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TERRA - Alfarshear

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Alace
IMO normal is the best diff in this mapset
Hard is too empty and box placements
expert has lol hitsounds
Insane is really overmapped

as i see,you can`t handle harder diffs,because you didn`t play enough
IMO you can just put this map on hold 2~3 weeks,play some maps first
http://osu.ppy.sh/s/2228 play this if you really love terra
Topic Starter
ouranhshc
I knew insane was overmapped..
James
imo map is still bad except normal even with all of those modding crap... its either the people helping you make the map better are bad at mapping or you dont know how to map at all, which is good since you still learn alot of things~
Topic Starter
ouranhshc
this is my second submitted map, and ive not really worked on it alot in weeks

i guess i wont be mapping for a while...
EDit: or better yet maybe i should have this graveyard, since i suck at mapping
Andrea
New "Detailed" modding style for help maps <3

You don't have to follow my post, remember there are not directions, but suggestions!

[File Checking...]

Background: Yes.
Source: Yes.
Tags: Yes. (Capitalize all the tags.)
File Size: 2,16MB/24,00MB

[Overall]

- Set a preview point on all difficulties.

Timing: BPM: 170,00 - Offset: 460 (Remember to resnap all notes.)

[Difficulties]

[Normal]

No major problems found.

[Hard]

00:23:092 (1) - Remove new combo.
00:58:069 (6) - New combo.
00:59:004 (1) - Remove new combo.


[YtRaM's Expert]

Increase HP Drain by 1 tick?

00:12:080 (1,1,1,1,1,1) - Too much new combo.
00:59:075 (9) - New combo.
01:09:045 (1,2,3,4,5) - This spacing confusing players.

[Insane]

Increase HP Drain by 1 tick?

00:11:022 (5) - New combo.
00:11:039 (1) - Remove new combo.
01:19:051 (1) - ^
Mystearica
This map has been deleted on the request of its creator. It is no longer available.

Download: TERRA - Alfarshear (Mystearica) [Another].osu
Topic Starter
ouranhshc
you know what, im going to get rid of the insane
Alace

ouranhshc wrote:

this is my second submitted map, and ive not really worked on it alot in weeks
see
you know you didn`t work a lot on your own map,so you already know the truth that the map is not good enough
(Do my best) i always tell myself when i am mapping
I just tell you how to be a good mapperin another thread,try it and enjoy osu game play first

Anyway you really should remap the whole thing of this song lol
It is ok for rank but UGlY
Topic Starter
ouranhshc
i figured its been too long, but i decided to work on it again. i guess i could remap it... would you like to make a diff
James2250

Alace wrote:

Anyway you really should remap the whole thing of this song lol
It is ok for rank but UGlY
You guys want to say something positive for once? -_- *mutters*
MegaManEXE

James2250 wrote:

Alace wrote:

Anyway you really should remap the whole thing of this song lol
It is ok for rank but UGlY
You guys want to say something positive for once? -_- *mutters*
Well he's right.

And if everyone babies you and says nice things or "it's okay do better next time" or other little cute phrases, you're not going to get any better. You need people to outright tell you what you're doing wrong and what you have to do to fix it or you're going to keep making the same mistakes. Negative feedback is the best kind provided it's constructive and not just LOL U SUX.
Topic Starter
ouranhshc

MegaManEXE wrote:

quote

Alace wrote:

Anyway you really should remap the whole thing of this song lol
It is ok for rank but UGlY
You guys want to say something positive for once? -_- *mutters*quote

Well he's right.

And if everyone babies you and says nice things or "it's okay do better next time" or other little cute phrases, you're not going to get any better. You need people to outright tell you what you're doing wrong and what you have to do to fix it or you're going to keep making the same mistakes. Negative feedback is the best kind provided it's constructive and not just LOL U SUX.
How can you make a conclusion off of a map that is 3months old and that i haven't worked on it fully, in weeks? >(
There is a DIFFERENCE in constructive criticism and saying you "suck" which is what yall did. How the hell am i supposed to be satisfied with my map. At the rate yall are going you might as well map the song yourself
alvisto
YTRAM'S EXPERT
So HARD to read for this map with all the notes, sliders and hitcombo overlapping each other, suggest increase overall difficulty by 1 or 2 ticks, plays a lot better.
00:25:016 (11) - Very VERY hard to see
01:00:027 (2,3,4) - This design is very plain, xD
01:03:045 (3) - NAZI align

HARD
No problem technically, but some parts can be mapped, for example, there are a lot of empty part in the earlier part of the song. And I see less "box mapping" in this map than the kokosoko, but, you could still be more creative about it.
For example : 01:04:016 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This part is quite good, I like it, but you could arrange it so that it looks more circular/angular/more pattern instead of just lego falling left and right. xD

NORMAL
Fine too

EASY
01:37:051 (1) - XD XD XD Why the whistle for the whole slider ? Maybe lower the volume of whistle ?
00:32:004 (3) - ^

Nice song, good luck in your mapping. xD
MegaManEXE
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc
if you haven't notced. i removed insane, mapped an easy, redid the placement on hard (which still needs some fixing)

if you were paying attention, i was working on it before alvisto to look a it.
MegaManEXE
Yeah, I noticed.

So instead of fixing it you removed it?

That's the easy way out, and all you're doing is admitting your map isn't up to par rather than fixing your mistakes and learning.
Xgor
[Add diffs]
It's kinda odd that it's different custom combo colors between Easy,Normal and Hard,Expert :/
Also the silent spinners are lame and they feels very randomly placed in this map!

[Easy]
00:21:063 - Add cicle
00:22:033 - ^

[Normal]


[Hard]
00:08:030 (5) - Remove circle
00:12:089 (2) - ^
00:50:083 (2) - ^
01:31:016 (1,2,3,4) - These cirlces are quite low down and far to the left....

Well this map could be a bit more mapped at some parts.... well... here is also some suggestions to make it a bit more fun :)
00:05:039 - Add circle
00:06:045 - ^
00:06:080 - ^
00:09:098 - Make a one white tick long slider with two reverse arrows
00:12:010 - Add circle
00:12:045 - ^
00:14:092 - Add a three ticks long spinner
00:21:027 - Add circle
00:21:063 -
00:21:098 -
00:22:033 -
00:38:022 - Delete the slider and add a cirlce here
00:38:057 - Add a two ticks long slider
Well if you add those things i think it's will be far more fun

[Expert]
Pretty fun and has a epic BG! :)
01:11:004 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Is somewhat lame though......

This map is not that bad as Alice and James says but i added some suggestions on Hard due to it's somewhat undermapped at some parts (and overmapped at some parts)
Well here is your star :D
*star*
Topic Starter
ouranhshc
This map has been deleted on the request of its creator. It is no longer available.
Alice
Insane
test-played (as you seen)
Only things that bother me:
01:20:573's slowdown.
Annoyed and confused me every playtimes. I'd like to see a storyboard warning, I seriously think it woul be better, because I really think it's confusing, hope you understand =(..

Otherwise really cool, fun gameplay


Oh btw quick look through edit mode (no much time to test) for other diffs

YtRaM
Idk but consider lowering hitsound sample?? :/ I can't really hear the music ( from 00:06:103)
00:53:044 (1's end,2,3) - confuses me. Place 2 way upper, please
Shulin
General:

Disable countdown ~ Storyboarding > Countdown > Diasable

You don't have a preview point, imo its fine where it is though.

Easy:

00:05:730 - No need for this timing section, set how you want the hitsound volume etc to be at the start.
00:05:075 (1) - Remove clap from the start
00:09:045 (4) - Slider till 00:10:338 ?
00:14:750 Remove timing section that's not in use.
00:16:069 (1) - The starting clap sounds bad.
00:29:057 (1) - Remove new combo
00:32:004 (3) - Remove whistle from the end.
00:41:039 (3) - Consistency in the volume of the whistle? 00:32:004 (3) is louder than this and this slider seems a little too quiet.
00:44:022 (3) - ^
01:37:051 (1) - Perhaps a little too quiet...
01:41:075 (1) - Consider making it longer for easy players.

This certainly plays well, the main issue if any is with hitsound use but its minor :D

Normal:

00:05:750 - Timing section set from the start.
00:20:075 (7) - Slider to 00:21:063 (8) - works well.
00:38:926 - Spinner in this gap?
01:25:051 (4) - Remove this finish for whistle
01:30:045 (3) - ^
01:31:514 - Useless timing section.

You could probably go through and make sure that your hitsounds are consistent, some parts such as 00:06:010 (1,2,3,4,5,6,7) - lacked hitsounds. Also consider filling in gaps such between the lyrics with simple 1/1 beats e.g. 00:06:455, 00:12:103 etc. But it its how you want it then it plays well :D

Hard:

This was fun to play!

00:02:057 (6) - New combo maybe.
00:03:098 (11) - ^
00:05:004 (x) - Add a note here, without it it ruins your earlier pattern.
00:05:039 (x) - I would have a note here to but make sure its soft if you take this suggestion.
01:11:004 (1) - Align with the previous note.
01:15:098 (3,4,5) - During game play this felt too close, consider spreading this triplet out.
01:17:004 (3,4,5) - ^
01:25:033 (5,6,7) - ^ This close together you may as well stack them.
01:33:080 (9) - Put this as a straight slider all the others are.
01:39:027 (8) - New combo
01:37:051 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Consider rearranging this section, its a little confusing to play.

Also the hitsounds imo need a lot of work, I dont have the time right now to give detailed hitsound suggestions but I could later if you want them :P

YtRaM's Expert:

I have to be honest and say I didn't like this difficulty much, everything seems to overlap, main examples where this really annoyed me:

00:20:075 (7) - Hit300 obscures the slider.
00:27:098 (3,1,2,3,4) - and 00:29:057 (1,2,3,4) - This is a minor anti-jump, annoyed me how I always seemed to have to return to the center.
00:37:051 (5,6) - Hit300 again, not as bad but I still had to guess placement.
00:51:027 (1) - ^
00:52:033 (2) - Probably the worst instance of the slider being obscured, its not even where you would expect it to be [i.e. 1 or 2 squares right]
01:11:004 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) and all the others to 01:19:016 (7) - need more hitsounds especially on the triplets, and I wasn't a fan of the beat placement either.

I could go on but no one else seems to have had an issue with this difficulty so I guess it's ok lol :D

Insane:

This has gone from one extreme with too many streams to another with none.

00:33:080 (1,2,1,2,1,2) - Add a note or two in the gaps the hp drain is pretty rough.
00:51:010 (6) - No. This will annoy people.
00:59:075 (10) - New combo.
01:17:039 (1,2,3,4,5,6,7,8,9) - I personally dont like stack streams, a triplet stream would work well here imo.

Perhaps there are too many stacked triplets in general, but if that's how you like it ;)


Overall I like how you've changed it, try to work on the hitsound consistency between difficulties because your patterns do seem a little random at times, but good work I like it :D ~ Dang I've already given my star :( ~

Edit: Sorry for the long post.
yaya

MegaManEXE wrote:

Hell you even got lucky and got a response from James.
Yeah . you are really really lucky .
i feel so envy you.
al2e10
By AL2e10's Mod !!

[Insane]
Fine !!

[Hard]
01:16:117 (4,5) Spacing (Too far)
01:29:397 (6,7) Spacing (Too Close)

[Easy, Normal]
Fine !!

[All]
Set a preview point !!
A preview point for this map is not set. Consider setting one from the Timing menu >.

Star !!
Topic Starter
ouranhshc

al2e10 wrote:

By AL2e10's Mod !!

[Insane]
Fine !!

[Hard]
01:16:117 (4,5) Spacing (Too far)it won't let me
01:29:397 (6,7) Spacing (Too Close)done

[Easy, Normal]
Fine !!

[All]
Set a preview point !!
A preview point for this map is not set. Consider setting one from the Timing menu >. done

Star !!
NoHitter
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ouranhshc
it kinda blinds in
NoHitter
Or you can remove the blue color.

It hurts my eyes.
Mafiamaster
You spelled something in the source wrong.
It should be "DistorteD" instead of "DistoreD"
Remove "Konami Bemani" from the source. Put them in the tags instead.

Easy~
00:43:514 (2) - Move a little farther from 1 so it's not touching it.

Normal~

00:38:750 (1) - This sounds drawn out too long. Shorten to the nearest white tick at 00:39:632.
01:41:750 (1) - The Kiai Time that is close by the end of this spinner does not fit. Take it away. (See Hard)

Hard~
01:41:750 (1) - Well, right here. You have the Kiai Time starting first. This looks better than the end in Normal.

Insane~
01:45:985 (1) - Hidden by the orange spinner during gameplay.

Overall~
The clap sounds are loud as heck. Tone down the volume of some of the inherited timing sections that are max volume and that have clap sounds in them.

And uhh... You gave kudosu to NoHItter but you didn't fix his combo color suggestion? >_>
Topic Starter
ouranhshc

Mafiamaster wrote:

You spelled something in the source wrong.
It should be "DistorteD" instead of "DistoreD"
Remove "Konami Bemani" from the source. Put them in the tags instead.fixed

Easy~
00:43:514 (2) - Move a little farther from 1 so it's not touching it.fixed

Normal~

00:38:750 (1) - This sounds drawn out too long. Shorten to the nearest white tick at 00:39:632.fixed
01:41:750 (1) - The Kiai Time that is close by the end of this spinner does not fit. Take it away. (See Hard)fixed

Hard~
01:41:750 (1) - Well, right here. You have the Kiai Time starting first. This looks better than the end in Normal.

Insane~
01:45:985 (1) - Hidden by the orange spinner during gameplay.im assuming you meant slider, fixed

Overall~
The clap sounds are loud as heck. Tone down the volume of some of the inherited timing sections that are max volume and that have clap sounds in them.fixed

And uhh... You gave kudosu to NoHItter but you didn't fix his combo color suggestion? >_>discussed in Irc, changed the light blue to dark blue
Dusty
(I'm a little tired of modding this)

The source is IIDX, not IIXD.

[Easy]
Go into your .osu and lower the circle size number to 1 or 2.

[Insane]
00:16:069 (1,2,3) - Maybe move this stuff up a bit, and then fix distance snapping? The spinner 300! burst blends in with the notes
Topic Starter
ouranhshc
This map has been deleted on the request of its creator. It is no longer available.
YtRaM_old
So I cannot have confidence with you.

I just cant do anything, my comp got crashed and my uniques folders are frozen. (my skin is the priority and all the **** are in the grave and 500$ for repair my laptop...)
Topic Starter
ouranhshc

YtRaM wrote:

So I cannot have confidence with you.
just cant do anything, my comp got crashed and my uniques folders are frozen. (my skin is the priority and all the **** are in the grave and 500$ for repair my laptop...)
I made a back up copy of your diff. If you want it back up there just tell me, but if i go through and fix it. It won't even be your map anymore..
James
sorry im bored, so i decided to join in again

there are no crappy/sucky mappers in the world...
try to use your head... when mapping...
"if i place this circle here, does it look good? can i hit it? yes. can anyone hit it? obviously, yes."
"should i add more diffs because one diff is too hard for me?"
...stuff like that.

...i dont even know if you asked every people to mod this map... hopefully not...
everytime i visit osu forums and saw this thread.. based on how many people who modded this...
...the map looks like a collab map now...


quick suggestion:
try to listen to Alace's post in that other thread. its really helpful...

and if you applied those to this map.. or on your next map... i guarantee you wont get replies as many as the people who replied and modded your map... it will be cutted off something like... 90%.
Topic Starter
ouranhshc
Alace's post in the other topic, i did help. But the crap that went on in this topic, killed my mapping confidence
yeahyeahyeahhh
I like the map. Insane is really well done, only suggestion I'd like to make is maybe lower the drain by 1 or 2 ticks? I have a 300 combo going and my drain was at like 60%.. your call though.

Other diffs were fine, but nothing specially. Star for you
Ephemeral
Tick rate on all difficulties should be 0.5

[Hard]
00:17:039 (1) - New combo
00:18:027 (1) - Remove new combo
00:18:080 (1) - New combo
00:23:092 (1) - New combo
00:43:086 (4) - Half length the slider (reduce to the red tick) and place a beat on the white tick after it (new combo on the new beat too)
00:51:027 (1) - New combo
00:56:004 (1) - New combo

[Insane]
00:07:016 (1) - New combo
00:12:080 (1) - New combo
00:28:069 (1) - New combo
00:47:039 (1) - New combo
00:48:010 (3) - Remove new combo
00:48:063 (1) - New combo
00:58:033 (1) - New combo
01:02:057 (1) - Replace clap with finish
01:03:010 (1) - New combo
01:36:010 (1) - New combo

Has come a very long way. The amount of modding this has received really shows.
Mystearica
quality modding since 2009
Sousei
lol
Topic Starter
ouranhshc

Ephemeral wrote:

Tick rate on all difficulties should be 0.5

[Hard]
00:17:039 (1) - New combo
00:18:027 (1) - Remove new combo
00:18:080 (1) - New combo
00:23:092 (1) - New combo
00:43:086 (4) - Half length the slider (reduce to the red tick) and place a beat on the white tick after it (new combo on the new beat too)
00:51:027 (1) - New combo
00:56:004 (1) - New combo

[Insane]
00:07:016 (1) - New combo
00:12:080 (1) - New combo
00:28:069 (1) - New combo
00:47:039 (1) - New combo
00:48:010 (3) - Remove new combo
00:48:063 (1) - New combo
00:58:033 (1) - New combo
01:02:057 (1) - Replace clap with finish
01:03:010 (1) - New combo
01:36:010 (1) - New combo

Has come a very long way. The amount of modding this has received really shows.
done
Ephemeral
Bubbled.

Timing may appear to desync in the refrain after the second chorus, but this is not because of a timing error - the song switches to 3/4 metre for that section and reverts to 4/4 at the end of it, messing up the stanza alignment a little bit. Has no actual effect on gameplay.
Alace
This map has been deleted on the request of its creator. It is no longer available.
NaomiMinette
This is just a personal opinion, but I think the preview point should be set at/near/around 00:39:985 (make sure it's set the same for all difficulties if you do decide to change it!). Where it is now is just... bleh :?
Topic Starter
ouranhshc
hmm, i like both places, but ill just leave it where it is
NaomiMinette
It's so close to the end of the song though =/

Well whatever... Looking forward to seeing this get ranked eventually :)
Topic Starter
ouranhshc
me is aggravated
ztrot
Fixed ^.^
whymeman
The map seems great overall, but as we talked about from before, the preveiw image from the song folder seems messed up from a glitch. Its showing two of the same images but they are not the same. Sorry to do this, but till it is checked out and fixed somehow, i'll have to take away the bubble as a precaution.
Topic Starter
ouranhshc
I don't think that the glitch is going to affect anything because i don't anyone else is going to know its like that
NaomiMinette
If it's a big issue to the website... can't really argue against it... *shrug*
whymeman
Alright then. Sorry for the whole delay and issues from that glitch, but couldn't take any chances till everything was okay. The bubble pop wasn't necessary and the map checked out to be fine. Ranked.
Alace
This map has been deleted on the request of its creator. It is no longer available.
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