound much nicer.
  7. 00:32:409 (3) - Custom whistle at end?
  8. 00:47:409 (1) - I'm really doubtful about the position of this slider. The overlapping doesn't look good, and the flow is kinda weird here because of the slightly broken spacing, so I'd recommend... uh... well, stacking is with the beginning of 00:46:598 (4) is an option. (I don't think the jump later is an issue, but up to you)
  9. 01:01:192 (3) - Whistle at beginning to follow vocals? Or a finish, if you want to be consistent with the other parts you did.
  10. 01:14:165 (4) - ^
[Insane]
  1. 00:42:544 (1) - Not stacked properly with 00:42:138 (7)'s end, but it's just so useless I don't even know why I mentioned it
  2. 01:02:611 (3) - that overlap ):
  3. 01:11:327 (6) - Space this a bit further? I thought it was a 1/4 lol
  4. 01:24:503 (6) - that overlap² ):
  5. 01:26:733 (2) - I think this is a bit too far considering it's 1/4, I sliderbroke thinking that it was gonna be 1/2 lol
Easy is pretty much flawless;
Normal has some flow issues imo, but nothing too big
Hard has too many overlapping sliders and some hitsound issues for my taste, but it's surely rankable
Insane is also flawless, just nitpicking on some stuff I noticed while playing

good luck \o/
Topic Starter
xChippy

Blue Dragon wrote:

[General]

  • (thank you AIBat)Wha-.. how did that happen OAO, fixed~
[Easy]
  1. 00:11:733 (3) - Pretty sure this should be moved 1 grid up (x100 y108) for consistency done
  2. 00:19:030 (1,3) - The overlap is alright, but I don't like these on easy diffs >: (3) is mostly covered by the previous slider, so that's something to be noticed humm aight changed it as it wasn't that hard to change owo
  3. 00:37:679 (3) - Move to x352 y72? I think the blanket looks better that way. kay
  4. 01:07:273 (1) - If you don't mind breaking spacing a little, I think the better place for this note is x275 y54 I curved the slider a bit more instead. And than did some tweeking so should be fine now ;3
  5. 01:13:354 (1) - Goes offgrid. Probably not a very big problem but it's not hard to fix. fixed I guess owo
[Insane]
  1. 00:42:544 (1) - Not stacked properly with 00:42:138 (7)'s end, but it's just so useless I don't even know why I mentioned it lol kay
  2. 01:02:611 (3) - that overlap ): hmm yea I kinda like this one tho, and if I would move it a bit further the jump to this note would be a bit big, as I want to emphasize the jump with the slider, so I just stacked the circle with the end of (4) should look cleaner
  3. 01:11:327 (6) - Space this a bit further? I thought it was a 1/4 lol done
  4. 01:24:503 (6) - that overlap² ): fixed I guess
  5. 01:26:733 (2) - I think this is a bit too far considering it's 1/4, I sliderbroke thinking that it was gonna be 1/2 lol well aight than.. ;3
Easy is pretty much flawless; Yeee \o/
Normal has some flow issues imo, but nothing too big
Hard has too many overlapping sliders and some hitsound issues for my taste, but it's surely rankable
Insane is also flawless, just nitpicking on some stuff I noticed while playing Coool ;3

good luck \o/
Thx for modding Blue Dragon~~!!! ;3/
Kinomi
-Gamu-

-Gamu- wrote:

[Yomi's Hard]

  1. 00:03:017 (4,1) - Change to the repeat slider in order to prevent confusion of players. 0.0 i think it is fine
  2. 00:05:246 (1,2,3,4) - I feel very strange it.
    i prefer current rhythm
  3. 00:10:922 (3) - Add a whistle on the start point. ok
  4. 00:12:544 (4) - ^ ok
  5. 00:21:463 (1) - Add a finish! Sound is emphasized. ok
  6. 00:24:706 (4,1) - Swap the new combo.
  7. 00:26:327 (4,1) - ^
    nope...it is intentional
  8. 00:47:409 (1) - Placement is bad, so move to x:106 y:147. changed

Blue Dragon

Blue Dragon wrote:

[Hard]
  • I must say I really dislike the slider overlaps here ):
  1. 00:05:246 (1,2) - I feel like you're lacking some hitsounds here ): add finish
  2. 00:07:679 (3,4) - The blanketing looks a bit weird in-game because of the stacking. Moving both notes to x392 y316 seems to fix this issue. ok
  3. 00:08:490 (1,2) - This flows and looks much better to me. ok
  4. 00:19:030 (3,4) - You could make these overlap a bit less so it's more readable...
    ok
  5. 00:21:463 (1) - Missing a normal-finish here? added
  6. 00:23:490 (1,2,3,4,1,2,3,4) - You could use the custom whistle for these, would sound much nicer. done
  7. 00:32:409 (3) - Custom whistle at end? ok
  8. 00:47:409 (1) - I'm really doubtful about the position of this slider. The overlapping doesn't look good, and the flow is kinda weird here because of the slightly broken spacing, so I'd recommend... uh... well, stacking is with the beginning of 00:46:598 (4) is an option. (I don't think the jump later is an issue, but up to you) done
  9. 01:01:192 (3) - Whistle at beginning to follow vocals? Or a finish, if you want to be consistent with the other parts you did. add whistle
  10. 01:14:165 (4) - ^ ^

thanks for mod :3
http://puu.sh/6Luo8.osu
Xinely

Blue Dragon wrote:

[Normal]
  1. 00:11:733 (3,1) - ): fixed ):
  2. 00:15:787 (5) - Would flow much better if curved the other way ok
  3. 00:20:652 (3) - This hitsound feels really out of place. I see that it's intentional (it even has its own timing section), but it doesn't sound really fitting how to fix this one, i love the hitsound tbh ;_;
  4. 00:29:571 (1,2,3) - You could use the custom here in places like these. It sounds much nicer and less empty than now :D i used whistle custom here to emphasize the piano. i won't use clap since the music become relax >w<
  5. 00:49:030 (1) - Might want to make this slider symmetrical using ctrl+H dunno, i prefer current oen >_<
  6. 00:51:463 (5,2) - Sliderends aren't properly stacking ): hope it's fine now ):
  7. 01:00:381 (1) - It would flow better with previous and next note if this was slightly curved upwards. for previous only but bad for next since the overlap with (3) too worst, so i keep mine first Q_Q
  8. 01:06:868 (1,2) - you could blanket these two if you want hm done
  9. 01:23:084 (1) - blanket can be improved by using the sliderball as a reference done
good luck \o/
thanks 4 mod >3<
code
osu file format v12

[General]
AudioFilename: Mp3.mp3
AudioLeadIn: 1500
PreviewTime: 56327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22994,29481,42454,57048
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Fight 4 Real (TV Size)
TitleUnicode:Fight 4 Real (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:xChippy
Version:Xinely's Normal
Source:ストライク・ザ・ブラッド
Tags:SAT Yaginuma 黒崎真音 Strike The Blood SILVER LINK. opening Tsukuyomi Xinely baldrace Kurosaki Maon Satoshi Motsu
BeatmapID:358012
BeatmapSetID:143761

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.18
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"STBBGG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
382,405.405405405405,4,2,2,40,1,0
5246,-100,4,2,2,55,0,0
5550,-100,4,2,2,60,0,0
6057,-100,4,2,2,50,0,0
6260,-100,4,2,2,60,0,0
6463,-100,4,2,1,65,0,0
6868,-100,4,2,1,80,0,1
13253,-100,4,2,1,65,0,0
13354,-100,4,2,1,80,0,1
19841,-100,4,2,1,70,0,0
20550,-100,4,2,2,70,0,0
20753,-100,4,2,1,70,0,0
23084,-100,4,2,2,50,0,0
27138,-100,4,2,2,60,0,0
27240,-100,4,2,2,50,0,0
28760,-100,4,2,2,40,0,0
28963,-100,4,2,2,30,0,0
29165,-100,4,2,2,50,0,0
29571,-100,4,2,2,40,0,0
31192,-100,4,2,2,45,0,0
31294,-100,4,2,1,45,0,0
32003,-100,4,2,1,45,0,0
32104,-100,4,2,2,35,0,0
32814,-100,4,2,1,45,0,0
32915,-100,4,2,2,35,0,0
34436,-100,4,2,1,45,0,0
34537,-100,4,2,2,35,0,0
35246,-100,4,2,1,45,0,0
35348,-100,4,2,2,35,0,0
36057,-100,4,2,2,40,0,0
36564,-100,4,2,1,40,0,0
36767,-100,4,2,2,40,0,0
37679,-100,4,2,2,45,0,0
38388,-100,4,2,1,45,0,0
38591,-100,4,2,2,45,0,0
40922,-100,4,2,1,50,0,0
41327,-100,4,2,1,55,0,0
41733,-100,4,2,1,60,0,0
42544,-100,4,2,1,65,0,0
53895,-100,4,2,1,50,0,0
53996,-100,4,2,1,65,0,0
55517,-100,4,2,2,40,0,0
56327,-100,4,2,1,65,0,0
57138,-100,4,2,1,80,0,1
63523,-100,4,2,1,70,0,0
63625,-100,4,2,1,80,0,1
70010,-100,4,2,1,70,0,0
70111,-100,4,2,1,80,0,1
76496,-100,4,2,1,70,0,0
76598,-100,4,2,1,80,0,1
83084,-100,4,2,2,80,0,1
84909,-100,4,2,1,80,0,1
85415,-100,4,2,2,80,0,1
85618,-100,4,2,1,80,0,1
86327,-100,4,2,2,70,0,0
88760,-100,4,2,1,5,0,0


[Colours]
Combo1 : 216,216,216
Combo2 : 255,255,134
Combo3 : 149,197,255

[HitObjects]
56,264,382,2,0,B|100:244|133:263|133:263|131:319|180:336|180:336|228:316|224:264|224:264|260:236|320:272,1,354,4|0,0:0|3:0,0:0:0:0:
340,312,1800,1,0,0:0:0:0:
380,356,2003,2,0,P|416:276|372:176,1,177,2|0,0:0|0:0,0:0:0:0:
284,144,3017,2,0,L|184:136,2,88.5,2|2|4,0:0|0:0|0:0,0:0:0:0:
380,76,4030,5,2,0:0:0:0:
452,172,4436,1,2,0:0:0:0:
380,268,4841,1,2,0:0:0:0:
272,312,5246,2,0,P|224:324|184:312,2,88.5,4|4|4,0:0|0:0|3:0,0:0:0:0:
272,252,6057,2,0,L|268:180,2,59,2|0|8,1:0|0:0|0:0,0:0:0:0:
368,320,6868,6,0,P|424:336|488:312,1,118,4|8,0:0|0:0,0:0:0:0:
476,200,7679,2,0,P|420:184|356:208,1,118,2|8,0:0|0:0,0:0:0:0:
320,240,8287,1,0,0:0:0:0:
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224,92,14773,1,0,0:0:0:0:
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40,336,16395,1,0,0:0:0:0:
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Topic Starter
xChippy
Thx ;33, all up to date again owo
LunarSakuya
fight ♂ real


Xinely's Normal
00:00:382 (1) - it'd be pretty neat imo if this was centered https://osu.ppy.sh/ss/1317475 makes the slider more special :')
00:44:976 (5) - a bit picky maybe but you could line this up better with (2) I think https://osu.ppy.sh/ss/1317456
There were some sketchy overlaps especially with the lower AR imo but overall, should be fine xD

Yomi's Hard
00:05:854 (2,3) - Try this rhythm instead: https://osu.ppy.sh/ss/1317483 this would match (1), which was following the strong beat in the bgm. I think using this rhythm would stay consistent with that techno, with the head of each slider following the guitar. Plus, the white tick (where the high note of the vocals are) would be emphasized =v=
01:16:598 (1,2,3) - not sure what you were trying to pull here, starting with that stack. I think it'd be simpler to follow the rhythm at 01:03:625 (1,2) -
01:26:327 (1,2,3) - making a stream instead would improve cursor flow imo since the player is already set in a direction with the previous repeat sliders. This "antijump" may cause some slips? http://osu.ppy.sh/ss/1317502

Insane
00:02:307 (3) - i'd stack this on (4). atm, it seems inconsistent with the rest of the map which uses stacks for rhythms like this
00:22:375 (4,5,6) - try moving this stack down near (7) https://osu.ppy.sh/ss/1317535 This enables a nice drop-flow from (3) & leads the player into (7) more smoothly imo. I feel like the current spacing can be mistaken for a 1/2 rhythm

good job :D!!
call me back~
jonathanlfj
fight ♂ for ♂ real
Topic Starter
xChippy

LunarSakuya wrote:

fight ♂ real

Insane
00:02:307 (3) - i'd stack this on (4). atm, it seems inconsistent with the rest of the map which uses stacks for rhythms like this
00:22:375 (4,5,6) - try moving this stack down near (7) https://osu.ppy.sh/ss/1317535 This enables a nice drop-flow from (3) & leads the player into (7) more smoothly imo. I feel like the current spacing can be mistaken for a 1/2 rhythm
fixed both owo
good job :D!! ~(*w*)~
call me back~
Thx Sakuya~~!!!! ;3

jonathanlfj wrote:

fight ♂ for ♂ real
Huehuehuehue
Kinomi

LunarSakuya wrote:

fight ♂ real

Yomi's Hard
00:05:854 (2,3) - Try this rhythm instead: https://osu.ppy.sh/ss/1317483 this would match (1), which was following the strong beat in the bgm. I think using this rhythm would stay consistent with that techno, with the head of each slider following the guitar. Plus, the white tick (where the high note of the vocals are) would be emphasized =v= ok
01:16:598 (1,2,3) - not sure what you were trying to pull here, starting with that stack. I think it'd be simpler to follow the rhythm at 01:03:625 (1,2) - i can here sth at 01:16:699 :o,so i will keep this rhthm
01:26:327 (1,2,3) - making a stream instead would improve cursor flow imo since the player is already set in a direction with the previous repeat sliders. This "antijump" may cause some slips? http://osu.ppy.sh/ss/1317502 done
http://puu.sh/6O9Bj.osu
Xinely
fixed all :3
thanks sakuya ~

code
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DistanceSpacing: 1
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[Metadata]
Title:Fight 4 Real (TV Size)
TitleUnicode:Fight 4 Real (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:xChippy
Version:Xinely's Normal
Source:ストライク・ザ・ブラッド
Tags:SAT Yaginuma 黒崎真音 Strike The Blood SILVER LINK. opening Tsukuyomi Xinely baldrace Kurosaki Maon Satoshi Motsu
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320,96,26327,6,0,P|216:52|96:120,1,236,4|4,0:0|0:0,0:0:0:0:
108,220,27544,1,2,0:0:0:0:
220,200,27949,2,0,P|316:248|420:180,1,236,4|4,0:0|0:0,0:0:0:0:
456,140,28963,2,0,L|396:80,1,59,4|4,0:0|0:0,0:0:0:0:
324,36,29571,5,4,0:0:0:0:
228,104,29976,1,0,0:0:0:0:
132,36,30381,2,0,L|20:80,1,118,2|0,0:0|0:0,0:0:0:0:
120,144,31192,2,0,L|71:254,1,118,2|0,0:0|0:0,0:0:0:0:
48,304,31800,2,0,P|128:336|224:292,1,177,2|0,0:0|0:0,0:0:0:0:
316,256,32814,6,0,P|376:240|436:256,1,118,2|0,0:0|0:0,0:0:0:0:
484,272,33422,2,0,P|456:192|504:108,1,177,2|0,0:0|0:0,0:0:0:0:
420,24,34436,1,2,0:0:0:0:
304,52,34841,1,2,0:0:0:0:
192,20,35246,1,2,0:0:0:0:
84,68,35652,1,2,0:0:0:0:
48,180,36057,6,0,P|16:268|56:356,2,177,4|2|2,0:0|0:0|0:0,0:0:0:0:
152,124,37679,2,0,P|208:108|276:132,1,118,4|2,0:0|0:0,0:0:0:0:
336,220,38490,2,0,L|332:296,2,59,0|0|2,0:0|0:0|0:0,0:0:0:0:
436,160,39300,6,0,P|457:111|434:43,1,118,4|2,0:0|0:0,0:0:0:0:
324,44,40111,2,0,P|302:92|325:160,1,118,0|2,0:0|0:0,0:0:0:0:
372,260,40922,1,2,0:0:0:0:
372,260,41125,2,0,L|444:256,2,59,0|8|0,0:0|0:0|0:0,0:0:0:0:
320,288,41733,2,0,P|260:304|196:280,1,118,2|8,0:0|0:0,0:0:0:0:
100,340,42544,6,0,P|84:280|108:216,1,118,4|8,0:0|0:0,0:0:0:0:
188,148,43354,2,0,P|244:160|304:144,1,118,2|8,0:0|0:0,0:0:0:0:
388,60,44165,1,2,0:0:0:0:
420,172,44571,1,8,0:0:0:0:
312,227,44976,2,0,P|256:240|188:232,1,118,2|8,0:0|0:0,0:0:0:0:
144,208,45584,1,0,0:0:0:0:
92,180,45787,6,0,L|68:316,1,118,4|8,0:0|0:0,0:0:0:0:
176,348,46598,2,0,L|200:212,1,118,0|8,0:0|0:0,0:0:0:0:
164,116,47409,2,0,P|222:115|282:151,2,118,2|8|0,0:0|0:0|0:0,0:0:0:0:
92,208,48625,1,8,0:0:0:0:
184,284,49030,6,0,P|252:316|348:272,1,177,4|0,0:0|0:0,0:0:0:0:
380,236,49841,2,0,P|364:188|392:108,1,118,2|8,0:0|0:0,0:0:0:0:
480,64,50652,2,0,P|496:112|468:192,1,118,2|8,0:0|0:0,0:0:0:0:
436,216,51260,1,0,0:0:0:0:
380,236,51463,2,0,L|244:236,1,118,2|8,0:0|0:0,0:0:0:0:
144,232,52273,6,0,P|132:176|148:108,1,118,4|8,0:0|0:0,0:0:0:0:
259,121,53084,2,0,P|271:178|260:236,1,118,0|8,0:0|0:0,0:0:0:0:
232,288,53692,1,0,0:0:0:0:
184,320,53895,2,0,P|124:332|64:312,1,118,4|8,0:0|0:0,0:0:0:0:
136,216,54706,2,0,P|196:204|256:224,1,118,0|8,0:0|0:0,0:0:0:0:
360,264,55517,6,0,P|396:276|460:264,2,88.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
340,208,56327,2,0,P|360:156|336:84,1,118,2|8,0:0|0:0,0:0:0:0:
236,56,57138,6,0,P|180:40|116:64,1,118,4|8,0:0|0:0,0:0:0:0:
64,160,57949,2,0,P|120:176|184:152,1,118,2|8,0:0|0:0,0:0:0:0:
228,128,58557,1,0,0:0:0:0:
280,100,58760,2,0,B|335:80|335:80|401:98,1,118,4|8,0:0|0:0,0:0:0:0:
448,200,59571,2,0,B|394:221|394:221|328:203,1,118,2|8,0:0|0:0,0:0:0:0:
220,188,60381,6,0,P|176:196|128:188,2,88.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
268,160,61192,2,0,P|283:103|267:47,1,118,2|8,0:0|0:0,0:0:0:0:
148,48,62003,2,0,P|132:108|160:176,1,118,4|8,0:0|0:0,0:0:0:0:
172,216,62611,1,0,0:0:0:0:
208,264,62814,2,0,P|268:280|336:256,1,118,2|8,0:0|0:0,0:0:0:0:
376,164,63625,6,0,P|316:148|248:172,1,118,4|8,0:0|0:0,0:0:0:0:
152,120,64436,2,0,P|139:176|159:231,1,118,2|8,0:0|0:0,0:0:0:0:
188,284,65044,1,0,0:0:0:0:
240,312,65246,2,0,P|297:321|352:301,1,118,4|8,0:0|0:0,0:0:0:0:
468,328,66057,2,0,P|475:269|455:214,1,118,2|8,0:0|0:0,0:0:0:0:
420,168,66665,1,0,0:0:0:0:
368,140,66868,6,0,B|312:124|312:124|250:140,1,118,4|8,0:0|0:0,0:0:0:0:
148,88,67679,2,0,P|133:147|154:200,1,118,4|8,0:0|0:0,0:0:0:0:
180,252,68287,1,0,0:0:0:0:
220,296,68490,2,0,B|267:313|267:313|331:293,1,118,4|8,0:0|0:0,0:0:0:0:
408,204,69300,2,0,B|360:186|360:186|296:206,1,118,2|8,0:0|0:0,0:0:0:0:
180,216,70111,6,0,P|124:200|60:224,1,118,4|8,0:0|0:0,0:0:0:0:
44,272,70719,1,0,0:0:0:0:
72,324,70922,2,0,P|128:340|192:316,1,118,2|8,0:0|0:0,0:0:0:0:
280,256,71733,2,0,B|335:236|335:236|401:254,1,118,4|8,0:0|0:0,0:0:0:0:
428,300,72341,1,0,0:0:0:0:
392,344,72544,2,0,B|338:365|338:365|272:347,1,118,2|8,0:0|0:0,0:0:0:0:
168,312,73354,6,0,P|128:320|72:308,2,88.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
212,272,74165,2,0,P|227:215|211:159,1,118,2|8,0:0|0:0,0:0:0:0:
112,100,74976,2,0,P|96:160|124:228,1,118,4|8,0:0|0:0,0:0:0:0:
148,260,75584,1,0,0:0:0:0:
200,292,75787,2,0,B|256:308|256:308|328:288,1,118,2|8,0:0|0:0,0:0:0:0:
420,344,76598,6,0,P|436:284|412:216,1,118,4|8,0:0|0:0,0:0:0:0:
320,172,77409,2,0,P|307:228|327:283,1,118,2|8,0:0|0:0,0:0:0:0:
364,328,78017,1,0,0:0:0:0:
420,344,78219,1,4,0:0:0:0:
484,244,78625,2,0,L|452:176,1,59,8|0,0:0|0:0,0:0:0:0:
432,136,79030,2,0,P|373:127|318:148,1,118,2|8,0:0|0:0,0:0:0:0:
244,240,79841,6,0,B|188:256|188:256|126:240,1,118,4|8,0:0|0:0,0:0:0:0:
32,176,80652,2,0,P|13:231|24:288,1,118,4|8,0:0|0:0,0:0:0:0:
64,332,81260,1,0,0:0:0:0:
120,344,81463,2,0,B|160:360|160:360|184:340|231:341,1,118,4|8,0:0|0:0,0:0:0:0:
288,240,82273,2,0,B|248:224|248:224|224:244|176:242,1,118,2|8,0:0|0:0,0:0:0:0:
120,344,83084,6,0,P|62:250|120:144,2,236,4|2|4,0:0|0:0|0:0,0:0:0:0:
236,320,85111,2,0,L|256:376,2,59,8|0|2,0:0|0:0|0:0,0:0:0:0:
296,216,85922,1,8,0:0:0:0:
240,112,86327,5,2,0:0:0:0:
148,188,86733,1,4,0:0:0:0:
256,192,86834,12,0,88760,0:0:0:0:
Topic Starter
xChippy
all updated now :33
LunarSakuya
Good ♂ luck
Topic Starter
xChippy
Thank ♂ you Sakuya <333!!
Andrea
IRC Modded.

SPOILER
12:52 xChippy: I'll watch some anime than now =3=
12:53 Andrea: no!
12:53 Andrea: it's time to irc mod!
12:53 xChippy: oh kay =3=
12:53 xChippy: Xinely not online tho owo
12:53 Andrea: \:D/
12:53 Andrea: oh well orz
12:53 xChippy: well if its small things I'll just fix
12:56 Andrea: easy is flawless
12:56 xChippy: \o/
12:56 Andrea: HP+1 on Normal
12:56 Andrea: balance your settings :3
12:57 xChippy: hmm
12:57 xChippy: Looking at the previous mods Xinely has kept denying it
12:57 Andrea: it breaks the consistency though...
12:57 xChippy: since ''she uses alot 1/2 ''
12:58 Andrea: Xinely so baka =3=
12:58 xChippy: =3=
12:58 xChippy: She online
12:58 xChippy: huehue
12:59 Andrea: try to tell her lol
12:59 Andrea: anyways on Hard
12:59 xChippy: ye poking her owo
12:59 Andrea: 00:07:679 (3) - why not stacking this? @@
12:59 Andrea: 00:11:733 (1) - finish at slider begin and remove whistle
13:00 xChippy: poking him for these now
13:00 xChippy: owo
13:00 xChippy: hes also on
13:00 xChippy: Xinely agrees with Hp+1 now
13:01 Andrea: oh, that's great
13:02 Andrea: 00:52:273 (1) - ctrl+g flows much better
13:02 Andrea: 00:53:084 (4) - like you did here ^
13:02 Andrea: 00:58:354 (5,6) - wrong spacing, fix it properly
13:03 Andrea: 01:04:841 (4,5) - same as above :v
13:04 xChippy: ok told him all untill now
13:05 xChippy: those spacing inconsistency is to avoid auto stack which will make it ugly
13:05 Andrea: oh, thought so :v
13:05 xChippy: hmm hes not sure about the Ctrl G
13:06 xChippy: cuz this way the finish also has a nice emphasize
13:06 Andrea: and the first suggestions?
13:06 Andrea: the stack and finish
13:06 xChippy: fixed
13:07 Andrea: I guess your settings in Insane are wrong
13:07 Andrea: maybe you meant HP7 OD8
13:07 Andrea: not HP8 OD7
13:07 xChippy: oh creap your right xD
13:07 xChippy: crap*
13:09 Andrea: 01:04:030 (2) - I think red point doesn't fit here, better normal curve
13:10 Andrea: lol I can't find anything, this map is so good lol
13:10 xChippy: aight deleted red point
13:10 xChippy: lol hehe <33
13:10 Andrea: [badmod]here[/badmod]
13:11 xChippy: lol xDD

Ranked~
Unsfamiliar
Wheeee gratz~ hehe ;3
Topic Starter
xChippy
Thx Andreaaaa <333, hehe thx unsfa :3!
Gamu
!!

congrats \:D/
Oyatsu
Congrtaz! pro ><
I HATE YOU :3
litoluna
Congratz~ :)
Fycho
gr♂tz
Alternative
Gratz!
Beige
Gratz~ :3 ALTIMA >w<
lolia
Good \:D/
Umi
yay omedeto \:D/
Satellite

-Umi- wrote:

yay omedeto \:D/
Lust
congrats xChippy!
ivan
x
qoot8123
Congrtaz :) ~~~
BeatofIke
Congrats :D
Selisi
Congrtaz~
Kuria
congrats! really cool mapset ^_^b
Topic Starter
xChippy
Thx all <333 :33 Hope you enjoy it ^^
ShinsukeOSU
thank you !
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