Echo wrote:
Gemi wrote:
Actually you CAN expect this, because we have a very clear visual representation of the correct rhythms. A good player can get a full combo or 100% on a sightread on many songs. The only thing you cannot sightread well are sudden slider speed changes. (which brings forth the point whether those should be shown in advance somehow too)
Wrong wrong wrong.
There never was any reason and never will be any reason for a person to be able to sight read a map and get 100%.
In fact, it was this goal that broke so many maps.</personal opinion>
Spacing is meant to be an indication, but NOT a means to help people achieve 100% on their first try. Failing and retrying is a part of any rhythm game, no matter how good you are.
Spacing is irrelevant as we have approach circles that show exactly what the timing is. If you are good enough you'll be able to sightread 100% anything regardless of spacing. Yes, "correct" spacing can help sightreading a lot, but I was referring to the existence of approach circles with my comment.
Also when playing with the hidden mod you don't even need approach circles to see the rhythms, you just need to see when a note appears on the screen. It's harder to sightread this way, but it's still possible.
The same goes with any other rhythm game. If you are good enough you can sightread a 100% score. Again the only things that go against this are sudden slider speed changes (in osu!) and sudden bpm changes/stops (in bemani games). Any rhythm game that I've seen played by dedicated players has had many songs sightreaded 100%, and I do it regularily myself on a few games (like osu, where the timing is usually very relaxed).