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Ray - ebb and flow (TV Size)

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Oyatsu
I give you my powerful star, Don't forget to make it rank :D
Sharlo
Nice.
Topic Starter
Umi
thk u both for star and support :3
[Epicz]
meh:

SPOILER
16:22 [Epicz]: should i mod this than?
16:23 -Umi-: i just wanted a testplay but if you have any suggestion i'll listen them x)
16:23 [Epicz]: even though i probably wouldnt find much
16:23 [Epicz]: because it's almost perfect as it is
16:24 -Umi-: ahah x)
16:27 -Umi-: don't force u to find something :3 it's ok
16:28 [Epicz]: wait, i had an idea but suddenly forget it <_<
16:28 [Epicz]: there were this one part
16:28 -Umi-: ah xD
16:28 [Epicz]: damn <_<
16:29 [Epicz]: 01:00:556 (9,10) - could you make it a bit more curvey?
16:30 -Umi-: ah yeha right lol
16:30 -Umi-: yeah*
16:30 -Umi-: fixed ;3
16:31 -Umi-: should be better now
16:31 [Epicz]: 00:14:467 (2,3,4) -
16:32 [Epicz]: maybe something like this?
16:32 [Epicz]: 00:14:467 (2,3,4) -
16:32 [Epicz]: http://puu.sh/6g2v4.jpg
16:33 -Umi-: lol nice catch too
16:33 [Epicz]: i think it flows better for 00:15:598 (5) - than
16:33 -Umi-: yeah lol :3
16:33 -Umi-: fixed =w=b
16:34 [Epicz]: that's pretty much all
16:34 [Epicz]: lol
16:34 [Epicz]: stop being so good
16:34 [Epicz]: >_<
16:35 -Umi-: meh >3<
16:35 -Umi-: Arigato ;3
16:35 [Epicz]: should i take a look about the normal-dif too?
16:36 -Umi-: well yeah why not if you don't mind x)
16:40 [Epicz]: 00:36:522 (1) - blanket a bit better?
16:42 [Epicz]: yeah, can't find more :/
16:42 [Epicz]: sorry

awesome map umi, get it ranked soon :3
Topic Starter
Umi
thk u epicz ;3
DenoisoGoiso
star >w<

i hope this map will speedrank

/me runs
Topic Starter
Umi
lol thx >.</
DenoisoGoiso

-Umi- wrote:

DenoisoGoiso wrote:

graveyard pls
lol ?
awwww s/he was comes

/me edit the post
DenoisoGoiso
but i see, i think the offset is 338 (+8). also check unsnapped kiai times.

good luck~
Topic Starter
Umi

DenoisoGoiso wrote:

but i see, i think the offset is 338 (+8). also check unsnapped kiai times.

good luck~
thx fixed the offset, but there is no unsnapped kiai time for me '-'
DenoisoGoiso

-Umi- wrote:

DenoisoGoiso wrote:

but i see, i think the offset is 338 (+8). also check unsnapped kiai times.

good luck~
thx fixed the offset. :)but there is no unsnapped kiai time for me '-'
wut
my aimod..... fuck the aimod bug lol
xChippy
Yo Umi~ my diff done ;3
xChippy's Easy
osu file format v12

[General]
AudioFilename: opening.mp3
AudioLeadIn: 0
PreviewTime: 52366
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:-Umi-
Version:xChippy's Easy
Source:Nagi no Asukara
Tags:凪のあすから
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"opening.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
330,565.50424128181,4,2,2,25,1,0
9378,-100,4,2,1,40,0,0
13336,-100,4,2,3,30,0,0
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Topic Starter
Umi
thk u chippy ;3

added and moved to pending
Lanturn
Bubbled, Ranked.

Oh wait.. I can't do that :(


<3
Oyatsu
I guess you should delete space between opening and 2: Like: opening2
Noone finds number 2 o3o
pkhg

Lanturn wrote:

Bubbled, Ranked.

Oh wait.. I can't do that :(


<3
Just wait, you must be a BAT <3

Also nice map Umi >.o
Topic Starter
Umi
ahah lanturn <3

also deleted the "2" from tags finally >.<

And thx u pkhg ;3

New mp3 01/11 redl plz '-'
Lanturn
Mod, because I like you this song.

Also interesting that Kawada Mami wrote the lyrics to this song.. No, really. <3

[General]

Tags:
Instead of "2" how about "Second" or something? (from what Oyatsu said, I just stole it)
Or just delete it XD

Offsets are different by 8ms. not anymore...

AIBat:

AIBat v3.1 wrote:

Combo Colours
Inconsistency in combo colours:

SPOILER
- [Hard] :
Combo1 : 111,174,238 <----- Problems
Combo2 : 13,78,185
Combo3 : 206,206,255 <----- More problems.
- [Normal] :
Combo1 : 118,179,239
Combo2 : 13,78,185
Combo3 : 193,193,255
- [xChippy's Easy] :
Combo1 : 118,179,239
Combo2 : 13,78,185
Combo3 : 193,193,255

[xChippy]
Errors:
  1. None... Only thing is your timing is 8ms from Umi's but you should let him deal with it.
Suggestions:
  1. 00:02:880 (3) - Much like 00:05:427 (1) - I would definitely start this slider 1/2 later.
  2. 00:06:276 (2) - Whistle to make this whole section complete and consistent (on the head)
  3. 00:32:026 (4) - SC:1 whistle?
  4. 00:37:968 (2) - I don't really understand the purpose of this reverse. how about just a nice 1/1 slider? | http://puu.sh/6gTF7.jpg
  5. 01:08:245 (4) - To me, I feel like this should end 1/2 earlier then have a 1/2 slider or something after | http://puu.sh/6gUa9.jpg | This is mostly because of how the vocals and drums both start 1/2 before the slider ends. | If you do do this, (refer to my image for this next part) then add a clap to the end of (4), start of (5), and start of (6)
  6. 01:10:792 (1) - 40% volume for the finish on the reverse? It's way to loud how it currently is.
  7. 01:15:319 (1) - SC:1 whistle instead? I don't really think a soft default whistle sound works that good here.
  8. 01:20:696 (2) - Again, a bit too out of place for this whistle. I would just suggest removing it.
  9. 01:21:262 (3) - This finish on the end is definitely way to loud. Maybe something like 30% would be best.
  10. 01:23:808 (1,2,3) - You should reduce everything in this section to 40% Especially the finishes are extremely loud.
Nazi/Ideas/Ramblings:
  1. 00:23:254 (1,2) - I'm not to fond of the shaping of these two mostly because the rest of your map has nice flowing blankets/sliders and this kind of sticks out. It bugs me a bit. | I was playing around and came up with: http://puu.sh/6gTlC.jpg | Which is almost a symmetrical flip of 00:18:726 (1) - but reduced after. I placed (2) like this so it would flow nicely into (3). Just ideas. which is why it's down here. I still think these two could use a better shaping regardless of how you do it.
  2. 00:32:309 (1) - how about bringing the tail node down to x76 y220 for a perfect line. (Try drawing a line from (2)'s head past the head of this note)
  3. 00:41:364 (1,2) - Honestly I think this would play and look much better as two (2)'s with the 3/2 reverses. You'd have to adjust 00:40:515 (4) - quite a bit, but I personally think it would play better if it was something like this. | http://osu.ppy.sh/ss/1242126 | No moving needed for (1) oddly enough XD
  4. 00:50:418 (3) - <3 <3 beautiful
So beautiful <3

[Normal]
Errors:
  1. The only error is that this isn't ranked yet... >_>.. <_<;
Suggestions:
  1. 00:15:331 (3,4,1,2) - http://puu.sh/6gVys.jpg | Two things that bug me. One is the shape of 00:16:463 (1) - and the second is how it flows and kind of traps 00:17:877 (3) - at the very bottom. The way I have it set up will allow for a bit more space, and somewhat sticks to what you had before. The only thing I had to adjust was the (1) to be more symmetrical with itself. This is more of an Idea, but I think it seems important enough to be a suggestion :P
  2. 00:22:688 (3,4,1,2,3) - First thing that caught my attention was how (2,3) had horrible flow. | For (3,4,1) Try making this flow better as well | http://puu.sh/6gVTp.jpg | Read next mod
  3. 00:23:254 (1,2) - Take your slider to the middle like this | http://puu.sh/6gW4U.jpg | And adjust all the anchor points to be like this | First node: x168 y192 | Second node: x256 y144 | Third Node: x344 y192 | Move it back to it's original position. Now you have a perfectly symmetrical slider. Copy paste flip this for (2). | http://puu.sh/6gWbM.jpg | You may have to adjust 00:26:366 (4) - slightly, but that could also be fixed to make it more symmetrical with 00:27:781 (1) -
  4. 01:08:245 (1,2) - Please join these together.. Like really please.. for me <3 There isn't anything playing on (1)'s end and much like I suggested at 00:18:726 (1,2) - below in the Nazi section here.
  5. 01:26:355 (1) - Add a circle here and start the spinner 1/2 later. Easy does it. Hard does it. Normal should do it too
Nazi/Ideas/Ramblings:
  1. 00:07:691 (5) - NC? This part just feels different from the rest of the piano. This is also where you would NC if the parts from before repeated.
  2. 00:07:832 (1) - Whistle on Tail to be consistent with almost every other note after this. (Did I suggest this in Easy?)
  3. 00:14:199 (1) - Why does the song have that clap noise at the tail end? >_> bad composer.
  4. 00:18:726 (1,2) - I actually think these would play better as a single slider. I know tail ends can serve as nothing, but most of your other notes in this song actually hit something. This feels like something that should be reserved for a hard to 'have more to play'.
  5. 00:34:572 (1,2) - How about moving this slider away a bit. The only reason really is because the gap from it's end is closer than where the (2) starts. Maybe balancing it out a little would make it feel a bit less strange. | Try (2) x204 y276 and drag the tail node left one grid to x152 y144.
  6. 00:37:685 (2,3) - Blanket? You'll have to do some adjusting but It'll look 10x better. | http://puu.sh/6gWyB.jpg
  7. 00:45:608 - Meh.. Add note? Don't really care for this, but I guess you can follow the whatever it is if you wanted. I'm expecting you to say no. :P
  8. 00:56:361 (4) - You should find a way put this at the same location as 00:58:907 (3) - Also maybe adjust the tail end a bit if you do this.
  9. 01:15:319 (1,2) - Would play and look much better as a single slider....
  10. 01:17:300 (1,2) - same as above <3
So beautiful <3

[Hard]
Errors:
  1. Nothing! Just kidding, you actually have one two errors.
  2. 00:07:974 (1) - In Normal, you start this 1/4 earlier. Either start this 1/4 earlier or start Normal 1/4 later.
  3. 00:52:682 (1) - to 001:25:789 (10) - My god.. You have some really really long combos here. I'm 83% certain this isn't intended.. so how about fixing them? You don't do this in your Normal at least.
Suggestions:
  1. 00:26:932 (3) - SC:1 for the head. This whistle really feels out of place, and the way you have these next parts. It fits much better with the drum kick instead of the default soft whistle.
  2. 00:32:875 (2) - To me, this 1/4 stream slider doesn't feel like it belongs in the song at all. It would play much better as two 1/4 sliders like you've been doing in the rest of the song following the vocals. | http://puu.sh/6gYDL.jpg
  3. 00:34:572 (1,2,3,4,5,6,1) - Here watch this | https://www.youtube.com/watch?v=Kz14xcgYyYo | (Fixed over IRC with you)
Nazi/Ideas/Ramblings:
  1. 00:07:691 (7) - NC like I suggested in Normal, just because this one feels much different than the rest.
  2. 00:19:717 - You denied this in IRC already, but I really still think you should have a note here to follow the vocals like you did at 00:14:765 (2,3) - ... Consistency stuff.
  3. 00:24:952 (6) - Remove whistle? Sounds like you start ending up using too many at this point, and this is a good one to tone it down on.
  4. 00:25:517 (8,1) - Swap NC? The way that other part of the music starts up (that you actually follow) starts on (8) which is why i think it calls for the NC there instead of at (1)
  5. 00:55:795 (8) - It might just be me but this really looks like it's in a strange place. I don't really have any suggestions though.
  6. 01:04:567 (5) - x404 y70 to be consistent with 01:03:435 (2,3) -
I kinda forgot how to mod at the last 30 seconds, or you map was just that good. Anyways great mapset <3
Topic Starter
Umi

Lanturn wrote:

Mod, because I like you this song. xD i like u too <3

Also interesting that Kawada Mami wrote the lyrics to this song.. No, really. <3

[General]

Tags:
Instead of "2" how about "Second" or something? (from what Oyatsu said, I just stole it)
Or just delete it XD i did x)

Offsets are different by 8ms. not anymore...

AIBat:

AIBat v3.1 wrote:

Combo Colours
Inconsistency in combo colours: fixed

SPOILER
- [Hard] :
Combo1 : 111,174,238 <----- Problems
Combo2 : 13,78,185
Combo3 : 206,206,255 <----- More problems.
- [Normal] :
Combo1 : 118,179,239
Combo2 : 13,78,185
Combo3 : 193,193,255
- [xChippy's Easy] :
Combo1 : 118,179,239
Combo2 : 13,78,185
Combo3 : 193,193,255

[Normal]
Errors:
  1. The only error is that this isn't ranked yet... >_>.. <_<;
Suggestions:
  1. 00:15:331 (3,4,1,2) - http://puu.sh/6gVys.jpg | Two things that bug me. One is the shape of 00:16:463 (1) - and the second is how it flows and kind of traps 00:17:877 (3) - at the very bottom. The way I have it set up will allow for a bit more space, and somewhat sticks to what you had before. The only thing I had to adjust was the (1) to be more symmetrical with itself. This is more of an Idea, but I think it seems important enough to be a suggestion :P but i prefer my current pattern >.<
  2. 00:22:688 (3,4,1,2,3) - First thing that caught my attention was how (2,3) had horrible flow. | For (3,4,1) Try making this flow better as well | http://puu.sh/6gVTp.jpg | Read next mod i don't really see the problem here '-'
  3. 00:23:254 (1,2) - Take your slider to the middle like this | http://puu.sh/6gW4U.jpg | And adjust all the anchor points to be like this | First node: x168 y192 | Second node: x256 y144 | Third Node: x344 y192 | Move it back to it's original position. Now you have a perfectly symmetrical slider. Copy paste flip this for (2). | http://puu.sh/6gWbM.jpg | You may have to adjust 00:26:366 (4) - slightly, but that could also be fixed to make it more symmetrical with 00:27:781 (1) - fixed the symmetry
  4. 01:08:245 (1,2) - Please join these together.. Like really please.. for me <3 There isn't anything playing on (1)'s end and much like I suggested at 00:18:726 (1,2) - below in the Nazi section here. okay !
  5. 01:26:355 (1) - Add a circle here and start the spinner 1/2 later. Easy does it. Hard does it. Normal should do it too fixed '-'
Nazi/Ideas/Ramblings:
  1. 00:07:691 (5) - NC? This part just feels different from the rest of the piano. This is also where you would NC if the parts from before repeated. NCed
  2. 00:07:832 (1) - Whistle on Tail to be consistent with almost every other note after this. (Did I suggest this in Easy?) added
  3. 00:14:199 (1) - Why does the song have that clap noise at the tail end? >_> bad composer.lol
  4. 00:18:726 (1,2) - I actually think these would play better as a single slider. I know tail ends can serve as nothing, but most of your other notes in this song actually hit something. This feels like something that should be reserved for a hard to 'have more to play'. i personnaly prefer as it's now
  5. 00:34:572 (1,2) - How about moving this slider away a bit. The only reason really is because the gap from it's end is closer than where the (2) starts. Maybe balancing it out a little would make it feel a bit less strange. | Try (2) x204 y276 and drag the tail node left one grid to x152 y144. k
  6. 00:37:685 (2,3) - Blanket? You'll have to do some adjusting but It'll look 10x better. | http://puu.sh/6gWyB.jpg ahah ok
  7. 00:45:608 - Meh.. Add note? Don't really care for this, but I guess you can follow the whatever it is if you wanted. I'm expecting you to say no. :P but i say yes :p
  8. 00:56:361 (4) - You should find a way put this at the same location as 00:58:907 (3) - Also maybe adjust the tail end a bit if you do this. i did
  9. 01:15:319 (1,2) - Would play and look much better as a single slider.... fixed
  10. 01:17:300 (1,2) - same as above <3 same as above <3
So beautiful <3

[Hard]
Errors:
  1. Nothing! Just kidding, you actually have one two errors.
  2. 00:07:974 (1) - In Normal, you start this 1/4 earlier. Either start this 1/4 earlier or start Normal 1/4 later. ah yeah fixed
  3. 00:52:682 (1) - to 001:25:789 (10) - My god.. You have some really really long combos here. I'm 83% certain this isn't intended.. so how about fixing them? You don't do this in your Normal at least. reduced some combo
Suggestions:
  1. 00:26:932 (3) - SC:1 for the head. This whistle really feels out of place, and the way you have these next parts. It fits much better with the drum kick instead of the default soft whistle. oh right fixed
  2. 00:32:875 (2) - To me, this 1/4 stream slider doesn't feel like it belongs in the song at all. It would play much better as two 1/4 sliders like you've been doing in the rest of the song following the vocals. | http://puu.sh/6gYDL.jpg okay >.<
  3. 00:34:572 (1,2,3,4,5,6,1) - Here watch this | https://www.youtube.com/watch?v=Kz14xcgYyYo | (Fixed over IRC with you) yep x)
Nazi/Ideas/Ramblings:
  1. 00:07:691 (7) - NC like I suggested in Normal, just because this one feels much different than the rest. fixed
  2. 00:19:717 - You denied this in IRC already, but I really still think you should have a note here to follow the vocals like you did at 00:14:765 (2,3) - ... Consistency stuff. again denied sorry it doesn't fit imo xD
  3. 00:24:952 (6) - Remove whistle? Sounds like you start ending up using too many at this point, and this is a good one to tone it down on. fixed
  4. 00:25:517 (8,1) - Swap NC? The way that other part of the music starts up (that you actually follow) starts on (8) which is why i think it calls for the NC there instead of at (1) nop NC for anti jump here
  5. 00:55:795 (8) - It might just be me but this really looks like it's in a strange place. I don't really have any suggestions though. i'm ok with this
  6. 01:04:567 (5) - x404 y70 to be consistent with 01:03:435 (2,3) - cool fixed
I kinda forgot how to mod at the last 30 seconds, or you map was just that good. Anyways great mapset <3
Thx a lot for mod and star lanturn <3
xChippy

Lanturn wrote:

Mod, because I like you this song.

Also interesting that Kawada Mami wrote the lyrics to this song.. No, really. <3

[General]

Tags:
Instead of "2" how about "Second" or something? (from what Oyatsu said, I just stole it)
Or just delete it XD

Offsets are different by 8ms. not anymore...

AIBat:

AIBat v3.1 wrote:

Combo Colours
Inconsistency in combo colours:

SPOILER
- [Hard] :
Combo1 : 111,174,238 <----- Problems
Combo2 : 13,78,185
Combo3 : 206,206,255 <----- More problems.
- [Normal] :
Combo1 : 118,179,239
Combo2 : 13,78,185
Combo3 : 193,193,255
- [xChippy's Easy] :
Combo1 : 118,179,239
Combo2 : 13,78,185
Combo3 : 193,193,255

[xChippy]
Errors:
  1. None... Only thing is your timing is 8ms from Umi's but you should let him deal with it.
Suggestions:
  1. 00:02:880 (3) - Much like 00:05:427 (1) - I would definitely start this slider 1/2 later. Well the thing is that the instrument I'm emphasizing starts at the current one, moving it 1/2 later would cause the emphasize be a bit weird imo, so keeping ><
  2. 00:06:276 (2) - Whistle to make this whole section complete and consistent (on the head) fixed
  3. 00:32:026 (4) - SC:1 whistle? Well there is this high pitched instrument (Idk what) so I don't think a bass wouldnt fit.
  4. 00:37:968 (2) - I don't really understand the purpose of this reverse. how about just a nice 1/1 slider? | http://puu.sh/6gTF7.jpg The purpose was actually to emphasize the instrument starting at 00:37:968 - and which has a 1/2 repeat in it, but hey seems like your suggestion also works so I choose yours ;3
  5. 01:08:245 (4) - To me, I feel like this should end 1/2 earlier then have a 1/2 slider or something after | http://puu.sh/6gUa9.jpg | This is mostly because of how the vocals and drums both start 1/2 before the slider ends. | If you do do this, (refer to my image for this next part) then add a clap to the end of (4), start of (5), and start of (6) fixed
  6. 01:10:792 (1) - 40% volume for the finish on the reverse? It's way to loud how it currently is. 50% instead wanted to introduce the new section with an impact ;3
  7. 01:15:319 (1) - SC:1 whistle instead? I don't really think a soft default whistle sound works that good here. It has the same sound as here 00:57:210 (1) - which has a high pitched tone, and I like to follow these things with whistles ;3
  8. 01:20:696 (2) - Again, a bit too out of place for this whistle. I would just suggest removing it. same reason as above except that that isn't another one in the song, but this one is really loud so I think it's better to emphasize it with a whistle ;3
  9. 01:21:262 (3) - This finish on the end is definitely way to loud. Maybe something like 30% would be best. yep done
  10. 01:23:808 (1,2,3) - You should reduce everything in this section to 40% Especially the finishes are extremely loud. changed to 40% and changed the last finish to 30%
Nazi/Ideas/Ramblings:
  1. 00:23:254 (1,2) - I'm not to fond of the shaping of these two mostly because the rest of your map has nice flowing blankets/sliders and this kind of sticks out. It bugs me a bit. | I was playing around and came up with: http://puu.sh/6gTlC.jpg | Which is almost a symmetrical flip of 00:18:726 (1) - but reduced after. I placed (2) like this so it would flow nicely into (3). Just ideas. which is why it's down here. I still think these two could use a better shaping regardless of how you do it. Copied your suggestion ;3
  2. 00:32:309 (1) - how about bringing the tail node down to x76 y220 for a perfect line. (Try drawing a line from (2)'s head past the head of this note) instead I made (1) a parralel from (2) ;3
  3. 00:41:364 (1,2) - Honestly I think this would play and look much better as two (2)'s with the 3/2 reverses. You'd have to adjust 00:40:515 (4) - quite a bit, but I personally think it would play better if it was something like this. | http://osu.ppy.sh/ss/1242126 | No moving needed for (1) oddly enough XD
    I want to catch those 1/2 beats in the beginning tho, and imo it's better to start (3) at the stanza beat which has a louder emphasize so keeping mine for now ><
  4. 00:50:418 (3) - <3 <3 beautiful <3
So beautiful <3 \(*w*)/

I kinda forgot how to mod at the last 30 seconds, or you map was just that good. Anyways great mapset <3
Thanks for modding Lanturn <3!!!!

xChippy's Easy
osu file format v12

[General]
AudioFilename: opening.mp3
AudioLeadIn: 0
PreviewTime: 52686
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:-Umi-
Version:xChippy's Easy
Source:Nagi no Asukara
Tags:凪のあすから xChippy opening
BeatmapID:352880
BeatmapSetID:141284

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"opening.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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13633,-100,4,2,3,30,0,0
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Combo1 : 111,174,238
Combo2 : 13,78,185
Combo3 : 206,206,255

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Selisi
M4M from my queue~
Then the following are some of my personal suggestions,wish it can help you~~ :)
speak poor english sry
[General]
none
[xChippy's Easy]
  1. 00:01:748 (2,3) - 3surround 2 better
  2. 00:27:498 (4) - 00:36:553 (4) - 00:40:515 (5) - clap here SC3. you may choice another one but not default clap . two kinds of clap stacked together, soungs not very good.
  3. 01:01:737 (1,2,4) - add slidertick sounds may highlight the rhythm better.
  4. 01:02:586 - try this? you use 2 long slider a little unsuitable.
  5. 01:15:036 - add sth?
[Normal]
  1. 00:21:839 (2) - whistle in the tail
  2. 01:15:319 (1,2) - symmetry?
  3. perfect diff:3
[Hard]
  1. 01:13:905 (4,5) - 4 may surround 5 better (suggest 4and6 move up a few grid)
  2. 00:32:309 (1) - whistle in the head
  3. 00:37:968 (3) - this long slider may be divided into short slider and a circle.
very very nice map and music! star~skin also done well.
Nyukai
http://puu.sh/6h8uN.png :3

My maps:

https://osu.ppy.sh/s/135634
https://osu.ppy.sh/s/131924

I'll do my best. D:

[Hard]

First for all, sliders like this http://puu.sh/6h8G6.jpg could be changed by two notes, not all of course, but some of them. :3

00:07:125 (6) - Maybe do something like this? http://puu.sh/6h8BU.jpg Following the next note ><

00:39:100 (1) - Move it to x:416 y:112, I think it would look better.

00:48:155 to 00:52:116 - You can put two spinners~

00:54:663 (1) - Remove NC.

00:55:229 (2) - Add NC.

[Normal]

00:05:427 (1, 2) - Add an slider instead of that two notes, following (3).

00:34:572 (1) - It's touching (2). : < Well, it's my opinion, I don't like that. >< You can move it like this. http://puu.sh/6h8YM.jpg In my opinion, ofc.

01:10:792 (1) - Same suggestion, it's overlapping only a bit. >__<


Only suggestions. I like your mapping style. X3
qoot8123
Nice song and map~^_^
star~
Topic Starter
Umi

Sweet Vanilla wrote:

M4M from my queue~
Then the following are some of my personal suggestions,wish it can help you~~ :)
speak poor english sry
[General]
none

[Normal]
  1. 00:21:839 (2) - whistle in the tail fixed
  2. 01:15:319 (1,2) - symmetry?fixed
  3. perfect diff:3 thk u :3
[Hard]
  1. 01:13:905 (4,5) - 4 may surround 5 better (suggest 4and6 move up a few grid) did something else here
  2. 00:32:309 (1) - whistle in the head added
  3. 00:37:968 (3) - this long slider may be divided into short slider and a circle. nop following the voice here :3
very very nice map and music! star~skin also done well.
thx for mod and star :3

Inyuschan wrote:

http://puu.sh/6h8uN.png :3

My maps:

https://osu.ppy.sh/s/135634
https://osu.ppy.sh/s/131924

I'll do my best. D:

[Hard]

First for all, sliders like this http://puu.sh/6h8G6.jpg could be changed by two notes, not all of course, but some of them. :3 i prefer keep my sliders :/

00:07:125 (6) - Maybe do something like this? http://puu.sh/6h8BU.jpg Following the next note >< i want keep the blanket with (4) so no change

00:39:100 (1) - Move it to x:416 y:112, I think it would look better. Stack better for me

00:48:155 to 00:52:116 - You can put two spinners~ nop this break really fit imo >.<

00:54:663 (1) - Remove NC.why, it follow the consistence

00:55:229 (2) - Add NC. same as before

[Normal]

00:05:427 (1, 2) - Add an slider instead of that two notes, following (3). Fixed

00:34:572 (1) - It's touching (2). : < Well, it's my opinion, I don't like that. >< You can move it like this. http://puu.sh/6h8YM.jpg In my opinion, ofc. it's intentional ^^

01:10:792 (1) - Same suggestion, it's overlapping only a bit. >__< same as above


Only suggestions. I like your mapping style. X3 thx :3
well i didn't fix a lot but still thx for mod, i'll take a look at your map soon

qoot8123 wrote:

Nice song and map~^_^
star~
Aw thk u ! >3<b
xChippy

Sweet Vanilla wrote:

M4M from my queue~
Then the following are some of my personal suggestions,wish it can help you~~ :)
speak poor english sry
[General]
none
[xChippy's Easy]
  1. 00:01:748 (2,3) - 3surround 2 better it's already good tho o-o
  2. 00:27:498 (4) - 00:36:553 (4) - 00:40:515 (5) - clap here SC3. you may choice another one but not default clap . two kinds of clap stacked together, soungs not very good. changed into whistle
  3. 01:01:737 (1,2,4) - add slidertick sounds may highlight the rhythm better. I'll consider
  4. 01:02:586 - try this? you use 2 long slider a little unsuitable. did some own changes
  5. 01:15:036 - add sth? nope would like to have the emphasize on the finish later on for a greater impact
Thanks for modding~ ;3!!!
Diff
osu file format v12

[General]
AudioFilename: opening.mp3
AudioLeadIn: 0
PreviewTime: 52686
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:-Umi-
Version:xChippy's Easy
Source:Nagi no Asukara
Tags:凪のあすから xChippy opening
BeatmapID:352880
BeatmapSetID:141284

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"opening.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 13,78,185
Combo3 : 206,206,255

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Hinsvar
Did a testplay and gave some suggestions.

Log
10:05 -Umi-: btw do you mind if i ask u to take a quick look at this ? '-'
10:05 *-Umi- is listening to [http://osu.ppy.sh/b/352880 Ray - ebb and flow (TV Size)]
10:05 Hinsvar: Hmm, yes I suppose.
10:05 -Umi-: i mean testplay/feedback
10:05 Hinsvar: Let me download it first...
10:05 -Umi-: ok see ya in 20min
10:05 -Umi-: xD
10:05 Hinsvar: ...But I think I need to take a bath :P
10:05 Hinsvar: lol
10:05 Hinsvar: I'll go AFK for a while, then.
10:06 -Umi-: oh k i'll wait poke when you're back :3
10:17 Hinsvar: Well I'm back, but let me have my lunch first :P
10:17 Hinsvar: Already downloaded the map.
10:17 *Hinsvar is listening to [http://osu.ppy.sh/b/352880 Ray - ebb and flow (TV Size)]
10:17 -Umi-: sure lol
10:18 Hinsvar: lol
10:38 Hinsvar: Back.
10:38 Hinsvar: What do you need me to test?
10:38 Hinsvar: All of them? lol
10:39 -Umi-: wb
10:39 -Umi-: Hard/normal :3
10:39 Hinsvar: Okay then.
10:43 Hinsvar: Hmm, they were pretty enjoyable, I guess~
10:44 -Umi-: cool :3
10:44 Hinsvar: I have things to say for the Hard diff, though.
10:44 *-Umi- listen
10:44 Hinsvar: 00:06:276 (4,5,6) - These little 1/4 jumps are are... pretty hard to read, actually.
10:45 Hinsvar: Especially since (4) and (5)'s tails are stacked.
10:45 Hinsvar: It can be easily read as 1/2s.
10:45 Hinsvar: 00:10:237 (1,2,3) - This kind of 1/4 pattern is hard to sightread.
10:45 Hinsvar: It won't be a problem once you get used to it, but it's uncomfortable the first time you have to hit them~
10:46 -Umi-: about the first suggestion ok i did something else
10:46 -Umi-: but about the second i like it so
10:46 Hinsvar: Yeah, the second was just a warning.
10:48 Hinsvar: 00:40:798 (3) - Definitely could use a clap with 20% volume.
10:48 -Umi-: nop
10:48 -Umi-: i already a perfct sound for this
10:48 -Umi-: already have*
10:49 -Umi-: listen
10:49 -Umi-: oh
10:49 -Umi-: lol my bad
10:49 -Umi-: i forgot to put it
10:49 -Umi-: SC 3
10:49 -Umi-: i put the finish
10:50 Hinsvar: lol sure
10:51 Hinsvar: 00:46:457 (1,1,1) - I'm not sure if it's just me, but I find the first slider throwing me off because of its length :P
10:51 Hinsvar: There's no way of knowing that it's a 1/2 slider since it's been pretty long since the last note.
10:52 Hinsvar: Okay, just one beat, but still relatively long enough.
10:52 -Umi-: it's not that hard to read imo >.<
10:53 Hinsvar: Hmm okay then, might be just me indeed.
10:53 -Umi-: i hope xD
10:54 Hinsvar: 01:03:152 (1,2) - Ctrl+G will be better since (1) is stacked below 01:02:586 (3) - , and stacking them fits how the vocal is "held" nicely.
10:55 -Umi-: it's intentional here '-' since it's exaclty the same vocal, it look good to do twice the same pattern :)
10:56 Hinsvar: I think they're not the same... but whatever I guess :P
10:56 Hinsvar: 01:24:374 (3) - Uh, why don't you NC this? o.o
10:56 -Umi-: if i did , remove NC here no ?
10:56 -Umi-: 01:22:959 (1) -
10:56 -Umi-: do*
10:57 Hinsvar: Yes, remove that one.
10:57 Hinsvar: Swap NC.
10:57 -Umi-: okay
10:58 Hinsvar: Okay, that should be it.
10:58 Hinsvar: Nothing to be said for Normal.
10:58 -Umi-: hehe well thx a lot hins =w=b
10:58 Hinsvar: No problem :D
10:59 -Umi-: feel free to post irc log :3
10:59 Hinsvar: lol sure

Also, since I feel like it... I'll take a look at the Easy diff, too.

First off, though, don't you think 953 KB for the BG's picture is a little too big? You can definitely reduce the size to around 200 KB.

>xChippy's Easy
  1. 00:47:023 (3) - I can't really hear anything in the instrument that can be emphasized with a whistle... I think you should remove the whistle because of it (in short, it's unnecessary).
  2. 00:50:418 (1) - Add an NC here to denote the change of the song's rhythm? (You know, since it gets very silent here...)
  3. 00:54:663 (2) - Shorten it to 00:54:946 to follow the instrument on the downbeat? It feels way more comfortable this way; skipping that to follow the vocal doesn't really work well, you know. Also, you can try adding a default soft whistle at 00:54:946.
Well yeah, that's pretty much it lol

There's no real problems in the Easy diff, and also the other two..

...except one, which would make this post very, VERY long otherwise if I decided to tell them one by one (because I'd like to keep stuff simple here).

I see a very rare usage of the default soft whistle from the verse up to the end of the song (yes, this obviously includes the pre-chorus and the chorus/kiai time). You two only used them at rare occasions, and simply used the custom whistle(s?) most of the time.

Based from the instrument, default soft whistles would help emphasizing most of the instruments in the song's music, such as 00:24:103, 00:28:347, 00:35:138, 00:42:778, 00:44:476, 00:45:608, 00:45:891, and many, many more.

Currently, the entirety of the diffs feel kinda lifeless without them, although I have to admit that the diffs are well made in terms of flow, rhythm, and placement. You just need to get the soft whistles on, and the mapset will be far better that way.

Be noted though, that this is admittedly somewhat subjective, and this might take a lot of work to be done (since you have to place a massive amount of inherited timing points for this idea to be realized), so feel free not to do it. It's basically a short wall of text telling a simple suggestion (albeit this might be able to make the map better a lot) :P

That's it.

Good luck on the way 8-)

EDIT: Then I suppose I'll have to respect that~

And before I forget, you might want to consider adding "2nd" and "OP2" to indicate that this is the second opening of the anime~
Topic Starter
Umi
Thx hinsvar ! :3 reduced the BG

and about the hitsounds well to be honest i think they're good as they're actually, and i'm not used to put lot of whistle in my maps in general ^^
Oyatsu
Hi Ray-sama!! I'm OP1, why amnot I here for OP2? :D

General

  1. I guess you can remove Widescreen Support. It should be for SB :D
  2. 01:26:497 (1) - for all diffs, really spin've finished at 01:28:902 - . If only is spin is at end both mp3 and increase point, it should be bad, follow still is better. LEt consider plz/ If you accept to fix, don't forget to delete green lines after that and change volumn to be sensible

Hard

  1. 00:07:125 (6) - It is just abit ignore, I guess you can still make better for now if use 1/8 snap. Let hear more carefully, it is really 3 piano points, it isn't only 2 like you think. Try this, my opinion, it is nicer!! :D
  2. 00:15:897 (5) - 276/324, previous is 1.30x and after that is 1.20x, It should be better, also so will be blanket for 00:15:331 (4) -
  3. 00:24:386 (4,7) - It should be NC, You know I often used this pattern and almost no NC, no player can be easier to read. Because jump and both stack. It should be a must I guess =w=.
  4. 00:37:968 (3,4) - They were over rhythm, ignored some things, I can hear vocal sings from 00:37:968 - to 00:38:251 - , and stop and start again at 00:38:534 - . So, I request this 00:37:968 (3) - should be 1/2 slider and add a circle at 00:38:534 -
  5. 00:50:418 - 00:52:682 - THis is a Hard diff and no Insane, We need upgrade abit difficult, right? I prefer it is follow for vocal, also I like slow and increase slider play after that :D
  6. 00:53:531 (3) - Middle point is at 128/248 to blanket slider itself
  7. 01:05:982 (3) - I can hear finish-sound in instrument instead of whistle, just abit low, so put a finish at tail and add green line with 35% volum, 01:06:406 - add green line with 60% volumn to back normally volumn in kiai
  8. 01:01:171 (7) - same above, Can you try my way? you will see it is correct :D
  9. 01:19:281 (6) - again, just low, i still hear finish but to keep clap, should add both clasp and finish, you discrease volumn down 35% ^^
  10. 01:09:660 (4) - You can NC here?
  11. 01:25:789 (4) - Repeat here is abit nazi because near by the end of map, so try 1/2 slider and add a circle after that. Circle is at 176/252 to have a nice jump :D

Normal

  1. 00:10:237 (1,1) - this is really nazi, it was stacked. Only just start and stacked? it is so bad, I wanna move it other? It is better
  2. 00:36:836 (1) - 340/60 to blanket with 00:36:270 (3) -
  3. 00:46:457 (2) - This is your plan? It is so curved, so made it abit ugly? You can make it more straight?
  4. 00:53:531 (2) - tail is at 420/232, it will be blanket perfect :D
  5. 01:09:660 (7) - You ignored somethings, both vocal and instrument, Let hear, I can hear "na..au...i" like slider it will be only "na" and "i", so try 1/2 slider and add repeat, you can add clap :D
  6. 01:26:072 - There is clap in instrument, why do you ignore? Add circle and you will be perfect hitsound

xChippy's Easy

  1. Plz delete this green line 00:18:443 - 00:22:971 - if you didn't use or change offset mainest plz
  2. 00:48:155 - I know you are following vocal and 60% volum but from 30% to 60% is so loud, I feel weird. so only 40~50% is better
  3. 00:50:418 (3) - NC
  4. 01:04:284 (3) - missing clap :D
  5. 01:18:432 (5) - Like hard, you didn't hear finish at tail? It is only low, let add finish and green line with 35% volumn, still keep clap :D
Nice song!! Calm!!~ and Nice map!!~
GO! :D
Xinely
Yo 海 *flies*
Random mod here :3~

started to mod on 11th January, sorry if you're already fixed it before this mod `3`


  • General
  1. i guess you're need soft-sliderslide3 to make 00:39:666 - (in Easy diff) become silent. too noisy for hear imo


  • xChippy's Easy
  1. HP3 seems too high for Easy diff, i prefer to HP-1 here to have better spread with Normal and Hard
  2. 00:01:748 (2) - nazi, try to move the tail to 372,348 . flow is really better for me >_<
  3. 00:10:237 (1) - i feel too empty for the tail since there is a vocal here. hmmm default whistle but use lower volume around 30%?
  4. 00:12:784 (3) - maybe personal taste here, i feel clap isn't fit with the music. i prefer to use S:C1 clap here
  5. 00:14:199 (1) - aa i feel a little bit weird when you're skip 00:14:765 - vocal in this time. because usually newbie can easier to follow the music based vocal. so try http://puu.sh/6h7uQ.jpg this rhythm instead
  6. 00:16:463 (3,4) - this is a nice blanket but i feel a little forced flow and the curved of slider doesn't have a nice flow imo. try http://puu.sh/6h7F6.jpg this blanket for solution?
  7. 00:20:990 (2) - as i hear piano sound in this time 00:21:556 - is louder than sound at 00:21:839 - imo it's weird when you're skip the piano sound. try this http://puu.sh/6h7M2.jpg rhythm to follow the piano sound too?
  8. 00:22:688 - same as 00:12:784 (3) -
  9. 00:27:215 - same as above
  10. 00:27:498 (4) - clap really not fit with the music, use finish same as Umi did on his diff for consistency >_<
  11. 00:31:743 - same as 00:12:784 (3) - hmm if you agree with this just change it in time which have similar sound than ><
  12. 00:32:026 (4) - i'm not really like hear 1/2 whistle on this circle and next slider's head. to avoid it try use drum in this circle instead
  13. 00:36:553 (4) - 00:27:498 (4) -
  14. 00:37:968 (2) - i guess there is an inconsistency spacing here 8)
  15. 00:40:515 (5) - finish on head instead clap here?
  16. 00:41:364 (1) - i guess sound of 00:41:929 - louder than 00:41:646 - , feel so empty w/o hitsound . not have any idea for this sound, but at least use drum finish instead? >_<
  17. 00:45:608 (1) - remove whistle on head? imo which have louder sound is 00:45:891 - than 00:45:608 - . imo just emphasize 00:45:891 - better ><
  18. 00:48:155 - aw too loud imo, i was surprising, use 45% instead?
  19. 01:00:322 (5) - aw this is really loud music here, use default whistle here? (or missing whistle actually lol)
  20. 01:04:850 (4) - there is too. loud of guitar sound. whistle/default whistle to emphasize guitar sound ><
  21. 01:06:264 (1) - there isn't any cymbal sound like (01:01:737 - ) and finish is too noisy in this time. use whistle here really better ><
  22. 01:08:245 (4) - change clap on end with whistle? clap is too loud for this time imo
  23. 01:12:773 (2) - nazi, whistle on tail for emphasize the vocal?
  24. 01:18:432 (5) - hitsound ftw. whistle on head for emphasize the vocal?
  25. 01:21:262 (3) - there is not any cymbal sound on slider's tail. use default whistle to emphasize the sound instead ><
  26. aw sorry for long mod, i really love to mod hitsound atm <3
  27. Neat diff that you have here


  • Normal
  1. 00:00:617 - aw i think it's obviously reason. it's really odd for me when you're skip this time with it downbeat and have a sound that need to follow. i would suggest to use http://puu.sh/6h9mc.jpg this rhythm ><
  2. 00:03:163 (1) - i guess there is inconsistency spacing here ahuehue (1,23x)
  3. 00:04:012 (3) - i'm not really like this flow. the flow feels forced because the angle of slider's body. i would suggest for flip this slider like http://puu.sh/6h9wR.jpg for better flow [if you didn't fixed this, i just mention nazi thing that 00:05:427 (1) - have an inconsistency spacing (1,20x) here]
  4. 00:10:237 - i feel too loud from this sound, i almost can't hear the music here. use 30% instead?
  5. 00:10:237 (1,2) - i would suggest to swap rhythm of this slider (i mean become http://puu.sh/6h9UA.jpg ) to following vocal properly
  6. 00:15:897 (4,1) - i guess the from (4)'s tail to (1)'s head is too high, different with previous flow (from 3 to 4) >< . try https://osu.ppy.sh/ss/1244748 this instead?
  7. 00:27:498 (6) - nazi 472,184 for natural flow here?
  8. 00:27:781 (1,2) - swap the whistle? i mean remove whistle on circle because there is nothing sound which need to emphasize with whistle. and add whistle to (1)'s tail to emphasize the vocal.
  9. 00:29:479 (4) - how about add whistle on tail to emphasize guitar sound here?
  10. 00:34:006 (4) - really nazi, move to 352|48 and 00:34:572 (1) - 372,191 for make better symmetrical pattern here? http://puu.sh/6hZJp.jpg
  11. 00:43:627 (1) - i prefer to use S:C1 whistle on repeat here since i hear a relax sound on that time
  12. 00:53:531 (2) - aw i feel the flow is too sharp here, make me uncomfortable. try rotate it around 15 degree ad put at 428,124? (if you agree, 00:54:380 (3) - fix spacing ahuehue)
  13. 00:56:361 (4) - i feel a little bit forced flow again, move the tail to 388,132 to make smoother flow here?
  14. 01:16:168 (2) - i would like to flip this slider for better/natural flow here
  15. 01:24:374 (5,1) - swap the NC? because you're add finish on (5)'s head. i think you're need NC to emphasize that cymbal sound (and ofc consistency stanza too)


  • Hard
  1. 00:06:276 (4,5,6) - i would suggest this placement to have better and easier flow here http://puu.sh/6i1aC.jpg
  2. 00:24:952 (6) - whistle to emphasize the sound which appear in this time? if you agree, 00:25:517 (8) - remove the whistle since there is not any sound to emphasize. just personal taste here, feel free to reject :p
  3. 00:26:366 (2) - nazi, current previous flow is diagonal line (curving) here so i would move this circle to 388,236 for keep consistency flow here
  4. 00:42:212 (4) - aw i would suggest to follow vocal here, really odd when you're using 1/1 slider only ><. http://puu.sh/6i1Fp.jpg
  5. 00:44:476 (4) - same as above but use http://puu.sh/6i1Kx.jpg this rhythm instead
  6. 00:45:184 - add note for following low vocal (ku) here?
  7. 01:05:982 (3) - nazi, add NC for consistency stanza? also combo 7 seems kinda long for relax song like this ><
  8. 01:12:490 (4) - feel a little weird flow too because the previous flow is diagonal line and become straight flow here. move to 320,252?
    Meh Fun Diff that you've here :3

Good Luck Umi ~
Topic Starter
Umi

Oyatsu wrote:

Hi Ray-sama!! I'm OP1, why amnot I here for OP2? :D

General

  1. I guess you can remove Widescreen Support. It should be for SB :D okay
  2. 01:26:497 (1) - for all diffs, really spin've finished at 01:28:902 - . If only is spin is at end both mp3 and increase point, it should be bad, follow still is better. LEt consider plz/ If you accept to fix, don't forget to delete green lines after that and change volumn to be sensible prefer the current end

Hard

  1. 00:07:125 (6) - It is just abit ignore, I guess you can still make better for now if use 1/8 snap. Let hear more carefully, it is really 3 piano points, it isn't only 2 like you think. Try this, my opinion, it is nicer!! :D it doesn't fit imo
  2. 00:15:897 (5) - 276/324, previous is 1.30x and after that is 1.20x, It should be better, also so will be blanket for 00:15:331 (4) - fixed
  3. 00:24:386 (4,7) - It should be NC, You know I often used this pattern and almost no NC, no player can be easier to read. Because jump and both stack. It should be a must I guess =w=. ok
  4. 00:37:968 (3,4) - They were over rhythm, ignored some things, I can hear vocal sings from 00:37:968 - to 00:38:251 - , and stop and start again at 00:38:534 - . So, I request this 00:37:968 (3) - should be 1/2 slider and add a circle at 00:38:534 - well the long slider fit nicely the vocal so i would like keep it
  5. 00:50:418 - 00:52:682 - THis is a Hard diff and no Insane, We need upgrade abit difficult, right? I prefer it is follow for vocal, also I like slow and increase slider play after that :D i like this break >.<
  6. 00:53:531 (3) - Middle point is at 128/248 to blanket slider itself k
  7. 01:05:982 (3) - I can hear finish-sound in instrument instead of whistle, just abit low, so put a finish at tail and add green line with 35% volum, 01:06:406 - add green line with 60% volumn to back normally volumn in kiai no need imo
  8. 01:01:171 (7) - same above, Can you try my way? you will see it is correct :D ^
  9. 01:19:281 (6) - again, just low, i still hear finish but to keep clap, should add both clasp and finish, you discrease volumn down 35% ^^ ^
  10. 01:09:660 (4) - You can NC here? fixed
  11. 01:25:789 (4) - Repeat here is abit nazi because near by the end of map, so try 1/2 slider and add a circle after that. Circle is at 176/252 to have a nice jump :D added circle but moved somewhere else

Normal

  1. 00:10:237 (1,1) - this is really nazi, it was stacked. Only just start and stacked? it is so bad, I wanna move it other? It is better i did something else with xinely mod
  2. 00:36:836 (1) - 340/60 to blanket with 00:36:270 (3) - fixed
  3. 00:46:457 (2) - This is your plan? It is so curved, so made it abit ugly? You can make it more straight? ok
  4. 00:53:531 (2) - tail is at 420/232, it will be blanket perfect :D already good imo '-'
  5. 01:09:660 (7) - You ignored somethings, both vocal and instrument, Let hear, I can hear "na..au...i" like slider it will be only "na" and "i", so try 1/2 slider and add repeat, you can add clap :D prefer follow the voice here
  6. 01:26:072 - There is clap in instrument, why do you ignore? Add circle and you will be perfect hitsoundprefer how it's now
GO! :D

Xinely wrote:

Yo 海 *flies*
Random mod here :3~

started to mod on 11th January, sorry if you're already fixed it before this mod `3`


  • General
  1. i guess you're need soft-sliderslide3 to make 00:39:666 - (in Easy diff) become silent. too noisy for hear imo k added


  • Normal
  1. 00:00:617 - aw i think it's obviously reason. it's really odd for me when you're skip this time with it downbeat and have a sound that need to follow. i would suggest to use http://puu.sh/6h9mc.jpg this rhythm >< fixed >.<
  2. 00:03:163 (1) - i guess there is inconsistency spacing here ahuehue (1,23x) fixed
  3. 00:04:012 (3) - i'm not really like this flow. the flow feels forced because the angle of slider's body. i would suggest for flip this slider like http://puu.sh/6h9wR.jpg for better flow [if you didn't fixed this, i just mention nazi thing that 00:05:427 (1) - have an inconsistency spacing (1,20x) here] ok
  4. 00:10:237 - i feel too loud from this sound, i almost can't hear the music here. use 30% instead?nop 40% Enough
  5. 00:10:237 (1,2) - i would suggest to swap rhythm of this slider (i mean become http://puu.sh/6h9UA.jpg ) to following vocal properly yep fixed
  6. 00:15:897 (4,1) - i guess the from (4)'s tail to (1)'s head is too high, different with previous flow (from 3 to 4) >< . try https://osu.ppy.sh/ss/1244748 this instead? fixed
  7. 00:27:498 (6) - nazi 472,184 for natural flow here? ok
  8. 00:27:781 (1,2) - swap the whistle? i mean remove whistle on circle because there is nothing sound which need to emphasize with whistle. and add whistle to (1)'s tail to emphasize the vocal. listen carefully '-'
  9. 00:29:479 (4) - how about add whistle on tail to emphasize guitar sound here? i don't really like it
  10. 00:34:006 (4) - really nazi, move to 352|48 and 00:34:572 (1) - 372,191 for make better symmetrical pattern here? http://puu.sh/6hZJp.jpg other way
  11. 00:43:627 (1) - i prefer to use S:C1 whistle on repeat here since i hear a relax sound on that time not me >.<
  12. 00:53:531 (2) - aw i feel the flow is too sharp here, make me uncomfortable. try rotate it around 15 degree ad put at 428,124? (if you agree, 00:54:380 (3) - fix spacing ahuehue) okay
  13. 00:56:361 (4) - i feel a little bit forced flow again, move the tail to 388,132 to make smoother flow here?ok
  14. 01:16:168 (2) - i would like to flip this slider for better/natural flow here yeah better
  15. 01:24:374 (5,1) - swap the NC? because you're add finish on (5)'s head. i think you're need NC to emphasize that cymbal sound (and ofc consistency stanza too)ok


  • Hard
  1. 00:06:276 (4,5,6) - i would suggest this placement to have better and easier flow here http://puu.sh/6i1aC.jpg
  2. 00:24:952 (6) - whistle to emphasize the sound which appear in this time? if you agree, 00:25:517 (8) - remove the whistle since there is not any sound to emphasize. just personal taste here, feel free to reject :p i don't really like it
  3. 00:26:366 (2) - nazi, current previous flow is diagonal line (curving) here so i would move this circle to 388,236 for keep consistency flow here ok
  4. 00:42:212 (4) - aw i would suggest to follow vocal here, really odd when you're using 1/1 slider only ><. http://puu.sh/6i1Fp.jpg it's ok for me
  5. 00:44:476 (4) - same as above but use http://puu.sh/6i1Kx.jpg this rhythm instead ^
  6. 00:45:184 - add note for following low vocal (ku) here? no
  7. 01:05:982 (3) - nazi, add NC for consistency stanza? also combo 7 seems kinda long for relax song like this >< 7 is ok for me
  8. 01:12:490 (4) - feel a little weird flow too because the previous flow is diagonal line and become straight flow here. move to 320,252? nice fixed
    Meh Fun Diff that you've here :3

Good Luck Umi ~
thx a lot Oyatsu and xinely ! :3
xChippy
Srry I will reply after my exams are over T-T
Thx for modding!
xChippy's Easy
osu file format v12

[General]
AudioFilename: opening.mp3
AudioLeadIn: 0
PreviewTime: 52686
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:-Umi-
Version:xChippy's Easy
Source:Nagi no Asukara
Tags:凪のあすから xChippy opening
BeatmapID:352880
BeatmapSetID:141284

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"opening.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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75319,-100,4,2,2,50,0,1
75461,-100,4,2,1,60,0,1
78432,-100,4,2,2,50,0,1
78573,-100,4,2,1,60,0,1
79847,-100,4,2,1,60,0,1
80696,-100,4,2,2,80,0,1
81262,-100,4,2,1,60,0,1
81828,-100,4,2,1,40,0,1
84374,-100,4,2,1,40,0,1
85223,-100,4,2,2,40,0,1
86355,-100,4,2,1,30,0,0
87770,-100,4,2,1,40,0,0
88336,-100,4,2,1,30,0,0
88902,-100,4,2,1,20,0,0
89468,-100,4,2,1,10,0,0
89751,-100,4,2,1,5,0,0


[Colours]
Combo1 : 111,174,238
Combo2 : 13,78,185
Combo3 : 206,206,255

[HitObjects]
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356,208,4012,2,0,P|412:202|436:184,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
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BigWilly
[Easy]

Maybe increase the Circle Size

00:23:254 (1) - Avoid this overlap
00:34:006 (2) - Maybe move a bit closer to 00:34:572 (3) -
01:22:394 (4) - Move a bit closer 01:22:394 (4) -
01:24:657 (2) - ^

Some of the jumps here are a bit hard for Easy

[Normal]

00:00:617 (1,2) - Try to make these go in the same direction
00:34:572 (1) - Overlap with 00:35:421 (2) - Try to avoid
01:10:792 (1) - ^

Good Luck!
Topic Starter
Umi

Feverie wrote:

[Easy]

Maybe increase the Circle Size

00:23:254 (1) - Avoid this overlap this overlap is ok for me
00:34:006 (2) - Maybe move a bit closer to 00:34:572 (3) - it respect the DS so i don't see the problem '-'
01:22:394 (4) - Move a bit closer 01:22:394 (4) - same here
01:24:657 (2) - ^ ^

Some of the jumps here are a bit hard for Easy where did u see jump ? everything have the same distance spacing '-'

[Normal]

00:00:617 (1,2) - Try to make these go in the same direction fixed
00:34:572 (1) - Overlap with 00:35:421 (2) - Try to avoid idk why people complain about this everytime, it's not really ugly or hard to read but well fixed
01:10:792 (1) - ^ ^
thx for mod :3
- Melody
M4M ~ ♥


: Must fix
: Suggestion


General ;

Maybe you'll find a spinner background who don't have a square shape, try to find a circle background? It would look more prettier >w<


xChippy's Easy ;

00:04:012 (4) - 1 grid down, 1 grid right, 3 grids down. It makes a better flow for newbies imo. c:


Normal ;

00:19:575 (2,3,4) - To make a better Triangle move this 00:20:707 (4) - One grid to the left
00:36:836 (1) - Move the 3rd square to : x276 y164


Hard ;

00:18:443 (6) - Move this to : x330 y316 , to make it equal with 00:17:877 (4)
00:19:575 (2) - ^
00:26:366 (2) - Move this to : x274 y284
00:41:364 (1,2,3) - Make these like this ? : 00:43:627 (1,2,3) - ^ (Maybe the same?)
00:50:984 - 00:51:550 - 00:52:116 - Maybe fill that Vocals like this ? : 01:02:303 (2,3,1,2) - Maybe do it like this ? :

~That was it. Awsum diffus and hitsounds.

Rank dis!!1 ~ Star ♥
Topic Starter
Umi

- Melody wrote:

M4M ~ ♥


: Must fix
: Suggestion


General ;

Maybe you'll find a spinner background who don't have a square shape, try to find a circle background? It would look more prettier >w< i personnally prefer the current one


xChippy's Easy ;

00:04:012 (4) - 1 grid down, 1 grid right, 3 grids down. It makes a better flow for newbies imo. c: fixed more or less


Normal ;

00:19:575 (2,3,4) - To make a better Triangle move this 00:20:707 (4) - One grid to the leftother way
00:36:836 (1) - Move the 3rd square to : x276 y164 current is ok


Hard ;

00:18:443 (6) - Move this to : x330 y316 , to make it equal with 00:17:877 (4) other way
00:19:575 (2) - ^ ^
00:26:366 (2) - Move this to : x274 y284 no anti jump better imo
00:41:364 (1,2,3) - Make these like this ? nop intentional 00:43:627 (1,2,3) - ^ (Maybe the same?) ^
00:50:984 - 00:51:550 - 00:52:116 - Maybe fill that Vocals like this ? this break fit imo 01:02:303 (2,3,1,2) - Maybe do it like this ? prefer mine :x :

~That was it. Awsum diffus and hitsounds.

Rank dis!!1 ~ Star ♥
thx for mod and star, also read my pm ~
deejaydray
Hello, NM from my queue :3

I think the KIAI time is too long in all difficulties, maybe you should end it at 01:10:792

xChippy's EASY:

First of all, you should change the Beat snap divisor from 1/4 to 1/2, since it's Easy
01:03:152 (2) - I would delete the repeat part of this slider
Everything else is good ^^

NORMAL:

00:50:984 - I would add a circle here
00:51:550 - ^ same
00:52:116 - ^ same
00:55:795 (3) - you should make this slider same as this 00:54:663 and then move this slider 00:56:361 (4) to 00:56:644 but delete the repeat part

HARD:

00:50:984 - I would add a slider here that ends at 00:51:409
00:51:550 - copy/paste the same slider from above
00:52:116 - and here try to put a slider that ends at 00:52:399 (you should use the first 2 ideas if you want to use the last one)

This is all! ^^ I really really like your map, everything is so perfect in my opinion, the colors, the hitsounds, the music, everything! :D I will shoot a star for your map, hope you will get it ranked because it really deserves ! 8-)
Topic Starter
Umi

deejaydray wrote:

Hello, NM from my queue :3

I think the KIAI time is too long in all difficulties, maybe you should end it at 01:10:792

xChippy's EASY:

First of all, you should change the Beat snap divisor from 1/4 to 1/2, since it's Easy it's not a problem here '-'
01:03:152 (2) - I would delete the repeat part of this slider there is a beat at 01:03:718 - i don't want skip it
Everything else is good ^^

NORMAL:

00:50:984 - I would add a circle here well as i said in previous mod's reply i prefer keep this break it really fit the song imo :/
00:51:550 - ^ same
00:52:116 - ^ same
00:55:795 (3) - you should make this slider same as this 00:54:663 and then move this slider 00:56:361 (4) to 00:56:644 but delete the repeat part i prefer the current rythm here >.<

HARD:

00:50:984 - I would add a slider here that ends at 00:51:409 same as normal here ^^
00:51:550 - copy/paste the same slider from above
00:52:116 - and here try to put a slider that ends at 00:52:399 (you should use the first 2 ideas if you want to use the last one)

This is all! ^^ I really really like your map, everything is so perfect in my opinion, the colors, the hitsounds, the music, everything! :D I will shoot a star for your map, hope you will get it ranked because it really deserves ! 8-)
thx for mod and star, i'm glad that u like my map ;3
Lissette
Hi~

[Hard]
00:38:817 (4,1) - There's something here that dosent fit very well. Its sounds cool, if you follow the vocals here, for example, using a 1/2 slider starting here 00:38:817 - with a reverse. Also adding a note here 00:39:383 -
00:41:929 (3,4) - sounds better if you make a slider from 00:41:929 - to 00:42:495 - instead, and add a note here 00:42:778 -
01:10:226 - useless timing point
not sure why you have widescreen support enabled

[Normal]
00:20:990 (1) - sounds better if you move this slider 1/2 earlier, and then add a note here 00:21:556 -
00:23:254 (1,2) - I didnt like these two sliders, doesn't follow the rhythm very well
00:41:364 (1,2,3,1) - remove one reverse from 1 and move 2 1/2 earlier, then add a note here 00:43:344 - and 00:43:627 (1) - move 1/2 latar, removing one reverse, something like this http://puu.sh/6nuzF.jpg
01:01:171 - useless timing point
01:06:264 (1,2,3,4,5,6,7) - Weird long combo, compared to the rest, maybe a mistake?
01:19:847 (1,2) - I think sounds and play better if you make 1 a single note, because will emphasize 2

[xChippy's Easy]
Thats a great amount of sliders compared to circles for a Easy diff, now you have 64 sliders and 14 circles, people think sliders are easier to play for begginers when is not, so is not a good idea to have way more sliders than circles on the easiest one.

Pretty cute map~
Topic Starter
Umi

Lissette wrote:

Hi~

[Hard]
00:38:817 (4,1) - There's something here that dosent fit very well. Its sounds cool, if you follow the vocals here, for example, using a 1/2 slider starting here 00:38:817 - with a reverse. Also adding a note here 00:39:383 - i did something else here '-'
00:41:929 (3,4) - sounds better if you make a slider from 00:41:929 - to 00:42:495 - instead, and add a note here 00:42:778 - i'm following the guitar here '-'
01:10:226 - useless timing point deleted
not sure why you have widescreen support enabled disabled

[Normal]
00:20:990 (1) - sounds better if you move this slider 1/2 earlier, and then add a note here 00:21:556 - i think it's more about preference here, you prefer follow the voice but i prefer follow the beat >.<
00:23:254 (1,2) - I didnt like these two sliders, doesn't follow the rhythm very well same here following the beat
00:41:364 (1,2,3,1) - remove one reverse from 1 and move 2 1/2 earlier, then add a note here 00:43:344 - and 00:43:627 (1) - move 1/2 latar, removing one reverse, something like this http://puu.sh/6nuzF.jpg well same as hard diff according to the guitar my rythm fit better
01:01:171 - useless timing point deleted
01:06:264 (1,2,3,4,5,6,7) - Weird long combo, compared to the rest, maybe a mistake? fixed
01:19:847 (1,2) - I think sounds and play better if you make 1 a single note, because will emphasize 2 ok fixed

[xChippy's Easy]
Thats a great amount of sliders compared to circles for a Easy diff, now you have 64 sliders and 14 circles, people think sliders are easier to play for begginers when is not, so is not a good idea to have way more sliders than circles on the easiest one.
replying for him since he is busy with his exam actually, well i don't think it's a big problem, i also prefer use lot of sliders in my easy diff and i never got any remark on this '-'

Pretty cute map~
thx for mod lissette :3
Feith
hai...hai...
I'm from modding request queue

http://www.tusfiles.net/0d1oynzjcz4y

what is changed :
- keep the object is insde the grid because it have an impact on standard monitor size ( some of object still out from the grid)
- little bit change of object timing ( hope you like it)

that is all from me

thanks for request ;)
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