remove woodkid iron from tags since it is already used in title and artist
thanks for the mod, 94not94 wrote:
SPOILEREasy00:39:139 (3) - 1/2 snap shorter and place 1/2 forward
00:42:830 (3) - ^
00:50:213 (3) - ^
00:53:904 (3) - ^
01:07:517 (1) - use this slider and turn it instead : 01:09:362 (1) - that looks prettier
01:08:901 (2) - place this in the middle of these sliders: 01:07:517 (1,1) -
01:33:357 (3) - rotate it by 36° clockwise and place it above 01:31:511 (2) -
01:38:894 (2) - rotate it by 21° clockwise in the selection center
01:46:277 (1) - that one looks weird,while this one is supposed to be played 01:44:431 (1) -
01:59:197 (1) - avoid this overlapping
02:23:192 (2) - rotate it 11° clockwise in the playfield center and place it somewhere, where it fits good to 02:21:346 (1) -
02:25:037 (3) - that one looks strange in thge combination with 02:23:192 (2) -
02:26:883 (4) - ^ - in combination with 02:25:037 (3) -
02:32:420 (3) - this slider shape can be prettier
02:37:957 (1) - rotate by 36° clockwise in the selction center and place it at 335|204, so it fits to 02:37:035 (2) -
02:49:032 (5) - rotate by -33° clockwise and place it at: 319|209 ( fits to 02:48:109 (4) - )
02:50:877 (1) - avoid this overlapping 02:50:877 (1) -Normal00:10:299 (2) - place it at 331|130 and rotate it by 100° clockwise in the selection center.
00:12:145 (1) - avoid overlapping
01:05:671 (3) - that slider shape doesn't loook good
02:26:883 (2) - looks weird in combination with 02:25:037 (1) -
02:28:959 (2) - avoid overlapping
there's often this patterm 02:37:035 (3,4,5) - I think it would be better if you do some variations like a dlider with reverse arrow.Hard00:39:485 (6) - move it a bit more up. then it fits to 00:39:139 (4,5) -
00:40:062 (7,8,9,10,11) - that pattern doesn't look good I think. try something else
01:09:593 (2) - that one looks odd
01:13:054 (3) - strange slider shape again. Doesn't fit with 01:12:131 (2) -
01:56:428 (2) - why didn't you copy, pasted and moved this slider? 01:55:506 (1) -
02:40:726 (2) - doesn't reaaly fit to 02:39:803 (1) -
02:41:649 (3) - looks weird in combination with 02:40:726 (2)Pishi00:34:178 (2,3,4) - making a straight line here is better than a curve
01:04:748 (2) - doesn't fit to 01:03:825 (1) -
01:16:515 (5) - fits better if a slider with an other shape begins at 119|95Ringating's Insane00:26:565 (3) - why is this placed on a blue tick?
01:36:125 (7) - maybe the first the first line of the slider is too long
01:49:276remove this break?
didn't even think about that, but it makes perfect sense. thanksvahn10 wrote:
remove woodkid iron from tags since it is already used in title and artist
Ringating's Insane
There's also some unsnapped inheriting sections here: http://puu.sh/6EodP.png. Fix them.
Why no hitsounds on the kiai? You don't have to use the drums hitsounds there, you can change hitsounds at anytime by either adding a inheriting section or changing the sampleset. I actually didn't know that different hitsounds for kiai was a normal thing; it does seem to add to the feel of the map pretty well
00:36:831 (1,1) - Feels kinda empty, you could have added something at 00:37:062 - to emphasize the vocals. Here's an example of the pattern:
Example that makes sense, good call
00:51:597 (5,6) - Pretty much the same as above.
01:48:123 (1,1) - What happened here? If the gap between them is intentional, then at least add a break so the HP won't run out. But I think you should keep mapping at this part. a previous modder suggested having be a drain period, though i do agree that it is better just having it mapped
02:16:732 (4) - Two arrows seems a bit unnecessary, try removing one arrow, it follows the song better imo since there's no drums at 02:17:424 - on the song itself. .
02:26:422 (6) - Try making it more smoother, to improve visuals:
Example
02:33:343 (4,5) - Just move a grid to the left (5), that way you can improve the blanket. not really sure what you mean by blanket, but i changed it
03:04:490 (5,6,7) - Add NC at (5), it'll give a better emphasis with those drums hitsounds you've added. indeed
Pretty good here, although you should work a bit more on the hitsounds. noted
Ringating's Insane:
00:46:291 (4,5) - well, I think this sliders can be improved to something like http://puu.sh/6Gcim.jpg changed
00:55:750 (1) - maybe just curve this?http://puu.sh/6GcwG.jpg changed
01:27:820 (4,5,6) - try different pattern, straight sliders to center you used already.http://puu.sh/6GcJa.jpg changed
43,191,87820,2,0,P|168:176|203:106,1,199.999990463257
469,193,88512,2,0,P|344:208|309:278,1,199.999990463257
315,51,89204,2,0,P|306:108|277:142,1,99.9999952316285
01:37:971 (11) - put this one a bit away changed
01:39:356 (2,3) - this flow is awkward a little I think i fixed it now,
02:26:422 (6) - this slider is not looking any good. orz jk, fixed it
Papcio wrote:
From modding queue~~
[Ringating's Insane]
General: Awesome! AR- or --, HP- imo, making the AR lower makes the map less comfortable to play (purely personal preference, really).
Hitsounds: Good use, 01:54:006 (3) mustn't be whistle already has no whistle there... ._. 02:16:732 (4) too loud. changed
Notes: 00:37:524 (1) Don't make New Combo XD good call 00:38:216 (2,3,4,5,6,7) - Move it little right I see you were bothered by the slight lack of symmetry
Sliders: 01:48:123 (1,2,3) - Move these near these XD not quite sure what you mean by this. If u mean move their ends closer together, I refrained from doing so because it looks better with the second slider outlining the end of the first one, imho.
Hello! Form Modding Queue here, sorry I took a long time, but my mis-terms... ><
[General]
I think you change too brutaly between Vocal and music such as in hard: 01:30:127 (1,2,3,4,5,6,7,8,9,10) - You are using vocals, and the second after 01:33:357 (1,2,3,4,5,6,7) - You are using music. This is distributing...
[Easy]
00:52:751 (1,2,3) - Wrong Spacing. DS must be used for Easier difficulty.
00:56:442 (1) - I find this spinner kind of random... You should place note instead.
01:15:592 (1) - This can get harder to begginer player (like me ><) I suggest you use a 1/2 slider starting at 01:15:361 and ending at current note position.
01:16:053 (2,3) - Spacing! Use Distance Snap.
01:19:745 (3,4) - Spacing!
01:35:203 (2,3,4) - This part get hard for begginers, and can really be confused with 1/1.
Please Review Easy by following Distance Snap!
[Normal]
01:16:515 (4) - This note doesn't feel really well here. Place it at 01:16:745 Instead.
01:16:976 (1,2,3,4,5,1) - I don't think 6 1/2 note is acceptable on Normal. I think you should convert at least 2 circle into 1 slider.
01:26:897 (3,4) - Please, Spacing!
01:30:127 (2,3,4,5,6) - Don't just try to follow vocals, it can be distriibuting using a 1/4 for nothing!
01:52:276 (2,3) - Spacing Please!
02:02:889 (1,2,1,2,3,4) - This doesn't sound well. Try This : (02:03:119 (2) Go to 02:03:350) (02:03:581 (1) - Remove)
02:32:420 (1) - Remov NC, There is no special sounding, or SV change.
[Hard]
Like I said in general, It's too brutal, the way you change between music and vocals.
01:47:661 (7,1) - Spacing please, Or stack.
01:49:046 (2) - NC due to SV changes
01:55:044 (7) - This note could be better as simple circle, like you did at 01:53:198 (5) -
02:19:500 (1) - Please remove that spinner ; It feel random, since there is no tune up, or anything.
02:24:576 (1) - Why did you NC? Serve nothing.
02:29:421 (3,4) - Little spacing confusion, just move (4) a bit.
02:56:876 (5) - Always NC when you change the Slider Velocity (SV)
02:58:260 (1,2,3) - The spacing here look kind of ugly. Try using Distance Snap, It will help you have a correct spacing between notes.
[Insane]
00:31:294 (2,3) - Pure overmap. Please use circles... Review oyur map, and avoid overmapping like these.
00:35:909 (6,7) - Please, this jump has no sense.
01:03:364 (8,1) - ... 1/4 not.. with a giant jump like that...
I will ask you to review your Insane, avoiding Overmap, Using 1/4 slider for nothing, And Impossible Jump for Approval only.
[Ringphone' Insane]
00:25:065 (1,2,3) - Can you try making a something straight? The actual is... ;~;
01:09:593 (2,3) - Please rapproach them, and same for every similar 1/4 sliders.
01:14:323 (3) - This note doesn't fit here...
01:49:968 (3) - Too bezier...
Lack Hitsound.
fixed spacing on the first 3 difficulties and made insanea bit easiernot overmapped hopefully (that part was especially painful). and... you wrote to fix just that over and over again mostly so i won't comment on everything (ringating fixed stuff too; he won't make a post in response though)
Good luck on it! Star for luck!
afaik this song was not from type-moon series but Assassin's Creed game instead.it was used in a trailer for AC, but it wasn't made specifically for it. i saw the amv used in the map before that trailer (and osu prefers anime to assassin's creed) so i thought it would be more appropriate. i'll put assassin's creed in the tags though, thanks
https://www.youtube.com/watch?v=EqAli2r-5BU
21:23 Tari: okkk
21:24 Tari: I can finally mod your map now
21:24 pishifat: lul thanks :P
21:33 Tari: erm
21:34 Tari: next time, don't put notes where they can touch each other
21:34 Tari: especially in easy
21:34 Tari: it makes it haaaard
21:34 pishifat: like where?
21:35 Tari: 00:16:990 (3,4) - no
21:35 Tari: and
21:35 Tari: you need to make it more fun
21:35 Tari: omg
21:35 Tari: I feel like I am hitting the same thing
21:35 Tari: again and again
21:36 Tari: for 00:16:990 (3) -
21:36 Tari: You don't need the reverse.
21:36 Tari: it's extra
21:37 Tari: Also for every combo
21:37 Tari: 00:19:528 (1) -
21:37 pishifat: mkay
21:37 Tari: You don't need to start it with a circle
21:37 Tari: it's boring to play
21:37 Tari: >.>
21:38 pishifat: i don't really play easy diffs so i don't know how they're supposed to be played :P
21:38 Tari: orz
21:38 pishifat: i guess i'll have to actually do that
21:38 Tari: for 00:19:528 (1) -
21:38 Tari: Can you change it to
21:38 Tari: http://puu.sh/74hy1.jpg
21:39 Tari: and kinda switch it
21:39 Tari: 1 combo you start it with a circle
21:39 pishifat: more variety, got it
21:39 Tari: and then next start with a circle
21:39 Tari: should be fine after that.
21:40 Tari: oh and you don't need to curve
21:40 Tari: 00:31:756 (3) -
21:40 Tari: These sliders all the time
21:40 Tari: oh no
21:40 Tari: You can make them look like this : http://puu.sh/74hDw.jpg
21:41 Tari: Oh and like I said before
21:41 Tari: 00:35:447 (3) -
21:41 Tari: You don't need the reverse
21:41 Tari: XDDD
21:41 Tari: just makes your easy haaard
21:41 pishifat: i prefer curves so i normally make them like that, but i can change for the sake of making it "less boring"
21:42 Tari: Little minor issue
21:42 Tari: 00:46:522 (3) - But the blanket looks better if you curve it less
21:42 Tari: like move the midpoint up
21:42 pishifat: http://gyazo.com/b55b2a039ed563e83d54e4b6d82efdbb
21:42 pishifat: like that?
21:43 Tari: yeeaaah
21:43 Tari: 00:42:830 (3) - and you need to change the slider here
21:43 Tari: OTL
21:43 Tari: you used it last combo
21:43 Tari: gets boring
21:43 pishifat: k
21:44 Tari: actually I am just going point them all out
21:44 Tari: oh do so for this one too
21:44 Tari: 00:50:213 (3) -
21:44 Tari: That's it
21:44 pishifat: lol.. go for it
21:46 Tari: erm
21:46 Tari: 01:01:518 (2) - Spacing
21:46 Tari: 01:10:747 (2) - Same
21:47 Tari: 01:01:980 (1) - Oh since your going have to fix spacing anyway
21:48 Tari: Change that slider to http://puu.sh/74i0t.jpg
21:48 Tari: that blanket looks nicer.
21:49 Tari: .
21:49 Tari: just tell me
21:49 Tari: if I'm going too fast
21:49 Tari: XD
21:53 Tari: pishi?
21:58 pishifat: asdf
21:59 pishifat: so... my internet happened to die at a bad time -.-
21:59 Tari: oh uhmm
21:59 Tari: Did you get my last message
21:59 Tari: at 21:48
22:34 Tari: .
pkmnyab wrote:
From my modding queue~
I think it should be fine if you change your BPM from 130.03 to 130 just to make it more exact, but if you don't want to it's still fine because the 0.03 is barely noticeable. I just think it looks nicer as a whole number sound gets slightly out of sync later on if it's at exactly 130. may be the fault of a bad offset though
I suggest using the same hitsounds from Ringating's Insane as they sound better. done[Normal]
I suggest running through your map again but with 1.0x distance snap active to fix any beat spacing errors. done
00:39:139 (2) - this is too close to the previous object, make sure you stick to the same distance snap throughout the song done
00:43:522 (3,4,5) - here is another example of a beat spacing error. The three ntoes are the same time apart on the timeline, but you place them different distance apart. They should be the same distance apart. done
01:16:976 (1,2,3,1) - this part looks a bit messy, try to move the (2) to the left a little and rearrange (3) (1) so that the curve they make isn't so sharp, something like this: done
01:37:048 (1) - try shortening this and adding a note after so it sounds better because right now it is sort of awkward as it ends on a blue tick done. it ends on a blue tick because i messed with the timing sections last time and autosnap didn't autosnap very well :/
02:03:581 (1) - try to have this end on a white or red tick instead of a blue tick since all your other notes end on white/red ticks done
02:05:888 (4) - try to make this parallel with 02:04:734 (1,2,3) - to make it look nicer done
02:21:577 (1) - try to have this start on the white tick before, it's hard to read if you put it on a red tick especially if it's the first note after the break done
02:54:569 (1) - I suggest ending this at the white tick instead done[Hard]
00:40:062 (5,6,7,8,9,1) - make sure the distance between (9)(1) is the same as from (5) to (9) done
00:46:868 (5,6) - try to avoid this overlap here to make it look nicer done
00:50:213 (3,4) - make sure you space this section out, because this part is the same as 00:16:990 (3,4) - in the beginning, but the spacing you used is different, make sure it is consistent throughout the song! changed
01:48:123 (1,1) - try not to have these overlap, it will look better. In fact, I suggest arranging the three sliders like this:
This gives it better flow and looks nicer done
02:23:422 (1,2,3,4,5,6) - should be same distance apart from each other, use distance snap. You can change the distance snap multiplier if you want bigger jumps, but make sure the space between each note here is the same since they are same distance apart on timeline~! done
02:49:493 (5) - move this down a little so the stream before it creats a smooth curve line, also mvoe (2) to the left a little, this is what I mean: done
02:58:722 (3) - make this less curved and move to the left a little to improve flow, here is what I mean: . Try to use this logic to fix all the other parts in your map like this when you come across them! done[Insane]
01:04:748 (2) - I would prefer a more curvy slider, maybe something like this to match the music better: done
01:49:968 (1,1) - this sudden SV change is hard to read and unexpected...hmm I think you can try shortening both of them by one tick, I think it sounds better this way and maybe help players adjust to SV change: changed (not to what you did though )
02:50:416 (8,1) - this jump might be too big, see if you can decrease the distanace between these notes or reduce the number of repeats on the slider by like 1 changed
02:52:031 (6,7) - make sure you space these out since the rest of the notes in this section are spaced farther out changed[Ringating's Insane]
01:36:125 (1) - perhaps start a new combo to indicate start of new vocal
02:23:422 (1) - maybe start a new combo here also since the current combo goes too far into the double digits and may not make the map look nice
02:52:723 (1,2,3,4,5,6,7,8) - make sure the spacing is consistent here, I suggest using distance snap
everything changed except the last one 10:01 PM - 『Ringating』: cause spacing seemed pretty consistent. i had distance snapping on, and inconsistencies were due to grid sice and thus insignificant
Cool song! Have fun mapping!
10crystalmask01 wrote:
Ello, mod from queue3 ~ 4 mins = 3 diffs.[Ringating's Insane]
00:41:215 (1,2) - Stack these notes for consistency (similar to what you did for 00:33:832 (1,2) - ). Another thing to note is that they should be farther apart, not in the same spacing as your other notes, such as 00:41:907 (1,2,3) - . 00:41:907 (1,2,3) - are all 1/2 beat apart. And 00:41:215 (1,2) - is 1 beat apart.
00:43:522 (4,5) - Move more apart, so their tails aren't attached to each other. And while you at it, try doing something creative with these sliders, since straight sliders are not really appealing to the eye.
00:58:057 (7) - NC
01:06:825 (6,1) - Move more apart, so there's at least some space in between the two notes.
01:20:437 (5) - NC instead of 01:21:129 (1) - . And remove NC on 01:21:821 (1) - too while your at it, so it helps emphasize the change in DS.
01:25:513 (1,2) - Stack.
01:36:125 (1,3) - ^ On the head.
02:06:580 - Consider adding a note here with a clap, or turning 02:06:119 (9) - into a full 1/1 slider with a clap on its tail. Either way, it makes a more complete finish to the chorus of the song.
The flow of you objects looks rather unorganized if you ask me. How and where you created jumps in the mapset are very questionable.
[Insane]
00:44:214 - Missed the beat here. changed
01:28:512 - ^
01:35:203 - ^
01:35:895 - ^ ^^^
02:06:926 - 02:07:503 Add these notes to help put a better end to the chorus:
just decided to map the break. it was pretty short anyway
03:02:875 (3) - Really doesn't sound good here, mainly because it overruns many of the beats you can hear within the music itself. changed
The rhythm gets a little in comprehensible whenever it 's in the vocals.
[Hard]
00:37:062 (1) - Remove NC yeah...no -.-
01:13:054 (1) - Could actually blanket 01:12:131 (2) - if you tried. changed
This diff has a similar issue with the diff above. Somehow, whenever you objects appear in the vocals, it starts to sound off. Still trying to find a way to fix this..
Good luck.
Irie Miyuki wrote:
hi there :3 from modding queue
cool song lol
just minor things
[Insane]
00:42:138 (2,3,4,5) - these 4 sliders are quite awkwark imo. compared with other parts with the same rhythm, i think 4 circles here should be fine changed to something else
00:56:673 (1,2,3) - try this to follow vocal? changed to something else01:14:438 (3,4) - use a larger spacing here? some players may mis-read this changed
02:10:271 (1,2) - i suggest you still use 3/4 sliders or just circles to follow the drum, a 1/1 slider makes me confused changed
02:12:117 (1,2,3) - ^ the same, and this is not 1/3 changed to somehting else[Ringating's Insane]
00:24:373 (3,2) - why not stack these two lol < don't forget to move 00:26:449 (3) - a little bit to keep the ds between 00:25:757 (2,3) -
01:36:125 (1) - this slider can blanket 01:34:972 (5) - 's head better~
02:50:877 - i think you can use soft sampleset here because you followed the instrumental, and you can use drum sampleset from here 02:54:569 -
sorry i don't like copy&paste.. so just these things lol
[Hard]
the sv is too low 1.0 lolol changed
AR-1 i think it's fine as is
00:32:909 (7,8) - these two circles didn't overlap each other, but 00:33:371 (9,10) - did, so i think it's better to make them consistent changed that section to something else
00:57:596 (3) - remove this circle and change 00:57:827 (4) - to a circle seems better the way it is now
01:30:588 (3,4,5) - a 3/4 reversed slider would be much better since circles appear unexpectly here changed
[Normal]
00:42:369 (2,3) - blanket them better? changed
00:56:442 (1) - would it be better if the spinner stops at 00:59:211 ? changed
[Easy]
Seriously you used the same sv for Hard, Normal and Easy, and I don't think it's very good slider velocity multiplier is different though at least for between easy and normal
00:47:906 (4,5,1) - check the distance snap here changed
Good Luck
on the topic of BPM: this song simply doesn't work with 130 BPM (and not all songs have whole number BPMs anyway, it's just more common in modern music). At 130 BPM the song may start off fine, but it always ends up noticeably late. I'm pretty positive that I'm right on this; I've spent quite a bit of time trying to get the BPM to a solid 130, but it just won't fit, no matter the offset :/Erina wrote:
[General]
I believe that timing (the BPM) should always be on a whole note, meaning that the number should not have a decimal. Consider looking into this. Your current BPM is 130.03.
[Ringating's Insane]
00:20:681 (1) - Consider stacking with 00:18:374 (2), or the other way around
00:19:528 (4) - Add NC
00:20:681 (1) - Remove NC
00:21:374 (5) - Add NC
00:43:061 (1,2,3) - Consider moving these all up by 8 pixels, looks better imo since currently they're too close to that slider. If you're worried about the stack you have with 00:41:215 (1,2), then you can also move those up by 8 pixels
00:50:444 (2, 4) - Consider moving up (x:430 y:128)
01:13:977 (1) - Remove NC
01:57:351 (8) - Add NC
01:57:582 (1) - Remove NC
01:58:274 (1) - Remove NC
Those 3 NC changes above are for consistency with 01:53:660 (1,2,3,4,5,6,7)
02:46:263 (5,6,7) - Consider changing this to form maybe a diamond to square pattern, I think it looks better that way (http://puu.sh/7pupB.jpg)
03:04:490 (1) - Remove NC
Erina wrote:
changed unless otherwise indicated. the exact coordinate things were changed but probably not to the exact places mentioned
[General]
I believe that timing (the BPM) should always be on a whole note, meaning that the number should not have a decimal. Consider looking into this. Your current BPM is 130.03. gonna post on the bpm stickied queue about that. ringating said something about it already in his response
Try to use less copy+paste and vary up patterns some more. For example, try following more melodies aside from just the background drums.
slymaster's comment: hitsounds are evil. may add this later if further requested
- Add custom hitsounds, it would make the map a lot better. Also use more hitsounds than just the soft hit.
[Insane]
There are a lot of places where you could consider stacking, but this might be your mapping style so I won't force you to stack them lol, the ones I point out below are ones I think you should highly consider stacking.
00:48:829 (2,3,4) - Consider stacking with 00:47:906 (9)
00:59:211 (6) - Consider NC here, since there's so much time before this and the previous note
01:16:515 (4) - Consider stacking with beginning of 01:15:130 (1)
01:23:205 (4) - You could probably blanket this by moving it to (x:125 y:242) did something different here
01:30:588 (3,4) - Make these sliders symmetrical to each other
02:22:269 (3,4,5) - Spacing feels slightly awkward here
02:33:804 (3) - Consider moving up slightly (y:14) nope
[Hard]
00:30:602 (1) - The intro up to that note gets repetitive since its basically the same pattern and rhythm, consider varying it up
00:32:679 (6) - Add NC
00:42:369 (2) - Consider stacking with beginning of 00:40:754 (7)
00:54:827 (6) - Add NC
01:26:205 (2) - Consider moving to (x:12 y:208)
02:38:880 (3,4,5,6,7) - Maybe decrease the spacing on these
^^applies for the rest of the streams too
I think there might be too many streams for a hard difficulty changed pretty much all of the "streams" to hopefully better stuff. a lot of this difficulty was changed actually -.-
[Normal]
A lot of parts with whistle hitsound doesn't really fit imo, this might be fixed if you get custom hitsounds. just changed all the whistles to claps. go die hitsounds i hate everything about you
Try to map parts other than just the drums in the background
01:16:976 (1) - Starting on a red tick here feels weird
01:28:743 (4) - Add NC to keep consistent with the patterns previous to this
01:36:125 (5) - ^
02:22:615 (2,3) - Blue ticks may be too hard for a normal, consider changing to a slider
[Easy]
01:46:277 (1) - Consider rotating so it kinda fits more symmetrically with the previous slider changed to something differentish
02:23:192 (3,4) - This looks kinda ugly tbh
Yup that's it. Good luck!
Contact me later about what you're gonna sing
not gonna give kudosu since i'd rather keep those sliders teh same, sorryKirin wrote:
Mod from my queue
[Hard]
00:40:292 (2,3) Better do it like this http://puu.sh/7EY0B.jpg (i know that there is more spacing between 00:40:754 (3) and 00:41:215 (4) but it's your choice)
01:26:666 (3) x:196 y:240
02:23:653 (2,3) Same thing as the first sliders http://puu.sh/7EYjj.jpg
[Insane]
So much jumps x.x
Nothing to say to the rest
Sorry for the short mod and good luck!!!
^applied all of that (as well as updating hitsounds for the hard difficulty)zorefire wrote:
From modding queue
[Easy]
01:31:511 (1,1) - looks ugly try doing something more creative
[Normal]
03:04:951 (2) - move this up a little
[Hard]
02:48:570 (3) - make that a circle
My reasoning for not using many sliders is that the song is highly percussive, and imo notes tend to seem "sharper" (and thus, more percussive) than sliders, if that makes sense (probably doesn't, my actual musical knowledge = next to none).Natsu wrote:
Hi hi hi ~
[Mod info]
- Important stuff that you should consider
- comments or opinions
- suggestions
[General][Ringating's Insane]
- I'm very unsure about your timing, you should ask to some timing expert
- Inconsistency in combo colours, try to use the same on every diff, unless you have a special reason
- Inconsistency in Kiai Times, same with this, ty to keep it consistent unless you have good reasons
- you're using a lot of circles, is not unrankable or some, but I'll like to have them a bit more balanced
- mm I have a bad feeling about AR9, since in my opinion this play a lot better with AR8 due to the BPM and your patterns
- HP8 is really evil for this kind of map, try HP7 to have a better balance between settings
- 00:24:373 (3,3) - consider to stack them just for better design
- 00:31:986 from here you are starting to break your combo patterns, try to keep a clearly pattern, maybe every 1 stanza (big white tick), is ok to break it some times, but I'll like to see more consistency with this
- 00:41:215 (1,2,1) - for example this combo spam just mess up the overall HP drain in the whole diff <:
- 01:02:902 (7,8,9) - also try to keep the triangles perfectly done, I see a lot of triangles that have that issue, try to use the tool in: compose - create polygon circles
- 01:15:592 (4) - this is an occasion where you can break your combo pattern, to improve the readability of your map, since you're changing the distance suddenly
- 01:20:437 (1,1,1,1) - and yes this is not ok, as I explain before, removing NC in 01:21:129 (1) - and 01:21:821 (1) - is highly suggested
- 01:34:280 (3) - some of your sliders are going to end in nothing, some times is ok, but how you're mapping this diff, I prefer if you end this in 01:34:510
- and yeah that's, I like how original is your diff, but at same time I want to see more consistency with combos/ distance / patterns, also try to clean up some bad stacks and overlaps, and maybe you can rework some rhythms to have a bit more sliders <:, closing this I think your map is representing the music really close, but yeah, try to work more on it
Natsu wrote:
Hi hi hi ~
[Mod info]
- Important stuff that you should consider
- comments or opinions
- suggestions
[General]
- I'm very unsure about your timing, you should ask to some timing expert shall do (again -.-)
- Inconsistency in combo colours, try to use the same on every diff, unless you have a special reason
- Inconsistency in Kiai Times, same with this, ty to keep it consistent unless you have good reasons
[Insane]
- I have the same feeling about HP8 reduce it to 7
- I'll like if you up the OD to 8, since you have two insanes lets make this one a bit more challenge, for better spread
- 00:33:140 (4,5,6,1,2) - some star shapes like this one are not perfect, try to use the tool in: compose - create polygon circles
- 00:34:294 (4,2) - generally you have some overlaps, like this one, try to avoid them, is nice to have a clean diff
- 00:37:985 (5,1) - same as the other diff, NC should be in 5 but not in the actually 1, since you're breaking your comboing with it every other combo during the lyrical portion ends on the large white tick, so i dunno what's different about this one
- 00:41:677 (4,2) - avoid the overlap?
- 00:43:061 (4,5,1,2,3,4,5,1) - yup this comboing is not consistent, <:
- 00:50:674 (1) - I don't feel this slider is following the song nicely, try this:
did something different, but changed- 00:58:057 (5) - try to follow better the vocal line here, probably with a slider, like:
- 01:24:359 (7) - should be NC, following your pattern
- 02:13:963 (1,2,3,4,5,6,1,1,2,3,4,5,1,2,1,2,3,4,5,6,1,1,2,3,4,5) - this a nice way of combo usage well thanks :3
- I have pretty much the same feeling with the other diff, this follow the music pretty nice, but at the same time i have some incosistencys, but I feel is better if you take a look in your diff again, to clean it up cleaned up hopefully everything. took so much time ;-;
[Hard][Normal]
- Reduce AR to 7, since 8 doesn't fit with how you mapped this diff
- 00:31:986 (4,5) - this rhythm is really wrong, for example that slider is not following nothing, try this:
- 00:39:369 (3,4) - same as above
- 00:54:135 (3,4) - same here too, you have more like this one, and this rhythm is too difficult for a hard diff, try to use my suggestion or another one that you feel better
- 01:04:748 (2) - some slider shapes like this one doesn't look nice, try to keep the curves natural, this apply for all the mapset in general
- 02:06:580 (4) - add a properly distance with previous object or add NC on it, actually is pretty hard to read
- 02:26:883 (7) - this should be NC, following your pattern
- In general same as the others diffs went through and hopefully fixed a lot of stuff (which also took a long time)
[Easy]
- you have some spacing issues:
- 00:45:368 (1,2) -
- 01:26:435 (2,3) -
- 01:33:357 (1,2) - fixed all of these, but they're really not that significant. their distances were only off due to the grid snapping
- 01:34:049 (3,4) -
- 02:52:723 (3,4) -
- 02:53:646 (4,1,2,3,4) -
- 00:31:756 (2,3) - In my opinion is better if you stack, this kind of patterns are really hard for a normal diff IMO
- 01:05:671 (3) - this is almost touching the HP bar, consider to move it a bit down
- 01:08:440 (3,4,5) -I don't recommend this for a normal diff, I feel better and more comfortable if you use a 1/2 repeat like you did previously
- 01:10:285 (3,4,5) - ^
- 01:11:900 (2) - ah I highly suggest you to remove 1 repeat or try another rhythm here, there is not way to know this slider have 2 repeats :/
- 01:16:053 (2,3,1,2,3) - mmm try to use a more simple rhythm here, actually is to hard for a non experienced player
- 01:16:976 (1,2,3,1,2,1,2,1,2,1,2,1) - in this section the rhythm is too hard and your comboing is really inconsistent
- 02:43:495 (1,2,3,4) - avoid the use of 1/4 rhythms here, try some 1/2 repeats instead
- 02:47:647 (2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - yeah this rhythm is not suitable for a normal diff, try to make it simple
- sometimes you're doing a nice job here, but at same time your consistency is breaked :l, try to keep combos and patterns a bit more consistent, also some rhythms are really hard for a normal diff, you're they follow the song properly, but in a normal you should ignore some stuff, to keep this intuitive and comfortable to play IMO did a lot of rhythm modification in this one. i tried to follow the vocals before, but it's really impossible to make it have the correct difficulty while doing so
GL
- prety much the same as normal, I feel is better if you take a look again here c: went through again, hopefully it's better. most rhythms were kept the same, but circle/slider placement was changed a lot