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Harada Hitomi, Kayano Ai & Ogura Yui - Maware! Setsugekka (T

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Topic Starter
Bellum_old
This beatmap was submitted using in-game submission on 2013년 12월 1일 일요일 at 오후 5:55:24

Artist: Harada Hitomi, Kayano Ai & Ogura Yui
Title: Maware! Setsugekka (TV Size)
Source: Kikou Shoujo wa Kizutsukanai
Tags: 機巧少女は傷つかない Machine Doll wa Kizutsukanai ending ED Irori Yaya Komurasaki
BPM: 160
Filesize: 17593kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.94 stars, 111 notes)
  2. Hard (4.95 stars, 250 notes)
  3. Insane (5 stars, 390 notes)
  4. Normal (4.14 stars, 139 notes)
Download: Harada Hitomi, Kayano Ai & Ogura Yui - Maware! Setsugekka (TV Size)
Download: Harada Hitomi, Kayano Ai & Ogura Yui - Maware! Setsugekka (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Ma! Wa! Re ! (This is map ready for modding) :D

Insane (Done)

Hard (Done)

Normal (Done)

Easy (Done)
Losertic
Hello!

From Request.

Modding

General

  1. 스피너가 없다?... 사실 없는게 전 좋습니다

Easy

  1. 00:01:130 (1) - 뉴 콤보 제거?... 왜냐면 말하는거 있죠? 뭐라 말하는거 말하고 난다음에 본격적으로(..)노래가 시작되어서?
  2. 00:53:630 (1) - 이지 난이도라서 간격 1.0x보단 1.25x가 나은것 같아요.
  3. 00:58:130 (2) - 이 슬라이더를 지우고 00:58:130 - 이부분에만 노트 하나 놓는게 나을것 같아요.
  4. 00:58:880 ~ 01:07:505 - 제일 거지같은 파트 (이지난이도 한정일지도 모르지만..)

    개인적으로 이런 이상하면서 변태같은 노래의 이지 난이도가 제일 난해할듯... 정박으로 가기엔 몇몇부분이 안맞고. 사실 큰 문제는 없습니다. 그냥 살짝 느끼는건 긴 슬라이더 있죠? (1/1 슬라이더 2개 합친 긴거.) 그 슬라이더 대신 1/1슬라이더+리버스도 괜찮다고 생각합니다.
    ex) 01:23:255 (2) - 01:24:755 (4) - 00:27:755 (2) - 00:29:255 (4) - 등등.. (쉽게 말하면 http://osu.ppy.sh/ss/1114519 이렇게 된 슬라이더를 http://osu.ppy.sh/ss/1114527 이렇게 바꾸는 것)

Normal

  1. 00:13:505 (4) - 대신 00:13:317 ~ 00:13:692 - 부분에 슬라이더 추가?
  2. 00:34:880 (3) - 뉴콤보 제거가 나아보입니다.
  3. 00:37:880 (3) - ^
  4. 00:40:880 (1) - ^
  5. 00:52:130 (2) - 이슬라이더의 끝점을 (383,363)으로 옮기는건?
  6. 00:58:880 - 이부분 이렇게 해보시는건? (리듬만 확인) http://osu.ppy.sh/ss/1114555 / 만약 바꾸신다면 01:04:880 ~ 01:06:848 - 이 부분도..
  7. 01:02:442 - 노트 추가.
  8. 01:08:442 - ^
  9. 01:13:130 (4) - 이것을 http://osu.ppy.sh/ss/1114573 이렇게 해보시는건? (리듬만)

Hard

  1. HP +1 or HP +2
  2. 00:28:880 (1,2) - 이부분 노트1+슬라이더1 대신 슬라이더 하나+리버스로 해보시는건? 00:29:817 (4) - 이거처럼요.
  3. 01:00:005 (1) - 이부분에서 딱히 뉴콤보를 걸 필요는 없을듯 합니다. 9번까지 간다 하더라도 하드니까 그렇게 큰 문제는 되지 않을거라 생각합니다.
  4. 01:06:005 (1) - ^

Insane

  1. OD +1 (아니면 hp+1?)
  2. 00:25:130 (5) - 이 슬라이더 모양 좀 살짝 수정 시키시는게 좋을것 같습니다. http://osu.ppy.sh/ss/1114612 이렇게 겹친게 좀 그래서...
  3. 00:33:661 - 노트 추가?
  4. 00:33:848 - ^
  5. 00:38:630 (1) - 뉴콤보 푸시는건 어떤가요? 다른 슬라이더와 달리 변속도 없고 하니깐...
  6. 00:39:755 (1) - 역시 뉴콤보 제거?
  7. 00:51:567 (3,4,5) - 이렇게 해보시는건? http://osu.ppy.sh/ss/1114619 리듬만요.

박치라서 모딩이 영.. 르ㅏ아아

사실 전체적으로 맵은 잘 만드셨습니다.

뉴비맵퍼 아니네요ㅋㅋ
Topic Starter
Bellum_old

Losertic wrote:

Hello!

From Request.

Modding

General

  1. 스피너가 없다?... 사실 없는게 전 좋습니다

Easy

  1. 00:01:130 (1) - 뉴 콤보 제거?... 왜냐면 말하는거 있죠? 뭐라 말하는거 말하고 난다음에 본격적으로(..)노래가 시작되어서?Fixed
  2. 00:53:630 (1) - 이지 난이도라서 간격 1.0x보단 1.25x가 나은것 같아요. 글쎄요 박자도 그렇고 간격이 그렇게 멀지도 않아서 문제는 없을거같아요
  3. 00:58:130 (2) - 이 슬라이더를 지우고 00:58:130 - 이부분에만 노트 하나 놓는게 나을것 같아요. 글쎄요, 가사 부분에 보시면 아~ 하고 조금 길게 끄는데 굳이 노트 하나놓고서 빈공간을 늘리면 오히려 그게 박자가 더 이상하게 된다고 생각합니다.
  4. 00:58:880 ~ 01:07:505 - 제일 거지같은 파트 (이지난이도 한정일지도 모르지만..) 이지 라서 어쩔수없이 해야되요 ㅜ

    개인적으로 이런 이상하면서 변태같은 노래의 이지 난이도가 제일 난해할듯... 정박으로 가기엔 몇몇부분이 안맞고. 사실 큰 문제는 없습니다. 그냥 살짝 느끼는건 긴 슬라이더 있죠? (1/1 슬라이더 2개 합친 긴거.) 그 슬라이더 대신 1/1슬라이더+리버스도 괜찮다고 생각합니다.
    ex) 01:23:255 (2) - 01:24:755 (4) - 00:27:755 (2) - 00:29:255 (4) - 등등.. (쉽게 말하면 http://osu.ppy.sh/ss/1114519 이렇게 된 슬라이더를 http://osu.ppy.sh/ss/1114527 이렇게 바꾸는 것)
이건 만약에 다수의 모더님들이 언급하면 고려해보도록 할게요.

Normal

  1. 00:13:505 (4) - 대신 00:13:317 ~ 00:13:692 - 부분에 슬라이더 추가? 지금도 괜찮은거같아요
  2. 00:34:880 (3) - 뉴콤보 제거가 나아보입니다. Fixed
  3. 00:37:880 (3) - ^ Fixed
  4. 00:40:880 (1) - ^ Fixed
  5. 00:52:130 (2) - 이슬라이더의 끝점을 (383,363)으로 옮기는건? 굳이 안옮겨도 될거같네요..
  6. 00:58:880 - 이부분 이렇게 해보시는건? (리듬만 확인) http://osu.ppy.sh/ss/1114555 / 만약 바꾸신다면 01:04:880 ~ 01:06:848 - 이 부분도.. 지금도 나아보입니다..
  7. 01:02:442 - 노트 추가. Fixed
  8. 01:08:442 - ^ 여기에 추가하면 난이도가 올라가버립니다..
  9. 01:13:130 (4) - 이것을 http://osu.ppy.sh/ss/1114573 이렇게 해보시는건? (리듬만) 조금 어색하네요..

Hard

  1. HP +1 or HP +2 Fixed
  2. 00:28:880 (1,2) - 이부분 노트1+슬라이더1 대신 슬라이더 하나+리버스로 해보시는건? 00:29:817 (4) - 이거처럼요. 지금도 나아보여요
  3. 01:00:005 (1) - 이부분에서 딱히 뉴콤보를 걸 필요는 없을듯 합니다. 9번까지 간다 하더라도 하드니까 그렇게 큰 문제는 되지 않을거라 생각합니다. Fixed
  4. 01:06:005 (1) - ^ Fixed

Insane

  1. OD +1 (아니면 hp+1?)
  2. 00:25:130 (5) - 이 슬라이더 모양 좀 살짝 수정 시키시는게 좋을것 같습니다. http://osu.ppy.sh/ss/1114612 이렇게 겹친게 좀 그래서... Fixed
  3. 00:33:661 - 노트 추가? 일부러 분위기가 깔아지길래 연타넣으면 이상할것 같아서 그냥 저대로 두겟습니다
  4. 00:33:848 - ^ Fixed
  5. 00:38:630 (1) - 뉴콤보 푸시는건 어떤가요? 다른 슬라이더와 달리 변속도 없고 하니깐... Fixed
  6. 00:39:755 (1) - 역시 뉴콤보 제거? Fixed
  7. 00:51:567 (3,4,5) - 이렇게 해보시는건? http://osu.ppy.sh/ss/1114619 리듬만요. 지금도 괜찮아요 :3

박치라서 모딩이 영.. 르ㅏ아아

사실 전체적으로 맵은 잘 만드셨습니다.

뉴비맵퍼 아니네요ㅋㅋ
Newbie 입니다 orz. 모딩 감사합니다~
Oriance
Hello. From queue

o____________o. Just looking through it makes me think that you're not a newbie mapper.... LOL.
Overall the maps looks great, not sure if I can find anything................

Easy
00:25:505 (1) - NC
00:36:005 (4) - Remove clap on tail?
00:39:380 (1) - Finish
00:55:880 (1) - Remove NC
01:10:880 (1) - Finish


Normal
00:10:692 - Add note, somewhat similar to 00:04:692
00:39:380 (1) - Finish
00:57:380 (5) - Remove NC
01:04:130 (5) - Reduce to 01:04:505 and add clap, sounds weird originally
01:10:880 (1) - Finish

Hard
00:21:192 (6) - NC
00:28:505 - 00:31:786 - I feel as if you concentrated only on the top left part, consider spreading them out a bit.
00:39:380 (1) - Finish
00:45:005 (2) - NC
00:57:380 (1) - Remove NC
01:13:411 - Add note?
01:13:880 - Finish

Insane
00:04:786 - Add Note, similar to 00:03:380
00:10:786 - ^
pretty much the ones that are repeated in your other difficulties apply here as well i think...

I'm highly surprised you're a new mapper, this is pretty good... :? gotta star this as well
Topic Starter
Bellum_old

Oriance wrote:

Hello. From queue

o____________o. Just looking through it makes me think that you're not a newbie mapper.... LOL.
Overall the maps looks great, not sure if I can find anything................ haha.. well.. I'm a really newbie.. orz and I still need more practice. You doubt me, but, it really is :3

Easy
00:25:505 (1) - NC
00:36:005 (4) - Remove clap on tail?
00:39:380 (1) - Finish
00:55:880 (1) - Remove NC
01:10:880 (1) - Finish
All Fixed

Normal
00:10:692 - Add note, somewhat similar to 00:04:692
00:39:380 (1) - Finish
00:57:380 (5) - Remove NC
01:04:130 (5) - Reduce to 01:04:505 and add clap, sounds weird originally
01:10:880 (1) - Finish
All Fixed

Hard
00:21:192 (6) - NC Fixed
00:28:505 - 00:31:786 - I feel as if you concentrated only on the top left part, consider spreading them out a bit. if say a lot of people this part I'll consider or change this.
00:39:380 (1) - Finish Fixed
00:45:005 (2) - NC Fixed
00:57:380 (1) - Remove NC Fixed
01:13:411 - Add note? No, it is a don't need stream note.
01:13:880 - Finish Fixed

Insane
00:04:786 - Add Note, similar to 00:03:380 Hard same this, don't need stream note here.
00:10:786 - ^ ^
pretty much the ones that are repeated in your other difficulties apply here as well i think...

I'm highly surprised you're a new mapper, this is pretty good... :? gotta star this as well


haha.. thank you ! I'm a really your mods so helpful it! ><
Hollow Wings
from ur req

i have to say ur map is good enough for me

so star and good luck 0.0
Topic Starter
Bellum_old

Hollow Wings wrote:

from ur req

i have to say ur map is good enough for me

so star and good luck 0.0

Uhh... okay.. o3o thank you star :3/
Xinchii
Hi ~ from your request :3

[Easy]
I can't found any thing
[Normal]
Nice , I can't found any thing too
shy ///
[Hard]
  1. 00:58:130(1,1,2) - make it more round will be better for look :3
Not thing esle , nice
[Insane]
  1. 00:34:130(1) - I think this decelerate slider is so suddenly here , cus rhythm haven't change or some special reason to do that
  2. 00:37:130(1) - ^
  3. 00:06:567(2) - remove the clap
  4. 00:06:755(4) - and add clap at here will be better.
  5. 01:11:911(6) - I suggest set like this :
    cus rhythm and vocal is Similar with 01:10:692(4,1,2) -
    it will make a nice symmetry
    although I know you following the durm voice here , so I just point out this for consideration :3
  6. 01:04:692(9) - Remove the clap here , this note is not fit with clap
  7. 01:08:911(2) - add a clap on slider start ? like 01:02:911(4) - do ?
  8. 01:17:536 - Maybe add a note ? nice 3 combo place here.

You are new mapper :o ?
wow so nice you did , star for Support

Gooooooood luck for you !!!
Topic Starter
Bellum_old

leon1341414 wrote:

Hi ~ from your request :3

[Easy]
I can't found any thing
[Normal]
Nice , I can't found any thing too
shy ///
[Hard]
  1. 00:58:130(1,1,2) - make it more round will be better for look :3 Fixed
Not thing esle , nice
[Insane]
  1. 00:34:130(1) - I think this decelerate slider is so suddenly here , cus rhythm haven't change or some special reason to do that Umm, I hear this point speacial drum sound here, so it's a not suddenly and I express the feeling here slow slider
  2. 00:37:130(1) - ^ ^ same
  3. 00:06:567(2) - remove the clap No, I feel this clap is so various representations
  4. 00:06:755(4) - and add clap at here will be better. No I don't think this point add clap, I'm more improve sounds here, and not problem imo.
  5. 01:11:911(6) - I suggest set like this : No, It's a not rhythm, You know this pattern flow, this is diff insane also I seek a variety of rhythms.
    cus rhythm and vocal is Similar with 01:10:692(4,1,2) -
    it will make a nice symmetry
    although I know you following the durm voice here , so I just point out this for consideration :3
  6. 01:04:692(9) - Remove the clap here , this note is not fit with clap This is point clap sound same
  7. 01:08:911(2) - add a clap on slider start ? like 01:02:911(4) - do ? ^ too same
  8. 01:17:536 - Maybe add a note ? nice 3 combo place here. I don't think need new combo this o3o.

You are new mapper :o ?
wow so nice you did , star for Support

Gooooooood luck for you !!!

Yes I am new mapper and newbie XD/ and thank you star ~
kajiyatta
M4M
[General]
Set "AudioLeadIn" better since the song starts right away. I suppose 2000 better.You can edit this in .osu file with notepad.
Inconsistence "Widescreen Support".
[Easy]
AR+1 looks more commonly.
Placement
00:25:505(1,2) Swap NC for the consistent of other diffs.
Rhythm
01:13:130(4) Feel odd since you ddin't follow the cymbal sound. So put simply better like this.
[Normal]
AR+1 better, it is more commonly.
Placement
00:16:880(6,1) Swap NC better for the consistence of other diffs.
00:18:330(2) Put on center between (6) and (1), it would be more fine.
00:58:880~ It's not recommended to change the spacing in Normal even if it's not Unrankble...
Rhythm
00:34:880 Unnecessary green line
Hit Sound
01:17:255(1) Same as Insane.
[Hard]
Placement
00:14:067(2,3,4) nazi, you can improve placement more nicely.
00:17:067(2) To be nice flow, you can change the direction like this.
00:34:130(3) Add NC better since the velocity of slider changed.
00:37:130(3)^
00:41:255(2) I don't agree this jump, from 2-3 is ok but 1-2 isn't needed. So just CTRL+G looks fine for me.
00:45:005(1) Is this NC is really necessary?
01:19:130(1)^
Rhythm
00:53:225- Expect slow down part same as Insane, maybe ×0.75 looks more fun.
00:57:830(5) Again, in this sectin on Insane, you did it in slow down part, but not yet in Hard diff why?
Hit Sound
01:17:255(2) Same as Insane.
[Insane]
Placement
00:11:067(2) Will expect a jumping here since the vocal sounds similar on (2,3,4), and you already made a jump (3) and (4).
00:31:073(6) Nc here for pattern, and this is a beginning of stream, so maybe it would be effctive.
00:44:255(1,1) Delete NCs better since the velocity of slider isn't changed.
01:06:567(3) The spucing from (2) is a bit large, and not consistent with other notes.So move like this?
Rhythm
00:03:286(7) This note isn't necessary I suppose since I can't hear any sounds here, and for consistence.
00:17:348(5,6) I recommend this rhythm here, current is a bit odd because of 1/8 jumping.
00:34:130(1) It's ok but this slow down is really necessary? I don't suppose it is mostly no difference of previous part,
00:38:442(4) Chenge this note to 1/2 slider since I can hear the rest of vocal clearly. Here is example of placement, so you can try and move like this,
Hit Sound
00:16:130(3) Add clap here and delete it at (4)
01:17:255(2) Prefer finish than clap.

Good Luck.
smallboat
Hi,Bellum. Forum PM mod req.(Bad English.)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Easy]

00:53:630 (1,2,3,4) - DS
01:12:380 (3) -
[Normal]

00:18:380 (2) - (284|252), 00:34:880 (3) - Slider end forget add clap?
00:37:880 (3) - ^
00:43:880 (3) - Slider head stack 00:41:630 (5) ?

[Hard]

01:12:755 (2) - Make a small jump,ctrl+g?
01:28:130 (1) - Stack 01:27:192 (6) ?

[Insane]

00:10:880 (1) - Place middle,move to (152|240).

Overall so good!

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
Bellum_old

kajiyatta wrote:

M4M
[General]
Set "AudioLeadIn" better since the song starts right away. I suppose 2000 better.You can edit this in .osu file with notepad. well, it's a not sure AudioLeadIn problem. peoples more suggestion this. I will consider it.
Inconsistence "Widescreen Support". Fixed
[Easy]
AR+1 looks more commonly. No, it's a normal setting unbalance.
Placement
00:25:505(1,2) Swap NC for the consistent of other diffs. Fixed
Rhythm
01:13:130(4) Feel odd since you ddin't follow the cymbal sound. So put simply better like this. Fixed
[Normal]
AR+1 better, it is more commonly. Easy same, I don't increase this setting. because easy setting all 2 and normal setting 4344 it's a fine setting that. If you don't agree why need increase this setting here?
Placement
00:16:880(6,1) Swap NC better for the consistence of other diffs. Fixed
00:18:330(2) Put on center between (6) and (1), it would be more fine. Fixed
00:58:880~ It's not recommended to change the spacing in Normal even if it's not Unrankble... Well, it's a playing so difficult distance spacing? I don't agree that. This is normal diff spacing a not big spacing here so you already know it is not unrankable.
Rhythm
00:34:880 Unnecessary green line Fixed
Hit Sound
01:17:255(1) Same as Insane. what?
[Hard]
Placement
00:14:067(2,3,4) nazi, you can improve placement more nicely. Fixed
00:17:067(2) To be nice flow, you can change the direction like this. Fixed
00:34:130(3) Add NC better since the velocity of slider changed. Fixed
00:37:130(3)^ Fixed
00:41:255(2) I don't agree this jump, from 2-3 is ok but 1-2 isn't needed. So just CTRL+G looks fine for me. well, it's a players test this pattern jumps, not bad jump and fine here.
00:45:005(1) Is this NC is really necessary? Fixed
01:19:130(1)^ Fixed
Rhythm
00:53:225- Expect slow down part same as Insane, maybe ×0.75 looks more fun. I know, but I don't think this pattern part consistent spacing 0.75x it is don't need spacing change here.
00:57:830(5) Again, in this sectin on Insane, you did it in slow down part, but not yet in Hard diff why? ^
Hit Sound
01:17:255(2) Same as Insane. what?
[Insane]
Placement
00:11:067(2) Will expect a jumping here since the vocal sounds similar on (2,3,4), and you already made a jump (3) and (4). Oh well I will consider this.
00:31:073(6) Nc here for pattern, and this is a beginning of stream, so maybe it would be effctive. Fixed
00:44:255(1,1) Delete NCs better since the velocity of slider isn't changed. Fixed
01:06:567(3) The spucing from (2) is a bit large, and not consistent with other notes.So move like this? Well, don't need consistent it's a random jumps here
Rhythm
00:03:286(7) This note isn't necessary I suppose since I can't hear any sounds here, and for consistence. No, why you think this triple stream note rhythm? I thought the variety of rhythms.
00:17:348(5,6) I recommend this rhythm here, current is a bit odd because of 1/8 jumping. You don't play this patterns?, I will everyone players test here, don't change this fine
00:34:130(1) It's ok but this slow down is really necessary? I don't suppose it is mostly no difference of previous part, I express the feeling here slow slider
00:38:442(4) Chenge this note to 1/2 slider since I can hear the rest of vocal clearly. Here is example of placement, so you can try and move like this, I don't think this stack 1/2 slider patterns. it's a little confuse imo.
Hit Sound
00:16:130(3) Add clap here and delete it at (4) Fixed
01:17:255(2) Prefer finish than clap. what?

Good Luck.



Well, I hope you recognize the diversity of Mapper :3. anyways modding thanks :D
Topic Starter
Bellum_old

smallboat wrote:

Hi,Bellum. Forum PM mod req.(Bad English.)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Easy]

00:53:630 (1,2,3,4) - DS Fixed
01:12:380 (3) - Fixed

[Normal]

00:18:380 (2) - (284|252), Fixed
00:34:880 (3) - Slider end forget add clap? I don't hear this part clap sounds.
00:37:880 (3) - ^ ^
00:43:880 (3) - Slider head stack 00:41:630 (5) ? No, don't need stack.

[Hard]

01:12:755 (2) - Make a small jump,ctrl+g? No, why you think make this part small jump. I don't need small jump here and i think fine imo.
01:28:130 (1) - Stack 01:27:192 (6) ? Same, don't need stack.

[Insane]

00:10:880 (1) - Place middle,move to (152|240). Fixed

Overall so good!

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.



Modding thanks ~
Reol
Hi! in-game req
-> 저의 모딩은 언제나 모든 것이 추천입니다.

[ HalLoWeeN ] wrote:

[General]

np :3

[Easy]

np :3

[Normal]

np :3

[Hard]
AR+1?

01:16:880 (1) - 요것도 Ctrl + G 를 하는건 어떨까요? 01:17:630 (3) - 여기와 비슷한 느낌이 나도록 말이죠.

[Insane]

00:05:067 (2) - 이 서클을 1.7 디스턴스로 잡아서 x.148, y.312 정도로 옮기시는건 어떨까요? 00:04:880 (1) - 이 서클과 약간 대칭의 느낌을 주어서 좀 더 자연스럽게 보일 수 있을 것 같아요.

00:28:880 (1) - 디스턴스를 1.8 정도로 잡아서 x.92, y.24 정도로 옮기면 모양이 더 이뻐질 것 같아요.

00:33:942 (4) - 이 서클도 마찬가지로 1.7~1.8정도의 디스턴스를 잡고 x.492, y.208 정도로 옮기면 더 모양이 더 괜찮아 보일 것 같아요.
00:36:942 (4) - 이것도 x.376, y,336 혹은 x.372, y.332 정도로 옮기면 더 이쁠 것 같아요.

01:12:942 (4) - 이것도 x.136, y.236 정도로 잡아서 놓으면 좀 더 보기 좋은 점프가 될 것 같습니다. 에디터 상에선 01:11:911 (6,7) - 여기와 좀 겹치지만, 플레이 상에서는 문제 없이 괜찮을 것 같아요.
흐, 잡을게 정말 안보이네요.
뭔가 길게 적은 것 같지만 결국에는 여기로 옮겨달라 저기로 옮겨달라 ㅋㅋㅋ
멋진 맵입니다 :3
꼭 랭크가 되길 바랍니다 XD
Abe Nana
via in-game request

let's begin nazi mod :3


[Insane]

00:15:380 (1) - 1grid left
00:22:411 (6) - 1grid down
00:28:880 (1) - 3grid left
00:31:973 (1) - remove NC?
00:35:067 (3) - 1grid down
00:39:661 (4) - 1grid down
00:39:755 (5) - 1grid left
01:20:911 (6,7,8,9,10,1) - 1grid up
01:27:942 (4,5) - 1grid left


이지,노말,하드 문제점 발견되지 않음.
Topic Starter
Bellum_old

[ HalLoWeeN ] wrote:

Hi! in-game req
-> 저의 모딩은 언제나 모든 것이 추천입니다.

[ HalLoWeeN ] wrote:

[General]

np :3

[Easy]

np :3

[Normal]

np :3

[Hard]
AR+1? 올려버리면 밸런스가 깨져요.. orz

01:16:880 (1) - 요것도 Ctrl + G 를 하는건 어떨까요? 01:17:630 (3) - 여기와 비슷한 느낌이 나도록 말이죠. 생각해보겠습니다~

[Insane]

00:05:067 (2) - 이 서클을 1.7 디스턴스로 잡아서 x.148, y.312 정도로 옮기시는건 어떨까요? 00:04:880 (1) - 이 서클과 약간 대칭의 느낌을 주어서 좀 더 자연스럽게 보일 수 있을 것 같아요.

00:28:880 (1) - 디스턴스를 1.8 정도로 잡아서 x.92, y.24 정도로 옮기면 모양이 더 이뻐질 것 같아요.

00:33:942 (4) - 이 서클도 마찬가지로 1.7~1.8정도의 디스턴스를 잡고 x.492, y.208 정도로 옮기면 더 모양이 더 괜찮아 보일 것 같아요.
00:36:942 (4) - 이것도 x.376, y,336 혹은 x.372, y.332 정도로 옮기면 더 이쁠 것 같아요.

01:12:942 (4) - 이것도 x.136, y.236 정도로 잡아서 놓으면 좀 더 보기 좋은 점프가 될 것 같습니다. 에디터 상에선 01:11:911 (6,7) - 여기와 좀 겹치지만, 플레이 상에서는 문제 없이 괜찮을 것 같아요.
All fixed
흐, 잡을게 정말 안보이네요.
뭔가 길게 적은 것 같지만 결국에는 여기로 옮겨달라 저기로 옮겨달라 ㅋㅋㅋ
멋진 맵입니다 :3
꼭 랭크가 되길 바랍니다 XD


모딩 감사해요~
Topic Starter
Bellum_old

-Chata- wrote:

via in-game request

let's begin nazi mod :3


[Insane]

00:15:380 (1) - 1grid left
00:22:411 (6) - 1grid down
00:28:880 (1) - 3grid left
00:31:973 (1) - remove NC? 콤보가 조금 길은거 같아서.. 뉴콤보 넣은거에영 :3
00:35:067 (3) - 1grid down
00:39:661 (4) - 1grid down
00:39:755 (5) - 1grid left
01:20:911 (6,7,8,9,10,1) - 1grid up
01:27:942 (4,5) - 1grid left

나머지는 All fixed

이지,노말,하드 문제점 발견되지 않음.
모딩 감사합니다~
koreapenguin
모딩을 하려고했는데 맵이 너무좋아서 D:

Insane
  1. 00:10:880 (1,2,3,4) - http://osu.ppy.sh/ss/1125866 이쁘게 해봤어요
    SPOILER
    148,232,10880,5,0,0:0:0:0:
    48,232,11067,2,0,P|59:278|103:323,1,100,8|0,0:0|0:0,0:0:0:0:
    200,144,11442,2,0,P|154:130|93:146,1,100,8|0,0:0|0:0,0:0:0:0:
    197,321,11817,2,0,P|231:288|248:227,1,100,8|0,0:0|0:0,0:0:0:0:
kamisamaaa
hi~from my queue~
[hard]
00:06:380 (1) - make middle more circlely?
[insane]
00:48:192 (3,4,5) - feel not good flow maybe move 00:48:380 (4) - to (60 304) ?

you are a new mapper? really a good map, I can help nothing=L=
hope you can ranked and give you a star :) :)
Topic Starter
Bellum_old

kamisamaaa wrote:

hi~from my queue~
[hard]
00:06:380 (1) - make middle more circlely? Hmm.. well I don't think problem this.
[insane]
00:48:192 (3,4,5) - feel not good flow maybe move 00:48:380 (4) - to (60 304) ? Fixed

you are a new mapper? really a good map, I can help nothing=L=
hope you can ranked and give you a star :) :)

Yes I am new mapper :3 me too I hope this map ranked :D/
and thank you star~
Momochikun
Maware ~ :roll:



[General]
  1. Add Silent sliderslide for S : C1 ? The sound was bother me a bit, it's a bit too loud for the pra-chorus part.
  2. Finish here 00:13:880 - ? This works well to pointing the different which intro-phase provided with the vocal starting phase.

[Hard]
  1. 00:01:130 (1) - 1 grid left to the tail of this kick slider to match symmetrical pattern with 00:01:505 (2) -
  2. 00:07:317 (2) - I found that replacing the clap on the end to the reverse point will emphasize the music better, as you can hear. The sound of 00:07:505 - in the music was similiar with hitnormal.
  3. 00:08:255 (2,3) - Maybe i was affected with other map, but it plays better if you change this 2 note into a 1/2 slider. Somehow it following the vocal in more precise way xD
  4. 00:14:067 (2) - Nazi, 1 grid left to the right, same reason as 00:01:130 (1) - which parallel with 00:14:630 (4) -
  5. 00:14:630 (4,5) - I feel a bit uncomfortable with this big jump, it was a bit too sudden after complex rhytm to immeadiately begin a jump, As i see there're no vocal or music that can provide this. Reduce the DS of this jump a bit will make it smoother.
  6. 00:19:130 (3,1) - This spacing really doesn't make sense at all. The flow was suddenly break here because (1) was placed behind the curved slide of (3). Better to moving (1) where it was on the right side of (3) so the cursor will move smoothly from this. Try this ?
  7. 00:24:380 (1,2,3) - This pattern was a bit awkward yeah, Because you use end of 00:24:755 - to emphasize the high vocal that make the note (2) very weird to hit. Why not try this rhytm instead ? It will following the vocal better because all of the hit will emphasize each high beat, low vocal and start of the drum stream sound.
  8. 00:52:505 (4,1) - Nah.. This is play really bad, you use 1/2 jump before and suddenly for the finishing part. You used stack, it breaking the cursor movement really much that doesn't make any sense at all. Make it normal DS or jump instead please.
  9. 00:59:161 (2) - Something wrong with the spacing here :3
  10. 01:02:630 (4) - Try to replace the clap from the end of this 3/4 slider to the start of 01:03:005 (5) - instead ? I hear no 1/3 rhytm here and clap at this rate sounds weird. And it fit really well with the clap rhytm you used at wave of 1/2 slider here 01:03:005 (5,1,2) -
  11. 01:04:130 (3) - Try to move it to 276 308. It will repair the cyclone flow from (2) and make the blanket more accurately.
  12. 01:13:130 (3,4,5,6,1) - Um.. i hear exactly the same drum rhytm as 01:11:629 (5,6) - , I wonder why you not using the same rhytm ? I don't see any reason to skip this and using any rhytm that doesn't fit better. Try to change it the same if possible
  13. 01:16:317 (3) - Nazi. move it to 244 348 to keep same line as 1/1 slider before so it'll make your pattern more neater
  14. 01:17:630 (3) - I'm not a big fan of this kind of kick slider. It flows awkwardly because the end of (2) was hitting with the tail of kick slider. Also there're no drum sound to emphasize like before. Change to other rhytm will make it more sense

[Normal]
  1. 00:04:880 (1) - Move to 352 316 to make (5) and slider (1) diagonal'ed correctly, This will make the pattern more beautiful and neat to play
  2. 00:18:380 (1) - The edge was a bit too much to match the next repeat slider, Try to move the tail point of this to 408 260 so it play more nicely
  3. 00:52:130 (2,1) - Try to blanket them more nicely.. Current seems a bit off
  4. 00:58:880 (1,2,3,4) - Personally i didn't really like this rhytm, the 1/3 spacing was pretty hard for beginners to read even it followed the vocal. If i, i would try to make easier pattern for they to play.
  5. 01:01:880 (1) - This slider didn't follow anything and skipped vocal. It's a bit hard to read because this suddenly start after the maware vocal was end. I prefer delete this and start a 1/1 slider from 01:02:067 - to follow the vocal properly.
  6. 01:03:192 (3) - End of 1/2 slider for the start of high beat didn't fit nicely in this part. Try to make the pattern more readable like this ?
[Easy]
  1. 00:24:380 (3) - Try 344 64 so the previous note will fit the edge of start of this slider ? it flow smoothly
  2. 00:30:755 (2) - Err.. this slider was really unpretty because the curvy was too much. Consider reduced the curvy point a bit to make it more nice
  3. 01:13:130 (4) - Copy from slider before with Ctrl J will fit. Try to make this kind of double 1/2 slider into a same shape so it'll look cleaner
    Pretty nice Easy diff in general. The rhytm was pretty easy for beginners to read. Pay attention more to aestheticals problem and blanket and it will be really nice

[Insane]
What about Ar -1 and HP / OD +1 ? The pattern wasn't really complex and the spacing was clear so i think AR 9 was a bit too fast
  1. 00:00:380 (1) - Move the tail point of this slider 2 grid down so it match the same angle as the next triplet. Also you can add some point at the middle to make this slider curved better
  2. 00:11:067 (2,3,4) - It's look like a random slider pattern here, try to make cyclone pattern instead ?
  3. 00:15:192 (5,6) - Why the spacing suddenly change here ? you should make it consistent with the spacing before in 1 stream.
  4. 00:17:161 (3) - ^ same and 00:18:098 (4) - too. And etc, Check all of your stream and triplet please.
    You should make the spacing in 1 stream the same to make it more clear. This kind of tiny and nazi thing is really bother me so much ><
  5. 00:28:412 (5) - This note feels overmapped because the music only provide 1/2 rhytm here. Consider delete this note.
  6. 00:30:942 (3) - Finish on the start to emphasize the high beat drum on the music ? it fit nicely with the finish rhytm imo
  7. 00:32:630 (1) - Nazi, it should be placed at 188 156, Current just look too ugly. U shape stream will make it more tidy
  8. 00:45:005 (4) - I can hear the drum starting stream here. So change this into 1/3 repeat slider to emphasize it ?
  9. 01:00:286 (2,1) - The jump to this slider was not good imo, Before this the jump you make was really smooth to play then suddenly this break the consistency of the flow. Try to make replace it to anywhere that flow better maybe xD
  10. 01:16:880 (1,2) - Swap this NC, the 01:16:880 (1) - was still in same rhytm as the stream before. So swap it will make more sense even skip the stanza

Pretty nice map. You should try to avoiding overmap as can as possible. As far i've seen current triplet was a bit too much to play.
Also take a look more to detailed things like spacing, blanketing, and flow further to make your future maps even better~
Keep up the work, Good Luck :3 ~
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