This map has been deleted on the request of its creator. It is no longer available.
Nop youarenotcopyinghimrailgun fak yuProject Railgun wrote:
03:50:278 (6) - autoplay gets 1x100 on this slider, which means your bpm is too high to use 1/8 sliders.
osu file format v12
[General]
AudioFilename: HD_DB_PLight_ft_Yukacco_-_Stargazer_Dj_Shimamura_Remix.mp3
AudioLeadIn: 0
PreviewTime: 186564
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Stargazer (DJ Shimamura Remix)
TitleUnicode:Stargazer (DJ Shimamura Remix)
Artist:P*Light ft. Yukacco
ArtistUnicode:P*Light ft. Yukacco
Creator:toybot
Version:Hard
Source:
Tags:drum and bass liquicity dnb
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"429515.jpg",0,0
//Break Periods
2,66590,76612
2,198248,217869
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255
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196,292,245190,1,0,0:0:0:0:
328,344,245705,1,0,0:0:0:0:
420,236,246219,1,0,0:0:0:0:
452,132,246733,2,0,P|368:72|280:56,1,160
300,152,247419,6,0,B|252:264|252:264|188:132,2,240
444,152,248962,1,0,0:0:0:0:
444,295,249476,1,0,0:0:0:0:
347,295,249819,1,0,0:0:0:0:
248,264,250162,6,0,P|72:168|36:164,2,240
116,320,251705,1,0,0:0:0:0:
116,320,252219,2,0,P|56:244|96:184,1,160
164,240,252905,1,0,0:0:0:0:
264,136,253419,2,0,P|376:80|480:120,2,240
384,184,254962,2,0,L|392:360,1,160
296,332,255648,6,0,B|116:332|116:332|356:80|356:80|104:80,1,720
36,148,257705,1,0,0:0:0:0:
36,244,258048,1,0,0:0:0:0:
36,244,258390,2,0,P|208:320|340:268,1,320
368,192,259419,2,0,P|176:116|32:148,1,320
104,212,260448,2,0,L|192:364,2,160
176,148,261476,5,0,0:0:0:0:
260,104,261819,1,0,0:0:0:0:
356,104,262162,1,0,0:0:0:0:
424,172,262505,1,0,0:0:0:0:
392,264,262848,1,0,0:0:0:0:
300,296,263190,1,0,0:0:0:0:
208,272,263533,1,0,0:0:0:0:
136,208,263876,5,0,0:0:0:0:
136,208,264219,2,0,P|280:100|416:128,1,320
432,216,265248,2,0,P|280:280|228:252,1,160
316,188,265934,2,0,L|228:40,1,160
156,104,266619,1,0,0:0:0:0:
205,186,266962,1,0,0:0:0:0:
264,260,267305,1,0,0:0:0:0:
264,260,267648,2,0,P|420:280|452:248,2,160
344,212,268676,2,0,L|392:16,2,160
248,196,269705,5,0,0:0:0:0:
152,172,270048,1,0,0:0:0:0:
116,80,270390,1,0,0:0:0:0:
152,172,270733,2,0,P|148:336|264:312,1,320
308,252,271762,2,0,L|308:96,2,80
400,244,272448,1,0,0:0:0:0:
444,172,272790,1,0,0:0:0:0:
412,96,273133,1,0,0:0:0:0:
324,72,273476,1,0,0:0:0:0:
220,68,273819,1,0,0:0:0:0:
128,96,274162,1,0,0:0:0:0:
104,196,274505,1,0,0:0:0:0:
168,268,274848,6,0,P|336:288|444:176,1,320
372,128,275876,2,0,P|160:96|72:188,1,320
136,236,276905,2,0,P|232:216|224:196,2,160
39,236,277933,1,0,0:0:0:0:
36,152,278276,2,0,P|100:80|176:92,1,160
124,168,278962,2,0,L|248:280,1,160
328,284,279648,2,0,L|428:284,2,80
352,200,280333,6,0,P|232:68|72:256,1,480
160,276,281705,1,0,0:0:0:0:
256,296,282048,1,0,0:0:0:0:
352,300,282390,1,0,0:0:0:0:
432,248,282733,2,0,P|480:148|432:84,1,160
384,168,283419,2,0,L|220:120,1,160
244,220,284105,2,0,L|84:140,1,160
92,240,284790,2,0,P|32:212|48:100,1,160
108,96,285476,5,0,0:0:0:0:
200,84,285819,1,0,0:0:0:0:
03:16:678 (1) - there is no sound which is extended. in addition this velocity changing would confuse beginner so please use x0.75Ranking Criteria wrote:
No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
thanks for your mod regenz!!!regenz wrote:
:D M4M
[General]
none
[Insane]
01:25:506 (3) - this object is not snap( may be the start ) -- !!!!!!!!!
00:36:221 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2) - you should raise volume this note a bit too quite for me. -- i'll keep the volume for now, but if someone else says so i'll change
01:42:050 (1) - make hitsound same as > 01:44:792 (1,2,3) - -- fix
I felt you can improve hitsound in chorus by using normal-whistle hitsound -- ahh, so just mostly put whistles to the tune
at 02:12:221
there is 16 beats loop effect
check the picture and put whistle hit sound to the same point of my note ( if you can't just don't put it nearby, It bad )
beat 1- 4 02:13:078
beat 5- 8 02:13:592
beat 9-12 02:14:964
beat 13-16 02:16:335
after this just put beat 1-16 like preview it's loop effect. and you i'll know where to not put it when effect is turn off a few beat at 02:33:478
and it start again at 02:34:164 -- thank you for hitsound help! lol
are you sure 03:12:564 (1,2,3,4,1,2,3,4) - these slider land on 1/3 ?? i think end of slider land on 1/2 ( half beat ) red tick. -- it fits for the rhythm im trying to make
03:16:678 (1) - instead of return slider just use 1 circle at 03:16:678 is fit better. -- has a nice hold, so not fix
03:28:335 (1) - plz raise volume this section soft hit whistle is to quite for me. instead of 15 , 25 maybe 25,35 ? -- raised
03:59:878 (5,6,7,8) - re arrange like this -- put in a different pattern than before
04:01:935 (1) - can use same hitsound suggest as above. -- yeah
04:04:678 (1) - move to 200,168 and 04:03:992 (6,7) - ctrl g and 04:04:335 (8,9) - ctrl g -- fix
04:45:135 (2) - change to 2 circle is fit sound better than slider. -- hmm, no i don't think so
[Normal]
00:21:821 (2,3) - delete 3 and split 2 to circle is suit more with music. -- hm, I think it's better like this, i have same kind in insane
00:50:964 (2,3) - delete 3 and made 2 return ? -- but then i have to remap the pattern ;;
01:02:621 (3,4) - change this to return slider -- fix
02:09:478 (1,2,3,4) - I think it's fine if you made a note land on red tick in this section but use return slider instead -- i changed to two sliders instead
02:33:478 add 1/2 return slider like 02:49:935 (6) - -- i dont think i want a note covered in normal like that.. ? i put a reverse slider there anyway, but not in that pattern
02:49:764 (5) - delete this( i think it's not fit much ) -- fix
04:00:564 (2) - extend to 04:01:592 -- fix
05:07:250 (2) - remove return -- fix
Maps for m4m
https://osu.ppy.sh/s/66957
thank you so much for mod !!NewRulerNA wrote:
as your request~
DJ Shimamura <333333
red: unrankable issue.
blue: maybe unrankable issue.
Bold: not unrankable, but should fix it.
[General]-- hmm sure, even though maybe i'd like a little higher pitch of it ;; --- actually, no, this makes whistle and finish sound awkward, sorry ;;
- will not make Easy? at least need to map a ~2.5 or 3 star diff.
- http://puu.sh/70RwH.wav
would you like to use this sound as normal-hitnormal? will fit this song!
on insane, i remapped 00:44:450 - to 01:03:478 - instead, lol
[Normal]01:18:392 (3) - move to 01:18:564 - -- k01:20:621 (2,3) - ^ -- k01:22:850 (1) - ^ maybe need to separate. -- i think it ok, but moved it so that they dont overlap01:51:478 (2,3) - I think you try to follow the piano. but these sliders did not fit because piano at 01:51:307 - 01:51:821 - 01:52:335 - . -- no im following a rhythm in the background
- 00:03:307 (1) - thw bass at 00:03:478 so this slider start does not follow any instruments.
try this. -- not fix ;
- 00:03:478 (1) - circle
- 00:03:821 (2) - 3/2 slider
- 00:20:450 - why did not use 1/2 slider? there is the same sound as before that. -- hm i would, but no space for that xD
my suggestion here
- 00:20:450 (5) - 1/2 slider
- 00:20:792 (1) - 1/1 slider
- 00:21:135 - would be better to add finish because exist the same sound on the melody. -- i did.. ?
- 00:26:621 (4,1) - I felt too forced flow. -- hmm, yeah sure
how do you feel this flow? this is my suggestion.- 00:57:478 (3) - would you like to move at 00:57:650 - ? a insturument start there so would be better to do it. -- sure
- 01:17:364 - I think not allow to use 5% volume. it is hard to hear so suggest to use 40%
- 01:17:878 (2,3) - these circles does not follow this song. each object is bit early.
- 01:17:878 (2) - move to 01:18:050 -
should be like this imo.01:52:850 (1) - same reason. start at 01:53:021 - -- ^02:10:850 (5) - recommend to use 3/2 slider than the kick slider . kick slider is hard to see too fast as Normal diff. -- changed03:16:678 - two green lines here. you must remove one. -- changed
- 01:51:307 (2) - 1/1 slider
- 01:51:821 (3) - 3/2 slider
two inherited timing sections. you must remove one.03:16:678 (1) - there is no sound which is extended. in addition this velocity changing would confuse beginner so please use x0.75 -- changedRanking Criteria wrote:
No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.try this.03:50:964 - would be better to change sampleset to normal? -- not fixed, its still pretty calm compared to other parts when i use normal03:53:707 (1,2) - why did you put at each upbeats? not exist bass...... should be same as 03:50:964 (1,2) - . -- not fixed, adds more to the previous two notes04:00:564 (2) - same as 02:10:850 (5) -- changed04:23:878 (1,2) - what does this pick up instruments? I think should be like 04:26:621 (1) - , 04:29:364 (1,2,3) - and 04:32:107 (1) - .... -- simpler rhythm04:34:850 (1) - ^ -- adds to long voice04:40:335 (1) - ^ -- same with simpler rhythm04:58:678 (4,1) - why do not follow snare? -- fixed, i think
- 03:17:364 (7) - 2/1 slider
-- didnt do this
- 04:58:507 (4) - 1/2 slider
- 04:58:850 (5) - 1/1 slider
- 04:59:535 (1) - circle
I felt many random spacing is a bit hard. that is overused
[Insane]-- not changed, because its nice in insane, and it adds a smooth transition into the calmer part again
- 00:08:621 (3) - why did not follow vocal? because followed vocal in other section. -- ?? this does follow vocal
- 00:08:621 (3) - 1/1 slider
- 00:09:135 (4) - 1/2 slider
- 00:09:650 (5) - circle
- 00:19:078 (5,6,7) - placement suggestion. -- sure, fix
- 00:32:107 (1,3) - ctrl+G on each object. volume is large at 00:32:450 - and 00:33:135 - so that would be a good accent! -- nice idea
- 00:51:821 - put circle here because there is same sound as 00:40:850 (1,2,3,4,5) - 00:51:992 (4,5,6) - .
- 00:52:507 - ^
- 01:05:021 (5,6,7,8,9,10,11,1,2,3,4,5) - change sampleset to soft. this is quiet part, so hitnormal is bit loud. --change
- 01:17:364 (2) - same as Normal -- changed
- 01:19:679 (3,4,1,2,3) - odd rhythm... not fit vocal... -- hmm..
btw 01:19:850 (4) - was removed because there were many object as a quiet part. in addition there is no the vocal start, only extended that so unfit this.
- -- fixd
-- ^
- 01:19:764 (4) - circle -- no
- 01:20:107 (1) - 1/1 slider -- ^
- 01:20:792 (2) - ^ -- ^
- 01:21:307 (3) - 5/2 slider (end at 01:22:164 - )
try this- 01:22:678 (5) - same as 01:19:850 (4). remove please~ -- fix
- 01:22:850 (1) - same as 01:17:364 (2) -. -- piano
you should put any object at 01:22:850 - 01:23:192 - 01:23:535 - 01:24:050 - .- 01:25:164 (1,2,3,4) - same as 01:19:679 (3,4,1,2,3) - -- just removed (2)
- 01:25:250 (1) - circle
- 01:25:592 (2) - 1/1 slider
- 01:26:278 (3) - ^
- 01:25:506 (3) - unsnapped object. resnap pls -- fix'd with prev mod, lol
- 02:16:164 (5,6,7,8) - just suggestion but need to separate (5) -- nice idea
- 02:17:707 (1,3,1) - why these sliders have different rhythm against 02:12:221 (1,2,3,4,1,2,3,4,5,6) -? -- changed
- 02:24:907 (3,4) - ctrl+G? more jumply! -- changed, sure lol jumply
- 02:42:907 (2) - ^ -- not fix
- 02:47:707 (9,1) - placement suggestion. -- sure
- 02:54:735 (4) - what this circle follow...? not exist any large sound so the circle is odd. -- fix
- 04:09:650 (3) - a large sound at 04:09:821 - so try to follow that! -- changed
- 04:09:650 (3) - circle
- 04:09:821 (4) - 1/2 slider
- 04:37:592 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - overmapped.
what is a criteria which change slider velocity?? I could not understand because that could not understand intuitively. -- lel, yeah remapped the slider velocity madness part
I think Insane still needs to get more mod. but never give up toybot!
mod time: 8 hours
gl
Kibbleru wrote:
Draw 4 Mod from our queue. good effort lol
All the suggestions i didn't reply to, i fixed
[Insane]
00:13:421 (2) - ctrl g for better flow? or you can ctrl g (1)
00:11:021 (7,8) - ^ for better flow -- not fixed, not good flow :p
00:19:078 (5,6) - ^ -- not fixed
02:37:421 (2) - ^
00:32:107 (1) - & 00:32:792 (3) - ^ -- not fixed, this was suggested in prev mod
00:16:678 (7,2,3) - do not overlap
space them out a bit
01:20:621 (2,3) - ^
00:27:992 (1,2) - not too fond of this overlap, to make it better try this: basically just blanket -- not fixed, i like the shape it actually makes if you tilt your head sideways
02:23:192 (1,2) - ^ -- not fixed either
00:44:450 (1,2) - ^just blanket this one a bit better
00:29:021 (3,1) - maybe u can try blanketing here
01:03:650 (1,2,3,4) - these overlaps are bad. just kinda hard to read -- not really that hard to read imo, but i might change if i get another suggestion for this
01:36:907 (1,2) - i suggest this rhythm -- no, thats unnecessary
02:08:107 - soo.. why does the slider velocity increase as the pitch decreases? usually its the other way around -- it's not decreasing at all, wtf? ???
02:11:021 (3,1) - jump is a bit big -- even i was able to accomplish it, and its not that hard because its a movement straight down :p not fix
02:34:678 (2,3) - this overlap is just bad -- moved (2) a bit to make x-shape
[Normal]
00:04:678 (2,2,3) - stack? -- no, this isn't noticeable in game play
02:19:764 (3) - ctrl g -- not fixed
02:32:964 (3) - ^ -- rearranged 2,3,4 a bit
03:12:564 (1,2) - don't repeat more than once in a normal diff
03:15:307 (3,4,5,6) - might be a bit hard in normal -- nah, since i did this before too
04:28:679 (3,1) - almost touch, space them out a bit?
05:00:907 (1,2,3,4) - make the zig zag thing more consistent? -- it's a symmetry pattern
Neta wrote:
HI~ From my modding Queue
All my mod is suggestion
All no reply, means fixed
[General]-- no source for any other beatmap of this
- http://puu.sh/7dPIa.png relive check "Letterbox during breaks" And will you use "Enable count"? -- oops
- No source?
[Normal]
- Check AI Mod plz(Ctrl+Shift+A) http://puu.sh/7dO8L.png -- these kiais are ok
- 00:31:078 (3) - Upper one will be better http://puu.sh/7dO6A.jpg
- 00:35:535 (1) - move to 240, 100
- 00:38:964 (1,2,3) - make triangle with these three will be better
- 01:18:050 (2) - move to 224, 56 or 232, 128
- 01:22:507 - put note? -- don't want to really overcomplicate..?
- 02:10:850 (3) - http://puu.sh/7dOoM.jpg this will be better
- 03:15:307 (3,4) - make these clearly like 4,5
- 04:10:164 (1) - bend this little more -- not needed
- 05:07:078 (2) - http://puu.sh/7dOJJ.jpg this is better i think
[Insane]GOOD LUCK~
- 00:08:107 (1,2,3) - make same distance
- 01:05:021 (1) - Ctrl G?
- 01:46:335 (4) - overlapping pattern is not good for here
- 01:54:735 (1,2,3) - make distance same -- already looks same..
- 02:21:307 (4) - move to 256, 136
- Better put note or change patterns 02:29:021 , 02:29:535 , 02:30:050 -- ?? confused , but changed something on it
- 02:50:450 (7) - move to 56, 252 -- rearranged stream
- 02:53:364 (1) - ^ 124, 248 -- not fixed
- 03:08:792 (4,5) - this pattern muddle users, better change pattern -- nc'd (5) instead
- 03:14:964 (4,1) - make closer
- 04:06:907 (9) - Ctrl g?
- 05:02:792 - put note -- not fixed
- 05:04:335 - ^
10crystalmask01 wrote:
Ello, mod from queue[General]
*BG should be 1366x768 or 1024x768 for best quality -- I might go look for one, idk
[Insane]
00:27:992 (1,2) - Why not make a blanket here? It'd definitely help improve the overall neatness of the flow for your notes. -- sure
00:32:107 (1,3) - Ctrl + H, and position it again, so it makes this type of jump: --sureactually, changed it up a bit to make it more fun
This is one of my favourite types of jumps
00:44:450 (1,2) - Fix the blanket here. Try to make it blanket the approachcircle of the next slider. Here's an example of a pretty decent blanket: -- fixed
00:46:335 (4) - ^ -- ^
01:17:364 (2) - NC? -- no, it doesn't have any real reason to do so
01:25:592 (2) - ^ Instead of 01:25:250 (1) - -- sure
02:12:221 (1) - Model it so that it can blanket 02:12:735 (2) - 's tail properly. This shouldn't be bothersome, since it's the first object after the spinner (therefore it won't affect any previous objects, really). -- no, i put it like this to make a certain flow, and it'd look kind of weird
02:23:192 (1,2) - Make a blanket here? -- sure
02:32:964 (2) - At least try to make it blanket 02:32:107 (3) - 's head? -- did something else, made (2) farther
02:45:135 (1,2) - Fix the blanket here. Something like this: -- made it an x-shape
02:51:135 (3,4) - Make a blanket here? -- why not
04:07:421 (1,2,3) - You could totally make a blanket here for 04:07:764 (2) - -- nuuuuuuuu
04:19:935 (1) - Try to make it blanket 04:20:450 (2) - 's tail? -- k, and moved (3) so that it doesnt touch (1)
04:27:135 (4,5) - Fix the blanket here. -- ;;; fixed
04:53:707 (2) - Move it more to the left, so it isn't attached to 04:52:507 (4) - -- k, fixed
Good luck!