Problem Details:
i can't explain this problem, but i can explain how to replicate this bug.
How to Replicate:
ComboA won't be loaded, but if you miss you'll see the last combo that you've collected along (ComboA loaded here)
Case 2: you haven't defined ComboA, so basically it loads the default 'score' either from your skin or from the osu!gameplay itself; but you defined something on ComboB,
similar to Case 1,
Video or screenshot showing the problem:
there are some cases that possible to exploit the bug
osu! version: 20131129.1 (latest)
i can't explain this problem, but i can explain how to replicate this bug.
How to Replicate:
- Use a custom skin, make sure its nK.ini is already exists and loads a specified FontCombo
(FontCombo default value is 'score', try to avoid using that name on this case) - Play a beatmap that uses another skin, with the similar specification like what you have on previous step, but not the skin itself
- FontCombo doesn't load the beatmap preferred skin (example, comboB) but it tries to load (example, comboA - font combo that specified on your current skin) instead.
- If you get a miss, the missing combo animation (red ones for default) loads the comboB instead comboA
ComboA won't be loaded, but if you miss you'll see the last combo that you've collected along (ComboA loaded here)
Case 2: you haven't defined ComboA, so basically it loads the default 'score' either from your skin or from the osu!gameplay itself; but you defined something on ComboB,
similar to Case 1,
Video or screenshot showing the problem:
there are some cases that possible to exploit the bug
osu! version: 20131129.1 (latest)