These are just a few suggestions I have after looking at the current state of 7K ranked maps. That being the number of super high star maps that for some reason all have to have LN🤔. And after experimenting a little, I found out that removing 1/4 length LNs in most of those maps will reduce the difficulty by 1 or more stars.
Do you agree with what has been suggested or do you think that things are fine as the way they are now and nothing needs fixing?
- No LN length shorter than 30ms – reason being that it’s impossible to get lower unless you don’t bottom out, and it’s very inconsistent to achieve accurately anyways, so not a real skill (yet?).
- LN with length between 50-89ms should just be treated the same as a normal note – reason being that with percy/cut ln skin, they are read and played the same as rice anyways.
- So that means 30-49ms should be treated differently since it actually takes conscious effort.
3.1 And lengths longer than 90ms also should be treated differently.
3.2 Could even say that actual LONG notes and number of concurrent holds should increase difficulty i.e., inverse or release maps. This will better reflect low star inverse/release maps’ actual difficulty.
- The benefits of implementing such changes will no longer give incentive to mappers from purposely adding LN to artificially inflate the pp (without increasing difficulty) which tarnishes map integrity and quality.
- This will also make mappers more conscious about the different uses of LN and what feeling and effects it can achieve other than just visually.
- Furthermore, (ranked) mappers can finally focus on something other than SR for once.
- And finally, reward actual LN maps instead of rice maps disguised as LN.
Do you agree with what has been suggested or do you think that things are fine as the way they are now and nothing needs fixing?
P.S. I'm not sure if this belongs in this part of the forum so pls don't kill me
also https://blog.seethis.link/scan-rate-estimator/ cool tool to check out how short you can hit a key
also https://blog.seethis.link/scan-rate-estimator/ cool tool to check out how short you can hit a key