Moving x/y via separate commands
Scaling x/y via separate commands
Adding combination of the "speed up/slow down" effect would also be nice so you can have something start fast, slow down, then speed up again as well as slow, fast, slow
Mosaic/wavy/water effect(s) would also be cool but I won't lose any sleep if you shoot that down; I don't know how practical it is. I think OpenGL has API methods for that though?
Scaling x/y via separate commands
Adding combination of the "speed up/slow down" effect would also be nice so you can have something start fast, slow down, then speed up again as well as slow, fast, slow
Mosaic/wavy/water effect(s) would also be cool but I won't lose any sleep if you shoot that down; I don't know how practical it is. I think OpenGL has API methods for that though?