Currently, the pippidon----# images are animated ingame by the BPM and SV of the current chart you're playing.
This causes the animation to be sluggish ingame if there is more than 2 frames.
For example,
This image animates perfectly but in game, it plays 1 frame per beat, meaning that the animation will become jagged instead of smooth like in the gif.
I suggest that the pippidon----# animations be affected by the AnimationFramerate: line in the skin.ini file.
This causes the animation to be sluggish ingame if there is more than 2 frames.
For example,
This image animates perfectly but in game, it plays 1 frame per beat, meaning that the animation will become jagged instead of smooth like in the gif.
I suggest that the pippidon----# animations be affected by the AnimationFramerate: line in the skin.ini file.