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New score formula for osu! mode (second try!!!)

posted
Total Posts
7
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1
Topic Starter
onotoleonide
it's just like default formula but with post-processing
cirlces, sliders and spinners' end give you 300
score calculates after miss or play's end
every miss separates play into parts, and every part has its own accuracy
if there are no misses then play has 1 part

Raw Score [part] += 300 + 300 * (Combo multiplier * Difficulty multiplier * Mod multiplier) / 25
here goes c++ code because idk how to explain in other way
for (part = 1; part <= numberOfParts; part++)
{
score += rawScore[part] * accuracy[part];
}
Score += Sliders' ticks + Spinners' bonus

ok here's ~graph~

kill me
FrzR

onotoleonide wrote:

kill me
Marcin
But... why?
Your Good Self

onotoleonide wrote:

for (part = 1; part <= numberOfParts; part++)
don't arrays start from 0? you'll go out of bounds like that :P

so basically you want this?
object score = hit value + hit value*(combo of whole "part" * difficulty * mods)/25
total score = sum of object scores + slider tick bonus(es) + spinner bonus(es)
or this

Marcin wrote:

But... why?
would address these I suppose: p/2506574 p/2506894
though apparently there is a rationale for the current score system: p/2506589
Topic Starter
onotoleonide
added ~graph~!!!
Abel
please, nobody wants such a radical score counting after... 6 DAMN YEARS.
This would be a good idea, if it would be posted at the right time (5 years ago... maybe)
TakuMii
peppy has already said that it's too late for a score-system change, despite him openly disagreeing with how it currently functions. The best that can happen is a change to the pp system, and that's already in-progress.
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