WitherMite wrote:
hmm mustve changed since I last looked at it or seen people talk about it then.
It sure got its share of issues, but none of them are big enough of a hassle not to use the lazer editor.
While osu mode seems to be working correctly, the editor does have problems with any other mode or hybrid sets (multi-mode).
IssuesI literally just went into the editor to check for some issues, and this is what I found. No idea if these are known issues or not.
- Uploading maps is not possible. (Known and not an issue, just hasn't been enabled yet)
lazer does not support the uploading of maps yet,
- You can not create a new difficulty for any other mode, if your currently selected difficulty is Taiko, Catch, or Mania.
- Saving maps takes quite some time in comparison to the stable editor.
Very likely due to how maps are stored in lazer - No Design mode (Not yet implemented)
So no option to make a storyboard. - No option to input BPM directly
Instead, you get to hold the +1 button until you reach the BPM you need, starting from 60 as default. - The metronome thingy sometimes skips beats, so checking the offset is harder than it should be.
koi d wrote:
Ive been interested in getting into mapping, but idk whether to start with lazer or stable, which one would be easier to learn?
You can start with either, just keep in mind that the lazer editor still has some issues + that uploading isn't possible from lazer.
The design/how stuff works is not that much different in the two,
(unless you plan on mapping Taiko or Catch the Beat), and getting used to the other also doesn't take too long.
Just try them both and stick with what you like better, no matter the flaws present.
My personal opinionPersonally I use stable, the reasons why I don't use lazer are:
- The timing panel in lazer is too complicated and I can't make any offset work correctly (due to the metronome skipping beats...).
- No default skin available for the editor.
- I like to save myself the extra steps it takes to upload a map.
- I dislike the Taiko editor in lazer.