ball no black
a lot of unsubmitted linkinpark!!Raging Bull wrote:
Not linkin park wtf!
谢啦!lkx_Shore wrote:
[General]
哇亡灵序曲
其实这个曲子和魔兽世界或者魔兽争霸完全没关系,只是某个人用来当视频bgm而已。
如果你要保留。最好是换成魔兽争霸的tag。 干脆去掉了
引用----
“题名“The Dawn”原意为黎明、拂晓、破晓,但在国内网络上,广被讹传为“亡灵序曲”。
这是因为在2005年,国内一个电子游戏竞技网站中,一位《魔兽争霸3》亡灵族的拥趸,推荐这首曲子作为亡灵论坛专区的区歌;
后来另一名网友以《The Dawn》作为背景音乐,用《魔兽争霸3》中亡灵族的过场画面,剪辑制作了一部MV,并命名为《亡灵序曲》。
至此,该曲的中文名就随着这部MV以讹传讹地流传开来,而真实名字却不被广为人知。”
Title是不是要把开头字母大写? 我见过没大写的也见过大写的 所以不知道怎么办了。。
我觉得巨爽623经常用的那个铃声来代替前奏的clap不错。
[Superior]
00:29:626 (6) - 尾巴补whistle? F
00:45:566 (2,3,4,5) - drum的咚咚咚不适合这曲子还不如直接去掉clap用normal底音,当然最好是找个自定义音效 我倒是觉得Normal音不如drum,尤其把低音开大的时候
00:47:629 (1,1) - http://puu.sh/8Yzci.jpg 这样更好,顺便00:48:192 - 可以补个note叠在00:48:380 (1) - 我换了一种改法
00:54:006 (5) - 音乐从这部分有变化,你应该从这部分开始继续变化来体现出音乐。 F
01:18:012 (4,1) - 这两finish互换一下不是更好么,先柔和再粗放。后面也可以这么改 音乐是这样。。
-------
其实后面很多地方都能加1/8的三连打,效果类似于LKs的花舞remix。 我不懂下三连啊OAO
例如这种地方可以加01:42:205 (4) -
不过要加这种的对单点阵还得调整,加不加看你了
[Hyper]
01:23:263 (2,3,4) - 再稍微拉开点比较好 F
01:56:647 (1) - 两个normal-finish?比较吵 F
谢啦! m4m明天到账F D Flourite wrote:
384我来了~ M4M
[General][Beginner]
- 突然发觉拉客秀已经提过来源问题了,我就不提了
- 01:57:361 - 建议调整所有难度的Kiai结束在这个时间点,因为spinner没必要在Kiai里。 我是希望转转盘的时候也能有星星从cursor喷出
- Pretty nice map,没什么要说的。不过由于对称流似乎一般都开Grid Snap?这导致DS有些地方掌控的略奇怪,不过没啥大问题,打得很舒服。
- 没查Consistency问题~OTZ,应该没啥问题
[Standard]
- 00:44:629 (2) - 这个之前所有的whistle建议要么换音效,要么降音量。蛮刺耳的。 Fixed
- 01:12:386 (1) - Default的drum-hitclap听着别扭;w; 我觉得挺合这(ge)首(ren)歌(kou)曲(wei)的
- 01:57:361 (1) - 换成Normal-Finish? soft-finish更爽
- 低难度本身没什么好摸的~lol
[Hyper]
- 音效问题和Beginner一样 k
- 01:19:887 (3,4) - 这里逆flow对新手来说逆的太过分了XD 还好吧
[Superior]
- 00:48:942 (2,3,4) - 其实打起来没什么问题。不过距离差还是略夸张。 fixed
- 01:01:695 (4) - 这个note应该往上移一点,毕竟跳点在后面 好评
- 01:51:395 (1) - 滑条中不知道能不能消音这么严重~建议调到20%吧,那里又不是没音 干脆去掉了
- 同之前的音效问题
- 01:08:259 (4) - NC? 没必要
- 01:09:197 (6) - 前后距离调一调? fixed
Good Luck~觉得基本上可以去找BAT了OTZ
谢谢mod~-Hatano Kokoro- wrote:
虽然没神马经验,但从群里看到还是来摸一下。
[Timing][Superior]
- 强迫症表示bpm为80整比较好╮(╯3╰)╭
- 第二第三红线没什么用就去掉吧,后面bpm没变 BPM就是这样真不能改了
[Beginner]
- 01:35:475 - 去掉滑条好些 现在这样符合失真吉他旋律线的走向
- 01:35:663 - 然后在这里加个note
- 01:54:788 (2) - 建议放在 01:55:163 滑条开头 我觉得这里给一点停滞感会比较好吧
- 01:54:975 (3) - 如果按上面做的话,这note放远点好(建议而已,楼主如果不想改那就请54掉吧<( ̄▽ ̄)>)
- 其他没发现什么,做得非常好的
- 01:10:135 - 这里能加个note Fixed 用一次折返代替了
- 额,我也没能起到多大的作用,对不起。不过祝楼主的图能被rank。~\(≧▽≦)/~啦啦啦
Thank you~Kareov wrote:
原谅我许久没mod都不怎么会mod了...
[Easy]
01:33:391 (1) - 把他前面slider弄弄弯吧~ 我觉得这么直接向下走更能体现歌曲
01:57:361 (1) - normal finish? 上面的modpost解释过了,我还是用soft-finish
[Normal]
00:54:381 (1) - NC f
00:54:756 (1) - 去掉NC f
01:56:647 (4) - 为什么NC。。。 看所有难度最后的NC下法,因为有变速
[Hyper]
01:31:140 (2) - 为啥NC... k
01:36:392 (1) - 为什么出现了神奇的黄色slider... 因为前面去掉NC了啊
我这里是正常的Kareov wrote:
我指的是... 其他难度这个位置都没黄色slider...
来给mod了(华文不好,英文也不好的我 *叹息*)Raging Bull wrote:
Not linkin park wtf!
谢谢modding~HootOwlStar wrote:
Hi来给mod了(华文不好,英文也不好的我 *叹息*) 这样的华文水平不错了 owoRaging Bull wrote:
Not linkin park wtf!
这些只是建议
[General]
怎么一个 tag 也没有 找不到可以加的了orz
[Beginner]
00:38:627 - 建议加 circle 用一次折返代替了
00:48:380 (1) - 好像太出格了 只要不越游戏窗体的边框和血条部分就没事
00:55:881 (3) - 试把在 x:272 y:48 的转折点乔到 x:272 y:96 fixed
00:58:882 (1) - NC 一小节一个NC,而且空拍比较大,所以就加NC了
01:41:643 (3) - 建议在 slider 设一个转折点 我觉得这里直的比较符合歌曲
[Standard]
00:25:506 (2) - 试把这个 circle 乔到 x:256 y:192 担心spacing
00:42:753 (4) - 把它放在这怪怪的,似乎不够顺畅 这是正方形,因为歌曲有变化
00:58:882 (3) - 这。。。好长的一条 slider ,是没什么,但别放在这(而且试试把第一个转折点移下一点) 我觉得没啥问题 既然提到了就加绿线修一下效果
01:07:134 (2) - 设计得不够美 fix
01:08:635 (3,2) - 弧度不够 觉得还好吧
01:10:885 (3) - 00:58:882 (3)的情景又出现了
01:16:136 (2) - 把其弄成二个 circle 没必要
01:22:888 (3) - 不够别出心裁的感觉
01:34:891 (4) - 试试不 reverse(然后原本的 slider end 放一个 circle) 我还是喜欢reverse一下走回头路的感觉
01:56:647 (1) - 别 NC 每个难度这里我都加了NC
[Hyper]
00:47:629 (1) - 别 NC 变速问题 所以加一下比较保险
01:11:635 (3,4) - 试试把这些弄成4个 circle 两个slider向下走了
01:18:387 (1) - 出格似乎太多了
01:19:137 (3) - ^
01:19:137 (3,4) - 这两个 slider 不是排列得很好 是 但是不会改 orz
01:41:643 (3) - 设计一下吧 fixed
01:46:519 (3,1) - 我觉得把他们分开比较好 这没啥问题吧
01:54:396 (1) - 这 slider 的设计好怪噗 毛毛虫
[Superior]
00:47:629 (1) - 别 NC 同Hyper
可惜我不会 mod 高难度的 map 就到此为止吧(打华文字好辛苦)
希望你的 map 早日被 ranked 吧
tm1209 wrote:
Superior:
这种排列换成OD7更好些? OD8比较舒服
00:48:380 - 01:12:386 - 01:24:389 - kiai? 加了前两个
最后那段kiai似乎不用whistle更好些?
00:58:882 (1,2,3,1,2,3,4) - 改成大跳会更好些? 我想要试试反复梗
感觉好多地方还是对称的啊w,不是说好不对称了吗 orz
给神曲跪了
谢谢sammy711 wrote:
From QQ
[General]
没tags不太好,加一些
Beyond Reality ——专辑名
Hans Zimmer ——作曲者
The Rock ——原曲出自这部电影 ok
01:57:361 - kiai我觉得到这里就可以了,后面已经不算是副歌部分了(All diff) 这是短版,原曲的副歌就那么长,之所以不做原曲是因为那个timing感觉比roze还要麻烦
01:12:573 - 从这里开始SliderSlide不用自定义的没问题吗..我这里听起来很难听啊 可能是听不惯低音的缘故吧,我感觉很好听啊(
[Superior]
AR9太快了,对于这图的排版来说AR8.5已经足够了,毕竟bpm只有160 changed to AR8.8 (and Hyper to 7.8)
00:32:622 (7) - 滑条尾whistle,因为有琴声 下面5条全部Fix
00:33:184 (8) - whistle.^
00:44:629 (4) - 滑条尾whistle,有音调很高的琴声
00:58:882 (1) - 滑条头normal音效
00:56:632 (4) - 这个flow太吃屎了,我觉得这里应该稍稍缓一下,如图 当然对称的部分也
一样弯一下
[Hyper]
00:44:253 (4) - 和别的diff一样,whistle 下面2条全部Fix
01:23:638 (3) - ^,滑条头drum clap
01:30:859 - 这个tick也最好静音一下,太吵了 这个tick正是我想要的效果,drum的tick声接近hitnormal,所以用tick不但可以在这里构造出类似于三连的音效,还可以避免多加一个note而破坏这里我目标的流畅性
01:52:896 (3) - 按前面的NC规则这里应该NC Fixed
01:54:396 (1) - 我建议这种擦边滑条还是避免好,tick2再加上这种擦边球slider,基本断滑条的几率很高,把这种用转弯一类比较正常的强调方法替换一下更好。既能让图不蛋疼又省着BAT找茬 李菊福
[Standard]
00:29:626 (3) - 和别的diff一样 whistle Fixed
00:40:127 (4,5,6,1,2,3,4) - 这一段的NC乱了,建议和别的地方一样按照长白线NC的原则下NC 重新按排列下了NC
00:58:882 (3) - 这里用自定义的sliderwhistle啊,我的皮肤里sliderwhistle是哨音,特别吵 orz忘了这个,把C1传上去了
01:10:885 (3) - ^
01:17:637 (4) - 滑条头漏clap Fixed
01:22:888 (3) - 一样是sliderslide问题
[Beginner]
01:10:135 (2) - 滑条头clap 应该是左上角hitnormal吧,fixed
没了
Sprite,Foreground,Centre,"SB\strobe.jpg",320,240
L,108395,6
F,0,0,750,1,0.4
F,0,750,1500,0.7,0.4
N,0,108395,,
S,0,108395,,0.6449032
F,0,117361,118861,1,0
Animation,Foreground,Centre,"SB\fuz.jpg",320,240,4,50,LoopForever
M,0,22884,,320,240
S,0,22884,,0.6449032
F,0,22884,24383,0,0.933363
F,0,24383,45379,0.933363,1
No reply = Fixed.Flower wrote:
Hi
[Storyboard]
Here's my suggestion. The red xuanku.jpg looks too horrible, which is not as xuanku as it is.
You can this pack instead: http://puu.sh/bcfd3/3b97f9e9b5.zip
Add this code under xuanku.jpg's sprite:Sprite,Foreground,Centre,"SB\strobe.jpg",320,240
L,108395,6
F,0,0,750,1,0.4
F,0,750,1500,0.7,0.4
N,0,108395,,
S,0,108395,,0.6449032
F,0,117361,118861,1,0
Also, for the fuz.jpg, the noise effect can be done better by using an animation. Use this pack instead of fuz.jpg: http://puu.sh/bcgFg/e9fb037a2a.zip
Replace the sprite fuz.jpg with this code:Animation,Foreground,Centre,"SB\fuz.jpg",320,240,4,50,LoopForever
M,0,22884,,320,240
S,0,22884,,0.6449032
F,0,22884,24383,0,0.933363
F,0,24383,45379,0.933363,1
The suggestions above are all optional. You can choose not to use. Quite awesome! Thank you
[Superior]
00:46:692 (2,4) - exchange? the flow should feel cooler the music feels the same, so I think there's no need to use clockwise flow here.
01:07:134 (2) - move to x:483,y:138 for better blanket?
01:12:386 (1) - blanket can be done better
01:52:145 (3,1) - ^
[Hyper]
00:45:379 (1,2,3,4,5,1,2,3,4) - This dimension is too large as a Hyper. Maybe you can reduce spacing from 2.0x to 1.8x. True, but I feel that 1.8x is still too narrow. Then I use 1.89x instead
[Standard]
Cool.
[Beginner]
No problems.
Call me back when you have replied to my mod. Good luck!
413,749.063670411985,4,2,0,40,1,0
35618,759.493670886076,4,2,0,40,1,0
36377,750.187546886722,4,2,0,40,1,0
45394,754.716981132075,4,1,0,75,1,0
48395,750.187546886722,4,2,0,75,1,1
116647,740.740740740741,4,1,1,80,1,1
117387,857.142857142857,4,2,1,60,1,1
Thank you for modding! It helps a lotTicClick wrote:
I wish I could rank it, but unfortunately I have to pop for incorrect timing instead.
[General]Superior
- I found a normal custom clap you may find more fitting: http://puu.sh/bjlGa/02c62fbcff.wav Sound awesome. Added!
- Metadata: add tags Beyond Reality, power metal add power metal cuz Beyond Reality already exists.
- Timing: there's a noticeable offset at 00:45:379 because drums come later. Replace your timing with this:
413,749.063670411985,4,2,0,40,1,0Seems to be much better, thank you~
35618,759.493670886076,4,2,0,40,1,0
36377,750.187546886722,4,2,0,40,1,0
45394,754.716981132075,4,1,0,75,1,0
48395,750.187546886722,4,2,0,75,1,1
116647,740.740740740741,4,1,1,80,1,1
117387,857.142857142857,4,2,1,60,1,1
AR -0.8, HP +1 I use AR-0.5 and HP+0.5Hyper
- 00:54:006 (5) - lacks normal finish I don't want to use normal hitfinish sample for this period cuz whistles feel much better.
- 01:00:195 (4,1) - I'd put a jump here, really fits Perfect idea
- 01:41:643 (3) - add normal finish on tail k
AR -0.8, HP -1[Standard]
- 01:33:405 (1,2,3,4,5) - you could use lower spacing, since it's Hyper imo large spacing fits quite well even in Hyper diff
HP +2, OD +1[Beginner]
- 00:53:631 (7) - shouldn't it have finish on tail? if yes, please check all the similar moments and apply finish where appropriate As I've mentioned in Superior
- 01:34:891 (4) - NO! The downbeat at 01:36:392 is very important, since it's the beginning of kiai and the new part of the song, you can't just cover it with slider's end. Remove a repeat and start a slider or note on 01:36:392, please Fixed
- 01:54:021 (5) - same as above. there's a clear and strong sound in the song, and you ignore it by putting slider's end on it: 01:54:396 idk what happened to this slider but I find it plays quite well
- 01:12:386 (1) - should have soft finish on head Fixed
- 01:22:888 (2) - and again, you skipped the strong sound by covering it with slider's end. Why? Please shorten it by 1/2 and add a note I tend to use finish on slidertail in easier diffs. Ending a long slider with a finish can sometimes be cool imo bcz players can feels that the music is going to reach the climax Maybe you don't like it, but I have several ranked beatmaps with such rhythm design, even on Insane diffs
- 01:36:392 (1) - add finish Fixed
- 01:41:643 (3) - and again, you skipped the strong sound by covering it with slider's end. Why? Please shorten it by 1/2 and add a note
- 01:46:894 (2) - and again, you skipped the strong sound by covering it with slider's end. Why? Please shorten it by 1/2 and add a note; this one is also somehow important because there's a combo colours change