Hey there, i tested your map again and i like the changes
However there are still some problems with readability and i want to explain to you, why i am thinking this way.
[Hard]
00:04:800 (3) - Please take a look at this
00:06:400 (1) - This
00:08:400 (1) - And this
What do they have in common?
All 3 have the same spacing.
But they do not have the same timing.
As the map has a fast approach rate, you have no time looking at the approach circles, so your only chance to get an idea about the timing, is the spacing.
If you know the map well (because you mapped it^^) it is no problem, because you already know how to play it.
But people who play your map for the first time are really tricked this way, because most ranked maps stick to timed spacing and so the players learned from them that different spacings mean different timings, while same spacing is mostly same timing.
You may break this rule, but only very experienced mappers should do that, because they really know how to do it without misleading the player, or for an extra challenge in an extra insane difficulty (aimed at the very pros).
It is also important for hidden mod.
It is not fun to exactly remember the timing of every note in a 3 minute track (or 10 minute beatmap^^).
However, if you can read the timings from the spacing (or the notes follow a very clear and strictly selected beat, that is 100% not to misunderstand) you can play a map with hidden mod, without memorizing it.
If you select "Distance Snap" in the editor (below "Grid Snap" on the right side panel) and try to move a note you will see how it jumps away from the previous note and won't let you place it near the note before, because it will fit the spacing according to the difference in timing to the previous note.
It is highly recommended for new mappers to use distance snap because you will automatically make a beatmap with correct spacings.
IF you ever break the distance snap at some point, be really sure why you do this.
I know it may be hard because you sure did put in a lot of work in this, but for a feel for distance snapping you may want to try this: (Don't Save the results if you don't like it / create a new difficulty without purging the notes, so you still have your old beatmap you can revert to.)
Activate Distance Snapping, and try to move around every note in the map (be sure the distance snap icon is not red when releasing it because it would still be wrong).
Then test your map and compare it to your version without distance snap.
When i was doing that i was thinking:"why didn't i just use distance snap from the beginning? It is so much easier to read"
EDIT:I seem to have too much time O_o I've done it for you:
http://www.mediafire.com/download/vek29 ... ard%5D.osuJust copy the .Osu file into your Map's Folder (Most likely: C:\Program Files (x86)\osu!\Songs\140720 Figure - Beetlejuice (Drumstep Mix))
It won't overwrite anything since i created a new diff.