Finnaly. Congratulation, honestly.
Oh crap Lybydose and his timing found something. *waits for unrank* Don't know if it's enough to warrant for an unrank though.Lybydose wrote:
ugh I had things to point out
first three notes in septette need -20ms
opening of immortal smoke is poorly mixed and the timing is off. It should be 164 bpm, but the note at 07:19:314 (5) skips about 40ms
and the utsuho storyboard moves for some reason. is that intentional?
lolLybydose wrote:
I was going to do that, but I got distracted by playing TH13.
Gogo unrank lolLybydose wrote:
ugh I had things to point out
first three notes in septette need -20ms
opening of immortal smoke is poorly mixed and the timing is off. It should be 164 bpm, but the note at 07:19:314 (5) skips about 40ms
and the utsuho storyboard moves for some reason. is that intentional?
which ones ?gorlum wrote:
Ouch, and one guy already FCed it.
Unlucky Uan says :Rei_Fan49 wrote:
which ones ?gorlum wrote:
Ouch, and one guy already FCed it.
(also star!!!)
Derekku wrote:
[General/SB]
*Looks like ZUN.jpg still hangs around causing unnecessary load. You said you fixed it, but perhaps it got changed again at some point during SB fixes. Also, it can be seen during some image changes (e.g. between songs 3 and 4) since it wasn't removed. :p Oh dear. Removed
*Koishi.jpg, Speedfox.jpg, Ran.jpg, Yuyuko.jpg, Sikieiki.jpg, Aya.jpg, and Tepes.jpg weren't changed from my last mod and are too far to the left, resulting in a black line on the right side of the screen. If you actually did fix these, then perhaps the .osb Lyby gave you was an old one... perhaps. looking good after throwing the new .osb in now
*13Songname.png should fade in instead of suddenly appearing. Also, it fades out a white tick earlier than it's supposed to. fixed
*15Songname.png is supposed to start fading out a white tick earlier. Done
*16Songname.png is supposed to fade in at the same time that the background does. can't remember if this is how it was, or if Lyby fixed it, but it looks alright how I got it here
*18Songname.png fades out a white tick earlier than it's supposed to. fixed
*I mentioned the ending of the SB disappearing instead of fading out in my last mod. This seems fine since it's hidden behind the spinner, but remember that it will be seen in CtB. Therefore, I think it would look better to fade these images out. Yeah, agreed. Done
[Marathon]
11:21:861 (1) - Still sounds weird ending on the blue tick. I think the timing is off here. Thrown in lyby's fix for that
22:30:896 (1,2,3,4,5,6,7,8,9,10,11) - A bit strange/confusing since 1-4 is four notes and 7-11 is five notes. That's how the piano goes though, so the player would have to keep his/her wits about him/herself. It isn't that hard to read though so it'll be fine.
In Progress
[Timing]
In Progress
EDIT: Will finish asap when I'm able to focus more on checking the timing.
Nyquill wrote:
Don't KD, just pointing some things I noticed out
[Marathon]
02:30:611 (2) - This note sounds like it goes with nothing (As in there isn't even a drum beat here) (kinda raging because I missed here xD). Heh. Just keeping the rhythm going, of course
05:03:599 (3) - Slider is late by one beat LOL. Only this one, because the rest of the late notes in this section are spot on... I think? Weird stuff ^^ It's on an odd rhythm, but that's how it goes
05:40:875 (5) - Nazi, but this should be moved to the right one grid (To make the shape look better). I think it'll be fine as is
21:40:894 (5,5) - Finish? Nope, sounds a bit too much I think
21:47:560 (5,5) - ^ ^
23:33:562 (2,2) - ^ ^
Would give it my star, but stars are apparently useless and disabled so I'm waiting for them to become useful.
Thanks all!Lybydose wrote:
I downloaded the latest version, so it's whatever was already there.
I might have broken the background thing, so I fixed that. I'm pretty sure I didn't break the other things, but I fixed them anyway except for the ending fading out thing.
[attachment=0:5bcdd]ZUN - ZUN Nonstop Medley (Doomsday).osb[/attachment:5bcdd] Cheers!
timing for end of nuclear fusion:
change bpm at 11:19:071 to 174 done
add section with 681829 and bpm 168 and done
I have no idea how you ever finished this map. It gives the editor such huge memory issues that I have to restart osu! like every 5 minutes. With great difficulty. Had to make seperate difficulties for every section to map it efficiently.
EDIT: Also I just realized you can delete black.jpg altogether (not black.png though) and then remove it from the storyboard. but then the thumbnail image would appear at the start and end D:. At the moment now the SB load doesn't go above x3.00 though so we should be fine.
[TimingPoints]
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25464,375,4,2,1,80,1,0
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511088,357.142857142857,4,2,1,80,1,0
533945,366.97247706422,4,2,1,80,1,0
545688,357.142857142857,3,2,1,80,1,0
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780792,368.098159509202,4,2,1,80,1,0
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1253242,416.666666666667,4,2,1,80,1,0
1259908,419.58041958042,4,2,1,80,1,0
1266621,422.535211267606,4,2,1,80,1,0
1273381,416.666666666667,4,2,1,80,1,0
1314214,416.666666666667,4,2,1,80,1,0
1367547,413.793103448276,4,2,1,80,1,0
1380788,389.61038961039,4,2,1,80,1,0
1474294,4000,4,2,1,80,1,0
As for that timing, to be honest I'm fine with how the timing is currently, as far as I know. Thanks for having a go though. Perhaps I'll look through to see what you got, but at the time of writing this I'm pretty tired, so I don't have the patience for it tonight.pieguy1372 wrote:
also, the transition between song 9's BG and song 10's BG is odd because it just changes instead of fading in They fade in fine in my version. Maybe I should reupload? or maybe you should redownload. i'll full submit again to be sure