It'd be pretty useful to know the maximum score we can get on a map without opening it in test.
This isn't really realistic for a player as far as I know? Could've been changed though, but if not then it spins so much faster than any human that the difference in the max score calculated with that rate would be enormous compared to the actual possible max score.strager wrote:
There is a spin rate cap, and that's achieved by Auto.
How is estimating based on length (which doesn't work because of relative break time etc.) more simple than displaying it?Gens wrote:
Let's just keep it simple...
Why not the max score that auto can get for each beatmap?Gens wrote:
I disagree.
If there are no scores on that map yet, I look at the play length and do a rough calculation of the max score.
Let's just keep it simple...
It can't just grab the same thing that test mode shows? I really don't know much about programming (yet) so this confuses me ._.;peppy wrote:
How is estimating based on length (which doesn't work because of relative break time etc.) more simple than displaying it?Gens wrote:
Let's just keep it simple...
That said, this requires server-side processing of score calculation, which isn't a simple feat. Low priority request which may get done in a year or whatnot (unless someone is offering to port ~1k lines to serverside php/.net code).
The web code is written mostly in PHP.Derekku Chan wrote:
It can't just grab the same thing that test mode shows? I really don't know much about programming (yet) so this confuses me ._.;peppy wrote:
[snip]
That said, this requires server-side processing of score calculation, which isn't a simple feat. Low priority request which may get done in a year or whatnot (unless someone is offering to port ~1k lines to serverside php/.net code).
Ugh, this is what I thought too. I don't think it's necessary to see this stat on the website at all, but in the game it seems very useful.Derekku Chan wrote:
I thought this request was to show the max score inside osu! when you're choosing a song. (Oops) But wouldn't it make more sense that one would want to see it there instead of having to check it online? :3
i think we can just look into score list. There's almost everything there.peppy wrote:
That said, this requires server-side processing of score calculation, which isn't a simple feat. Low priority request which may get done in a year or whatnot (unless someone is offering to port ~1k lines to serverside php/.net code).
It's more for new maps that have no scores/no S-ranks on them yet so people can figure out how much each diff is worthShaggoN wrote:
i think we can just look into score list. There's almost everything there.
I have thought about this myself, but the fact of recalculating everything every time you add notes to your editing beatmap, like peppy said, requires a lot of work.peppy wrote:
this requires server-side processing of score calculation, which isn't a simple feat. Low priority request which may get done in a year or whatnot (unless someone is offering to port ~1k lines to serverside php/.net code).
That's not what he said. >_>Sir Minelli wrote:
I have thought about this myself, but the fact of recalculating everything every time you add notes to your editing beatmap, like peppy said, requires a lot of work.peppy wrote:
this requires server-side processing of score calculation, which isn't a simple feat. Low priority request which may get done in a year or whatnot (unless someone is offering to port ~1k lines to serverside php/.net code).