it's a pointless and stupid mechanic which serves absolutely no purpose in a rhythm game.
i have two ideas of how to remove it (for all gamemodes except for taiko):
1. Just remove health.
also remove nofail mod because it no longer serves any purpose.
medals which require you to pass a map can be replaced with "get 85% acc or higher" or something like that.
that would also make it harder to cheese certain medals, i got a pass on 8* oshama scramble with 80% acc which absolutely should not give me the 8* pass medal.
also it would make leaderboards way better.
for an example, look at the leader board on 12* xeroa, mrekk should clearly be no 1 on the leader board, getting 69.56% acc with NF,HD is clearly way more impressive than the six people who have HT passes.
but this is more of a problem with score than nofail mod.
(i think hp is unlikely to be removed entirely so i have another proposal)
2. Make nofail mod be like it is in beatsabre.
probably requires less changes to be made, so i think this would be more likely to actually happen.
only apply the 0.50x score multiplier if you fail (like in beatsabre), otherwise it will just be as if you didn't use nofail, which means it doesn't show that you used it on your profile or when you look at the score.
so for example if you have hidden and nofail and you pass a map, it shows that you only used hidden.
also when you fail, instead of showing the pop up saying "you have failed but you can continue playing" which i find kind of distracting, do what it does in beatsabre and just replace the scorebar with a cross.
Why to remove hp:
it's not a massive deal, it's just annoying.
but why can't i just play beatmaps all the way through without having to be at an arbitrary skill level, or without using nofail which at the moment gives you 0.5x score no matter if you fail or not, which makes me want to not use it, because i worry that "what if i do pass, then i'll have 0.5x score for no reason", and also i think it just looks ugly to show you used nofail.
like if i fc a map but i use nofail it just looks bad on my profile that i used nofail.
some of the problems with current nofail mod i mentiond could be solved by actually ranking scores by how impressve they are, instead of how high your combo is, but even if osu one day gets an ok scoring/ranking system, removing hp/changing nofail would still just be a massive quality of life improvement, being allowed to play all the way through beatmaps and not having nofail show up if you pass.
there's no reason not to at least use my second idea. (not that i know of)
it also doesn't seem to me like it would be very difficult to implement the second idea.
i have two ideas of how to remove it (for all gamemodes except for taiko):
1. Just remove health.
also remove nofail mod because it no longer serves any purpose.
medals which require you to pass a map can be replaced with "get 85% acc or higher" or something like that.
that would also make it harder to cheese certain medals, i got a pass on 8* oshama scramble with 80% acc which absolutely should not give me the 8* pass medal.
also it would make leaderboards way better.
for an example, look at the leader board on 12* xeroa, mrekk should clearly be no 1 on the leader board, getting 69.56% acc with NF,HD is clearly way more impressive than the six people who have HT passes.
but this is more of a problem with score than nofail mod.
(i think hp is unlikely to be removed entirely so i have another proposal)
2. Make nofail mod be like it is in beatsabre.
probably requires less changes to be made, so i think this would be more likely to actually happen.
only apply the 0.50x score multiplier if you fail (like in beatsabre), otherwise it will just be as if you didn't use nofail, which means it doesn't show that you used it on your profile or when you look at the score.
so for example if you have hidden and nofail and you pass a map, it shows that you only used hidden.
also when you fail, instead of showing the pop up saying "you have failed but you can continue playing" which i find kind of distracting, do what it does in beatsabre and just replace the scorebar with a cross.
Why to remove hp:
it's not a massive deal, it's just annoying.
but why can't i just play beatmaps all the way through without having to be at an arbitrary skill level, or without using nofail which at the moment gives you 0.5x score no matter if you fail or not, which makes me want to not use it, because i worry that "what if i do pass, then i'll have 0.5x score for no reason", and also i think it just looks ugly to show you used nofail.
like if i fc a map but i use nofail it just looks bad on my profile that i used nofail.
some of the problems with current nofail mod i mentiond could be solved by actually ranking scores by how impressve they are, instead of how high your combo is, but even if osu one day gets an ok scoring/ranking system, removing hp/changing nofail would still just be a massive quality of life improvement, being allowed to play all the way through beatmaps and not having nofail show up if you pass.
there's no reason not to at least use my second idea. (not that i know of)
it also doesn't seem to me like it would be very difficult to implement the second idea.