yeah ranked soon
iugh nope plzDRRR wrote:
This mp3 has sound effects from sound voltex. Wouldn't it have been better to use the one with nofx? https://www.youtube.com/watch?v=f2NNg-k1l3U
Jeder wrote:
waiting for 100th requalify
Honestly, I think these are pretty weak arguments. At the very least, you've provided weak explanations of your issues, and weak suggestions for resolving the issues.Quality Assurance Team wrote:
xxxxTREME
Readability issuesSlider Velocity Changes
- 00:20:382 (2) - This slider appears before the previous slider at the same place before it disappears completely causing readability issues A simple back and forth motion is very intuitive, especially for this part of the music. All the player will really be looking at here are approach circles, you don't need to follow much of these sliders to 300 everything. Even if noticing it's a slider is a little difficult, the cursor motion makes up for this, and the player should feel inclined to hold longer due to the other surrounding sliders.
Pantsu's Another
- 00:37:836 (1) - Certain SV changes like this, where there are multitude of slowdowns and speed-up present, make it difficult to tell whether it was speed-up or the latter. Maybe you should actually take musical cues into consideration? 00:36:473 (3,1,1,1) - is the same instrumental as 00:12:473 (1,1,1,1) - , so the player will expect an SV change on the next slider. The actual composition here is also fine, the 1/8 stream builds up energy that then carries into the next slider. This is really straightforward.
- 00:42:200 (1,2) - ^ 1/8 sliders don't feel like sliders, an SV drop is not noticeable at all. The 1.5x SV here is consistent with the previous 00:41:655 (2) - slider.
Slider Velocity Changes
- 01:37:155 (1,1) - Same here, such extreme changes in SV, and also where many new combo exist make it rather difficult.You just said color hax make SV changes more readable, now you say NC's make it hard to read. Make up your mind please. Regardless, this all is very obvious from the musical cues. 01:37:155 (1) - is a music slowdown that wants to regain energy. The composition of these sliders will make the player want to actually reach for each tail, and do so as quickly as possible. There's nothing wrong here either.
Will you notice that it's not always the same QATs who check the maps or are you expecting all of them to check 7maps per day ?Equim wrote:
rip QAT. Why not figure all these issues for the first DQ?
Quality Assurance Team wrote:
Disqualification Notice
Pantsu's Another
Slider Velocity Changes
Same issue present from xxxxTREME, except slightly more severe.I really don't agree with this DQ reason, mainly, cuz the SV changes does fit the song, specially the one that you pointed, you need to be a really bad player to break combo there, since the SV changes are the main theme in this diff, so far no one have problems with this diff, previous 2 or 3 DQ don't even point this as issue, as did modders and players, plus doing what the QAT post suggest will make PAN and me to remap this diff and to be honest we prefer to remove diff rather than a remap for such subjective reason. But seems that the map owner doesn't agree with DQ post so maybe he will contest.
- 01:37:155 (1,1) - Same here, such extreme changes in SV, and also where many new combo exist make it rather difficult.
- As a general note, you should look at diffs with many SV changes + with different velocities and make them look more distinguishable.
Anyways, Fatfan if you lose the DQ contest then just remove this, since you don't need it to fit the spread.
###CM