- 3v3, teams of 3 to 6
- ScoreV2
- Rank range #100–999 (non-BWS)
- International, country-based, one team per country
- Failed scores count (NF forced on every map)
- 2 players with mods for freemod
- Freemod allowed: HD, HR, FL, EZ (1.75x)
- Roll winner = 2nd ban, 1st pick
- Roll loser = 1st ban, 2nd pick
- RO16/QF/SF: Best of 11, 2 bans
- F/GF: Best of 13, 2 bans
- This is a country-based, world cup style tournament.
- This is a 3v3, osu! standard tournament.
- The rank range is #100–999. BWS will not be used for rank range enforcement.
- The tournament will be played in ScoreV2.
- Players from countries or territories (as seen on their profile flag) that are under a protectorate, sovereign state, or otherwise closely related to another country may choose to play for that country if the country listed on their profile is unable to field enough players to form a valid team.
- Due to how restrictive the rank range is there will be more leniency to this rule compared to OWC. Such cases will only be handled on request during the team submission phase.
- Teams will be seeded by qualifier results.
- Qualifiers will be done by playing through a 10-map pool twice. Three players from a team will be in for each map.
- The qualifiers mappool will consist of 4 NoMod, 2 Hidden, 2 Hard Rock and 2 Double Time picks.
- The top 16 teams from qualifiers will advance to a double elimination bracket.
- Grand Finals will feature a bracket reset if the team coming from the losers' bracket wins the first match.
- Players outside the rank range are allowed to register. However, if they are not strictly within the rank range by the time registration ends, their registration will be removed.
- After registration ends, players are allowed to leave the rank range to any extent.
- Match schedules and mappools for each stage will be released on the Monday before those matches should be played.
- Match schedules will be displayed in UTC+0 time zone.
- Reschedules will only be considered if both teams agree to a time and communicate it to the tournament managers, before Thursday 23:59 UTC+0 of the week the match is to take place on.
- Staff members are not allowed to play in the tournament, other than streamers and commentators.
- Registration: February 17 ~ March 5 @ 18:00 UTC+0
- Team Submission & Screening: March 5 ~ March 18 @ 23:59 UTC+0
- Qualifiers: March 24 ~ March 26
- Round of 16: March 31 ~ April 2 | Best of 11
- Quarter Finals: April 7 ~ April 9 | Best of 11
- Semi Finals: April 14 ~ April 16 | Best of 11
- Finals: April 21 ~ April 23 | Best of 13
- Grand Finals: April 28 ~ April 30 | Best of 13
- The captain for each country will be selected by the hosts at the end of registrations.
- Teams will range from 3 to 6 members.
- After registrations end, each captain will be sent the list of players who signed up from their respective country.
- If a country has more than 6 eligible signups, they are recommended to host tryouts. If a team has 6 or fewer signups their team will be locked as is. They are, however, free to change their captain or remove a player within the team submission period.
- All members of the team must be registered for the tournament. The deadline is strict and any attempts to circumvent this will be punished. The player lists sent to captains are final and contain all eligible signups.
- The captain is allowed to not put themselves on the team if they think it is right to do so, but they are still responsible for submitting their country's roster to the tournament hosts as well as designating someone else on the roster as the new captain.
- The match lobby will be created by the designated referee, and the team captains of both teams will be invited. The captains are then responsible for inviting the rest of their teams. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
- Teams have a strict 10 minute grace period to have at least 3 players available to play the match. If 10 minutes pass and a team cannot field enough players to play the match, the other team will receive a win by default unless a reschedule is agreed upon by both teams within a timely manner.
- At the start of the match, both captains will !roll. The roll winner bans second and picks first, and the roll loser bans first and picks second.
- There will be no warmups.
- The referee is not allowed to play in the match.
- Each team is allowed 2 bans per match. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is allowed to ban 2 maps from the same mod pool.
- Bans will be done in the ABBA order.
- Teams have 2 minutes to select a map. If they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward.
- For freemod picks, at least 2 players per team will have to choose a mod. Mods allowed are Hidden, Hard Rock, Flashlight, and Easy.
- There is no other mod requirement for freemod. Teams are allowed to, for example, only use Hard Rock.
- Scores with the Easy mod will be multiplied by 1.75 for a maximum score of 875,000
- Players are allowed but not required to use mods on tiebreaker maps.
- Once the map choice is locked in, players will have 2 minutes to ready up. The referee will start the match when all players are ready. If the 2 minute timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
- Should a team have too many players in the lobby, the scores from their 3 worst performing players will be counted
- The winner of a map is determined by which team's three scores add up to a higher number.
- Using No Fail is enforced on every map.
- In the case of a disconnection, common sense will be applied: if proof exists of the disconnected player's score (or a rough estimate of their hypothetical score if they finished the map), it will be added to their team's total score; if it is at all ambiguous, the other team will get the point; if the disconnection occurred in the first few seconds, the map will be replayed.
Qualifiers:
- All the rules found above will be in effect during the qualifier lobbies. Qualifier lobbies will be Head to Head instead of Team VS, and there are no bans.
- Each team will be playing by themselves in a qualifier lobby. Captains will have to discuss with the team to see which time works best and submit that time by Friday, March 24 at 23:59 UTC+0. There will be a reminder on Thursday morning preceding the deadline to the teams that have not selected a time yet. Any teams that do not select a time to play by the deadline will be disqualified.
- In the lobby, the team will play through the entire mappool in the order given on the mappool sheet. This means you will play through the nomod maps, then hidden, then hard rock, then double time.
- The mappool will be played through twice. During the second run, teams may choose to skip any map they want, and change their map roster if needed. The best combined team run per map will count.
- In the event of any disconnects, the player(s) who disconnect will be allowed to replay the map after the run by themselves.
- Any suspected abuse of this rule will lead to the team being disqualified.
- Teams will have 3 players in the lobby at a time. Players may be switched between maps.
- Qualifier scores will be kept private until all teams have played in order to prevent seed manipulation.
- The bracket will be formed with the top 16 teams based on qualifiers performance using traditional seeding. This means that a team placed at 16th will be facing the team that placed 1st.
1st Place
- Profile Badge (subject to change)
Animated Banner
- Animated Banner
- Animated Banner
Hosts:Graphics:Mappool:Mappers:Streamers:Commentators:Referees:
If you believe there is an issue with the tournament that impacts the competitive integrity of the tournament, use the tournament report form (https://pif.ephemeral.ink/tournament-reports) to list your concerns with the Tournament Committee.