Autumn leaves fall from the tree branches...
dropping along with it:
The latest iteration of the osu! Quarterly Cup tournament!
Links:
Discord | Challonge | Main Sheet | Twitch | Youtube
< Previous Iteration | Next Iteration >
- osu! Quarterly Cup 3 is a 4v4 osu!standard tournament with a maximum team size of six (6).
- The rank range of the tournament is 5,000 - ∞.
- BWS will be implemented.
- BWS Formula: rank^(0.9936^(badges^2)/1)
- Tournament will undergo official osu! staff screening.
- ScoreV2 will be used in all matches.
Tournament Schedule
- Registration Period: 10/16/2022 - 10/29/2022
- Qualifiers: 11/18/22 - 11/21/2022
- Round of 16: 11/26/2022 - 11/27/2022
- Quarterfinals: 12/03/2022 - 12/04/2022
- Semifinals: 12/10/2022 - 12/11/2022
- Finals: 12/17/2022 - 12/18/2022
- Grand Finals: 12/24/2022 - 12/25/2022
Mappools
All mappools will be composed of only maps that got ranked/loved during the past three months. So be prepared some rather unconventional pooling choices.- Qualifiers:
4 NM / 2 HD / 2 HR / 2 DT
NM1 SR = 6.50 - Round of 16:
5 NM / 2 HD / 2 HR / 3 DT / 2 FM / 1 TB
NM1 SR = 6.20 / 1 protect : 1 ban / BO9 - Quarterfinals:
5 NM / 2 HD / 2 HR / 3 DT / 2 FM / 1 TB
NM1 SR = 6.40 / 1 protect : 1 ban / BO9 - Semifinals:
6 NM / 3 HD / 3 HR / 4 DT / 2 FM / 1 TB
NM1 SR = 6.60 / 1 protect : 2 bans / BO11 - Finals:
6 NM / 3 HD / 3 HR / 4 DT / 2 FM / 1 TB
NM1 SR = 6.80 / 1 protect : 2 bans / BO11 - Grand Finals:
6 NM / 3 HD / 3 HR / 4 DT / 3 FM / 1 TB
NM1 SR = 7.00 / 1 protect : 2 bans / BO13
1st Place:
- Profile Badge (Pending)
- Profile Banner
- Special Discord Role
Draft designed by MyAngelStage
2nd Place:
- Profile Banner
- Special Discord Role
3rd Place:
- Profile Banner
- Special Discord Role
Host:
『
Co-Host:
『
GFX:
『
Sheeter:
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Mappooler:
『
Tester:
『
Referee:
『
Streamer:
『
Commentator:
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Registrations
Registration form is linked in the header.- Registrations begin on October 16, 2022 at 12 UTC and end on October 29, 2022 at 12 UTC.
- Tournament helpers (GFX Artists, Streamers, and Commentators) are the only staff members that are allowed to also participate in the tournament as a player.
- Captains of registered teams must be in the Discord server before registrations end. Failure to comply to this rule will result in your team's registration being voided.
- A dedicated channel will be made in the Discord server to report changes in your team’s roster.
- Team captains are also expected to report changes to a player’s Discord ID if it gets changed.
- All changes will be accepted if it happens within the registration period.
- Players who get restricted/tournament-banned in the middle of the registration period will automatically get screened out.
- No Free Agent Teams will be made after registrations end. A channel will still be provided for players seeking to form teams with other players.
Scheduling
Qualifiers- Default lobby times will be provided.
- The first default Qualifier lobby will take place on either November 18, 2022 at 0:00 UTC.
- The next lobbies will take place two (2) hours after the last default lobby started.
- The last default Qualifier lobby will take place on either November 21, 2022 at 22:00 UTC.
- If in case none of the default times work for a team, extra lobbies can be made.
- No extra lobbies will be permitted before November 18, 2022 at 0:00 UTC.
- No extra lobbies will be permitted after November 21, 2022 at 23:59 UTC.
- Only 12 Extra lobby slots will be provided. Come on now, there are already default lobbies that happen two hours apart from each other, there is no way you can't catch at least one!
- Scheduling to a different Qualifier lobby will always be permitted, so long as the reschedule doesn't take place while a team is already in the middle of a Qualifiers match.
Scheduling rules are a lot stricter for the bracket stages now, so please be guided accordingly.
- Only the Top 16 teams (via Sum of Placements) will advance to the Bracket Stages.
- After each stage, the default times of each match will be sent in the scheduling channel on Monday at 12 UTC (with the exception being Round of 16, where default match times will be sent on Tuesday at 12 UTC). These match times will not be reflected on the main sheet until Friday at 12 UTC, after which no reschedules will be accepted.
- Team captains will be given ample time to discuss with the opposing team's captain if they want to reschedule their match or not.
- Starting from Semifinals, teams in the lower bracket will have to play two matches. Team captains are expected to also reach out to the opposing team captains of their potential match before the Friday deadline.
- All reschedules will be accepted so long as they meet the following criteria:
- A screenshot of both captains agreeing to the reschedule is provided.
- Rescheduled time does not take place before the Friday deadline.
- Rescheduled time does not take place after Monday at 12 UTC.
- An entire round could be postponed IF all team captains agree to move it back by a week. There is a high likelihood of this happening if Schedule B happens as Grand Finals occur during Christmas. Happy Holidays!
Qualifiers
- Team captains will be pinged by the assigned referee 15 minutes before the match begins.
- Teams are encouraged to join the multiplayer lobby on or before the scheduled match time.
- If teams don't show up within five (5) minutes of the scheduled match time, they will be asked to reschedule to a different lobby.
- The pick order will go from NM > HD > HR > DT.
- Teams will be given two (minutes) in between picks to finalize their roster heading in to the next map.
- If a player somehow disconnects from the lobby any time during the map, they will be asked to replay it after the final pick (DT2).
Bracket Stages
- Team captains will be pinged by the assigned referee 15 minutes before the match begins.
- Teams are encouraged to join the multiplayer lobby on or before the scheduled match time or else they will face consequences:
- Failure to show up within five (5) minutes after the assigned match time will result in the offending team to have no warm up.
- Failure to show up within ten (10) minutes after the assigned match time will result in the offending team's protect and ban(s) being lost. No warm ups will take place. The first ban will default to the non-offending team regardless of whether they get first pick or not. The lost ban(s) will go to the referee who will roll for it. As for the protect, the offending team will not be getting one at all.
- Failure to show up within fifteen (15) minutes after the assigned match time will result in the offending team losing by default.
- Once both teams have joined, they can proceed with warm ups.
- Warm up maps are not allowed to exceed two (2) minutes in length.
- Warm up map must not be a map from the pool.
- Teams can choose to have their warm ups skipped.
- After warm ups, both team captains will roll. The team with the higher roll automatically wins first protect. They will also decide the pick/ban order.
- Pick first and Ban second or Ban first and Pick second.
- The team who wins roll can first choose which map in the pool they protect. They will be given two (2) minutes to decide, if they exhaust the timer, they will lose their protect.
- Protected maps can neither be banned nor picked by the opposing team. Only the team which protected the map can pick it.
- There will only be one (1) protect in all rounds.
- Following protects, the ban phase will take place next.
- Teams have one ban each during the first two stages, beginning from the Semifinals stage, teams will have two bans each.
- Banning from the same modpool twice is not allowed unless it's NM.
- Ban order will be ABBA. The first bans will take place before the first pick, the second bans will take place after the fourth pick concludes.
- Team captains will be given two minutes each to decide what their team's ban will be. Exhausting the two-minute timer will result in the offending team losing their ban.
- Team captains will be given two minutes to decide what the next pick will be. Exhausting the two-minute timer will result in the referee rolling for the next pick.
- Picking from the same modpool twice in consecutive picks is not allowed unless it's NM.
- After a map is picked, teams are given another two minutes to finalize their roster and ready up. It is up to the referees to decide whether to start the map already or warn unready players first should the two-minute timer be exhausted.
- If a player disconnects within either the first thirty (30) seconds or the first quarter of a map, the map is allowed to be replayed.
Technicalities
- In the case of both teams showing up late for the assigned match time:
- 5 minutes: No warm ups.
- 10 minutes: Both teams' protects will be lost and bans will be decided via referee rolling.
- 15 minutes: The lower seeded team loses by default.
- If both team captains roll the same amount, the rolls shall be redone.
- If a player disconnects in the middle of a map (outside of the given criteria) but is still able to provide a score, the team captain must provide the screenshot of the disconnected player's score within thirty (30) seconds after the map is completed. Otherwise only the available players' scores will be counted.
- In the very very rare case of a tied score, the map will be replayed.
Freemod Rules
- Three (3) players are required to run mods:
- P1 = HR/HDHR/FL
- P2 = HD/EZ/FL
- P3 = (any of the mods listed above)
- P4 = (any of the mods listed above)/NM
- EZ and FL have special score multipliers to be added after the map is completed.
- EZ = 1.60x added to score.
- FL = 1.30x added to score.
- EZFL = 1.80x added to score.