As a CTB mapper, its a bit tough to know how things go ingame since it shares the same exact editor as standard, and since I know that making a whole new system of a CTB editor will be too much of a hassle right now, I just want two things
- HDash Indicator- Not sure how this one should be implemented, but there needs to be a way to indicate when there is a HDash so making accurate patterns will be easier.
- X-Axis Distance Snapping- There should be a small box that you can tick and lets you work by distance snapping that only works on the X axis and lets you loosely move it in the Y axis, since always working with completely straight lines can get really messy and confusing in editor.