If you miss a sliderhead and break your combo, but FC the rest of the map wou will get an S, please change this, as an S really should only be given when you hit all of the objects, and if you miss a slider and still get an S it's just wrong.
I agreemarcostudios wrote:
it's accuracy based...
Read what Nathanael said, they explained the requirements for each rank.OsuMe65 wrote:
Standard Sliders shows 100s and at the end of each combo string, 50-50 Orange [300] or Green [100] Katsu (Katu) will show. And that affects accuracy, for sure.
Fake S occurs because of 100 (if I'm correct, since I forgot it 2 years ago).
You seem to misunderstand, what I'm requesting would not require any kind of adjustment. It wouldn't have any actual effect on the gameplay, it would only change sliderbreaks to be shown as Miss instead of 100, making Fake S disappear and the Ranking letter system more consistent.OsuMe65 wrote:
If Slider Break will be treated as a miss, it's quite ridiculous. That's because EBA and OTO/2 treats them as CBs (Combo Breaks) and osu! is like that since the beginning until now. Implementing this would be a hard time for players to adjust.
There is nothing "confusing" here. Unlike hitcircles, which requires only hitting at the correct time, sliders requires absolutely different option - hitting and holding to the end.Zarerion wrote:
In order to fix confusing inconsistencies
I love how literally every single thing you said in this post is wrong.41236 wrote:
Here the problem comes. It's impossible to tell between a true S and a fake S because sliderbreaks've always been counted together with those 100s and 50s. peppy didn't think too much on the gameplay when he made it, he also brought over those useless Geki and Katu from the DS games :<
ok here goes41236 wrote:
You mean there's a way to tell them apart?Sea_Food wrote:
I love how literally every single thing you said in this post is wrong.
Here the problem comes.It is not really a problem. Yes some people can get confused by why they got S even without combo, but everytime they have just asked #osu and got the answer really quickly. If your tired of seeing the same question as often as once per week then boohoo, they are talking about osu! the game in the channel #osu.
What I wanna emphasize is that it should be changed from accuracy-based to score-based. Because osu! is different compared to other rhythm games where accuracy does big to your score.
It should be changed. An S should tell how GOOD you are instead of how ACCURATE you are compared to an A.While in another thread people cry that this game focuses too much on combo and score, and scoreboards should be based on PP instead because it takes accuracy into account more and clearly that is the true measurement of how good you are. Make up your mind community. How about we dont change anything?
It's impossible to tell between a true S and a fake SIf you think S rank should be defined some other way, that does not make it a "fake S". If you get an S be happy that you got it, because you did not miss a single whole note. That is a good achievement and should be rewarded. And I give you a way to tell them apart: If you see that you that you have full combo, it means you got full combo. If you see that you dont have full combo, it means that you dont have full combo. Simple isn't it? Your combo is shown literally everywhere where your rank is. It should not be possible to ever get confused did you FC it or not.
because sliderbreaks've always been counted together with those 100s and 50s.Yes and that is a good thing. If you dont compleatly miss every part of the note, you should get some of the reward. If you miss something, your combo should end.
peppy didn't think too much on the gameplay when he made it, he also brought over those useless Geki and Katu from the DS games :<I have been playing really many rhythm games in my life, but since I started osu! I always praised the brilliance of the Geki and Katu feature, and talked with people from other communities how it should be implemented to the other games. Many games have something that is kinda similar, but the way its done in this game is just clearly the best. You randomly putting that last sentence there really rustled my jimmies and was the real reason I even made this lengthy post. It is just such a wrong thing to say.
shit like this is why 2014 is bad year for beatmapsZare wrote:
i still dont even understand the geki and katu thing
for the longest time i thought they are just ends of combos
Sea_Food wrote:
shit like this is why 2014 is bad year for beatmapsZare wrote:
i still dont even understand the geki and katu thing
for the longest time i thought they are just ends of combos
This doesn't solve the "problem", despite me not believing the problem exists41236 wrote:
I came up with another thing since osu! can't detect slider breaks in old S scores:
S = Over 90% 300s, less than 1% 50s, no misses and over 99% max combo.
Every S with 99% or less than 99% max combo will be changed to an A. This would work better ^-^