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Kyle Gabler - Your New Friend Sugar Plumps

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Total Posts
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Topic Starter
[Luanny]
This beatmap was submitted using in-game submission on sábado, 18 de janeiro de 2014 at 18:26:28

Artist: Kyle Gabler
Title: Your New Friend Sugar Plumps
Source: Little Inferno
Tags: tomorrow corporation cheesiest ost soundtrack
BPM: 93,3
Filesize: 1297kb
Play Time: 00:30
Difficulties Available:
  1. cheEasy (2,9 stars, 39 notes)
  2. Hard (4,81 stars, 66 notes)
  3. Normal (3,44 stars, 37 notes)
Download: Kyle Gabler - Your New Friend Sugar Plumps
Information: Scores/Beatmap Listing
---------------
Hula
I hope your sugar plumps can be my new friends
Topic Starter
[Luanny]
please Hula
PLEASE
Hula

[Luanny] wrote:

please Hula
PLEASE
I forgot, your sugar plumps ARE my friends

huarhuarhaurha
Lust
ok

Short 30 second beatmap with slow bpm, so mostly these are pattern suggestions.

  1. Tags conflict with normal, make sure they are uniform across all diffs
  2. Normal has 499 ms of audio leadin, while hard has 498 ms of audio leadin

[Normal]
  1. 00:00:499 (1,2,3) - This could be much nicer looking if it flowed out like this:
    makes it more interesting too.
  2. 00:05:000 (3) - Perhaps try curving this slider a bit inwards. So that it flows up towards 00:05:643 (1) -
  3. 00:20:434 (5) - ^ Same suggestion
  4. 00:28:794 (1) - Ah there is a really strong beat here but instead there is a spinner, which kind of takes away the effect. Also the spinner is really fast for a normal. However if you remove this it becomes 28 seconds, so its your call on what to do.
[Hard]
  1. 00:05:643 (1,2,3) - (Nazi) These all don't have even amount of spacing between each of the notes. Ctrl+G all of them so they look like my image below and you will see what I am talking about
  2. 00:07:572 (4,5) - Curve (4) a bit more so that is blankets (5) more comfortably
  3. 00:19:791 (3,4) - Blanket is slightly off
  4. 00:00:927 (2,4) - (Nazi) Ah sorry this is out of order, I went back through the mapset again to check up on anything but these aren't stacked perfectly. Move (4) to 43:180.
  5. 00:03:714 (3,1) - (Nazi) These also don't stack perfectly as well. Move 00:05:643 (1) - to 401:166

That is all I have to say, good luck!
Hula
i mod for my sugar plump (i don't provide blanket fixes, co si make worse ones)

[Normal]
idk, looks good to me V:

[Hard MOTHERFUCKERS REALLY HARD. CAREFUL NOW.]
00:03:714 (3) - presumably it's meant to be a perfect curve, but the end is 167y and the beginning is 166 y :|
00:04:142 (4) - move up 4 Y coord, makes it symmetrical to (2)
00:04:357 (5) - start of this slider is y-236 and the end is y-233, might want to fix?
00:05:000 (6) - fix blanket
00:08:644 (2) - When scaling up the previous slider, this circle is not actually in line with it, very ickle bit out
00:09:287 (4) - ^
00:10:144 (7) - fix blanket
00:10:788 (1) - ^
00:13:360 (1,2) - not actually in line
00:14:003 (3,4) - ^ (i think both are out by 1 pixel :V - is dis intentional? if it is i feel like a moron)
00:20:434 (4) -fix blanketl with beginning of (3) slider, which is your intention?
Niervaco
I'm new to modding so bear with me!

General/All modes

There is an unsnapped bookmark after the ending spinner but I don't know if you'll remove the bookmarks later.

Easy:

In general I recommend refrain from stacking beats in beatmaps, but since this is an easy difficulty, it makes it easier. (duh)

00:22:363 This seems to be a larger jump than the rest of the "jumps" in this map.

00:28:580 A beat that shouldn't really be here, I suggest removing it, and moving the spinner back in it's place. The spinner move is up to you though.

Normal:

00:26:222 I bet you could remove this beat and make the slider before it extend into its place, makes it slightly easier. This is up to you though.

Hard:

00:05:643 This slider revolution pattern seems confusing, especially the placement of the end beat at 00:08:001 makes the player jump to the next beat, considering mostly this beatmap mode flows with less jumps.

Note:

In my opinion this beatmap is nice, calm and short with what seems to be some slider art. I am not used to patterns like in this beatmap so if any other mod tells otherwise they might be right, chances are they have more experience in modding than me.
izzydemon
little inferno respeito

cheesiest's Easy

10/10 best easy

Normal

00:17:862 (2) - sugiro que você pressione o botão que se localiza do lado esquerdo do teclado, exatamente abaixo da seta direcionada acima, e a letra que se encontra entre a primeira letra da palavra Flow e a primeira letra da expressão HP Drain.
00:24:293 (1) - inclina esse slider um pouco pra direita

Hard

00:12:074 (4) - sugiro que você pressione o botão que se localiza do lado esquerdo do teclado, exatamente abaixo da seta direcionada acima, e a letra que se encontra entre a primeira letra da palavra Flow e a primeira letra da expressão HP Drain.


Mapa de excelente qualidade é Luanny.
Topic Starter
[Luanny]
gonna check everything today, ty guys~
787B
Eae
Praticamente tudo vai ser nazi mas ok

Mod requested through forum pm.

General

  • Parece tudo em ordem.

cheesiest's Easy

  1. 00:01:570 (2,3,4) - Hmm, imo the stack should've been made with (3) and (4) (at 00:02:213 - ), pretty much because the cello is a lot stronger than the place you've did.I'll put here an example of the pattern, but keep in mind that this happens also at other places (00:10:788 (1,2,3,4) - and 00:13:360 (1,2,3,4) - ):

Normal

  1. 00:22:363 (3) - Podia fazer um pouco menos curvado pro flow ficar parecido com 00:21:077 (1,2) - (também pra não ficar um pouco fora do grid.)
  1. 00:27:508 (4,5) - Sugerindo uma nova pattern, acho que dá pra ter uma ênfase melhor se você seguir o violoncelo. O slider poderia terminar em 00:27:937 - e você colocaria outro em 00:28:151 - :

Hard

  1. 00:10:144 (7) - Ctrl+g ficaria melhor pro flow, mas aí complicaría spacing. Mesmo assim eu consideraria já que a diff é curta, mas fica a seu critério mesmo.
Rank na primeira página gogo
Topic Starter
[Luanny]
SPOILER

Lust wrote:

ok

Short 30 second beatmap with slow bpm, so mostly these are pattern suggestions.

  1. Tags conflict with normal, make sure they are uniform across all diffs oops
  2. Normal has 499 ms of audio leadin, while hard has 498 ms of audio leadin
wow

[Normal]
  1. 00:00:499 (1,2,3) - This could be much nicer looking if it flowed out like this: whats the difference
    makes it more interesting too.
  2. 00:05:000 (3) - Perhaps try curving this slider a bit inwards. So that it flows up towards 00:05:643 (1) - done
  3. 00:20:434 (5) - ^ Same suggestion done
  4. 00:28:794 (1) - Ah there is a really strong beat here but instead there is a spinner, which kind of takes away the effect. Also the spinner is really fast for a normal. However if you remove this it becomes 28 seconds, so its your call on what to do. I kinda HAVE to keep it
[Hard]
  1. 00:05:643 (1,2,3) - (Nazi) These all don't have even amount of spacing between each of the notes. Ctrl+G all of them so they look like my image below and you will see what I am talking about done
  2. 00:07:572 (4,5) - Curve (4) a bit more so that is blankets (5) more comfortably done
  3. 00:19:791 (3,4) - Blanket is slightly off fixed
  4. 00:00:927 (2,4) - (Nazi) Ah sorry this is out of order, I went back through the mapset again to check up on anything but these aren't stacked perfectly. Move (4) to 43:180. done
  5. 00:03:714 (3,1) - (Nazi) These also don't stack perfectly as well. Move 00:05:643 (1) - to 401:166 done

That is all I have to say, good luck!

SPOILER

Hula wrote:

i mod for my sugar plump (i don't provide blanket fixes, co si make worse ones)

[Normal]
idk, looks good to me V:

[Hard MOTHERFUCKERS REALLY HARD. CAREFUL NOW.]
00:03:714 (3) - presumably it's meant to be a perfect curve, but the end is 167y and the beginning is 166 y :| nah didn't mean to do it
00:04:142 (4) - move up 4 Y coord, makes it symmetrical to (2) nah
00:04:357 (5) - start of this slider is y-236 and the end is y-233, might want to fix? useless
00:05:000 (6) - fix blanket k
00:08:644 (2) - When scaling up the previous slider, this circle is not actually in line with it, very ickle bit out nobody cares if it's in line or not
00:09:287 (4) - ^ ^
00:10:144 (7) - fix blanket 1 grid up wow such blanket
00:10:788 (1) - ^ ^
00:13:360 (1,2) - not actually in line nobody cares
00:14:003 (3,4) - ^ (i think both are out by 1 pixel :V - is dis intentional? if it is i feel like a moron) ^
00:20:434 (4) -fix blanketl with beginning of (3) slider, which is your intention? fixed with lust mod

SPOILER

Niervaco wrote:

I'm new to modding so bear with me!

General/All modes

There is an unsnapped bookmark after the ending spinner but I don't know if you'll remove the bookmarks later. bookmarks are not important

Normal:

00:26:222 I bet you could remove this beat and make the slider before it extend into its place, makes it slightly easier. This is up to you though. this beat is important

Hard:

00:05:643 This slider revolution pattern seems confusing, especially the placement of the end beat at 00:08:001 makes the player jump to the next beat, considering mostly this beatmap mode flows with less jumps. ?

Note:

In my opinion this beatmap is nice, calm and short with what seems to be some slider art. I am not used to patterns like in this beatmap so if any other mod tells otherwise they might be right, chances are they have more experience in modding than me.

SPOILER

Niokin wrote:

little inferno respeito

cheesiest's Easy

10/10 best easy

Normal

00:17:862 (2) - sugiro que você pressione o botão que se localiza do lado esquerdo do teclado, exatamente abaixo da seta direcionada acima, e a letra que se encontra entre a primeira letra da palavra Flow e a primeira letra da expressão HP Drain. ok haeuahueh mas espaçamento cara
00:24:293 (1) - inclina esse slider um pouco pra direita ta

Hard

00:12:074 (4) - sugiro que você pressione o botão que se localiza do lado esquerdo do teclado, exatamente abaixo da seta direcionada acima, e a letra que se encontra entre a primeira letra da palavra Flow e a primeira letra da expressão HP Drain. mesma cois cara espaçament


Mapa de excelente qualidade é Luanny. issae

SPOILER

Wolf wrote:

Eae
Praticamente tudo vai ser nazi mas ok

Mod requested through forum pm.

General

  • Parece tudo em ordem.

Normal

  1. 00:22:363 (3) - Podia fazer um pouco menos curvado pro flow ficar parecido com 00:21:077 (1,2) - (também pra não ficar um pouco fora do grid.) era pra formar tipo um circulo mas arrumei isso da grid com outro slider
  1. 00:27:508 (4,5) - Sugerindo uma nova pattern, acho que dá pra ter uma ênfase melhor se você seguir o violoncelo. O slider poderia terminar em 00:27:937 - e você colocaria outro em 00:28:151 - : boa, arrumei

Hard

  1. 00:10:144 (7) - Ctrl+g ficaria melhor pro flow, mas aí complicaría spacing. Mesmo assim eu consideraria já que a diff é curta, mas fica a seu critério mesmo. a diff tem bastante jump mesmo então esse n tem problema, e acabaria com spacing mesmo
Rank na primeira página gogo n tem BAT pra isso ;_;

ty guise
Kuron-kun
acho que deveria colocar "ost" e "soundtrack" nas tags

e no hard, no começo desse slider 00:03:714 (3) - falta um clap
e nessa ultima nota 00:28:580 (4) - em todas as diffs, no normal tem um clap, mas não tem no hard nem no easy, ou você tira do normal ou coloca nos dois, acho melhor colocar
Topic Starter
[Luanny]
s puts esqueci
cheesiest
Niervaco

Niervaco wrote:

Easy:

In general I recommend refrain from stacking beats in beatmaps, but since this is an easy difficulty, it makes it easier. (duh)

00:22:363 This seems to be a larger jump than the rest of the "jumps" in this map.
music gets intense and i did what i could w/ an easy diff

00:28:580 A beat that shouldn't really be here, I suggest removing it, and moving the spinner back in it's place. The spinner move is up to you though.
ima keep that though because there's a sound there, so i can map that, and you had no problem with the other ones in that musical formation so !?!?!? maybe you just don't like there's a spinner after instead of another circle

Wolf

Wolf wrote:

cheesiest's Easy

  1. 00:01:570 (2,3,4) - Hmm, imo the stack should've been made with (3) and (4) (at 00:02:213 - ), pretty much because the cello is a lot stronger than the place you've did.I'll put here an example of the pattern, but keep in mind that this happens also at other places (00:10:788 (1,2,3,4) - and 00:13:360 (1,2,3,4) - ):
    did something kinda like that but not exactly like that.

http://puu.sh/6feD6.osu
Topic Starter
[Luanny]
updated
Hula
2 stars for 2 sugar plump friends \o/
Topic Starter
[Luanny]
ye two more and can rank.
Topic Starter
[Luanny]
omg Lust what the
izzydemon
gives imaginary kudosu
Topic Starter
[Luanny]
take my imaginary thanks
Teara
a maybe mod coming soon.

Short map, and all seems good.

Check this space.


Yup, only have some hitsound suggestions.

[cheEasy]

00:23:007 (4,5) - Maybe consider to make this a slider? Whislte on start, and clap on end. (or if you keep it as is, clap on (5))

Reason for this is, while the most of the doubles are easy to do, this might be little confusing.

[Normal]

00:15:933 (1) - Maybe add a whislte on the middle repeat to empheize the change in pitch?

[Hard]

00:05:643 (1,2,3) - Whistle's on the start of each slider?
00:12:717 (5,6,7) - Clap, Clap, Finish?

^ to match the hitsound usage at the end of the diff. (sounds a lot better too IMO, not sure why you left them out)
Topic Starter
[Luanny]
okay
Topic Starter
[Luanny]

Teara wrote:

a maybe mod coming soon.

Short map, and all seems good.

Check this space.


Yup, only have some hitsound suggestions.


[Normal]

00:15:933 (1) - Maybe add a whislte on the middle repeat to empheize the change in pitch? sure

[Hard]

00:05:643 (1,2,3) - Whistle's on the start of each slider? done
00:12:717 (5,6,7) - Clap, Clap, Finish? nah, although this happens sometimes in the song this part is empty

^ to match the hitsound usage at the end of the diff. (sounds a lot better too IMO, not sure why you left them out)
gonna wait for cheese to update
cheesiest

Teara wrote:

[cheEasy]

00:23:007 (4,5) - Maybe consider to make this a slider? Whislte on start, and clap on end. (or if you keep it as is, clap on (5))

Reason for this is, while the most of the doubles are easy to do, this might be little confusing.
I debated with myself whether or not to make it a slider, but I feel having that double makes the section feel so much more powerful, and I believe that "not 1/1" spacing from 4 to 5 should hint that it's not 1/1. Also, yes to clap on 5. Lu says no clap, for consistency.
Teara
Topic Starter
[Luanny]
\o/
-kevincela-
A small irc mod has been done in game, where we fixed just a couple of missing hitsounds and some patterns in the Hard diff. Log is available upon request.

Ranked!

Nice work there, it's a short but also pretty fun map :D
Topic Starter
[Luanny]

[Luanny] wrote:

\o/
Lanturn
Normal was easier than the Easy lol.

But that was fun for how short it was. Grats
Secretpipe
Dat 10 days rank OwO
Gratz dude :D
MouseEasy
awesome map as always
Kuron-kun
parabens~~
daniel3k
parabeins
gratz
Asphyxia
w o w

graz !! 8-)
Lust
congrats :^)
Ayu
GRATZ
izzydemon
aheuaheu rankeado em 10 dias essa lu
Topic Starter
[Luanny]
ja consegui em menos :3
Kyouren
Gratzz!! cheesiest and [Luanny]!!^^
Hula
Well done sugar plumps. 2014 is now about speedranking
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