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Hearthstone

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Justykanna
I'll miss the old TCG. =( Used to play with my brother and sister in law before they moved out, 2v2.

Anyways, Hearthstone's still a great game so far. I haven't played a ton, but I'm not gonna grind out stuff until it hits live.
I really liked the Mage for a while because of her draw power and ability to kill things quickly.
I stopped using her in favour for my ally-focused decks like the Paladin and Hunter. I do like all three so far though.

I generally am awful early game with all three decks so Rogues tend to demolish me.
andersson_old
I started two days ago as well. Paladin and Warlock are my favourites so far.

Stridberg#2226 on EU.
Rantai
Druid and priest all day.

~
Topic Starter
Magicphoenix
Druiiiid ;W;
Fcukn scrub -_- +8 hp *sniff* +2 crystal *sniff* +1 maximum crystal *sniff*

PS : didja see Trump with legendary cards only + 6 extra cards? :D
Mianki
I'd like to play this but I dunno if I'll get a beta key :(
Topic Starter
Magicphoenix

Did this in arena. Lost 7-3 in the end.
I still hate myself for doing that.
:( :( :( :( :( :(


The thing that happened :
Auchenai Soulpriest into Darkscale Healer. Nuff said
Mianki
I have it and I like a lot :D . Now I'm unlocking all the basic cards for all the heroes so I can try out the heroes.
ChuTwo_old

Mianki wrote:

I have it and I like a lot :D . Now I'm unlocking all the basic cards for all the heroes so I can try out the heroes.
how long did it take for them to email you a key?
Topic Starter
Magicphoenix
Well, Millhouse...
Mianki

ChuTwo wrote:

how long did it take for them to email you a key?
Actually I got the key from a Finnish stream, didn't get it through email. Blizzard announced that they sended beta keys to those who opted in for the beta before 16th of December. And they also announced that the closed beta will continue 'till January 2014, after that it's open beta. So I don't think they will sent anymore keys :/

Edit:

Opt-ins for the closed beta test will end on January 7. We plan to invite everyone who opts in by that date to the closed beta test at some point before the open beta begins.
Navizel
This is pretty fun. Been playing since last night even though I don't play TCG that much. Only Mage for now but playing for a while now to get others. (noob in tcgs ._.)
Mexiwolf
I played Hunter and I even got diamond with it before they changed the ranking system.
I also play priest and I draft paladin a lot in arena but I haven't played him too much in constructed.
Ryukaii
I really enjoy hunter, but play Mage quite a bit, still waiting for that nerf for it.
Loctav
We are clearly lacking a list of battletags.
Topic Starter
Magicphoenix

Loctav wrote:

We are clearly lacking a list of battletags.
Yeah, I guess i can edit the opening post.

Also, just played against a constructed deck in arena. Enemy Warrior suddenly pulled off Warsong-doubleMolten-OTK on me. Couldn't finish him off all at once before the threshold either since he had double Gorehowl in the deck to kill off my minions. And all I had was 1 epic :(
Navizel
I still suck at this
Got 3 more class and practicing them. Jaina (Mage) is still my main.

Navizel#1940 btw
p3n
I'm still to lazy to rank up in the new system. But it took me only one evening to get to Masters before they changed it.

Nukedboom
Shaman is amazing, how humiliating is it to be killed by a totem?
c:
Mexiwolf
My battle tag is Elspacemex#1509
inakion
My battletag is Yoitsu#1488 ~
SiFly_old

p3n wrote:

I'm still to lazy to rank up in the new system. But it took me only one evening to get to Masters before they changed it.

Had grandmaster in one day, old system was quite flawed and someone everyone could get grandmaster.

Decent ranking system now, too bad I hate playing it when I can't create an optimal deck without any legendaries and just 2 epics (after ~30 packs)
Might be aiming towards one of those high ranked rogue decks without any epics/legendaries and just create the good rares.
Topic Starter
Magicphoenix
I got 9 legendaries, from which i randomed 4 legendaries within 6 packs.

Feel the jealousy run through you
Mexiwolf

Magicphoenix wrote:

I got 9 legendaries, from which i randomed 4 legendaries within 6 packs.

Feel the jealousy run through you
*in a grade school voice* luckyyy.......
SiFly_old

Magicphoenix wrote:

I got 9 legendaries, from which i randomed 4 legendaries within 6 packs.

Feel the jealousy run through you
40 packs, 0 legendaries
Soulg
bump because more people need to play this!
Mexiwolf

Soulg wrote:

bump because more people need to play this!
Isnt it in open beta now?
GladiOol
RaviOoli#2644

Yeah it's open beta now, I just started playing. Pretty addicting~
Topic Starter
Magicphoenix
Oozing a Pally's Ashbringer in arena.
Fuck. Yesssssss.
GladiOol
Will there be a trading/auction house system in the future regarding the cards? That would be pretty splendido
Mexiwolf

GladiOol wrote:

Will there be a trading/auction house system in the future regarding the cards? That would be pretty splendido
They said that they will add that at some point. dont know how it will work but we'll just have to wait
Topic Starter
Magicphoenix
Did they really?
Trading would really destroy Hearthstone, so I hope they won't implement it
Mexiwolf

Magicphoenix wrote:

Did they really?
Trading would really destroy Hearthstone, so I hope they won't implement it
I dont think it would ruin it. If you could trade with your friends, it would be fine. However if its just pay 5~$ to get all the cards you want then I think it would screw some things up and make the game less fun for those who dont pay money but earn all their cards but they might not go that way, hopefully
Topic Starter
Magicphoenix
You can't hope for that, it's gonna happen.
There will be bots everywhere [H] 2x Rare 1x Common [W] 1x Legendary, etc.
You can create 20 smurfs and have your friend trade stuff from your account
or you create smurf and let a friend give you all excess cards from him and you don't even need to do shit to be undeservedly on top of everything.
There's also going to be frauds in trades and experience teaches that quite a lot of trading games are plagued by everything listed on top.
GladiOol


3hp left. My own bomber hits me 3 times in the face. Absolutely priceless. (0.002% chance~)

They really need to nerve the RNG cards like Pagle, Arcane Misciles and Bomber. Arcane Misciles and Bomber shouldn't be able to hit a target more than once. This nerves them down. Pagle just needs to be 100% draw, 3 mana and 0/4 or 0/3. Everything RNG based seems really gay to me. The card draws are already RNG enough, you don't need more RNG cards to screw that even more up. I heard Magic is far less luck based, so I might get that.
Mexiwolf

GladiOol wrote:



3hp left. My own bomber hits me 3 times in the face. Absolutely priceless. (0.002% chance~)

They really need to nerve the RNG cards like Pagle, Arcane Misciles and Bomber. Arcane Misciles and Bomber shouldn't be able to hit a target more than once. This nerves them down. Pagle just needs to be 100% draw, 3 mana and 0/4 or 0/3. Everything RNG based seems really gay to me. The card draws are already RNG enough, you don't need more RNG cards to screw that even more up. I heard Magic is far less luck based, so I might get that.
Lol yes I have had mad bomber kill so many of my things in heartstone. Never killed me though. Anyway I think if you dont like RNG cards I think you would like magic better since it dosn't really have any of them. There are some cards like flip a coin cast card and then put it back in your hand but at least that way its luck based to get more out of something rather than less.
Lemozade
I can't really get into it enough, I sometimes do it inbetween League of Legends matches, but really I play osu when I'm not playing LoL...
GladiOol
I don't understand why they even would implent so much RNG. It's so easy to get rid of. Make the totems spawn in a certain order (1/1 - taunt - +1 healing - +1 spell dmg.) Make the animal companion from Hunter a choice. Make anything that is 2-3 dmg not 2-3 dmg, but either 2 or 3. Or add certain rules to it, as in: make it 3 dmg if the unit has 3hp left and make it 2 dmg if 4 or above etc. Arcane missiles shouldn't hit a target more than once. Same for bomber. It makes everything more predictable thus you can adjust to the situation, thus making it more skill based.

At the moment a lot of matches get lost or won because of RNG. I saw the fight night match where Ragnaros made the 1/3 chance and hit the face to win the game. It was so disgusting. They had no way out and they won through luck, not through skill. Imo such cards should go for the 'weakest' first. If there's a 4/5 and a 6/2 creature, the 6/2 should die first. This way both you and the opponent know what will happen and you can adjust to it. But apparently blizzard enjoys this, well, bullshit non-skill based luck.

Most matches you just have to pray for RNGesus to be on your side, which should just be regarding the draws. The draws determine your luck enough. Don't make cards that determine your luck even more. The average win chance of 'pro players' in Hearthstone is about 55-60% because of it. I mean what the actual fuck. Might as well flip a coin and let RNGesus decide who is the better player.

Been reading through reviews about Magic: The Gathering but a lot are just not positive about the game. So I can't play any card game other than some 1997 yu-gi-oh card game. #sadlyfe
Topic Starter
Magicphoenix
#1 Having totems spawn in a certain order would.. probably force a complete rework of Shaman hero ability. Frankly said, that's not how it's supposed to work. It would become way too easy to play around Shaman if there was a 100% insurance of what the next totem would be.
#2 Make the animal companion from Hunter a choice? Make the Hunter a Druid basically? You would have to put the mana cost from Animal Comp up to 5 then.
#3 Having RNG spells hit an enemy at most once is not RNG
#4 Having Ragnaros hit the lowest hp creature would either need his cost go down to 4 mana or make him an epic/rare card at most, since he'd be pretty much the most useless card ever for 8 mana. The opponent plays 1 weak creature extra and you wasted 8 mana and damage literally.

I have seen the Fight Night games as well. Surely, the Nat Pagle duel was one of the most tragic things to be seen in a long time. But the Ragnaros 33% isn't that low of a margin. Also, it is necessary to manipulate RNG to make it work best.
What we need for the competitive scene/tournaments are specific rules to forbid certain cards like Nat Pagle/Tinkmaster. But not for the game itself.

You have to keep in mind that Blizzard created this game not so it can become competitive, but should target the casual scene and RNG is a simple element to make the game very enjoyable to play, especially for casuals.
Removing RNG itself is, to be honest, dumb. Every game's got RNG and this game should too. It would otherwise end up too dry and become a hardcore tryhard game for all professionals that crush every (new) player by simply creating the best current deck in the scene.
GladiOol
Like I said, the card draws = RNG. I'm just saying you should revamp the game to eliminate as much RNG as possible.

Banning cards from tournaments should also equal banning cards from the game. There's a reason why they are considered terrible and that is because of the RNG. That is why stuff like Raigeki and Harpies Feather Duster got banned from Yu-gi-oh as well. Which also made a lot of sense.

Of course stuff needs to be revamped and the mana should change etc. if you switch the RNG around. The minute you have a 40-50% chance to win against any pro player simply because of your deck, that's retarded. It's like playing Fifa 14. All the pro players this year get wrecked by puny players who barely know how to pass a ball correctly because of the scripting inside of the game favoring the team that is losing or playing badly. Well, massive RNG like in hearthstone is like scripting in Fifa 14. It makes everybody pissed off except for the people who get the 'FIFAids'. Well, in Hearthstone FIFAids is equivalent to RNGesus.

And again, I never said eliminate RNG. I said revamp it to make it minimal. It's impossible to make a card drawing game not RNG.

Revamping the Shaman could also be done in making the totem ability split up. Two buttons, one for a 1/1 or taunt and one for healing or spell dmg. Anything but this obnoxious 25% that keeps screwing me over. So many games lost due a healing totem that pops up at the right time. If I plan everything out to win and lose due to unluck, where's the fun in that. Also, they are just suggestions. No need to go 'deeper' in to them. They are simply said to make a point come accros.
Lemozade
Do you suggest arena for upping your decks, or just finishing daily quests when you have the time, and using your gold to buy individual decks?
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