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Pegboard Nerds - Disconnected

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Topic Starter
Timorisu
Updated. RIP bubble
Secretpipe

Minao wrote:

SORRY FOR TAKING SO MUCH TIME !!! The 2 last week were full of work ._.

Secretpipe wrote:

Qu'est-ce qui ne va pas avec les autres spinners? :/
Ils sont unrankables , les débutants sont pas assez bon pour spin rapidement

EDIT : Tes greenlines sont a 100% a plusieurs reprises , c'est trop fort !

Considère de les mettre vers ~70/75%
Topic Starter
Timorisu
J'ai changé les greenlines a 70%/80%.

Parlez anglais maintenant s'il vous plaît :P
Secretpipe
Star Rating for Normal is above 2.0 stars ;;
Topic Starter
Timorisu
I messaged Minao about a pattern, if that is changed it should easily go below 2 again. Just a matter of time :P
Minao
Secretpipe
Weeeeeeeell. After all these changes :

settings , diff gap , SB and unrankable issues , I can finally fulfil your dream o/

Congratz~
Topic Starter
Timorisu
❤ Thank you!
Minao
Merci! :D
Asphyxia
Reasons for Disqualification

  1. Main concern is Normal-difficulty's sudden change of spacing at 00:39:303 - . The fact that the music doesn't change at that point compared to earlier at all, this makes zero sense. Moreover, this is the easiest difficulty in the mapset so a consistent spacing throughout the difficulty is required, because I am sure that will confuse beginners.

    That being said, I strongly advise you to make the spacing consistent (1,2x spacing) from 00:15:163 - till 00:38:600 - . That should help newbies to understand the difficulty more and to play it that much better.

Additional modding


  • General

  1. You could put an additional note at 04:00:163 - , at least in higher difficulties. Would give you more of a consistent feeling with 01:28:053 (1,1) - and similar spots.
  2. The OD of every difficulty (except Normal, that's acceptable) is low. I find it much more fitting if Hard would have OD 6, Insane OD 7 and Disconnected OD 7,5, but preferably 8. Normal's OD could be raised to 4 aswell, if Timorisu makes changes to the OD's.
Minao's Normal
Overall, there are some blankets that could be done better, e.g 00:16:100 (2,3) - or 00:47:038 (3,4) - . Nothing mandatory, but it'd be really cool to see perfect ones.01:48:913 (1,2) - Could you adjust them that they wouldn't feel like overlapping? Compared to your similar ones, this is the only one that's almost overlapping.02:15:163 - I don't really see a reason to adjust the SV at all to the faster side, especially because this part is more to the calmer, slower side. Moreover, Timorisu's difficulties have a slowdown here, so the idea is rather contradicting. However, if it works for you, I don't see a reason to change it :)03:05:788 (5) - Like Timorisu did, a whistle would fit really well on the head of this slider, and similar spots such as this. But like said earlier, if this current setup fits for you, then there's no need to change it.
Hard

  1. 00:27:584 (3,4) - Would be quite nice if they were spaced normally, stacks like that can be somewhat confusing. Especially because the notes are on the red ticks, and not whites.
  2. 01:05:788 (5) - Consider moving its end more to the mapping field? (03:05:788 (5) - aswell then)
Disconnected

  1. 00:23:600 (2,3) - You could try to make changes to this pattern, since the repeat arrow appears somewhat late and can cause unnecessary confusion.

I find the set quite clean otherwise, it's well done. If you have any questions regarding my post, don't hesitate and ask me, I'll try to elaborate on anything! Best of luck!
Topic Starter
Timorisu
Only changed the first thing in Hard, the others don't seem to cause any problems for me. Also ODs are very fitting since this is a slow paced song.

I'll update when I get Minao's diff.
Ciyus Miapah
wai? :<
hehe
lower disconnected's ar plz.. its quite unfitting for 200bpm..
drflash55
I hope this beatmap can get ranked again!

Best of luck to you, Timorisu.
Minao
Hi!!!
I changed everything, except the suggestion about the SV on 02:15:163 because I really like this part u_u" Actually I made the SV faster because this part is more dubstep-like, so in my mind... it's faster '-'

Topic Starter
Timorisu
Updated. Weeeeeeeeeee
immijimmi
These maps are really fun to play :)

This is my mod for the disconnected difficulty.

The slider at 00:23:834 felt out of place having two reverses, so I removed the last reverse and put a new slider in at 00:25:006. The slider points are:
(199,240) for the starting point
(166,267)
(166,338) for the last point

The three circles before the slider at 01:36:491 I moved to make it easier to see the pattern, as follows:
01:36:022 moved to (184,96)
01:36:139 moved to (180,104)
01:36:256 moved to (176,112)

Identical shift with the 3 before the slider at 03:36:419:
03:36:022 moved to (364,104)
03:36:139 moved to (360,112)
03:36:256 moved to (356,120)

That's all that I think could really be improved, the rest of it is so geometrically perfect that it wouldn't be worth moving any other points for such slight improvements :D
shahme_old
Disconnected

01:38:834 - slider until 01:39:303 - this notes , much better ...

02:30:397 - ^ 02:30:631 ...

02:37:897 - ^ 02:38:131 ...

02:44:225 - you can put slider or some hit circles ...

Overall - Good

Feel free to kudosu ...
Cerulean Veyron
Hello, as requested!

[> General <]
  1. - I think that light silver color is almost inflicting the background SB of yours in the middle of the map. I might think you'll need to change into some other combo colour to avoid inflicting with the BG.
  2. - If you're keeping the above, just enable epilepsy warning.
  3. - Mehh, those copy-paste patterns idk
  4. - Everything seems fine.
[> Minao's Normal <]
  1. 00:27:350 - Unused inherited point, better remove it?
  2. 01:13:288 (5) - Quite a half body of this slider is out of grid, you might need to move a bit right grid.
  3. 01:34:147 (2,3,4) - It looks fine, but i prefer following a bit of the song track here. Or you're doing on you own way?
  4. 01:36:491 (6,2) - Is this overlap on purpose?
  5. 01:39:538 (5) - Almost the same as 01:34:147 (2,3,4) -
  6. 02:17:038 (4,5) - IDK but recorrect a little blanket here. Maybe not important :p
  7. - And some copy-pasted patterns on the next tracks, would have the same issues as the mods i've mentioned.
[> Hard <]
  1. 00:25:006 - Unused inherited point.
  2. 00:27:350 - ^
  3. 00:27:819 - ^
  4. 01:05:788 (5) - Ehh, out of grid...
  5. 02:16:569 (2,3) - Idk, recorrect blanket.
  6. 02:32:975 (4,1) - Probably not important, but you could make a little parallel with slider (4)'s tail and slider (1)'s tail too.
  7. - Pretty fine here.
[> Insane <]
  1. 01:16:803 (3,5,3) - Stack maybe? or sth else..
  2. 01:50:788 (5,6) - Recorrect blanket?
  3. - Great Diff!
[> Disconnected <]
  1. 00:23:834 (3) - This is quite complicating flow, It's like you're hiding the reverse arrow by stacking on head, and repeat the reverse arrow twice to add more rhyme.. You should better remove one reverse and add some notes next to it.
  2. 01:23:600 (3,4) - This jump doesn't make any sense with the song track, you could've shorten the spacing here a bit. Since the song is not quite powerful enough for it.
  3. 01:51:491 (8,9) - ^
  4. - Can't mention more, but it's likely few on the next tracks.
  5. - It seems fine, few jumps but ehh... nvm.
Most mods above are just suggestions, so.. meh

Get me back for recheck, when you're done. So i might be able to help you move this map's process forward.
Topic Starter
Timorisu
Didn't fix the slider thats out of grid on Hard, because it's still in the playfield, even on a 4:3 resolution, and I didn't fix the first thing on Disconnected, since that repeat doesn't actually cause any problems when playing.

Will update when I get Minao's diff.
Minao

Gray Veyron wrote:

[> Minao's Normal <]
  1. 00:27:350 - Unused inherited point, better remove it? Removed
  2. 01:13:288 (5) - Quite a half body of this slider is out of grid, you might need to move a bit right grid. I moved it
  3. 01:34:147 (2,3,4) - It looks fine, but i prefer following a bit of the song track here. Or you're doing on you own way? I tried to find new patterns with this rhythm, but I couldn't find one that pleased me, so I think I'll keep it '-'
  4. 01:36:491 (6,2) - Is this overlap on purpose? I can't move all the next objets on the top to avoid the overlap, so it will stay like this :/
  5. 01:39:538 (5) - Almost the same as 01:34:147 (2,3,4) - Same thing than 01:34
  6. 02:17:038 (4,5) - IDK but recorrect a little blanket here. Maybe not important :p Corrected!
  7. - And some copy-pasted patterns on the next tracks, would have the same issues as the mods i've mentioned.
Thank you! Here is my diff: http://puu.sh/h9y6a/ec533d6d45.zip
Niioxce
I can't wait to see this ranked! :D
Ksardas
Nice. Need rank
Cerulean Veyron
I've checked everything, and finally seems fine! A bit worried about copy-pasted patterns and Minao's Normal. But i hope they're all okay.

Well, let's bring this map back!!
Krfawy
Hi, hi! Sorry for being so late. ._.

General
  1. Because of pulsing BG and color changes I suggest
Minao's Normal
  1. Diff is totally fine. The only thing I want you to change is AR. Can you use 4.6-5 value, please? Now I feel it's too slow even for easy and normal diff players.
Disconnected
  1. *Pure suggestion: How about OD8-8.5? #PPable \o3o/
Call me back when you finish applying this check. :3

EDIT: QUALIFIED \o3o/
Topic Starter
Timorisu
Yay.

Requalifying only took two months lol
ErunamoJAZZ
nice, finally a map least for this xD!

Congrats :3
TheCatchphrase
CLAP, CLAP, CLAP
FutureScope-X
"meh" map
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