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Primary - Kimi ga Nozomu Sekai

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Topic Starter
Kytoxid
This beatmap was submitted using in-game submission on 2014年2月12日 at 22:30:53

Artist: Primary
Title: Kimi ga Nozomu Sekai
Tags: -1 (minus one) minus one yuiko meis clauson
BPM: 180
Filesize: 6058kb
Play Time: 03:44
Difficulties Available:
  1. Easy (2.11 stars, 220 notes)
  2. Extra (5 stars, 859 notes)
  3. Hard (4.5 stars, 360 notes)
  4. Insane (4.96 stars, 665 notes)
  5. Normal (3.44 stars, 273 notes)
Download: Primary - Kimi ga Nozomu Sekai
Information: Scores/Beatmap Listing
---------------
First map since coming back to osu! in like...forever.
Changelogs
Feb. 12, 2014 - Remembered I had a map in Pending again; updated with mod from Dariano.
Jan. 30, 2014 - Updated with mod from Hinsvar.
Jan. 28. 2014 - Updated with mod from BD and -Bakari-.
Jan. 26, 2014 - Updated with mods from smallboat and Rakuen.
Jan. 24, 2014 - Hitsounds are done, actually Pending now. :3
Jan. 23, 2014 - Insane is finally done; sorta-Pending now~
Jan. 21, 2014 - Minor adjustments on all diffs. Made Extra less overmapped; made progress on Insane, and Hard became a bit more difficult to distinguish it from Normal.
Jan. 16, 2014 - Added Easy difficulty. Only Insane to go, + hitsounds on all diffs.
Jan. 14, 2014 - Added Normal difficulty. Insane remap still a WIP. Probably will map an Easy too, just to round out the set. Extra was also made a bit harder.
Jan. 13, 2014 - Adjusted Extra difficulty, added Hard difficulty. Not happy with Insane; started a re-map.
Jan. 11, 2014 - Lots of little changes on Insane, added Extra difficulty.
Dec. 8, 2013 - Added audio lead-in, decreased offset by -5, rearranged a pattern after second kiai that was confusing.
Rakuen
Hi~

M4M owo!

[General]
Good song!

I'll mod whatever I can find, feel free to pick them >.o)b

Offset could be around 1/2 red tick late since all heavy beats are on red ticks
00:35:367 - For example this one should be at 00:35:533 -

[Easy]
00:14:533 - Add something here to make it same with 00:19:867 - ?
00:34:533 - Vocal (optional)
00:45:867 - This may look a little hard, not sure abt it
00:54:034 (4) - Feels like this should start at 00:54:367 - (vocal and drum is there) and end 00:55:367 - and add something here 00:54:033 -
00:55:700 - Since there's a drum sound there I suggest to make a slider here and replace with 00:55:867 (5) -
01:34:033 (3) - Inconsistency DS
02:00:700 (4) - Same as 00:54:034 (4) - and there's vocal at 02:00:533 -
02:02:367 - ^ Add something here
02:12:533 (4,5) - Try on here to prevent overlap and better flow on (4) (coordinates X:204 Y:132):
02:13:700 (6) - X:300 Y:76
02:14:033 (1) - X: 368 Y:140
^ Red point at X:368 Y:236 , last point at X:300 Y:324
^ After that maybe arrange or rotate 02:15:367 (3) - for a little to make cursor movement more flowy (optional)

[Normal]
00:33:867 (3) - Blanket
00:33:867 (3) - I have a rhythm suggest here cuz 00:33:867 - is loud:
00:36:700 (1,2) - Any better DS solution for this?
^ 00:36:700 (1,2) - Try rotating 75* clockwise and then place at X:80 Y:124, it fits the DS >.o)/
00:51:367 (1) - Rotate 15* clockwise and place at X:152 Y:120 (with DS) to prevent overlap with 00:54:033 (3) -
00:59:200 (1) - A little inconsistency DS (1.05x)
01:22:033 (3) - Place at X:332 Y:96 (with DS)
01:27:533 (1,2,3) - Hmm..inconsistency ._.?
02:24:033 (2) - ^ Place at X:456 Y:128, feeling here not blanket is fine
02:29:200 (1) - Since it's close to 02:28:700 (9) - , I prefer to change it to a slider and ends at 02:29:533 -
02:32:033 (4) - A bit overlapped with 02:30:867 (2) -
02:46:033 (1) - Move down about 2-3 grid for stable cursor movement (try with Auto test mode)
03:22:867 (1) - Remove NC

[Hard]
Tested: http://osu.ppy.sh/ss/1280130
First try with a slider break (it's my mistake dont worry)
Tested few more times, I'll suggest what I found

HP: +1
AR: +1
OD: +1
First try with changed song setups http://osu.ppy.sh/ss/1280142 (din't get slider break, feels smoother)

00:12:533 - Add a circle stack on 00:12:700 (1) -
00:13:867 - Circle here too
00:17:867 - ^ (< this one is optional)
00:19:200 - ^ (optional)
01:42:033 (1) - Feel like this one is too close with 01:41:867 (5) - when I play

[Insane]
I would suggest AR:9 and OD: 7 or 8 for this diff, there's some big jumps and slider velocity fits it
00:51:200 (2) - Put at X:132 Y:24 (above 00:50:867 (1) - )
01:01:200 (2) - NC looks better for me
01:09:700 - Circle here stack on tail of 01:08:700 (5) -
01:11:367 (6) - Ctrl+G
01:14:700 (3) - Any way to make this stack perfectly on 01:13:367 (3) - ?
01:20:367 (4) - Ctrl+G may fit flow
01:21:700 (3) - Try on tail of 01:22:033 (2) -
01:23:867 (2,3,4,5) - I suggest arrangement which is (2) , (5) , (3) , (4) , refer image:
01:25:367 (3,4) - Swap place (optional)
02:02:867 (9) - NC?
02:05:700 - Note here
02:18:533 (7) - NC
02:23:700 (8) - NC
02:55:033 - Circle, fill the beat
02:58:033 (6) - Ctrl+G
03:01:200 (7) - NC
03:06:533 (1) - Remove NC, feel like it's not needed
03:25:200 (2,3,4,5,6) - I would do it like (2) , (6) , (5) , (4) , (3) for better cursor movement, refer image:
03:28:533 - Vocal here

[Extra]
00:10:950 (8) - Extra note (sounds for me)
00:20:867 (1,2) - Stack them perfectly maybe?
00:21:700 (4) - Swap timing place with 00:21:367 (3) - and then place 00:22:033 (5) - stacked on 00:20:700 (6) -
00:53:533 (1) - Remove NC, NC here 00:53:867 (3) - or 00:54:033 (4) -
00:55:700 (9) - NC for SV change?
01:04:200 (4,5) - Swap timing place could be more flowy
02:02:867 (3) - NC?
02:32:033 (3) - Ctrl+G (optional)
02:49:367 (4) - Make here 1.3x DS too, looks neater
02:56:617 (2) - Remove this and maybe make a jump for 02:56:533 (1) - , after that NC 02:56:700 (3) -

Hope my mods help :3 /
smallboat
Hi,Kytoxid, as ur mod req.A bit late. 我使用中文mod,如果中文有看不懂的可以in-game.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Nothing.

[Easy] 建議把減速跟加速用掉,給新手玩建議還是用原來速度比較好。節奏還好。

00:15:367 (3) - 感覺這邊加個clap,聲音聽不出來,音量太小了,建議調個20%。
00:20:867 (3) - 尾端似乎離spinner蠻遠,調近些? 這是ez diff
00:56:700 (1) - 在Easy使用加速並不是很好的一個選擇。
01:02:033 (1,3) - 不對稱?
01:06:700 (4,5) - 在Ez diff別疊太多。
01:12:533 (4,1,2,3) - 很擠,建議1改左弧,然後23的滑條不要疊到上面的滑條,照著弧度擺吧?
01:14:033 (3,1) - 如果是我我會對稱這兩個。
01:55:367 (2) - 間距
02:03:367 (1) - 同00:56:700 (1)
02:54:367 (1) - 折返有點太多。
02:56:700 (1) - 這樣的速度對新手來說容易MISS。

[Normal]

00:33:533 (2) - 這個不加音效會沒感覺,加個whistle? 另外間距平均點(1.00x)比較好看。
02:29:867 (3) - 疊起來比較有感覺。
02:40:533 (5) - 加個note? 因為這邊除了大白線其他地方都有放。
02:51:367 (1,2) - 開頭+whistle似乎不錯。

[Hard]

01:07:367 (1) - 加個finish?
01:24:533 (3) - 加個note?
01:26:867 (3) - 這果我建議那個大白線放個note,這個滑條縮短點,這樣比較配合音樂。
01:36:200 (5) - 後面鼓聲漏掉了,建議改1/2滑條試試。
01:56:367 (2) - 這個疊和跳得有點莫名,不覺得2點3有點不舒服? 而且2建議改1/2長條比較好。
02:14:033 (1) - 開頭finish?
02:22:867 (2) - 同01:26:867 (3).
03:14:033 (3) - 感覺ctrl+g的話,2到3會比較好點擊。

[Insane]

00:01:754 - 重音可放遠點,imo.
00:03:867 (2,3,4) - 這個明顯也是重音,可以嘗試拉開點。你這00:09:533 (3,4,5) 都放開了,這邊怎不放?
00:13:867 (4) - 別蓋到一點。
00:15:867 (2) - 疊到00:16:200 (1) 滑條頭蠻有感覺。
00:18:867 (4,5,6) - 疊太多就這樣帶過有點敷衍,建議還是換個方式擺一下。
00:40:533 (8) - 疊6上比較順?
00:46:033 (1) - 放遠一點比較有感覺?
02:12:867 (4,6,7) - Pattern不好看,都擺平行看看?
02:45:700 (9) - 少了一個note?
03:03:367 (1,2,3,4) - 排列不太好看

[Extra]

OD9會不會太高了? 現在Rank的圖都沒OD9呢。

00:07:200 (5) - 2到5的軌跡不會很flow呢,建議這枚note移到(308|40),不僅有跳又有Blanket。
00:11:367 (1) - 尾端疊起來?
00:12:700 (1) - 個人覺得往左弧會順一點 。(是說 00:12:533 (6) 點到 00:12:700 (1) 時)
00:17:867 (4,1) - 4點到1有點扭,這個4看看能不能疊到 1 滑條頭上,flow會變好。
00:25:867 (1) - 也是有點扭,這個的話會移到00:26:533 (3) 旁邊做Blanket,聽音樂感覺沒必要放的那麼遠。
00:40:700 (1) - 沒+finish?
00:55:700 (9) - 這邊突然變慢速,最好來個NC比較好讀圖。
01:01:200 (2) - Nazi,ctrl+H 一下會發現這個移的比較下面,往上移一點。
01:14:033 (1) - 疊 01:12:533 (3) ?
01:18:033 (1) - 感覺這段1/2不太符合節奏呢,看要不要跟ins一樣裡面插個1/1。
02:45:367 (7) - 我記得在Rules應該不能疊下一個物件的滑條鮪?
02:46:033 (1) - 這邊很明顯得聽到滑條滑動的聲音,考慮看看要不要加個sliderslide靜音。
03:07:367 (1,2,3,4) - 不太flow呢。
03:17:700 (10) - 不同的旋律來個NC?

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
Kytoxid

Rakuen wrote:

Hi~

M4M owo!

[General]
Good song!

I'll mod whatever I can find, feel free to pick them >.o)b

Offset could be around 1/2 red tick late since all heavy beats are on red ticks
00:35:367 - For example this one should be at 00:35:533 - I kept it as-is, because I think it's more correct to follow the beat of the drums. You're right that the lead guitar/vocals has a lot of pickup parts that are 1/2 early though.

[Easy]
00:14:533 - Add something here to make it same with 00:19:867 - ? changed the later part a bit
00:34:533 - Vocal (optional)added a note here
00:45:867 - This may look a little hard, not sure abt itshould be okay, they're both sliders
00:54:034 (4) - Feels like this should start at 00:54:367 - (vocal and drum is there) and end 00:55:367 - and add something here 00:54:033 - Dunno, it felt a bit awkward for me
00:55:700 - Since there's a drum sound there I suggest to make a slider here and replace with 00:55:867 (5) - did something else here.
01:34:033 (3) - Inconsistency DSfixed
02:00:700 (4) - Same as 00:54:034 (4) - and there's vocal at 02:00:533 - did something else here
02:02:367 - ^ Add something here
02:12:533 (4,5) - Try on here to prevent overlap and better flow on (4) (coordinates X:204 Y:132):done, looks nice. :o
02:13:700 (6) - X:300 Y:76
02:14:033 (1) - X: 368 Y:140
^ Red point at X:368 Y:236 , last point at X:300 Y:324
^ After that maybe arrange or rotate 02:15:367 (3) - for a little to make cursor movement more flowy (optional)

[Normal]
00:33:867 (3) - Blanket
00:33:867 (3) - I have a rhythm suggest here cuz 00:33:867 - is loud:sure
00:36:700 (1,2) - Any better DS solution for this?was changed with prev. change
^ 00:36:700 (1,2) - Try rotating 75* clockwise and then place at X:80 Y:124, it fits the DS >.o)/
00:51:367 (1) - Rotate 15* clockwise and place at X:152 Y:120 (with DS) to prevent overlap with 00:54:033 (3) - moved it a bit further
00:59:200 (1) - A little inconsistency DS (1.05x)sure, moved
01:22:033 (3) - Place at X:332 Y:96 (with DS)done
01:27:533 (1,2,3) - Hmm..inconsistency ._.?not sure what you mean...
02:24:033 (2) - ^ Place at X:456 Y:128, feeling here not blanket is finesure
02:29:200 (1) - Since it's close to 02:28:700 (9) - , I prefer to change it to a slider and ends at 02:29:533 - want to keep the hits on individual drum parts here.
02:32:033 (4) - A bit overlapped with 02:30:867 (2) -
02:46:033 (1) - Move down about 2-3 grid for stable cursor movement (try with Auto test mode)shouldn't be too big of a deal, DSed and symmetrical
03:22:867 (1) - Remove NCit's for emphasis on the drums

[Hard]
Tested: http://osu.ppy.sh/ss/1280130
First try with a slider break (it's my mistake dont worry)
Tested few more times, I'll suggest what I found

HP: +1
AR: +1
OD: +1
First try with changed song setups http://osu.ppy.sh/ss/1280142 (din't get slider break, feels smoother)I'm trying to avoid a huge jump in AR for spread reasons, right now it's 2-4-7-8-9. I think the jumps in general are okay on Hard and Insane for AR7 and 8.

00:12:533 - Add a circle stack on 00:12:700 (1) - It's a bit too difficult too early, I think. I try avoiding triple 1/2 patterns until the kiai section.
00:13:867 - Circle here too
00:17:867 - ^ (< this one is optional)
00:19:200 - ^ (optional)
01:42:033 (1) - Feel like this one is too close with 01:41:867 (5) - when I playoops, fixed

[Insane]
I would suggest AR:9 and OD: 7 or 8 for this diff, there's some big jumps and slider velocity fits it
00:51:200 (2) - Put at X:132 Y:24 (above 00:50:867 (1) - )didn't really like that jump effect
01:01:200 (2) - NC looks better for medone
01:09:700 - Circle here stack on tail of 01:08:700 (5) - done
01:11:367 (6) - Ctrl+Gsure
01:14:700 (3) - Any way to make this stack perfectly on 01:13:367 (3) - ?adjusted the earlier note
01:20:367 (4) - Ctrl+G may fit flowdid something a bit different
01:21:700 (3) - Try on tail of 01:22:033 (2) - like it more as-is
01:23:867 (2,3,4,5) - I suggest arrangement which is (2) , (5) , (3) , (4) , refer image:I think my current scheme is easier to read; and the 4-5-6 consistency is important to me.
01:25:367 (3,4) - Swap place (optional)kept for consistency with previous combo, but spaced it out a bit further
02:02:867 (9) - NC?done
02:05:700 - Note heresure
02:18:533 (7) - NCdone
02:23:700 (8) - NCdone
02:55:033 - Circle, fill the beatsure, tried something different here
02:58:033 (6) - Ctrl+Gk
03:01:200 (7) - NCk
03:06:533 (1) - Remove NC, feel like it's not neededI think it helps a bit as a reading aid
03:25:200 (2,3,4,5,6) - I would do it like (2) , (6) , (5) , (4) , (3) for better cursor movement, refer image:sure, was wondering why it felt weird. xD
03:28:533 - Vocal herenote added.

[Extra]
00:10:950 (8) - Extra note (sounds for me)removed
00:20:867 (1,2) - Stack them perfectly maybe?done
00:21:700 (4) - Swap timing place with 00:21:367 (3) - and then place 00:22:033 (5) - stacked on 00:20:700 (6) - I like how it is right now. :3
00:53:533 (1) - Remove NC, NC here 00:53:867 (3) - or 00:54:033 (4) - sure
00:55:700 (9) - NC for SV change?I think it should be okay...
01:04:200 (4,5) - Swap timing place could be more flowyNot sure what you mean.
02:02:867 (3) - NC?I think it's within the same phrase, otherwise the previous combo would be too short.
02:32:033 (3) - Ctrl+G (optional)Sure, combos also changed a bit to facilitate the new jump
02:49:367 (4) - Make here 1.3x DS too, looks neaterdone
02:56:617 (2) - Remove this and maybe make a jump for 02:56:533 (1) - , after that NC 02:56:700 (3) - tried something different here

Hope my mods help :3 /

smallboat wrote:

Hi,Kytoxid, as ur mod req.A bit late. 我使用中文mod,如果中文有看不懂的可以in-game.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Nothing.

[Easy] 建議把減速跟加速用掉,給新手玩建議還是用原來速度比較好。節奏還好。我想想看吧。 老是觉SV在kiai外面太慢,所以把速度加快了一点。还有就是我喜欢让图从开头到尾慢慢的变更难...

00:15:367 (3) - 感覺這邊加個clap,聲音聽不出來,音量太小了,建議調個20%。k
00:20:867 (3) - 尾端似乎離spinner蠻遠,調近些? 這是ez diff改了点
00:56:700 (1) - 在Easy使用加速並不是很好的一個選擇。
01:02:033 (1,3) - 不對稱? fixed
01:06:700 (4,5) - 在Ez diff別疊太多。unstacked
01:12:533 (4,1,2,3) - 很擠,建議1改左弧,然後23的滑條不要疊到上面的滑條,照著弧度擺吧?整了整
01:14:033 (3,1) - 如果是我我會對稱這兩個。刚才改了
01:55:367 (2) - 間距fixed
02:03:367 (1) - 同00:56:700 (1)
02:54:367 (1) - 折返有點太多。觉得还可以吧。。。
02:56:700 (1) - 這樣的速度對新手來說容易MISS。

[Normal]

00:33:533 (2) - 這個不加音效會沒感覺,加個whistle? 另外間距平均點(1.00x)比較好看。
02:29:867 (3) - 疊起來比較有感覺。done
02:40:533 (5) - 加個note? 因為這邊除了大白線其他地方都有放。done
02:51:367 (1,2) - 開頭+whistle似乎不錯。done

[Hard]

01:07:367 (1) - 加個finish?
01:24:533 (3) - 加個note?这里已经有个note了o_o
01:26:867 (3) - 這果我建議那個大白線放個note,這個滑條縮短點,這樣比較配合音樂。好,加了个note
01:36:200 (5) - 後面鼓聲漏掉了,建議改1/2滑條試試。加了slider+note
01:56:367 (2) - 這個疊和跳得有點莫名,不覺得2點3有點不舒服? 而且2建議改1/2長條比較好。改了
02:14:033 (1) - 開頭finish?
02:22:867 (2) - 同01:26:867 (3).remapped
03:14:033 (3) - 感覺ctrl+g的話,2到3會比較好點擊。done, 03:15:367 (5,6) - did as well

[Insane]

00:01:754 - 重音可放遠點,imo.开头第一次先容易一点
00:03:867 (2,3,4) - 這個明顯也是重音,可以嘗試拉開點。你這00:09:533 (3,4,5) 都放開了,這邊怎不放?^
00:13:867 (4) - 別蓋到一點。
00:15:867 (2) - 疊到00:16:200 (1) 滑條頭蠻有感覺。 改了这段
00:18:867 (4,5,6) - 疊太多就這樣帶過有點敷衍,建議還是換個方式擺一下。changed
00:40:533 (8) - 疊6上比較順?
00:46:033 (1) - 放遠一點比較有感覺?多改了一点
02:12:867 (4,6,7) - Pattern不好看,都擺平行看看?我觉乱点挺好看的. T_T
02:45:700 (9) - 少了一個note?改成slider了
03:03:367 (1,2,3,4) - 排列不太好看adjusted

[Extra]

晚一點再來mod this diff

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Thanks a lot for your help guys! :D
Avena
Your offset sounds extremely off, try -480 (-647 if you move everything half a tick back as mentioned in a previous mod, I honestly think it feels much better and will make more sense for people who play with Nightcore or just people who look at the pink pulsing cookie)
Topic Starter
Kytoxid

smallboat wrote:

[Extra]

OD9會不會太高了? 現在Rank的圖都沒OD9呢。这个图的韵律比较简单,所以得到高acc应该容易点

00:07:200 (5) - 2到5的軌跡不會很flow呢,建議這枚note移到(308|40),不僅有跳又有Blanket。这是故意的,
00:11:367 (1) - 尾端疊起來?
00:12:700 (1) - 個人覺得往左弧會順一點 。(是說 00:12:533 (6) 點到 00:12:700 (1) 時) 改成了一个S形, 不知道是不是好点
00:17:867 (4,1) - 4點到1有點扭,這個4看看能不能疊到 1 滑條頭上,flow會變好。
00:25:867 (1) - 也是有點扭,這個的話會移到00:26:533 (3) 旁邊做Blanket,聽音樂感覺沒必要放的那麼遠。我觉这里flow断开感觉好点...
00:40:700 (1) - 沒+finish?加了
00:55:700 (9) - 這邊突然變慢速,最好來個NC比較好讀圖。那就不减速了吧
01:01:200 (2) - Nazi,ctrl+H 一下會發現這個移的比較下面,往上移一點。done
01:14:033 (1) - 疊 01:12:533 (3) ?试了试另个pattern
01:18:033 (1) - 感覺這段1/2不太符合節奏呢,看要不要跟ins一樣裡面插個1/1。试了试,但是很难保持intensity.先留这样, 看看以后会不会有更好的主意...
02:45:367 (7) - 我記得在Rules應該不能疊下一個物件的滑條鮪?rules应该只说不能疊在repeat上面,但是这里是玩的不是很好 :arrow: 改了
02:46:033 (1) - 這邊很明顯得聽到滑條滑動的聲音,考慮看看要不要加個sliderslide靜音。加了
03:07:367 (1,2,3,4) - 不太flow呢。改了点,但是我不很希望这段感觉太稳定
03:17:700 (10) - 不同的旋律來個NC?done
Thanks!

Priti wrote:

Your offset sounds extremely off, try -480 (-647 if you move everything half a tick back as mentioned in a previous mod, I honestly think it feels much better and will make more sense for people who play with Nightcore or just people who look at the pink pulsing cookie)
Alright. I'll solicit more opinions on both of these; I changed the offset based on feedback from Mythol though, so I'm fairly confident in it...but more opinions won't hurt.

For the offset positioning, I know for sure that musically, the placement is correct, but you're right that NC sounds weird currently, so I'll ask around about that too. I tried listening to it on NC for both places, it sounded weird regardless. :S

Thanks for the feedback!
Mismagius
Sorry for the delay!

[Easy]
  • Man, I must say this is a pretty hard Easy diff, mostly because of the rhythm variation. Good job, though!
  1. 00:32:700 (3) - Maybe whistle at the end?
  2. 01:15:367 (1) - Although this would contribute to a circular flow, I'd say this would flow better if curved the other way.
  3. 01:22:533 (3,4) - This feels a bit... confusing to figure out the rhythm, especially because of the low AR. I'd use a straight slider here instead.
  4. 01:44:700 (3) - Again, curving this the other way would make a better flow
  5. 03:07:367 (1) - Would flow/look much cooler if you did something like this
[Normal]
  1. 01:24:200 (2,3) - Don't really like how they're overlapping so much, I'd like a second opinion on this though
  2. 01:44:700 (1) - Would flow better curved like this, imo
  3. 01:56:700 (4) - Not sure about this slider in a normal either, I don't really mind it but I'm just saying so you don't get this map unranked in the future because of it :P
  4. 02:24:700 (1) - Making this 1/2 longer would fit the music better, imo
  5. 02:48:700 (1) - This slider would look much better by moving the second point a bit to the left :P
  6. 03:06:533 (2,1) - They're not stacking correctly. Nazi, but yeah
  7. 03:16:200 (4) - This blanket could be improved :P
  8. 03:22:867 (1) - Is this NC really necessary? I mean, I see that it's following the big white tick, but it feels extremely weird when playing
[Hard]
  1. 00:11:367 (1,1 and whenever you do this) - Not a big fan of these short combos :P
  2. 01:14:033 (1) - Would be cooler if ctrl+g'd, but dunno how to fix the jump to the next note
  3. 01:26:700 (2,8) - For the sake of... whatever, may want to stack these :P
  4. 01:56:700 (3) - This curve looks.. kinda ugly to me. You sure you can't make it look prettier? >:
  5. 02:23:533 (1,2) - *very nazi* Dunno if intentional, but these aren't stacked correctly with 02:22:033 (1) -
  6. 03:12:700 (1,2,3) - The inconsistent spacing here is really awkward ;_;
  7. 03:16:867 (9) - *nazi again* doesn't stack correctly with 03:15:367 (5)
  8. 03:34:700 (2,3,4,5,1) - Yeah, it indeed *does* feel awkward.
[Insane]
  1. 01:48:367 (3,1) - Blanket here is a bit wrong, just check by approach circle
  2. 02:14:033 (1,2) - Yay for naziing! Not stacking correctly.
  3. 02:42:700 (3,4,5) - Would be nicer if these were just a straight line instead of a slight curve
  4. 03:02:700 (3,2) - The stacking police strikes back!
  5. 03:04:700 (1,2) - Oh no! It seems like the overlapping police is here too! *moving (1)'s second sliderpoint to x354 y273 should fix this*
  6. 03:13:200 (2,4) - Okay, I'm already being annoying
  7. 03:17:700 (4) - Wouldn't it sounds better if you used soft hitsounds for this? Now it sounds like BZZZZZZZT
  8. 03:36:533 (4,1) - I'm sorry for this
[Extra]
  • Nice jumps
  1. 00:27:200 (1,3) - I really won't bother you with these anymore. Sorry ):
  2. 01:33:867 (1,2) - Blanket mistake, I guess
  3. 01:42:033 (1,2,3,4) - (1,2) is spaced differently than (3,4). Is this intentional?
  4. 02:01:033 (3,4,5,6,7,8,9) - (9) is spaced differently than the rest of the stream
  5. 02:18:033 (8,1) - They're slightly touching. You can avoid that here ):
  6. 02:47:867 (6,7) - These are a bit too close
Wow, that took a while. Good luck!
Topic Starter
Kytoxid

Blue Dragon wrote:

Sorry for the delay!

[Easy]
  • Man, I must say this is a pretty hard Easy diff, mostly because of the rhythm variation. Good job, though!
  1. 00:32:700 (3) - Maybe whistle at the end? sure
  2. 01:15:367 (1) - Although this would contribute to a circular flow, I'd say this would flow better if curved the other way. yep, I agree
  3. 01:22:533 (3,4) - This feels a bit... confusing to figure out the rhythm, especially because of the low AR. I'd use a straight slider here instead. I think since the player should have heard this rhythm previously, I'd like them to keep the emphasis by hitting all 3 notes.
  4. 01:44:700 (3) - Again, curving this the other way would make a better flow changed around a bit
  5. 03:07:367 (1) - Would flow/look much cooler if you did something like this that's pretty cool. done
[Normal]
  1. 01:24:200 (2,3) - Don't really like how they're overlapping so much, I'd like a second opinion on this though changed around a bit; kept the general idea but flipped the slider the other way so only one tick is really covered
  2. 01:44:700 (1) - Would flow better curved like this, imo didn't like parts of the entire section, so made some major changes
  3. 01:56:700 (4) - Not sure about this slider in a normal either, I don't really mind it but I'm just saying so you don't get this map unranked in the future because of it :P sounds like I'll get shot; cleared up slider path a bit. xD
  4. 02:24:700 (1) - Making this 1/2 longer would fit the music better, imo added a note after it; the players can handle it right?
  5. 02:48:700 (1) - This slider would look much better by moving the second point a bit to the left :P done. don't know why I have so many of these sliders in this set; I don't actually like the question mark shape that much. Maybe it's a sign I'm confused.
  6. 03:06:533 (2,1) - They're not stacking correctly. Nazi, but yeah nice catch, fixed
  7. 03:16:200 (4) - This blanket could be improved :P and it has been improved!
  8. 03:22:867 (1) - Is this NC really necessary? I mean, I see that it's following the big white tick, but it feels extremely weird when playing think it was an accident, oops
[Hard]
  1. 00:11:367 (1,1 and whenever you do this) - Not a big fan of these short combos :P went through the map and extended the combos
  2. 01:14:033 (1) - Would be cooler if ctrl+g'd, but dunno how to fix the jump to the next note sure, messed around a bit
  3. 01:26:700 (2,8) - For the sake of... whatever, may want to stack these :P I think this should be fine, I want to avoid a mini-jump here.
  4. 01:56:700 (3) - This curve looks.. kinda ugly to me. You sure you can't make it look prettier? >: I don't like it either, but I didn't have a better idea. Changed to a simple curve until I figure out what to do with it.
  5. 02:23:533 (1,2) - *very nazi* Dunno if intentional, but these aren't stacked correctly with 02:22:033 (1) - and now they are
  6. 03:12:700 (1,2,3) - The inconsistent spacing here is really awkward ;_; oops, improperly applied a previous mod. fixed
  7. 03:16:867 (9) - *nazi again* doesn't stack correctly with 03:15:367 (5) fixed with the above
  8. 03:34:700 (2,3,4,5,1) - Yeah, it indeed *does* feel awkward. think I know what you're referring to, so adjusted a bit
[Insane]
  1. 01:48:367 (3,1) - Blanket here is a bit wrong, just check by approach circle precision
  2. 02:14:033 (1,2) - Yay for naziing! Not stacking correctly. accuracy
  3. 02:42:700 (3,4,5) - Would be nicer if these were just a straight line instead of a slight curve sure, I don't mind
  4. 03:02:700 (3,2) - The stacking police strikes back! wasn't actually intended to stack, but stacked anyways. xD
  5. 03:04:700 (1,2) - Oh no! It seems like the overlapping police is here too! *moving (1)'s second sliderpoint to x354 y273 should fix this* i'm innocent!
  6. 03:13:200 (2,4) - Okay, I'm already being annoying and we love you for it <3
  7. 03:17:700 (4) - Wouldn't it sounds better if you used soft hitsounds for this? Now it sounds like BZZZZZZZT all but the head are now soft
  8. 03:36:533 (4,1) - I'm sorry for this I'm sorry for making you sorry for this, hopefully you can be sorry no more
[Extra]
  • Nice jumps
  1. 00:27:200 (1,3) - I really won't bother you with these anymore. Sorry ): nono, please go on
  2. 01:33:867 (1,2) - Blanket mistake, I guess adjusted
  3. 01:42:033 (1,2,3,4) - (1,2) is spaced differently than (3,4). Is this intentional? maybe?
  4. 02:01:033 (3,4,5,6,7,8,9) - (9) is spaced differently than the rest of the stream intentional, but poorly executed, so execution has been improved
  5. 02:18:033 (8,1) - They're slightly touching. You can avoid that here ): shifted
  6. 02:47:867 (6,7) - These are a bit too close ...but what if the note...was never there?!
Wow, that took a while. Good luck!
Thanks a lot BD. <3
riffy
Finally! The internet connection works normally. :3

[General]
  1. You really should add some breaks at least for Easy/Normal/Hard diffs! It's way too tiring to play for 3 minutes without any stops :(
  2. I've seen this BG used in TWO ranked mapsets. The BG is also a very memorable part of the song, so I'd recommend you to use omething different. It'll make your map a bit more unique and interesting for players.
  3. Please, disable Widescreen Support. It is for Widescreen Storyboards only. Don't believe me? Check the .osu file.
  4. That bright-yellow combo color is way too bright. How about making it a bit.. darker? So, the reverse-arrow will be more noticeable and the color won't hurt players' eyes too much! doesn't look really readable, huh?
[Easy]
  1. The rhythm you use is kinda choppy. It changes a lot from 1/2 to 1/1 or even 3/2. It may be confusing for beginners, so I recommend you to reduce OD by one or even 2 ticks. It'll make your diff more playable and friendly for beginners.
  2. 00:53:867 (3,4) - sorry, but I think that you should remove the circle here. It is too hard for beginners to hit 1/2 beats while BPM is so fast. 1/2 sliders are playable, but circles are not, I think. :(
    Note: 01:12:533 (4,1) - pretty much the same happens here. something like this would work here pretty well, imo
    Note2: 01:23:200 (5,1) - saaaaame. :( It happens a few more times. I think you are able to fix it yourself if you agree with me. :)
  3. 01:40:200 (4) - consider adding a new combo here + mapping the beats on 01:40:533 - and 01:41:200 - we can clearly hear some vocls here, so it would be a nice idea to have them mapped.
  4. 01:50:867 (2) - again. you can map vocals on 01:50:533 - and 01:51:200 - by placing an 1/1 slider with a repeat. see if you like the pattern or not
  5. 01:57:367 - having long empty parts may make beginners nervous, too. Try to keep your rhythm consistent by mapping some vocals/drums here. I'm sure that it'll make the diff much more playable for beginners. (so, HP Drain won't kill some beginners :P)
  6. 02:30:867 (2,3,4,5,6) - that's an easy diff. Please, do not overuse 1/2 sliders, I'm sure that it is way too hard for beginners!
  7. 02:54:367 (1) - beginners don't expect a slider like this. They are used to sliders with only one repeat. So, this slider is confusing, unexpected and almost unplayable for them. They practically have no time to notice the 2nd reverse-arrow :(

    Well, that's one of the hardest Easy diffs I've seen recently. :P It's not bad, but you could make it a bit friendlier for beginners. :(
[Normal]
  1. Easy had more SV changes than this diff. :V Poor beginners. Well, it looks a bit illogical to me, but what done is done and it's okay. :/
  2. 00:34:200 (4,1) - players would intuitevely hit (1)'s tail just because it's closer, than the head of this slider. I recommend you to try something more intuitively-playable, that's a Normal diff after all! :)
  3. 00:44:200 (2) - personally I'd use Ctrl+G (reverse) on this slider to make flow a bit smoother. Try to do it and see if you like it
  4. 00:53:200 - you've mapped this beat even in the easy diff! Why did you ignore it here? Come on, place a circle here to be more consistent!
  5. 00:54:033 (3) - awesome shappe, btw.
  6. 00:58:533 - well, I'd place a circle here in order to point out some strong vocals. Though, it's totally up to you, because I'm not really sure if it is really playable or not.
  7. 01:32:700 (2) - for some players it's still a big prolem. Some players intuitively hit n the nearest object, so they may mistakenly ht the tail of this slider. How about making your flow a bit friendlier? :(
  8. 01:56:700 (4) - looks like a blanket slider, so I was expecting some blanketed-circle. maybe you cold use some different shape in order not to confuse players.
  9. 02:32:700 (1,3) - swap the new combo. It'll fit much better with the mucsic and pattern + make your comboing more logical :)
  10. 02:32:033 (4,5,1) - Please keep the Ds consistent, I'm sure that it's not a good idea to change spacing here. :(
  11. 02:42:200 - how about mapping this beat? and some similar loud drum beats. They're really loud and as a player I want to see such beats mapped.
  12. 02:48:033 - 02:50:533 - looking at long empty spaces is probably boring for normal-players and the HP Drain is slowly killing them, so I'd try to map these beats if it's possible to keep players entertained and busy.
  13. 02:54:533 (2) - players don't expect a slider like this. They are used to sliders with only one repeat. So, this slider is confusing, unexpected and almost unplayable for them. They practically have no time to notice the 2nd reverse-arrow :(
  14. 03:06:533 (2,1) - consult someone about this pattern.I wouldn't say that it is really playable for a Normal diff. :(

    I disagree with some of your patterns. The diff is a bit harder than Normal diffs supposed to be, imo.
[Hard]
  1. 01:27:533 (4) - well, I'd place a new combo here to follow music, hough, it will hurt the consistency a bi, so it's up to you.
  2. 01:37:867 - 01:39:200 - loud drum beats could be mapped. Players are used to hear almost every beat mapped in harder diffs, so mapping these drums would be a good idea. They'll bring some interesting rhythm to your diff, go ehead and map them, please!
  3. 02:42:367 (4,5,6) - honestly, I'd recommend you to use 1/4 sliders with a repeat instead. It'd fit better with the diff and your patterns. Also it is more playable, so players will be abble to play your diff with DT and you get less negative votes :3
    Note: if you agree, this applies to every similar pattern like 02:43:700 (9,10,1), ofc.
    Note2: 03:27:200 (1,2,3,4,5) - at least this one is CLEARLY too hard for this diff! It looks out of it's place here, don't you think so?
  4. 03:03:367 (3) - nazi - copypaste (2), it looks much better than thisweirdly-curved slider. Well, at least I believe that copypasting (2) is a good idea and it will make your map look better!

    Nothing else to say about this diff. Brilliant job! (except for those 1/4 circles, which are kinda unfitting here :P)
[Insane]
  1. 00:05:533 (5,6,7) - well, honestly I think that youeally have to emphasize them with a jump. Something like triangle-pattern will fit here pretty good, try it! example
  2. 00:16:200 (1) - the pattern is perfectly readable, neat and playable. There's no need to have a new combo here at all. It makes your comboing a bit random and inconsistent :(
  3. 00:34:867 (1) - since this is an Insane diff, I think you can have some fun with SV-changes. That'd be a good idea to slow-down this slider a bit, it feels kinda "heavier" than other sliders. :(
  4. 00:41:450 - here, you ignore 1/4 beat, 00:45:450 (10) - and here, you have a circle. Why? It feels kinda confusing to me, so, I'd recommend you to remove the jumpp and map this beat on 00:41:450 if it's possible.
  5. 01:13:200 (2,3,4,5,6) - try to place circles here just like you did it with the next star-pattern (01:14:533 (2,3,4,5,6) - ). example
    Note: same here :(
    Note: once players play your star-pattern they will play all the following patterns in the same way :(
  6. 01:20:700 (1) - I'm sure that if you use Ctrl+G this slider, it'll make an awesome transition between this slider and the previous object. here's an example for you!
  7. 02:08:700 (1,4) - nazi - it is possible to notice this overlap even during the gameplay. It's not a big deal, but I'm sure that you can avoid this overlap to make your map a bit more polished.
  8. 02:55:867 - 02:56:200 - you can place some object(s) here to point out the vocals. It'll help players to avoid being killed with the HP Drain and it will keep pro-players entertained with some clicking-action o3o/

    Everything looks very well. Cute patterns, nice flow.
[Extra]
  1. Reduce the OD by one tick, even for the hardest diff, it's a bit too cruel. Od8 would fit better + i'll make the diff a bit better-balanced, imo.
  2. 01:02:533 (2,3,4,5,6) - nazi - since you have 5 circles, you could make a star-shaped pattern .<3 It plays much better than a boring 1/2 stack, don't you think so? :)
  3. 01:45:200 (2,3) - nice idea. Love these antijumps. Please, do not change them! ♥
  4. 02:01:533 (9) - I'd consider adding a new combo to warn players about 1/4 jumps, because you know, this pattern is kinda crazy.
    Note: 02:40:200 (10) - same here
  5. 03:17:700 (1,2,3,4,1) - just reminding you, that this pattern is really TOO scary with OD9. :P So, you reaaaally should reduce the OD!

    Awesome!
Didn't really like the easier diffs, but Insane and Extra are really well-mapped! Here's your well-seserved star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Kytoxid

-Bakari- wrote:

Finally! The internet connection works normally. :3

[General]
  1. You really should add some breaks at least for Easy/Normal/Hard diffs! It's way too tiring to play for 3 minutes without any stops :( I'm not sure about this; there's a soft section after the kiais that is pretty easy on all the diffs (relatively). I don't think there's a very logical section to put breaks in. Also, I get the feeling (although I can't confirm it) that breaks only help when the map is intense enough to wear out your muscles.
  2. I've seen this BG used in TWO ranked mapsets. The BG is also a very memorable part of the song, so I'd recommend you to use omething different. It'll make your map a bit more unique and interesting for players. kk, will look at it.
  3. Please, disable Widescreen Support. It is for Widescreen Storyboards only. Don't believe me? Check the .osu file. sure. wasn't aware it made a difference on maps with no sb
  4. That bright-yellow combo color is way too bright. How about making it a bit.. darker? So, the reverse-arrow will be more noticeable and the color won't hurt players' eyes too much! doesn't look really readable, huh? weird, osu! is supposed to invert the repeat arrow to black if the combo colour is a bright colour. anyways, changed it to orange
[Easy]
  1. The rhythm you use is kinda choppy. It changes a lot from 1/2 to 1/1 or even 3/2. It may be confusing for beginners, so I recommend you to reduce OD by one or even 2 ticks. It'll make your diff more playable and friendly for beginners. dropped OD a tick, but I'm not sure there's much of a difference between OD3 and OD4.
  2. 00:53:867 (3,4) - sorry, but I think that you should remove the circle here. It is too hard for beginners to hit 1/2 beats while BPM is so fast. 1/2 sliders are playable, but circles are not, I think. :( sure, removed
    Note: 01:12:533 (4,1) - pretty much the same happens here. something like this would work here pretty well, imo I think a tiny 1/2 slider at low SV is a lot more disorienting than a 1/2 gap between 2 long sliders, so I'd prefer keeping it the way it is
    Note2: 01:23:200 (5,1) - saaaaame. :( It happens a few more times. I think you are able to fix it yourself if you agree with me. :) I went through and adjusted a few places
  3. 01:40:200 (4) - consider adding a new combo here + mapping the beats on 01:40:533 - and 01:41:200 - we can clearly hear some vocls here, so it would be a nice idea to have them mapped. changed notes to sliders for the extra beats
  4. 01:50:867 (2) - again. you can map vocals on 01:50:533 - and 01:51:200 - by placing an 1/1 slider with a repeat. see if you like the pattern or not added a beat here
  5. 01:57:367 - having long empty parts may make beginners nervous, too. Try to keep your rhythm consistent by mapping some vocals/drums here. I'm sure that it'll make the diff much more playable for beginners. (so, HP Drain won't kill some beginners :P) I think there's a huge difference between how we see beginners playing; in my experience they don't actually listen to the music (really), and mostly play with their eyes following approach circles, so as long as the next circle is in view as the slider ends, it should be fine.
  6. 02:30:867 (2,3,4,5,6) - that's an easy diff. Please, do not overuse 1/2 sliders, I'm sure that it is way too hard for beginners! adjusted this part
  7. 02:54:367 (1) - beginners don't expect a slider like this. They are used to sliders with only one repeat. So, this slider is confusing, unexpected and almost unplayable for them. They practically have no time to notice the 2nd reverse-arrow :( I think we need to start somewhere. See comments on Normal.

    Well, that's one of the hardest Easy diffs I've seen recently. :P It's not bad, but you could make it a bit friendlier for beginners. :(
[Normal]
  1. Easy had more SV changes than this diff. :V Poor beginners. Well, it looks a bit illogical to me, but what done is done and it's okay. :/
  2. 00:34:200 (4,1) - players would intuitevely hit (1)'s tail just because it's closer, than the head of this slider. I recommend you to try something more intuitively-playable, that's a Normal diff after all! :) They've got enough time to figure it out. I hope.
  3. 00:44:200 (2) - personally I'd use Ctrl+G (reverse) on this slider to make flow a bit smoother. Try to do it and see if you like it sure
  4. 00:53:200 - you've mapped this beat even in the easy diff! Why did you ignore it here? Come on, place a circle here to be more consistent! yes sir
  5. 00:54:033 (3) - awesome shappe, btw. thanks. :3
  6. 00:58:533 - well, I'd place a circle here in order to point out some strong vocals. Though, it's totally up to you, because I'm not really sure if it is really playable or not. adjusted a bit
  7. 01:32:700 (2) - for some players it's still a big prolem. Some players intuitively hit n the nearest object, so they may mistakenly ht the tail of this slider. How about making your flow a bit friendlier? :( but there's so much time to read the slider, if you go by spacing and hit the tail early, you still have a full 3/2 to go it the other part...
  8. 01:56:700 (4) - looks like a blanket slider, so I was expecting some blanketed-circle. maybe you cold use some different shape in order not to confuse players. sigh, I liked my last shape, but BD complained about it...I'll see what I can do.
  9. 02:32:700 (1,3) - swap the new combo. It'll fit much better with the mucsic and pattern + make your comboing more logical :) done
  10. 02:32:033 (4,5,1) - Please keep the Ds consistent, I'm sure that it's not a good idea to change spacing here. :( changed to a terrible pattern that will cause riots
  11. 02:42:200 - how about mapping this beat? and some similar loud drum beats. They're really loud and as a player I want to see such beats mapped. I avoid them because there's a stronger guitar beat 1/2 before them, and if I map this spot, I'd need to map the spot before it, so it becomes a 1/2 pattern.
  12. 02:48:033 - 02:50:533 - looking at long empty spaces is probably boring for normal-players and the HP Drain is slowly killing them, so I'd try to map these beats if it's possible to keep players entertained and busy. the drain + tick rate is actually low/high enough that they don't lose HP in this part.
  13. 02:54:533 (2) - players don't expect a slider like this. They are used to sliders with only one repeat. So, this slider is confusing, unexpected and almost unplayable for them. They practically have no time to notice the 2nd reverse-arrow :( same as Easy; they have to learn to read a kickslider somewhere, and a big part of Easy/Normal is to bring players up to speed to play higher diffs
  14. 03:06:533 (2,1) - consult someone about this pattern.I wouldn't say that it is really playable for a Normal diff. :(changed up a bit, hope it's better

    I disagree with some of your patterns. The diff is a bit harder than Normal diffs supposed to be, imo. I disagree with your FACE...okay, okay, I'll look through it a bit and see if it could be simpler
[Hard]
  1. 01:27:533 (4) - well, I'd place a new combo here to follow music, hough, it will hurt the consistency a bi, so it's up to you. sure, why not
  2. 01:37:867 - 01:39:200 - loud drum beats could be mapped. Players are used to hear almost every beat mapped in harder diffs, so mapping these drums would be a good idea. They'll bring some interesting rhythm to your diff, go ehead and map them, please! went ehead and mapped them. :P
  3. 02:42:367 (4,5,6) - honestly, I'd recommend you to use 1/4 sliders with a repeat instead. It'd fit better with the diff and your patterns. Also it is more playable, so players will be abble to play your diff with DT and you get less negative votes :3
    Note: if you agree, this applies to every similar pattern like 02:43:700 (9,10,1), ofc.
    Note2: 03:27:200 (1,2,3,4,5) - at least this one is CLEARLY too hard for this diff! It looks out of it's place here, don't you think so?
  4. 03:03:367 (3) - nazi - copypaste (2), it looks much better than thisweirdly-curved slider. Well, at least I believe that copypasting (2) is a good idea and it will make your map look better! I like the boxy slider. :( will see if anyone else complains.

    Nothing else to say about this diff. Brilliant job! (except for those 1/4 circles, which are kinda unfitting here :P)
I will finish the mod today. But now i really need to take a break. Sorry about being so slow, here's what I've got so far. Hope it'll help you a bit :)
Take your time, and thanks for the help!
Avena
Wow star rating likes you.
Hinsvar
Yo; modding here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:02:033 - I found a Normal finish to be more fitting with the cymbal here, so just make the addition Auto?
  2. 00:24:700 - Any reason why you left the cymbal here unmapped? It just feels so jarring... Add one, please orz
  3. 00:30:033 - ^
  4. 00:25:867 (2) - Make it begin at 00:25:867 instead to follow the instrument? I think you're too focused on the vocal here; mapping instruments won't hurt once in a while. It'll also give a nicer transition between this slider and the one before it.
  5. 00:36:700 - I personally would like to use a Normal whistle or Soft finish to accentuate that instrument here (and everything that sounds similar in the entire song). Up to you, though.
  6. 00:55:867 (5) - Remove this and add a slider at 00:55:700 - 00:55:867 instead to emphasize the vocal at 00:55:700 and the instrument at 00:55:867. Ignoring the vocal doesn't feel right, IMO...
  7. 01:16:533 (3,4,5,1) - I find this pattern's flow to be too rigid because it's very linear, making it somewhat uncomfortable to play. Maybe consider making the pattern a little more curved?
  8. 01:31:367 - Same as 00:24:700.
  9. 01:42:033 - ^
  10. 01:52:700 (1,2) - 1.16x DS? I know the inconsistency isn't really that noticeable at this point, so I can let it pass, but any reason for this?
  11. 02:10:033 (2,4) - (2) can be seen overlapping (4) briefly. Maybe you can consider to move them from each other...
  12. 02:34:700 (7,1) - Err, what's with the spacing here?
  13. 02:43:367 (5) - I'm sure there's supposed to be an NC here, for obvious reasons...
  14. 02:46:033 - Hmm, where's the finish? Again, I'm sure there should be one...
  15. 02:54:033 (3) - ^
  16. 03:22:033 - ^ (I don't know why, but you seem to ignore those cymbals a lot... Any reasons? Please try to add finishes at all places where cymbals or such heavy sounds exist. It just feels wrong to leave them empty.)
>Normal
  1. 00:36:700 (1) - Move the first node to (72,152) for a better flow?
  2. 01:21:533 (2,3) - Err, spacing inconsistency here?
  3. 01:26:867 (2,1) - ^
  4. 01:51:533 (3,1) - ^
  5. 01:52:700 (1,2) - ^
  6. 02:23:700 - Uh, try to map this so the rhythm will be like 02:12:533 (1,2,3)? I'd like to keep the rhythm consistent, and it feels weird to have nothing here, anyway...
  7. 02:28:700 (9,1) - Umm, more inconsistency here orz. I'd let them pass if it can make you more comfortable while playing than if it were consistent... but it felt really strange.
  8. 02:30:867 (2,4) - These sliders are touching each other. It looks weird, IMO. Try moving (4) a bit downward?
  9. 02:45:533 (4,1) - Again, more spacing inconsistency... And it feels really uncomfortable.
  10. 03:16:200 (4) - Move this a grid to the left for a better blanket pattern at 03:15:367 (3,4)?
  11. 03:20:700 (2,3) - ...You know what do I want to talk about here. I know (3) will touch (2) if you made the spacing consistent, but that can be solved by making a slider at 03:20:700 - 03:21:200 and use a circle at 03:21:367 instead.
  12. 03:22:867 (1) - Any reason for the NC here? It feels inconsistent with the other parts of the kiai...
  13. 03:32:200 (2,4) - Again, these two are touching each other. Not a big problem, it just looks weird aesthetically...
>Hard
  1. 00:05:533 (4) - Not much of a problem, but it'd fit better with the song if they were split into two circles because the instruments here are not "connected" to each other...
  2. 00:12:533 - The drum here is too noticeable to be left unmapped... I think you should map this tick, really.
  3. 00:13:867 - ^
  4. 00:40:700 (1) - Move this to (420,52) for a better flow?
  5. 00:45:533 (5,6,7,1) - (5,6,7) are touching (1). It... looks ugly, IMO. If possible, can you make them not touch the slider?
  6. 01:44:533 - The positioning of 01:44:200 (2,1) makes it easy to think that 01:44:700 (1) starts here... Please consider adding a note.
  7. 01:55:367 (1,3) - Well, that's a cool question mark... However, again, the overlapping here makes the pattern look bad.
  8. 01:57:867 - The instrument here is relatively loud, and it's easy to think that 01:58:033 (1) starts here. Consider adding a note here?
  9. 03:12:700 (1,2,3,4,5) - What about making the spacing equal here so they'll look neater?
  10. 03:15:367 (5) - NC? I think the combo has gone for too long, and thus you'll need to restart the combo count here.
>Insane
  1. 00:02:867 (4,5,6) - I'd make a back-and-forth jump of around 2x DS here instead of just making the spacing consistent. It follows the power of the instrument here nicely.
  2. 00:05:533 (5,6,7) - Also, I'd make a triangle jump pattern like this because, again, it fits with the instrument's power.
  3. 00:10:867 (7,8) - And once again for instrument-related reasons, try to make a jumping pattern like this. (There are many places where you can make a jump but instead made the spacing consistent or just not intense enough to accentuate the music itself, actually... Just throwing my two cents.)
  4. 00:13:867 (4,1) - Uh, these two objects touched each other slightly. Still makes the pattern look weird, though, so please consider moving them from each other.
  5. 00:34:867 (1) - It can be more awesome if you made the speed slower and make the volume lower, in my opinion. Not necessary, still.
  6. 00:40:450 - 00:40:617 - The blue ticks here are really "demanding" to be mapped because of how noticeable they are. You should try adding circles here to make a short stream...
  7. 00:42:783 - ^
  8. 00:45:533 (11,1) - Make a jump between them to emphasize the heavy cymbal sound? Feels weird since the music at 00:44:867 (8,9) is weaker than this but you made a jump there. It feels like you inverted them. (This also happens a lot... any reasons?)
  9. 00:54:367 - Adding a clap here somehow helps with keeping the rhythm flow of 00:54:533 (2,3,4). Try to add one? It plays more comfortably here, at least for me.
  10. 01:16:367 (4,5,6,7,8) - Select all of them, and then move these notes to the point where the coordinate in the upper-right shows (388,160)? A jump helps keeping the flow if you're making a short stream. Try it, maybe?
  11. 01:41:783 - Just a suggestion: Might as well add a circle here because the instrument on this tick is pretty noticeable?
  12. 01:52:533 (10,1) - Since the music gets stronger here, I think you should break the pattern here and make a jump instead. It's awkward to make the spacing small here while the music is being heavy-sounding...
  13. 02:08:700 (1,4) - More overlaps. I think you know what I want to say by now~
  14. 02:23:033 (1,2,3,4,5,6,7) - Any reason why the spacing is different from 01:16:367 (4,5,6,7,8)? I really think the spacing for streams should be consistent if the pitch and/or power of the instruments are similar.
  15. 02:45:700 - Adding a circle with a clap at (416,184) (read: Stacked below 02:46:033 (1)'s head) would be nice to make a big jump that can emphasize the strength of the music here.
  16. 02:55:033 - ^. (264,272) if possible. The spacing here makes it very tricky to read this, anyway, so adding a note would be nice.
  17. 03:17:034 (2,3,4) - I'd do something like this since it really fits the song. Up to you, though, since it'll be really hard to fix 03:17:700 (4,1).
  18. 03:37:700 (1) - I'd Ctrl+G this for a nicer flow. Since 03:37:367 (1,2) is going to the lower-leftward (is this even a valid word lol), making the slider flowing clockwise while its y axis is higher than the two circles will produce a better flow.
>Extra
  1. 00:05:200 (6,7) - I'd stack these notes since you used a 1/1 rhythm constantly, and you followed them with a series of 1/2 jumps at 00:05:533 (7,8,9,1). It'd be nice to emphasize (7) for this reason.
  2. 00:10:867 (7,8) - Same as Insane.
  3. 00:20:367 (5) - Make it curved to the right instead of to left like how it is now?
  4. 00:39:533 (5,6) - Ctrl+G these sliders separately? Gives a nicer flow, IMO.
  5. 00:53:867 (1,2) - I think the NC here should be swapped to support the music's rhythm.
  6. 00:57:533 (3) - Use a mirrored version of 00:57:200 (2) (rotated by 180 degrees) instead? Looks neater and flows well, for me.
  7. 01:09:867 (1,2) - Swap NC? Same reason as 00:53:867 (1,2).
  8. 01:12:200 (2,1) - These sliders are slightly touching each other~
  9. 01:37:200 (2) - Try Ctrl+G for, again, a nicer flow? The current one feels so unnatural and uncomfortable to play...
  10. 01:45:867 (6,7) - ^
  11. 02:18:533 (1) - ^
  12. 02:34:033 (1,2) - You might want to space them out a bit; looks weird currently.
  13. 02:34:867 (3,4) - ^
  14. 02:40:700 (1) - Move this to (88,336)? It'll make 02:40:200 (10,11,12,1) look neater.
  15. 03:05:867 (1) - Would be better if you made a triplet instead. It fits with the instruments here better. Using a simple 1/2 slider is... just weird, since you ignored the instrument on the blue tick.
  16. 03:32:033 (3,1) - Umm, yes, this one has quite the overlap. I'm not sure if this is a part of your style or not, but this just doesn't seem to be pleasing in any way...
lol that's it. I didn't really like the flow in some places since they feel really forced (especially in Insane/Extra), but still a good map.

Oh, and I modded this since the day you requested this, and I've only updated Extra today, so there might be a lot of stuff that you have changed before this in Easy and all the way up to Insane.

Good luck on the way 8-)
Topic Starter
Kytoxid

-Bakari- wrote:

[Insane]
  1. 00:05:533 (5,6,7) - well, honestly I think that youeally have to emphasize them with a jump. Something like triangle-pattern will fit here pretty good, try it! example tried a smaller jump here
  2. 00:16:200 (1) - the pattern is perfectly readable, neat and playable. There's no need to have a new combo here at all. It makes your comboing a bit random and inconsistent :( oops, left over from a previous change
  3. 00:34:867 (1) - since this is an Insane diff, I think you can have some fun with SV-changes. That'd be a good idea to slow-down this slider a bit, it feels kinda "heavier" than other sliders. :( slowed down veeerry slightly, I don't really want to slow down much more
  4. 00:41:450 - here, you ignore 1/4 beat, 00:45:450 (10) - and here, you have a circle. Why? It feels kinda confusing to me, so, I'd recommend you to remove the jumpp and map this beat on 00:41:450 if it's possible. I prefer the jump here, the later 1/4 pattern is mapped to the drums, which aren't present here
  5. 01:13:200 (2,3,4,5,6) - try to place circles here just like you did it with the next star-pattern (01:14:533 (2,3,4,5,6) - ). example
    Note: same here :(
    Note: once players play your star-pattern they will play all the following patterns in the same way :( I think the variety is important here.
  6. 01:20:700 (1) - I'm sure that if you use Ctrl+G this slider, it'll make an awesome transition between this slider and the previous object. here's an example for you! I Ctrl-G'd the slider, but left the next one intact.
  7. 02:08:700 (1,4) - nazi - it is possible to notice this overlap even during the gameplay. It's not a big deal, but I'm sure that you can avoid this overlap to make your map a bit more polished. changed
  8. 02:55:867 - 02:56:200 - you can place some object(s) here to point out the vocals. It'll help players to avoid being killed with the HP Drain and it will keep pro-players entertained with some clicking-action o3o/ I think the pause in the music is quite dramatic, so I'd like that reflected in the map.

    Everything looks very well. Cute patterns, nice flow.
[Extra]
  1. Reduce the OD by one tick, even for the hardest diff, it's a bit too cruel. Od8 would fit better + i'll make the diff a bit better-balanced, imo. I really like OD9 here; 180 BPM is a really comfortable BPM, and the song has such a steady beat that I usually have no problems getting very high accuracy here.
  2. 01:02:533 (2,3,4,5,6) - nazi - since you have 5 circles, you could make a star-shaped pattern .<3 It plays much better than a boring 1/2 stack, don't you think so? :) did something else here
  3. 01:45:200 (2,3) - nice idea. Love these antijumps. Please, do not change them! ♥ changed
  4. 02:01:533 (9) - I'd consider adding a new combo to warn players about 1/4 jumps, because you know, this pattern is kinda crazy.
    Note: 02:40:200 (10) - same here this is a fairly standard pattern on insanes, so I think there's enough prep time and it's easy enough to read
  5. 03:17:700 (1,2,3,4,1) - just reminding you, that this pattern is really TOO scary with OD9. :P So, you reaaaally should reduce the OD! ...this pattern isn't affected by OD o_o, since whether you miss or not is actually determined here by whether you click the slider before the slider ball reaches the tail. I suppose you could miss and blame OD if you hit the first slider waaay too early, but dropping to OD8 won't make much of a difference.

    Awesome!
Didn't really like the easier diffs, but Insane and Extra are really well-mapped! Here's your well-seserved star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks!

Priti wrote:

Wow star rating likes you.
because my maps suck and star rating sucks :arrow: perfect combo

Hinsvar wrote:

Yo; modding here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset. why have to use the same colour scheme as me? T_T you forced me to change my colour scheme

>Easy
  1. 00:02:033 - I found a Normal finish to be more fitting with the cymbal here, so just make the addition Auto? sure, why not
  2. 00:24:700 - Any reason why you left the cymbal here unmapped? It just feels so jarring... Add one, please orz done
  3. 00:30:033 - ^
  4. 00:25:867 (2) - Make it begin at 00:25:867 instead to follow the instrument? I think you're too focused on the vocal here; mapping instruments won't hurt once in a while. It'll also give a nicer transition between this slider and the one before it. feels a bit awkward to me...
  5. 00:36:700 - I personally would like to use a Normal whistle or Soft finish to accentuate that instrument here (and everything that sounds similar in the entire song). Up to you, though. didn't really want to change this.
  6. 00:55:867 (5) - Remove this and add a slider at 00:55:700 - 00:55:867 instead to emphasize the vocal at 00:55:700 and the instrument at 00:55:867. Ignoring the vocal doesn't feel right, IMO...I want to avoid having tiny 1/2 sliders on this diff; they're brutal to read at low SV
  7. 01:16:533 (3,4,5,1) - I find this pattern's flow to be too rigid because it's very linear, making it somewhat uncomfortable to play. Maybe consider making the pattern a little more curved? I think the linear-ness helps separate it from the rest of the vocal, since the music there is quite jarring as well.
  8. 01:31:367 - Same as 00:24:700. already done~
  9. 01:42:033 - ^
  10. 01:52:700 (1,2) - 1.16x DS? I know the inconsistency isn't really that noticeable at this point, so I can let it pass, but any reason for this? rearranged in a previous mod~
  11. 02:10:033 (2,4) - (2) can be seen overlapping (4) briefly. Maybe you can consider to move them from each other...has been changed previously too. xD
  12. 02:34:700 (7,1) - Err, what's with the spacing here? not sure if it was changed previously, but I don't see anything wrong here
  13. 02:43:367 (5) - I'm sure there's supposed to be an NC here, for obvious reasons... My scheme in this section actually had double-length combos, but I guess it doesn't really make sense, so I added a NC here and elsewhere where appropriate.
  14. 02:46:033 - Hmm, where's the finish? Again, I'm sure there should be one... was a bit too jarring here
  15. 02:54:033 (3) - ^ added
  16. 03:22:033 - ^ (I don't know why, but you seem to ignore those cymbals a lot... Any reasons? Please try to add finishes at all places where cymbals or such heavy sounds exist. It just feels wrong to leave them empty.)
>Normal
  1. 00:36:700 (1) - Move the first node to (72,152) for a better flow?
  2. 01:21:533 (2,3) - Err, spacing inconsistency here?
  3. 01:26:867 (2,1) - ^
  4. 01:51:533 (3,1) - ^
  5. 01:52:700 (1,2) - ^ not sure if they were changed previously, but these are all within reasonable %s...
  6. 02:23:700 - Uh, try to map this so the rhythm will be like 02:12:533 (1,2,3)? I'd like to keep the rhythm consistent, and it feels weird to have nothing here, anyway... added a note
  7. 02:28:700 (9,1) - Umm, more inconsistency here orz. I'd let them pass if it can make you more comfortable while playing than if it were consistent... but it felt really strange.
  8. 02:30:867 (2,4) - These sliders are touching each other. It looks weird, IMO. Try moving (4) a bit downward?
  9. 02:45:533 (4,1) - Again, more spacing inconsistency... And it feels really uncomfortable.
  10. 03:16:200 (4) - Move this a grid to the left for a better blanket pattern at 03:15:367 (3,4)?
  11. 03:20:700 (2,3) - ...You know what do I want to talk about here. I know (3) will touch (2) if you made the spacing consistent, but that can be solved by making a slider at 03:20:700 - 03:21:200 and use a circle at 03:21:367 instead. there isn't enough SV for this; the tail would get partially stuck under the slider
  12. 03:22:867 (1) - Any reason for the NC here? It feels inconsistent with the other parts of the kiai...
  13. 03:32:200 (2,4) - Again, these two are touching each other. Not a big problem, it just looks weird aesthetically...adjusted
>Hard
  1. 00:05:533 (4) - Not much of a problem, but it'd fit better with the song if they were split into two circles because the instruments here are not "connected" to each other...I wanted to avoid having 3+ 1/2s consecutively this early in the level
  2. 00:12:533 - The drum here is too noticeable to be left unmapped... I think you should map this tick, really.
  3. 00:13:867 - ^ added a bunch of notes
  4. 00:40:700 (1) - Move this to (420,52) for a better flow? sure
  5. 00:45:533 (5,6,7,1) - (5,6,7) are touching (1). It... looks ugly, IMO. If possible, can you make them not touch the slider?
  6. 01:44:533 - The positioning of 01:44:200 (2,1) makes it easy to think that 01:44:700 (1) starts here... Please consider adding a note. added a repeat
  7. 01:55:367 (1,3) - Well, that's a cool question mark... However, again, the overlapping here makes the pattern look bad.
  8. 01:57:867 - The instrument here is relatively loud, and it's easy to think that 01:58:033 (1) starts here. Consider adding a note here?don't want to make the jump any worse than it already is. Since the next note is a slider, there should be enough leniency here
  9. 03:12:700 (1,2,3,4,5) - What about making the spacing equal here so they'll look neater?
  10. 03:15:367 (5) - NC? I think the combo has gone for too long, and thus you'll need to restart the combo count here. added NC a bit later
>Insane
  1. 00:02:867 (4,5,6) - I'd make a back-and-forth jump of around 2x DS here instead of just making the spacing consistent. It follows the power of the instrument here nicely. done
    <span>
  2. 00:05:533 (5,6,7) - Also, I'd make a triangle jump pattern like [url=<a class="smarterwiki-linkify" href="http://osu.ppy.sh/ss/1291249]this[/url]">http://osu.ppy.sh/ss/1291249]this[/url]</a> because, again, it fits with the instrument's power.</span>
    <span>
  3. 00:10:867 (7,8) - And once again for instrument-related reasons, try to make a jumping pattern like [url=<a class="smarterwiki-linkify" href="http://osu.ppy.sh/ss/1291254]this[/url]">http://osu.ppy.sh/ss/1291254]this[/url]</a>. (There are many places where you can make a jump but instead made the spacing consistent or just not intense enough to accentuate the music itself, actually... Just throwing my two cents.)</span> sure
  4. 00:13:867 (4,1) - Uh, these two objects touched each other slightly. Still makes the pattern look weird, though, so please consider moving them from each other.
  5. 00:34:867 (1) - It can be more awesome if you made the speed slower and make the volume lower, in my opinion. Not necessary, still.
  6. 00:40:450 - 00:40:617 - The blue ticks here are really "demanding" to be mapped because of how noticeable they are. You should try adding circles here to make a short stream... added a note
  7. 00:42:783 - ^
  8. 00:45:533 (11,1) - Make a jump between them to emphasize the heavy cymbal sound? Feels weird since the music at 00:44:867 (8,9) is weaker than this but you made a jump there. It feels like you inverted them. (This also happens a lot... any reasons?)
  9. 00:54:367 - Adding a clap here somehow helps with keeping the rhythm flow of 00:54:533 (2,3,4). Try to add one? It plays more comfortably here, at least for me. done
  10. 01:16:367 (4,5,6,7,8) - Select all of them, and then move these notes to the point where the coordinate in the upper-right shows (388,160)? A jump helps keeping the flow if you're making a short stream. Try it, maybe? sure
  11. 01:41:783 - Just a suggestion: Might as well add a circle here because the instrument on this tick is pretty noticeable?
  12. 01:52:533 (10,1) - Since the music gets stronger here, I think you should break the pattern here and make a jump instead. It's awkward to make the spacing small here while the music is being heavy-sounding... made jumps go outwards instead
  13. 02:08:700 (1,4) - More overlaps. I think you know what I want to say by now~
  14. 02:23:033 (1,2,3,4,5,6,7) - Any reason why the spacing is different from 01:16:367 (4,5,6,7,8)? I really think the spacing for streams should be consistent if the pitch and/or power of the instruments are similar. changed around a bit, but I'm hesitant because it's a 7-note stream so it might be a bit tough
  15. 02:45:700 - Adding a circle with a clap at (416,184) (read: Stacked below 02:46:033 (1)'s head) would be nice to make a big jump that can emphasize the strength of the music here.
  16. 02:55:033 - ^. (264,272) if possible. The spacing here makes it very tricky to read this, anyway, so adding a note would be nice.
    <span>
  17. 03:17:034 (2,3,4) - I'd do something like [url=<a class="smarterwiki-linkify" href="http://osu.ppy.sh/ss/1291324]this[/url]">http://osu.ppy.sh/ss/1291324]this[/url]</a> since it really fits the song. Up to you, though, since it'll be really hard to fix 03:17:700 (4,1).</span> done, nice effect
  18. 03:37:700 (1) - I'd Ctrl+G this for a nicer flow. Since 03:37:367 (1,2) is going to the lower-leftward (is this even a valid word lol), making the slider flowing clockwise while its y axis is higher than the two circles will produce a better flow.sure thing boss
>Extra
  1. 00:05:200 (6,7) - I'd stack these notes since you used a 1/1 rhythm constantly, and you followed them with a series of 1/2 jumps at 00:05:533 (7,8,9,1). It'd be nice to emphasize (7) for this reason. I prefer keeping the shape of the 7-8-9-1 cross...
  2. 00:10:867 (7,8) - Same as Insane. sure
  3. 00:20:367 (5) - Make it curved to the right instead of to left like how it is now? not sure what that would accomplish...
  4. 00:39:533 (5,6) - Ctrl+G these sliders separately? Gives a nicer flow, IMO. done
  5. 00:53:867 (1,2) - I think the NC here should be swapped to support the music's rhythm. kk
  6. 00:57:533 (3) - Use a mirrored version of 00:57:200 (2) (rotated by 180 degrees) instead? Looks neater and flows well, for me.
  7. 01:09:867 (1,2) - Swap NC? Same reason as 00:53:867 (1,2).
  8. 01:12:200 (2,1) - These sliders are slightly touching each other~
  9. 01:37:200 (2) - Try Ctrl+G for, again, a nicer flow? The current one feels so unnatural and uncomfortable to play...
  10. 01:45:867 (6,7) - ^
  11. 02:18:533 (1) - ^
  12. 02:34:033 (1,2) - You might want to space them out a bit; looks weird currently.
  13. 02:34:867 (3,4) - ^
  14. 02:40:700 (1) - Move this to (88,336)? It'll make 02:40:200 (10,11,12,1) look neater.
  15. 03:05:867 (1) - Would be better if you made a triplet instead. It fits with the instruments here better. Using a simple 1/2 slider is... just weird, since you ignored the instrument on the blue tick.
  16. 03:32:033 (3,1) - Umm, yes, this one has quite the overlap. I'm not sure if this is a part of your style or not, but this just doesn't seem to be pleasing in any way... Hinsvar said my style sucks, I'm gonna cry. ;;
lol that's it. I didn't really like the flow in some places since they feel really forced (especially in Insane/Extra), but still a good map.

Oh, and I modded this since the day you requested this, and I've only updated Extra today, so there might be a lot of stuff that you have changed before this in Easy and all the way up to Insane.

Good luck on the way 8-)
Thanks! Anything I didn't note was fixed in a previous mod; except Extra anything I didn't note was fixed and I was just lazy typing.
Dariano
[Extra]

00:16:700 (1) - A finish sound would be nice imo.
00:20:867 (1) - ^
00:50:033 (7) - ^
00:51:367 (1) - ^
00:51:367 (1) - ^
00:52:700 (5) - ^
01:00:700 (1) - ^
01:02:033 (1) -
01:07:367 (2) -
01:11:367 (5) -
01:12:700 (1) -
01:14:033 (1) -
01:15:367 (1) -
01:23:367 (1) -
01:47:367 (1) -
01:52:700 (1) -
01:55:367 (4) - I think you know where I'm going with this, anyways, if you're going to apply this, remember to do the same on the other difficulties.

00:36:117 - A hit circle would definetely sound perfect here. (Acording to the song's rhythm)
00:52:533 (4) - Move this here x:124 y:84, so it matches with the distance you used here 00:51:867 (2) -

[Insane]

02:26:117 (1) - Use DS here
02:26:867 (7) - ^
02:47:033 (2) - Nazi, move this 1 grid to the right
02:55:033 (2) - ^ Exacly the same thing here

[Hard]

Didn't see anything wrong, I find it perhaps a little easy for a hard though, it had a lot of longs sliders.

[Normal]

01:40:867 (3) - Nazi, move it one grid to the left.
02:46:033 (1) - The 0.75cx inherited time makes this slider look closer to the previous circle, and I find it very confusing, try moving this to x76 y148


[Easy]

02:37:533 (4) - Nazi move 1 grid down.


Well that's it. Awesome map, awesome song, hope it gets ranked soon :)
Topic Starter
Kytoxid

Dariano wrote:

[Extra]

00:16:700 (1) - A finish sound would be nice imo.
00:20:867 (1) - ^
00:50:033 (7) - ^
00:51:367 (1) - ^
00:51:367 (1) - ^
00:52:700 (5) - ^
01:00:700 (1) - ^
01:02:033 (1) -
01:07:367 (2) -
01:11:367 (5) -
01:12:700 (1) -
01:14:033 (1) -
01:15:367 (1) -
01:23:367 (1) -
01:47:367 (1) -
01:52:700 (1) -
01:55:367 (4) - I think you know where I'm going with this, anyways, if you're going to apply this, remember to do the same on the other difficulties.

00:36:117 - A hit circle would definetely sound perfect here. (Acording to the song's rhythm)
00:52:533 (4) - Move this here x:124 y:84, so it matches with the distance you used here 00:51:867 (2) -

[Insane]

02:26:117 (1) - Use DS here
02:26:867 (7) - ^
02:47:033 (2) - Nazi, move this 1 grid to the right
02:55:033 (2) - ^ Exacly the same thing here

[Hard]

Didn't see anything wrong, I find it perhaps a little easy for a hard though, it had a lot of longs sliders.

[Normal]

01:40:867 (3) - Nazi, move it one grid to the left.
02:46:033 (1) - The 0.75cx inherited time makes this slider look closer to the previous circle, and I find it very confusing, try moving this to x76 y148


[Easy]

02:37:533 (4) - Nazi move 1 grid down.


Well that's it. Awesome map, awesome song, hope it gets ranked soon :)
Thanks for the help!

Changed almost everything; I'm not a big fan of finishes so I left that as-is, and there were a few places where I made adjustments other than what was recommended.
captin1
(9'.')-o

might want to add yuikonnu to tags since that's what most people on here know her by and will search
Azer
Hey Kytoxid.
Welcome back to the world of mapping.


[Extra]
This mod contains a LOT of suggestions that suggest reworking entire patterns, I feel it's the best thing to do because trying to fix little things just lead to another problem most of the time.
  1. 00:01:200 (2,3) - The direction of (2) doesn't really flow very well, here's a suggestion
    SPOILER

    this provides proper flow and has proper emphasis on (3)
  2. 00:02:450 (2) - There's nothing in the song here, I suggest removing this note and changing the placement of 00:02:533 (3) - (Maybe ctrl+g and move it upwards and left a bit)
  3. 00:02:867 (3,4,5,1) - This whole pattern puzzzles me a bit, I tried a few things and the best suggestion I have is something like this.
    SPOILER

    (2) flows really well into (3) when the note is in that general idea, the (3-4-5) pattern creates consistency with the previous one
  4. 00:06:033 (1,2,4) -
    SPOILER

    (1) is at the same position but rotated -15 and changed slider angle. (4) was moved around x136 y352
  5. 00:07:367 (1,3) - (2) is overmapping, there is nothing here in the song. If you choose to apply the previous suggestion, changing this slider is recommended too.
    SPOILER

    Something like this, (2) could use better placement but I'm lazy orz
  6. 00:09:200 (2) - rotate -25 (as well as 00:09:533 (3) - )
  7. 00:14:700 (3,4) - While this pattern looks nice, the emphasis is at the wrong notes and the flow before and after those two notes is pretty poor imo, I suggest reworking this to something that emphasises a bigger distance on 00:14:533 - and 00:15:200 - Especially the latter since it connects to the next pattern
  8. 00:15:867 (2,3) - Lower volume at the end of these
  9. 00:20:367 (5,6,1,2) - This is okay, but it plays weird. Going from a back and forth to pattern, to a distance snap, to a stop. It doesn't feel good in play and I suggest this
    SPOILER

    (5) and (6) changed, moved entire following pattern to the right to avoid overlap
  10. 00:22:033 (5) - move to blanket with 00:21:367 (3) - There needs a small jump for this note as it is greatly emphasized in the music (also, finish)
  11. 00:24:200 (1,2,3,4) - These whistles feel out of place, I suggest removing them.
  12. 00:26:033 (2,3) - These don't flow well into eachother, Change the angle of (3)
  13. 00:34:033 (4,5) - Weird flow again, try positionning the notes like this
  14. 00:36:033 (3,4,5,6,7) - (6) is an overmap, and this is the only 5 note stack in this section when everything else is a triple, I suggest changing it to a 3 note stack.
  15. 00:37:533 (5,6) - Weird flow
  16. 00:38:033 (1,2,3,4,5,6) - I really frown upon sliders like this, they don't flow well at all and there are MUCH better alternatives you could use here.
  17. 00:43:200 (7,1) - Again, this type of pattern really doesn't flow well at all.
  18. 00:44:533 (4,5) - Same thing, you seem to do this a lot. Try to use different angles, sliders should connect with their next object.
  19. 00:46:033 (1) - Blanket with (11)
  20. 00:53:200 (6,7,8,9,10,1) - no real reason to increase spacing, it should be the other way around. Regular spacing on the first 5 notes and increase the gap between (10) and (1)
  21. 00:55:367 (7,8,9) - Doesnt really represent the music.
  22. 00:57:200 (2,3) - Weird flow and doesnt represent the music either. Try this
  23. 00:58:367 (6,7,8) - The placement of this kinda bothers me, it's important to know when to value flow over distance snapping and here is a case where it would be better
    SPOILER

    ctrl+g (8) and move it up a little
  24. 00:59:200 (1,2,3,4,5) - This section emphasizes the wrong notes, here's a suggestion of a pattern that would work here
    SPOILER

    note the placement in the timeline, sliders start on red ticks.
  25. 01:00:700 (1) - move this note to the right, it needs a jump, it needs emphasis.
  26. 01:03:867 (2,3,4,5,6) - Reduce the distance between these to stay consistant throughout the chorus
  27. 01:07:367 (2) - finish
  28. 01:13:200 (2,3,4) - doesnt represent the song, change to a rhythm like this
    SPOILER

    placement is meh but it works
  29. 01:15:700 (2,3) - again those patterns dont really flow good at all, i strongly suggest using them entirely
  30. 01:22:533 (2,3) - ctrl+g on both
  31. 01:23:367 (1,2) - ^
  32. 01:45:200 (2,3,4,5,6,7) - those are some massive jumps, you should change these into sliders.
  33. 01:47:867 (3,4) - These dont really fit with the overall mapping style of the song, should change to a stream.
  34. 01:49:200 (3,4,5) - ugly shape, ugly flow
  35. 01:57:866 (11) - move to x177 y130 (stack with end of (9))
  36. 01:59:033 (4) - bad shape again, should copy (2) and put it slightly above (2)
  37. 02:05:867 (1,2,3,4) - very unrepresentative of the song, just seems rushed and uninspirated to me.
  38. 02:09:867 (4,1) - you're using distance backwards, it should be higher on emphasis, not lower!
  39. 02:12:867 (2,3,4,5,6,7) - very unrepresentative of the song
  40. 02:14:033 (1,2) - this pattern again
  41. 02:16:533 (1,2,3,4,5,6,7) - same point as previous chorus, these sliders should be starting on red ticks, not white ones. this pattern also doesnt really play well anyway
  42. 02:20:533 (6,1) - you're using distance backwards, it should be higher on emphasis, not lower!
  43. 02:21:867 (6,1) - jump is too big
  44. 02:24:533 (5,1) - doesnt flow well into eachother
  45. 02:28:033 (3) - move and rotate it to the right, the current position feels really bad
  46. 02:29:867 (8,1) - doesnt flow well into eachother
  47. 02:33:033 (3,4) - ^
  48. 02:34:033 (1,2) - not mapping the song correctly, theres a massive emphasis at 02:34:200 - and you are missing it!
  49. 02:35:533 (1) - nothing in the song here
  50. 02:46:533 (2,3,4) - doesnt flow well into eachother
  51. 02:47:867 (6) - move second slider tick to x174 y155
  52. 02:49:700 (5,6) - increase distance between these two notes, and change (6) it doesnt flow well from (5)
  53. 02:56:533 (1,2,3,4,5) - This pattern has really weird flow, you should remap this to something else
  54. 02:58:533 (8) - too close to last note and has too sharp of an angle.
  55. 02:59:200 (1,2,3,4,5,6,7) - [quote=Azer] same point as previous chorus, these sliders should be starting on red ticks, not white ones. this pattern also doesnt really play well anyway[/quote]
  56. 03:00:700 (8) - this stack plays weird, id move this somwhere else
  57. 03:01:200 (1,2,3,4,5,6,7,8,1) - these triples are really overmapped, theres nothing here on the song.
  58. 03:02:367 (2,3) - flows bad into eachother, make (1) and (2) straight
  59. 03:04:700 (1,2,3,4,5,6,7) - very uninspired and not representative of the song
  60. 03:07:200 (12,1) - doesnt flow well into eachother
  61. 03:07:867 (3,4,5) - woah there. not only are these slider angles causing really bad flow but this jump is huge.
  62. 03:09:367 (8,9) - again, bad flow
  63. 03:11:033 (5,6) - bad flow, should increase distance between both notes and rethink about (6)
  64. 03:13:200 (2,3,4,5,6) - since the entire chorus had massive distance this really catches the player off guard, change to something else.
  65. 03:16:200 (9,1) - bad flow
  66. 03:17:033 (4,5,6) - move this stack closer to make distance consistant
  67. 03:18:367 (2) - previous: 0,88x - next 2,89x. just saying that is a crazy distance spike.
  68. 03:22:867 (2,3) - bad flow
  69. 03:23:200 (3,1) - too close
  70. 03:24:367 (5,1) - too close
  71. 03:27:533 (12,1) - too close
  72. 03:27:700 (1,2,3) - really bad slider shapes for a pattern like this
  73. 03:31:200 (6,1) - somewhat bad flow, change the slider to better flow with the next note as well
okay this is taking MUCH LONGER than expected, I will look into other difficulties tomorrow (it's 5AM omg)
In general you need to better understand how flow works with your sliders and why I mentionned a lot of bad flow comments concerning sliders, slider ends need to 'point' in the next position and exceptions to that must be appropriate (such as a change in the song's pace)
Hopefully what I pointed out will help you become a great mapper again! And sorry I got lazy near the end of that mod, If I wrote this as miticulously and added suggestions for everything I pointed out this mod would literally take 8 hours to write (for a single difficulty)
Topic Starter
Kytoxid

Azer wrote:

Hey Kytoxid.
Welcome back to the world of mapping.


[Extra]
This mod contains a LOT of suggestions that suggest reworking entire patterns, I feel it's the best thing to do because trying to fix little things just lead to another problem most of the time.
  1. 00:01:200 (2,3) - The direction of (2) doesn't really flow very well, here's a suggestion I changed it here, but in a different way because I didn't like the flow regardless.
    SPOILER

    this provides proper flow and has proper emphasis on (3)
  2. 00:02:450 (2) - There's nothing in the song here, I suggest removing this note and changing the placement of 00:02:533 (3) - (Maybe ctrl+g and move it upwards and left a bit) Sure.
  3. 00:02:867 (3,4,5,1) - This whole pattern puzzzles me a bit, I tried a few things and the best suggestion I have is something like this
    SPOILER

    (2) flows really well into (3) when the note is in that general idea, the (3-4-5) pattern creates consistency with the previous one
  4. 00:06:033 (1,2,4) -
    SPOILER

    (1) is at the same position but rotated -15 and changed slider angle. (4) was moved around x136 y352
  5. 00:07:367 (1,3) - (2) is overmapping, there is nothing here in the song. If you choose to apply the previous suggestion, changing this slider is recommended too. Yep, done.
    SPOILER

    Something like this, (2) could use better placement but I'm lazy orz
  6. 00:09:200 (2) - rotate -25 (as well as 00:09:533 (3) - )Sure.

    Things I didn't change previously is mostly because I wanted to differentiate the flow between the heavier and lighter section without spamming too many new combos to bring out the interplay between them a bit more.
  7. 00:14:700 (3,4) - While this pattern looks nice, the emphasis is at the wrong notes and the flow before and after those two notes is pretty poor imo, I suggest reworking this to something that emphasises a bigger distance on 00:14:533 - and 00:15:200 - Especially the latter since it connects to the next pattern Change stuff here, I don't
  8. 00:15:867 (2,3) - Lower volume at the end of these Done.
  9. 00:20:367 (5,6,1,2) - This is okay, but it plays weird. Going from a back and forth to pattern, to a distance snap, to a stop. It doesn't feel good in play and I suggest this This entire section is awful; it was decent before but I applied mods stupidly. It's been remapped.
    SPOILER

    (5) and (6) changed, moved entire following pattern to the right to avoid overlap
  10. 00:22:033 (5) - move to blanket with 00:21:367 (3) - There needs a small jump for this note as it is greatly emphasized in the music (also, finish)
  11. 00:24:200 (1,2,3,4) - These whistles feel out of place, I suggest removing them. Sure.
  12. 00:26:033 (2,3) - These don't flow well into eachother, Change the angle of (3) Moved things around a bit.
  13. 00:34:033 (4,5) - Weird flow again, try positionning the notes like this I think it flows better as it is, since it places 4 along the arc of 3, and makes 5 a bit of an angle to emphasize the vocal change.
  14. 00:36:033 (3,4,5,6,7) - (6) is an overmap, and this is the only 5 note stack in this section when everything else is a triple, I suggest changing it to a 3 note stack. Yep, lazy applying the last mod. Surprised you didn't call me out for bad flow here too; it was changed.
  15. 00:37:533 (5,6) - Weird flow The slight curve of the slider is for aesthetics and symmetry; the player's expected to move linearly here.
  16. 00:38:033 (1,2,3,4,5,6) - I really frown upon sliders like this, they don't flow well at all and there are MUCH better alternatives you could use here. I'll think about this, but they're not really meant to flow for a couple of reasons, one of which is that I think that there's enough in the music to justify emphasis on every slider here with a jump and a change in direction.
    ----
  17. 00:43:200 (7,1) - Again, this type of pattern really doesn't flow well at all.
  18. 00:44:533 (4,5) - Same thing, you seem to do this a lot. Try to use different angles, sliders should connect with their next object.
  19. 00:46:033 (1) - Blanket with (11)
  20. 00:53:200 (6,7,8,9,10,1) - no real reason to increase spacing, it should be the other way around. Regular spacing on the first 5 notes and increase the gap between (10) and (1)
  21. 00:55:367 (7,8,9) - Doesnt really represent the music.
  22. 00:57:200 (2,3) - Weird flow and doesnt represent the music either. Try this
  23. 00:58:367 (6,7,8) - The placement of this kinda bothers me, it's important to know when to value flow over distance snapping and here is a case where it would be better
    SPOILER

    ctrl+g (8) and move it up a little
  24. 00:59:200 (1,2,3,4,5) - This section emphasizes the wrong notes, here's a suggestion of a pattern that would work here
    SPOILER

    note the placement in the timeline, sliders start on red ticks.
  25. 01:00:700 (1) - move this note to the right, it needs a jump, it needs emphasis.
  26. 01:03:867 (2,3,4,5,6) - Reduce the distance between these to stay consistant throughout the chorus
  27. 01:07:367 (2) - finish
  28. 01:13:200 (2,3,4) - doesnt represent the song, change to a rhythm like this
    SPOILER

    placement is meh but it works
  29. 01:15:700 (2,3) - again those patterns dont really flow good at all, i strongly suggest using them entirely
  30. 01:22:533 (2,3) - ctrl+g on both
  31. 01:23:367 (1,2) - ^
  32. 01:45:200 (2,3,4,5,6,7) - those are some massive jumps, you should change these into sliders.
  33. 01:47:867 (3,4) - These dont really fit with the overall mapping style of the song, should change to a stream.
  34. 01:49:200 (3,4,5) - ugly shape, ugly flow
  35. 01:57:866 (11) - move to x177 y130 (stack with end of (9))
  36. 01:59:033 (4) - bad shape again, should copy (2) and put it slightly above (2)
  37. 02:05:867 (1,2,3,4) - very unrepresentative of the song, just seems rushed and uninspirated to me.
  38. 02:09:867 (4,1) - you're using distance backwards, it should be higher on emphasis, not lower!
  39. 02:12:867 (2,3,4,5,6,7) - very unrepresentative of the song
  40. 02:14:033 (1,2) - this pattern again
  41. 02:16:533 (1,2,3,4,5,6,7) - same point as previous chorus, these sliders should be starting on red ticks, not white ones. this pattern also doesnt really play well anyway
  42. 02:20:533 (6,1) - you're using distance backwards, it should be higher on emphasis, not lower!
  43. 02:21:867 (6,1) - jump is too big
  44. 02:24:533 (5,1) - doesnt flow well into eachother
  45. 02:28:033 (3) - move and rotate it to the right, the current position feels really bad
  46. 02:29:867 (8,1) - doesnt flow well into eachother
  47. 02:33:033 (3,4) - ^
  48. 02:34:033 (1,2) - not mapping the song correctly, theres a massive emphasis at 02:34:200 - and you are missing it!
  49. 02:35:533 (1) - nothing in the song here
  50. 02:46:533 (2,3,4) - doesnt flow well into eachother
  51. 02:47:867 (6) - move second slider tick to x174 y155
  52. 02:49:700 (5,6) - increase distance between these two notes, and change (6) it doesnt flow well from (5)
  53. 02:56:533 (1,2,3,4,5) - This pattern has really weird flow, you should remap this to something else
  54. 02:58:533 (8) - too close to last note and has too sharp of an angle.
  55. 02:59:200 (1,2,3,4,5,6,7) - [quote=Azer] same point as previous chorus, these sliders should be starting on red ticks, not white ones. this pattern also doesnt really play well anyway
  56. 03:00:700 (8) - this stack plays weird, id move this somwhere else
  57. 03:01:200 (1,2,3,4,5,6,7,8,1) - these triples are really overmapped, theres nothing here on the song.
  58. 03:02:367 (2,3) - flows bad into eachother, make (1) and (2) straight
  59. 03:04:700 (1,2,3,4,5,6,7) - very uninspired and not representative of the song
  60. 03:07:200 (12,1) - doesnt flow well into eachother
  61. 03:07:867 (3,4,5) - woah there. not only are these slider angles causing really bad flow but this jump is huge.
  62. 03:09:367 (8,9) - again, bad flow
  63. 03:11:033 (5,6) - bad flow, should increase distance between both notes and rethink about (6)
  64. 03:13:200 (2,3,4,5,6) - since the entire chorus had massive distance this really catches the player off guard, change to something else.
  65. 03:16:200 (9,1) - bad flow
  66. 03:17:033 (4,5,6) - move this stack closer to make distance consistant
  67. 03:18:367 (2) - previous: 0,88x - next 2,89x. just saying that is a crazy distance spike.
  68. 03:22:867 (2,3) - bad flow
  69. 03:23:200 (3,1) - too close
  70. 03:24:367 (5,1) - too close
  71. 03:27:533 (12,1) - too close
  72. 03:27:700 (1,2,3) - really bad slider shapes for a pattern like this
  73. 03:31:200 (6,1) - somewhat bad flow, change the slider to better flow with the next note as well
okay this is taking MUCH LONGER than expected, I will look into other difficulties tomorrow (it's 5AM omg)
In general you need to better understand how flow works with your sliders and why I mentionned a lot of bad flow comments concerning sliders, slider ends need to 'point' in the next position and exceptions to that must be appropriate (such as a change in the song's pace)
Hopefully what I pointed out will help you become a great mapper again! And sorry I got lazy near the end of that mod, If I wrote this as miticulously and added suggestions for everything I pointed out this mod would literally take 8 hours to write (for a single difficulty)[/quote]

Wow that's a lot of stuff; will continue looking over it a bit later. -tired- Thanks a lot for doing this though. :o
Lissette
Hi kyto~

[Extra]
00:10:867 (1,2,1) - would feel better if you make the distance proportional among these notes. The jump from 1 to 2, makes the next note feel like an awkwark break or slow down while playing(Not just how to call it)
00:46:033 (1) - I'm not sure if the stack is because you ran out of space on the line, but It would feel better while playing if is not stacked (personally a jump would fit more than the stack)
01:06:200 (3,4,1,2) - I feel this a bit overmapped, I have this suggestion http://puu.sh/7kyjl.jpg (making the spacing larger between 01:06:367 (1,2,3) - ) Feels cool, you should try =p
01:16:867 (1,2,3,1) - Nice one ;)
02:23:533 (1,2,3,4,5) - Almost same as 01:06:200 (3,4,1,2) - (So if you did my suggestion, you could do it here too)

[Insane]
00:20:033 (3) - Would fit more the music if you shorten 1/2 beat and then add a repeat
01:31:200 - Feels like is missing a note here =p
02:27:367 (1) - I practically think the same about this stack as the one I pointed on Extra

[Hard]
01:26:033 (1,2,3) - The rhythm is kinda weird, I suggest this: http://puu.sh/7lZ2Q.jpg
03:16:867 (3) - Sounds better if you remove the repeat and add a note at 03:17:700 -
03:38:200 (4) - Shorten 1/2 beat?

[Normal]
00:50:867 - add note, maybe?
01:41:533 - add note or add a repeat on prev slider? (kinda like you did here 01:46:867 (4) - )
03:06:533 (2) - sounds better if you move it 1/2 earlier

[Easy]
01:12:700 (1,2,3) - I find the overlap on this combo a bit confusing for newbies, I was kinda threw off myself. Moving 01:14:033 (3) - to the left a bit, so the elbow is not completely hiddem should help a lot
03:04:700 (5,6) - How about if you remove a repeat and more 6 to 03:05:533 -
03:07:367 (1) - I couldnt tell this was 1/2, how about if you unstack it, to make it more readable (something like this 03:11:867 (6,1) - )
mmm I found that the notes after the spinners come too fast after the spinner for an Easy, I couldnt find a solution other than deleting the spinner, which is not a good idea because doesn't sound very good @.@ (just wanted to tell you, to see what you think)

Nice comeback map, I really love it <33
Topic Starter
Kytoxid
Thanks Liss. <3 I'm a bit tired of this song, but I'll apply your mod (and finish Azer's) once I get the motivation to get this ranked again...
Lissette
Awww, hope you revive it soon, map is too good to let it die ):
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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