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Natsume Chiaki - Hanairo Biyori

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Cherry Blossom
Here is my check
I really recommend you to apply these suggestions, if you deny them, please, explain why.

Normal

  1. 02:32:995 (1) - i guess this spinner is supposed to end here instead 02:34:314

Mei's Hard

  1. disable widescreen support
  2. 00:38:929 (3) - i guess this slider is misplaced because the DS is not the same here, try to keep the same DS and make something neat like this
  3. 00:48:654 - I don't really understand why you didn't make this tick followed, you're currently following vocals on this section, and it is more intuitive to click on this tick.
  4. 00:56:566 (1) - this spinner looks out of place because it is supposed to start here 00:56:731 but it will be too short and not handleable, i recommend you to add some objects instead of this spinner. same as 01:47:995 (1) -
  5. 02:55:413 (1) - this could be considered as a ninja spinner because i'm pretty sure 95% of hard players can not expect a spinner when playing this section, you should add objects instead of this spinner.

wkyik's Insane


  • There are still things which could be a little undermapped for the sake of the diff gap between this diff and Mei's.
    Try to manage how you can do it.

Extra

  1. 00:46:676- i don't really understand why you didn't follow this tick, because vocals could be followed, and it is more intuitive to follow this tick. Plus this diff is challenging so it is another reason to suggest you to make this tick followed. same as 00:49:314 and 00:51:951
  2. 02:34:314 - same as Normal.

Awaken's Challenge

  1. Disable widescreen support
  2. 00:56:072 (1) - could you explain me why you used a 1/8 kick slider here ? there is nothing audible on 1/8 between 00:56:072 and 00:56:402, this should be 1/4 instead.
  3. 01:09:588 (2) - missing clap
  4. 02:23:764 (1,2,3,4,1,2,3,1,1) - i don't really understand why there are 3/4 here, there is no reasons imo, blue ticks are not audible and you are ignoring red ticks, plus, for the same kind of sound you used 1/2 01:19:149 (1,2,3,4,1,2,3,4) - so, i recommend you to use this kind of pattern instead of the current one which uses 3/4 sliders.
  5. 02:33:984 (1) - same as i mentioned for Normal and Extra

I've read modposts on this thread, and i assume there were 1/6 rhythms and they were removed. I think this was a bad idea, there are audible 1/6, more audible than 1/4. Vocals follow 1/4, the song follows 1/6 that's simple, there are discutable 1/6s and 1/4s.
Try to get more opinions from BATs, i won't rebubble this map unless you find some BATs to give you opinions, because i'm really attentive with rhythm.

As people said, there is a large difficulty gap between Hard and Insane, it could be better if there is some triples in Hard, but use them sparingly, because it might hurt the difficulty gap between Hard and Normal.

Call me back for a recheck after applying changes and things i mentionned about difficulty gap and opinions from other BATs.
Awaken

Cherry Blossom wrote:

Awaken's Challenge

  1. Disable widescreen support disabled.
  2. 00:56:072 (1) - could you explain me why you used a 1/8 kick slider here ? there is nothing audible on 1/8 between 00:56:072 and 00:56:402, this should be 1/4 instead. changed..though i think both are ok..
  3. 01:09:588 (2) - missing clap added
  4. 02:23:764 (1,2,3,4,1,2,3,1,1) - i don't really understand why there are 3/4 here, there is no reasons imo, blue ticks are not audible and you are ignoring red ticks, plus, for the same kind of sound you used 1/2 01:19:149 (1,2,3,4,1,2,3,4) - so, i recommend you to use this kind of pattern instead of the current one which uses 3/4 sliders. I really feel 3/4 here would be much fitter the music than 1/2.
  5. 02:33:984 (1) - same as i mentioned for Normal and Extra ok.
Topic Starter
rinsukir

Cherry Blossom wrote:

Here is my check
I really recommend you to apply these suggestions, if you deny them, please, explain why.

Normal

  1. 02:32:995 (1) - i guess this spinner is supposed to end here instead 02:34:314

Mei's Hard

  1. disable widescreen support
  2. 00:38:929 (3) - i guess this slider is misplaced because the DS is not the same here, try to keep the same DS and make something neat like this
  3. 00:48:654 - I don't really understand why you didn't make this tick followed, you're currently following vocals on this section, and it is more intuitive to click on this tick.
  4. 00:56:566 (1) - this spinner looks out of place because it is supposed to start here 00:56:731 but it will be too short and not handleable, i recommend you to add some objects instead of this spinner. same as 01:47:995 (1) -
  5. 02:55:413 (1) - this could be considered as a ninja spinner because i'm pretty sure 95% of hard players can not expect a spinner when playing this section, you should add objects instead of this spinner.

Extra

  1. 00:46:676- i don't really understand why you didn't follow this tick, because vocals could be followed, and it is more intuitive to follow this tick. Plus this diff is challenging so it is another reason to suggest you to make this tick followed. same as 00:49:314 and 00:51:951
  2. 02:34:314 - same as Normal.


I've read modposts on this thread, and i assume there were 1/6 rhythms and they were removed. I think this was a bad idea, there are audible 1/6, more audible than 1/4. Vocals follow 1/4, the song follows 1/6 that's simple, there are discutable 1/6s and 1/4s.
Try to get more opinions from BATs, i won't rebubble this map unless you find some BATs to give you opinions, because i'm really attentive with rhythm.

As people said, there is a large difficulty gap between Hard and Insane, it could be better if there is some triples in Hard, but use them sparingly, because it might hurt the difficulty gap between Hard and Normal.

Call me back for a recheck after applying changes and things i mentionned about difficulty gap and opinions from other BATs.
all fixed in my diff and Mei's diff, thanks for mod~ :)

@AlectZero: 触 已瞎qwq 谢谢test啦:3
Yousei
好吧咱又来惹/w\

上次测试完Awaken难度后这次再打......尾杀出现惹QAQQQQQQQQQQ其实是因为泥很鶸吧...哭哭

感觉有些地方变得很跳

于是就打不过去惹=A=

然后只能去测Extra

上图\w/



这还是图.w.


ar9果然比ar9.2容易一点啊=A=(有眼疾qwq)



最后也是差点尾杀

而且咱前边老是路人断...

哭了个哭qvq







说说咱对Extra的打(诶?)后感(仅限ctb模式)

柑橘里边的变间距连跳对于那些在天上飞的家伙们来说有点简单挺好玩的,打起来很爽

但是结尾那点简直.......ExGon:간단하다(简单)把咱打得差点大小便失禁跳起来

还好这图hp没有8...要不然咱非得死一死q.q

这图在ctb模式里最后是连续变间距连跳+连续红果...

真是吓了一跳呢=w=

但是好好玩*\*w*/*←这是佐仓千代小天使哦(被打飞

(ctb模式下)甩起来也十分舒服,没有过分大跳的地方



突然有感而发(希望不是神论什么的qwq)
一些图柑橘在std还好,一到ctb立马变成跳远冠军qwq

完全不知道怎么去打

本想举点例子,但一想这可能会变神论咱就不去举例惹/*.*\



总之加油哦\w/


祝早日re-rank~


再补个wkyik's Insane的测试结果/v\


因为眼有点小问题所以好几次断在zz的地方qwq

这里是rep哦~

总体问题不大

连跳设计挺合理的

不过连打段在ctb里表现得有点曲折,有点挑战性\w/


rinsukir wrote:

@AlectZero: 触 已瞎qwq 谢谢test啦:3
举手之劳啦=w= 而且这曲子咱也很喜欢哦\>w</

p了个s.咱不是触啊QvQ


第二天回来看看柑橘自己就是在班门弄斧,哭哭qwq
Mei

Cherry Blossom wrote:

Mei's Hard

  1. disable widescreen support
  2. 00:38:929 (3) - i guess this slider is misplaced because the DS is not the same here, try to keep the same DS and make something neat like this
  3. 00:48:654 - I don't really understand why you didn't make this tick followed, you're currently following vocals on this section, and it is more intuitive to click on this tick.because vocal is the most obvious here and i always want to follow the most obvious part in music
  4. 00:56:566 (1) - this spinner looks out of place because it is supposed to start here 00:56:731 but it will be too short and not handleable, i recommend you to add some objects instead of this spinner. same as 01:47:995 (1) -
  5. 02:55:413 (1) - this could be considered as a ninja spinner because i'm pretty sure 95% of hard players can not expect a spinner when playing this section, you should add objects instead of this spinner.
if i dont mention it means fixed
thank you cb >.<
Cherry Blossom
I don't see any improvement for difficulty gap, so let me leave suggestions for Mei's Hard.
There should be triples for a decent gap. I assume Kiais are the most difficult parts of this diff, so you can add some triples in Kiais.
TRIPLE DOES NOT REALLY MEAN 3 CIRCLES, if you find the pattern too hard, you can use reversed 1/4s, but mainly use triples with circles.

I found a good place for triples like here 00:58:215 and here 00:58:544
They are fine because they still follow vocals and they are intuitive to play.
Other places :
01:03:490 - 01:03:819 -
01:08:764 - 01:09:094 -
01:14:039 - 01:14:369 -
And same as other kiais.
Note that you are not forced to use 3 circles, you can use reversed 1/4s as i said above.
Last thing, if the star rating exceeds 3.75 (there will be a I icon instead of a H icon), catch me in game to see with you how you can get rid of this.

btw, missing clap here 01:14:204

Don't give up guys, this set has to be reranked !!!
For the rest concerning 1/6s i'll see with other BATs.
Mei

Cherry Blossom wrote:

I don't see any improvement for difficulty gap, so let me leave suggestions for Mei's Hard.
There should be triples for a decent gap. I assume Kiais are the most difficult parts of this diff, so you can add some triples in Kiais.
TRIPLE DOES NOT REALLY MEAN 3 CIRCLES, if you find the pattern too hard, you can use reversed 1/4s, but mainly use triples with circles.

I found a good place for triples like here 00:58:215 and here 00:58:544
They are fine because they still follow vocals and they are intuitive to play.
Other places :
01:03:490 - 01:03:819 -
01:08:764 - 01:09:094 -
01:14:039 - 01:14:369 -
And same as other kiais.
Note that you are not forced to use 3 circles, you can use reversed 1/4s as i said above.
Last thing, if the star rating exceeds 3.75 (there will be a I icon instead of a H icon), catch me in game to see with you how you can get rid of this.

btw, missing clap here 01:14:204

Don't give up guys, this set has to be reranked !!!
For the rest concerning 1/6s i'll see with other BATs.
i totally changed kiai's rhythm according to cb's mod and the vocal. And in my point the difficulty gap is not that large as your guys think since this is a BPM180 song. Those tirplets are not as easier as a soft tvsize you guys played. It is much harder. And i asked many guys to test it and all of them said this hard is QUITE HARD enough. If you guys said 'uhh you should add triplets on here and there' which is totally overmapped i will ignore this.(BTW i am not saying cb's suggest is bad but i just want to notice guys plz forcus on the diff itself but not only focus on how many stars)
Anyway the reason why i said this is i am boring about you guys doing unrank twice for this map.(although i cant play the highest diff)this is a nice mapset and it should be supported by mappers(since many people are having fun on this map) i really dont want to see this is unrank again and no bats will be brave enough to rank this after that :( :( :(

And thank you for suggest cb <3
Cherry Blossom
Well, i hope it will be the last check.
Concerning 1/4s instead of 1/6s, it's fine, I got a few opinions and people are not disturbed by this and 1/4s still make sense...

Mei's Hard

  1. Check aimod, tag conflicts with other diffs.
  2. at the beginning, i guess NCs are a bit inconsistent, there is no equal length between 00:17:171 (1) - and 00:14:533 (1) - for example, is that intentional ?
  3. 00:42:226 (1) - remove NC here
  4. 01:17:830 (5) - if i follow your logic with NCs there should be a NC here as you did here 01:07:281 (1) -
  5. 01:47:171 (1) - same as ^, make NCs consistent, i refer to 00:55:742 (7) -
  6. 02:01:347 (1) - remove NC here and add here 02:02:665 (11) - and remove this one 02:03:984 (1) -
  7. 02:50:138 (1) - remove NC here
  8. 02:55:413 (1) - there is still a ninja spinner here ? was it supposed to be removed ?

Extra

  1. 00:46:841 (3,4) - Due to stack leniency, these objects are overlapped when playing, so increase a bit the distance between them. (1 or 2 grids right)
  2. 03:09:424 (6) - avoid this 1/6 since you are using 1/4 for the same sound, use 1/4 instead, to be consistent on this section. Same as 03:10:413 (6) -

Awaken's Extra

  1. 03:10:413 (6) - i don't really find this NC necessary since you didnt add NC here 00:17:830 (4) - , so be consistent.
  2. 00:37:610 (1) - same as here, remove NC here and add NC on this object 00:38:270 (5) -
  3. 00:53:435 (1) - remove NC here.
  4. 01:42:226 (1) - Wrong place, i guess you are using NC to follow guitar buuut, guitar begins here 01:41:566, so add NC here 01:41:566 (5) - and remove NC here 01:42:226 (1) -
  5. 01:50:303 (4) - Missing NC, according to other kiais.
  6. 01:55:248 (4) - same as ^
  7. 01:55:577 (7) - ^
  8. 02:00:687 (1) - wrong place for NC, it should be here 02:00:523 (4) - and here 02:00:852 (7) -
  9. 02:05:303 (1,2,3,4,5,6,7,8,9) - same scenario ^
    Please recheck consistency concerning NCs in last kiai especially in places like this 02:35:632 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - , it is important because NCs are giving recovery.

Call me back for rebubble.
Topic Starter
rinsukir

Cherry Blossom wrote:

Well, i hope it will be the last check.
Concerning 1/4s instead of 1/6s, it's fine, I got a few opinions and people are not disturbed by this and 1/4s still make sense...

Extra

  1. 00:46:841 (3,4) - Due to stack leniency, these objects are overlapped when playing, so increase a bit the distance between them. (1 or 2 grids right)
  2. 03:09:424 (6) - avoid this 1/6 since you are using 1/4 for the same sound, use 1/4 instead, to be consistent on this section. Same as 03:10:413 (6) -

Call me back for rebubble.
all fixed, thank you! :)
Awaken

Cherry Blossom wrote:

Awaken's Extra

  1. 03:10:413 (6) - i don't really find this NC necessary since you didnt add NC here 00:17:830 (4) - , so be consistent. umm I think in the last jump part, adding NC to separate the jumps is needed
  2. 00:37:610 (1) - same as here, remove NC here and add NC on this object 00:38:270 (5) -
  3. 00:53:435 (1) - remove NC here. as above, I think removing this NC will make the jumps look in a mess
  4. 01:42:226 (1) - Wrong place, i guess you are using NC to follow guitar buuut, guitar begins here 01:41:566, so add NC here 01:41:566 (5) - and remove NC here 01:42:226 (1) - fixed
  5. 01:50:303 (4) - Missing NC, according to other kiais.
  6. 01:55:248 (4) - same as ^
  7. 01:55:577 (7) - ^ fixed all
  8. 02:00:687 (1) - wrong place for NC, it should be here 02:00:523 (4) - and here 02:00:852 (7) -
  9. 02:05:303 (1,2,3,4,5,6,7,8,9) - same scenario ^ fixed both
    Please recheck consistency concerning NCs in last kiai especially in places like this 02:35:632 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - , it is important because NCs are giving recovery. Changed all NCs

Call me back for rebubble.
thx for the last check~ ~:D
Mei
fixed all what cb said :D thank you for moding
Cherry Blossom
Everything looks fine now.
Disable widescreen support in Mei's Hard and then i'll rebubble.

Rebubbled.
@To next BAT : there are discutable 1/6s and 1/4s, don't really take care of them since i've got opinions about them. 1/4s play fine and still make sense.
Concerning difficulty gap between Hard and Insane, it looks fine now imo, triples have been added and this Hard is quite harder than a traditional one.
Xantaria
Nice to see this is about to get bubbled (again)!
moonlightleaf
泡了!差一步ranked :)
Skubi
Can I make guest diff? ;w;
Aka

Cherry Blossom wrote:

Concerning difficulty gap between Hard and Insane,
actually im worrying about the normal-hard one lol
Cherry Blossom

Aka wrote:

actually im worrying about the normal-hard one lol
There could be a solution, it is making another diff between hard and normal...
But the transition between Normal and Hard can be fine... Up to the next bat to decide.
X Light
Good luck!
hehe
hhype
Xantaria
I would be so happy if you would implement this:

Awaken's Challenging:
01:07:775 (7,8) - make those two nodes a slider instead
01:18:324 (7,8) - ^
01:59:203 (7,8) - ^
02:09:753 (7,8) - ^
02:45:358 (7,8) - ^
02:55:907 (7,8) - ^

This would make the map perfect from my point of view. because that's like the only thing that messes up the flow a bit.
Please try it out!

no kd
Awaken
To Zantaria : Sorry but I prefer keeping them.
Mafumafu
As requested by Awaken.
rinsukir神马破

好久没用中文啦,好爽
[Easy]
取消勾选 Widescreen Support。

00:18:490 (2) - 弯一弯更好玩qwq? http://puu.sh/cIVoI/c0169790f2.jpg
00:21:127 (2) - ^ http://puu.sh/cIVsh/353a9ca887.jpg
00:34:314 (3) - ^ http://puu.sh/cIVww/9b63855b43.jpg
01:53:105 加个note?因为 01:58:380 (2) - 这里有
02:00:028 (1,2) - 再修一下blanket:http://puu.sh/cIVJ9/978fcc9de1.jpg
02:54:753 (2,3) - 滑条?

00:47:501 (2) - 在00:48:160 结束, 在 00:48:490 加一个note?
很好啦~
Good Luck!
[ Oneiroi ]
Firstly try English mod

[Easy]

You need to disabled Widescrren Support in this diff.
02:27:720 (3) - Maybe you can add hitsound on head.
02:55:083 (3) - For keeping the rhythm consistent, I advise you to delete this circle.
01:17:830 (2) - The flow would be much better if you move the last tick to x447y164,
01:46:841 (1) - This is really dangerous in Easy, spinners which didn't run up to 4 beats are not allowed now.
02:00:028 (1) - You can try finish here, sounds much better for me.
02:13:215 (1) - Same as above, you need to lengthen the spinner to 4 beats.
02:32:995 (1) - Same as above
00:55:413 (1) - Same as above

Good Luck~~~!
Mei
[easy]
  1. 00:44:204 (1,2,3,1) - try this? i got better rythm here
  2. 00:47:501 (2) - since you put notes on the 3rd white tick here 00:50:138 (2,3) - , i prefer you make the slider shoter to get same effect with notes after
  3. 00:52:775 (2,3) - add clap on 2's end and 3's head?
  4. 01:06:621 (1) - use a note here is better for me
  5. 01:58:380 (2) - remove this sounds better for me
  6. 02:55:083 (3) - ^
Topic Starter
rinsukir
Mostly fixed! Thanks for mods <333!!
Cherry Blossom
Hello.
Assume i can rebubble this map since it got self popped by mapper.

Easy

  1. 00:54:753 (3) - Add NC here to be consistent with other measures.
  2. 01:17:830 (2,1) - i don't really recommend this kind of movement for the easiest diff, this is tricky to play and understand for a beginner, make something else, more readable and easier instead of this slider 01:17:830 (2) -
  3. 01:52:116 (1,2,3) - the transition could be a bit more improved here, for a better flow, if you move 01:53:105 (2,3) - a bit on the left, just see (don't forget to fix distance issues)
  4. 02:32:995 (1) - this spinner ends on nothing audible, or something close to inaudible, i suggest you to remove it because it will be too short if you end this spinner here 02:34:314
    So i only see 1 solution, it's making a long slider instead.

    I don't find any major issues, safely mapped.

Normal

  1. 00:38:270 (1) - missing hitsounds on this slider
  2. 00:41:237 (5,1) - swap NC here, the measure is supposed to start here 00:40:907 but this is the place for a slider's end, so add NC on the next object.

    I see that you have added some 1/2s to balance the diff spread, i find them sparingly used, so that's fine.

Awaken's Challenge

  1. 01:27:061 - missing note ? i don't really remember there was a blank here.

Call me back after applying my suggestions.
saiyuri
there's some problems with the download. no audio ; ;
Topic Starter
rinsukir
Fixed all except the point of Awaken's Challenge, he said only a reverse slider there could be better than before. :)
Cherry Blossom

Easy



  1. 00:54:753 (3) - NC has not been added here, i told you to add a NC here.
  2. 02:32:995 (1) - End this slider at 02:34:314 in easy


Edit, now it is fine.
Rebubbled.
Xantaria
\o/
Ringating
I see that this is bubbled, but the bg/video/mp3 could all be improved tbh
background
using a screencap from the video is generally a bad idea, since each frame of a video is usually much more heavily compressed than a standstill image should be. Also, it is very obvious that the image has been upscaled.

I made an alternate background that uses the same original artwork from NZ. It's the same character, since it's the same base artwork, but the framing and setting is a bit different (and the quality is much higher). Here is the alternate background image.
video
your video file was 8 mb, but there was a good amount of room left over to improve its quality. I rendered a version (from the niconico video that is ~15 mb. Here is the new video.

here is an example of the quality difference: original | new
mp3
your audio file was a 128 kbps mp3, but I found a ~300 kbps AAC version of the song, thus making a 192 kbps mp3 very possible.

So, I extracted the raw AAC from the video and gave it over to pishifat. He cut the audio so that it matches your current mp3 exactly, so that you don't have to change any timing points (and people who already downloaded the map won't need to redownload if you keep the filename the same as the original). Here is the new mp3.
no kudosu
Myxo
Ringating rules o.o
TicClick
Hi. I better pop it than derank, right?

[General]
The following hitsounds appear to be unused, please check:
  1. drum-sliderslide.wav
  2. normal-sliderwhistle.wav
[Easy]
  1. 02:35:138 (1) - too short after spinner; it also starts on offbeat, which makes it harder to catch, especially after silence
[Awaken's Challenge]
  1. 02:23:764 (1,2,3,4,1,2,3,1) - these sliders are overstretched and should be 1/2 long instead

    Honestly speaking, I'd also ask you to cut 02:31:676 (1,2,3,4) too, but it can be said they are "following" vocals (not). At least decrease the volume on their ends.
----------
On a side note (not related to pop):
  1. Consider unstacking 02:39:588 (1) on Extra for a better play experience
  2. Awoken's Challenge:
    1. 02:47:995 (4,5,1,2,3,4,5,6,7,8,1) - this is too noisy for a stream that is mapped to background sounds
    2. 03:03:985 (5,6) - there should be a triplet instead of 03:04:479 (1,2,3)
Everything else is fine or "fine" (EDIT: unless I missed something). Please don't forget about possible improvements @ p/3495756 and find someone else for rebubbling after you fix the above issues (I don't plan on rebubbling maps I haven't fully modded).
Awaken
except this 02:47:995 (4,5,1,2,3,4,5,6,7,8,1) -

you won, hehe.
slashy86
I downloaded this beatmap and there is no .mp3 in the folder.
Rizia

slashy86 wrote:

I downloaded this beatmap and there is no .mp3 in the folder.



lol what happened
Ringating
SilentAhri
no mp3 wut
Xinely
i guess the mp3 issue on above is fine now since i didnt have this map before

anyway as Awaken's request





  • General
  1. lot of unsnapped greenlines here. check AiBAT


  • Easy
  1. 01:08:599 (1) - hmm usually Easy diff isnt allowed to have overlapping notes, try avoid it? i suggest https://osu.ppy.sh/ss/2274087 would be fine here
  2. 01:19:149 (1) - hmm a little bit boring here, maybe try curve for this slider wont be hurt https://osu.ppy.sh/ss/2274095, 01:20:468 (2,3) - when you follow

    this, arrange them like http://puu.sh/d3tcj.jpg
  3. 01:36:951 (2,1) - avoid the overlap as i told in above
  4. 01:40:248 (1) - how about ctrl+H and then move to 24,212? the design looks more clearly for me, just my taste though :3
  5. 02:07:940 (1,2) - just my personal taste that the overlap here looks a little bit messy for me, how about try make blanket instead http://puu.sh/d4Lbj.jpg
  6. 02:30:358 (2) - nazi, try make this slider more symmetrical if it supposed for that? http://puu.sh/d4LnG.jpg
  7. from 02:46:182 - until 02:58:709 - why suddenly 1st and 3rd whiteticks use clap here? in previous kiai times use whistle here. maybe try make them consistent


  • Normal
  1. AR 5 please. AR 4 for Normal and AR 8 for Hard have quite big gap here (if you agree so OD 4 here to keep the spread)
  2. 00:30:358 (1,3) - how about make them become symmetrical? the design would be look neater here
  3. 00:41:566 (2) - so nazi but try make the spacing more consistent? 1,0x to 1,05x isn't unrankable but a little bit has different spacing from editor, i guess
    move to 296,160 to have 1,02 and 1,03 would be nice
  4. 00:48:819 (1) - how about add finish for this head? it will make consistency with 00:51:457 (1) - imo
  5. 01:16:512 (1) - quite painful to fix but i feel this rhtyhm can improved here with remove repeat and add 1/1 slider at 01:17:171 - coz at that time has a

    kinda loud music sound
  6. 01:21:457 - maybe add note here? just feel a little bit weird with 1/1 break lol
  7. 02:12:885 - same as above
  8. 02:36:786 (4) - your main rhtyhm mostly just 1/2 circle for one pattern, when you did for this time imo it feels quite hard (especially when remember Easy use 2/1 gap mostly), consider to remove this circle (well if you want to keep that's fine too for me)
  9. 02:39:588 (4) - flow can improved here imo, when you move the middle curve around 341,82 (curve on upward instead)
  10. 02:40:907 (1) - add whistle on head for consistency?
  11. 02:42:061 (4) - same as 02:36:786 (4) -
  12. 02:47:336 (4) - ^
  13. 02:54:094 (1) - same as 01:16:512 (1) -


  • Hard
  1. 00:23:270 (3) - i still feel the whitetick sound there a little bit loud so need to map it, how about make 1/2 slider or 1/2 slider repeat?
  2. 00:42:226 (6,7,8,9) - a little bit painful to catch 4 circles in short time when remember normal has 1/1 rhythm mostly on the map. try make this become 1/2 slider repeat and circle or 2 of 1/2 sliders instead
  3. 00:55:083 (5) - the jump is a little bit far for me since yeah remembering the spread from Normal lol, try remove this circle and make 00:54:753 (4) - become 1/2 slider repeat? or at least reduce the jump's spacing here
  4. 00:58:050 (1) - so sad but let me say this when you only have 330ms for recover time and the place of this slider a little bit far from centre, try make them closer? a little bit for me, well it just my two cents though
  5. 01:19:149 (1,2,3,4) - hmm just my taste that i feel use 1/1 circles better here, when see the higher diffs didnt do this, well just feel quite weird for me
    for the spread (do for 02:10:577 (1,2,3,4) - and 02:56:731 (1,2,3,4) - if you agree)
  6. 02:35:797 (2,3,4) - hmm just my taste that i feel play better when it changed with 1/4 slider repeat for easier, since previous and next objects are circle
    here
  7. 02:32:665 (3) - it has cymbal sound at tail, add soft finish here?
  8. 02:49:808 (4) - the jumps a little bit hard imo, for me jumps would be nicely (better flow too) when you ctrl+g this slider
  9. 02:31:676 (1,2,3) - blanket can improved here https://osu.ppy.sh/ss/2277514


  • Insane
  1. 00:35:632 (1,2,3,4,5) - , 01:08:599 (1,2,3,4,5) - , 00:20:468 (3,4,5,6) - (can changed with 1/4 slider repeat instead) , consider make them easier, since imo a little bit hard for Insane when remember we have the Hard diff which not really hard w
  2. 01:08:270 (10) - ctrl+G please, so tricky
  3. 01:34:643 (6) - ^
  4. 01:27:061 (1) - snap the repeat on whitetick? the vocal start on whitetick here, having blue tick on relax part quite weird imo
  5. 02:08:599 (3) - just my taste that flow from previous slider would be nice when you move this slider around 328,200
  6. 02:29:039 (1) - add finish on head, cymbal so strong here
  7. 03:08:105 (4,5,6) - and 03:11:402 (5,6,7) - consider to make 1/4 slider repeat here. players usually being so nervous at last part so dont make the part
    harder than other parts or player would say "damn damn" lol


  • Extra
  1. 00:16:676 (5,6,7) - nazi but the overlap looks not really good here, try move them to 392,280 to avoid it
  2. 00:28:380 (3,4) - nazi but try make (3) curving as (4) for give more natural flow here
  3. 00:47:830 (2) - just my taste that i feel both flow (for previous and next slider) would be better when ctrl+g this slider
  4. 00:57:555 (6) - maybe flow would be better when move to 368,128, just my taste here
  5. 01:27:226 (2) - forgive me if you follow the music here but for me the vocal on whitetick sounds quite important here, try map it? use circle and then 1/2

    slider would be fine
  6. 02:26:072 (3) - the slider looks a little bit too close with previous slider here, try move to 28,96 to make neater?
  7. 02:28:709 (6) - music of this tail heard quite weak when the 02:28:709 - heard quite strong, move the whistle from tail to head?
  8. 02:32:995 (1) - add finish coz cymbal sound here
  9. 02:36:209 (6) - move to 72,160 for more natural flow on stream :C
  10. 03:09:259 (5) - the jump from this circle to next object looks quite hurt here, also try move this circle to centre of 03:08:599 (1,2,3,4) - this pattern for
    neater design, move 03:09:259 (5) - 108,272 would be nice for me


  • Awaken
  1. 00:21:374 - 00:21:539 - 00:21:704 - 00:21:869 - would be nice if you add notes here for making stream so different that other diffs do
  2. 01:05:962 (2,3,4,5) - this pattern played a little bit boring for diff which harder than Extra, at least try make small jump for these circles http://puu.sh/d5pno.jpg
  3. 02:31:676 (1,2,3,4) - hmm im not agree with this pattern at all coz skipping important vocal at 02:32:171 - , maybe something like this http://puu.sh/d5qav.jpg with huge jumps
  4. super jumpy diff XD

poke me back
Mei

Xinely wrote:


  • Hard
  1. 00:23:270 (3) - i still feel the whitetick sound there a little bit loud so need to map it, how about make 1/2 slider or 1/2 slider repeat?
  2. 00:42:226 (6,7,8,9) - a little bit painful to catch 4 circles in short time when remember normal has 1/1 rhythm mostly on the map. try make this become 1/2 slider repeat and circle or 2 of 1/2 sliders instead
  3. 00:55:083 (5) - the jump is a little bit far for me since yeah remembering the spread from Normal lol, try remove this circle and make 00:54:753 (4) - become 1/2 slider repeat? or at least reduce the jump's spacing here
  4. 00:58:050 (1) - so sad but let me say this when you only have 330ms for recover time and the place of this slider a little bit far from centre, try make them closer? a little bit for me, well it just my two cents though
  5. 01:19:149 (1,2,3,4) - hmm just my taste that i feel use 1/1 circles better here, when see the higher diffs didnt do this, well just feel quite weird for me sorry i really want to keep this ;; i think it fits the music verey well so plz ;;;
    for the spread (do for 02:10:577 (1,2,3,4) - and 02:56:731 (1,2,3,4) - if you agree)
  6. 02:35:797 (2,3,4) - hmm just my taste that i feel play better when it changed with 1/4 slider repeat for easier, since previous and next objects are circle
    here
  7. 02:32:665 (3) - it has cymbal sound at tail, add soft finish here?
  8. 02:49:808 (4) - the jumps a little bit hard imo, for me jumps would be nicely (better flow too) when you ctrl+g this slider
  9. 02:31:676 (1,2,3) - blanket can improved here https://osu.ppy.sh/ss/2277514
all fixed! 谢谢 Xinely ><

H
osu file format v13

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AudioLeadIn: 0
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BeatDivisor: 4
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[Metadata]
Title:Hanairo Biyori
TitleUnicode:花色日和
Artist:Natsume Chiaki
ArtistUnicode:なつめ千秋
Creator:rinsukir
Version:Mei's Hard
Source:
Tags:thousands of gifts vocaloid2 hatsune miku niconico douga mei awaken kawaiwkyik
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208,180,129588,2,0,L|216:256,1,70,2|2,0:0|0:0,0:0:0:0:
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348,110,130248,2,0,P|381:96|416:96,1,70,2|10,0:0|0:0,0:0:0:0:
432,176,130577,6,0,B|412:232|392:232|392:232|388:288,1,105,4|0,0:0|0:0,0:0:0:0:
372,304,130907,2,0,P|336:340|264:340,1,105,0|0,0:0|0:0,0:0:0:0:
227,346,131237,2,0,P|176:340|140:304,1,105,4|0,0:0|0:0,0:0:0:0:
122,264,131566,2,0,B|120:232|120:232|100:232|80:176,1,105,0|0,0:0|0:0,0:0:0:0:
68,136,131896,5,4,0:0:0:0:
208,44,132226,1,0,0:0:0:0:
256,204,132555,1,8,0:0:0:0:
304,44,132885,1,0,0:0:0:0:
444,136,133215,1,4,0:0:0:0:
204,120,143764,5,4,0:0:0:0:
204,120,144094,2,0,L|316:104,1,105.000004005432,0|8,0:0|0:0,0:0:0:0:
396,200,144753,2,0,L|280:216,1,105.000004005432,0|8,0:0|0:0,0:0:0:0:
160,180,145413,1,0,0:0:0:0:
160,180,145577,2,0,P|144:232|144:248,1,52.5000020027161,2|10,0:0|0:0,0:0:0:0:
200,304,145907,2,0,P|216:356|216:372,2,52.5000020027161,0|2|0,0:0|0:0|0:0,0:0:0:0:
268,252,146402,6,0,P|296:284|368:288,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
198,172,147061,2,0,P|156:180|116:240,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
301,151,147720,2,0,P|315:111|283:47,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
412,268,148380,6,0,L|420:336,1,52.5000020027161,10|0,0:0|0:0,0:0:0:0:
332,312,148709,2,0,L|340:380,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
248,352,149039,6,0,P|188:360|132:348,2,105.000004005432,4|0|8,0:0|0:0|0:0,0:0:0:0:
412,268,150028,1,2,0:0:0:0:
352,224,150193,1,0,0:0:0:0:
344,148,150358,2,0,P|344:72|376:32,2,105.000004005432,4|0|8,0:0|0:0|0:0,0:0:0:0:
256,48,151347,1,2,0:0:0:0:
184,156,151676,6,0,P|169:216|126:243,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
108,316,152171,2,0,P|63:273|59:223,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
7,171,152665,2,0,P|66:153|112:175,1,105.000004005432,4|4,0:0|0:2,2:0:0:0:
256,192,153160,12,0,154314,0:0:0:0:
232,116,155632,5,6,0:0:0:0:
152,80,155797,2,0,L|156:32,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
72,108,156127,1,2,0:0:0:0:
84,200,156292,2,0,B|104:222|144:232|144:232|168:264|216:276,1,140,2|8,0:0|0:0,0:0:0:0:
228,192,156786,1,0,0:0:0:0:
288,264,156951,2,0,L|360:256,1,70,2|0,0:0|0:0,0:0:0:0:
368,172,157281,2,0,L|420:104,1,70,8|2,0:0|0:0,0:0:0:0:
268,24,157775,1,2,0:0:0:0:
176,40,157940,2,0,P|136:80|132:104,1,70,8|2,0:0|0:0,0:0:0:0:
64,140,158270,6,0,P|104:172|140:180,1,70,2|0,0:0|0:0,0:0:0:0:
200,144,158599,2,0,L|280:100,1,70,8|2,0:0|0:0,0:0:0:0:
332,72,158929,2,0,B|364:68|392:80|392:80|368:112|356:144|368:176,1,140,2|8,0:0|0:0,0:0:0:0:
448,152,159424,1,2,0:0:0:0:
468,232,159588,2,0,P|416:244|316:228,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
496,336,160413,2,0,P|452:320|400:320,1,70,0|10,0:0|0:0,0:0:0:0:
348,328,160742,1,0,0:0:0:0:
268,352,160907,6,0,L|248:268,1,70,2|0,0:0|0:0,0:0:0:0:
228,248,161154,1,0,0:0:0:0:
228,248,161237,1,8,0:0:0:0:
280,180,161402,1,2,0:0:0:0:
300,100,161566,2,0,P|324:88|376:80,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
216,104,162061,1,0,0:0:0:0:
132,76,162226,2,0,P|144:52|152:0,1,70,2|0,0:0|0:0,0:0:0:0:
32,64,162555,2,0,P|37:98|52:130,1,70,8|2,0:0|0:0,0:0:0:0:
112,308,163050,1,2,0:0:0:0:
180,260,163215,1,8,0:0:0:0:
256,300,163380,1,2,0:0:0:0:
344,364,163544,6,0,L|268:372,1,70,2|0,0:0|0:0,0:0:0:0:
400,280,163874,2,0,L|324:288,1,70,8|2,0:0|0:0,0:0:0:0:
200,236,164204,2,0,L|276:244,1,70,2|0,0:0|0:0,0:0:0:0:
144,152,164534,2,0,L|220:160,1,70,8|2,0:0|0:0,0:0:0:0:
332,100,164863,6,0,P|376:72|412:72,1,70,8|8,0:0|0:0,0:0:0:0:
468,112,165193,2,0,P|460:168|460:192,1,70,2|8,0:0|0:0,0:0:0:0:
420,256,165523,2,0,P|428:312|428:336,1,70,8|2,0:0|0:0,0:0:0:0:
352,356,165852,2,0,P|325:334|291:325,1,70,2|0,0:0|0:0,0:0:0:0:
212,352,166182,6,0,L|143:356,1,70,4|0,0:0|0:0,0:0:0:0:
100,364,166429,1,0,0:0:0:0:
64,344,166512,2,0,P|36:296|32:264,1,70,8|2,0:0|0:0,0:0:0:0:
74,203,166841,2,0,L|144:200,1,70,0|0,0:0|0:0,0:0:0:0:
213,276,167171,2,0,L|144:280,1,70,8|2,0:0|0:0,0:0:0:0:
276,220,167501,1,0,0:0:0:0:
250,140,167665,1,2,0:0:0:0:
329,114,167830,1,8,0:0:0:0:
355,194,167995,1,2,0:0:0:0:
436,340,168325,2,0,P|456:348|508:352,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
356,312,168819,6,0,B|296:300|251:308|251:308|192:304,1,140,0|8,0:0|0:0,0:0:0:0:
148,260,169314,1,2,0:0:0:0:
148,260,169479,2,0,P|124:308|120:332,1,70,0|0,0:0|0:0,0:0:0:0:
243,227,169808,2,0,P|233:194|216:164,1,70,8|2,0:0|0:0,0:0:0:0:
136,112,170138,2,0,L|60:108,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,36,170632,1,0,0:0:0:0:
244,92,170797,1,0,0:0:0:0:
320,56,170962,1,2,0:0:0:0:
404,64,171127,2,0,P|456:64|492:48,1,70,8|10,0:0|0:0,0:0:0:0:
444,140,171457,6,0,P|412:188|408:224,1,70,4|0,0:0|0:0,0:0:0:0:
428,236,171704,1,0,0:0:0:0:
456,264,171786,2,0,L|528:304,1,70,8|2,0:0|0:0,0:0:0:0:
424,340,172116,2,0,L|496:380,1,70,0|0,0:0|0:0,0:0:0:0:
348,352,172446,2,0,P|292:352|260:340,1,70,8|2,0:0|0:0,0:0:0:0:
196,360,172775,1,0,0:0:0:0:
222,280,172939,1,2,0:0:0:0:
143,254,173104,1,8,0:0:0:0:
117,334,173269,1,2,0:0:0:0:
208,192,173599,1,2,0:0:0:0:
148,136,173764,2,0,L|60:116,1,70,8|2,0:0|0:0,0:0:0:0:
188,56,174094,6,0,L|276:36,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
240,120,174588,1,2,0:0:0:0:
240,120,174753,2,0,L|328:100,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
288,192,175248,1,2,0:0:0:0:
352,244,175413,6,0,P|372:292|376:332,1,70,2|0,0:0|0:0,0:0:0:0:
224,308,175742,2,0,L|320:292,1,70,2|0,0:0|0:0,0:0:0:0:
160,364,176072,2,0,P|140:316|136:276,1,70,2|8,0:0|0:0,0:0:0:0:
186,226,176402,1,10,0:0:0:0:
396,108,176731,6,0,P|344:100|293:113,1,105,4|0,0:0|0:0,0:0:0:0:
268,80,177061,2,0,P|260:136|276:204,1,105,0|0,0:0|0:0,0:0:0:0:
288,220,177391,2,0,P|212:232|160:212,1,105,4|0,0:0|0:0,0:0:0:0:
144,228,177720,2,0,P|152:168|144:112,1,105,0|0,0:0|0:0,0:0:0:0:
140,84,178050,5,4,0:0:0:0:
368,96,178380,1,0,0:0:0:0:
356,324,178709,1,4,0:0:0:0:
128,312,179039,1,0,0:0:0:0:
256,192,179369,5,4,0:0:0:0:
256,192,179534,12,4,182007,0:0:0:0:
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