forum

PSYCHIC LOVER - Samurai Sentai Shinkenger [Osu|Taiko]

posted
Total Posts
56
show more
Topic Starter
DakeDekaane

JUDYDANNY wrote:

Hello~ DakeDekaane :3
Here's a Taiko Mod via My Takio Moding Queue
I am glad if it becomes helpful. :)

[first, and General]

  • My mod is for suggetions. if you dont like, ignore please.
    ~Taiko~
  1. Timings
    Saying all of taiko diffs
    6102 Redline →add kiai
    6102 Green line →delete timings.

    /*I'll keep the kiai the same as in Authentic for consistency purposes

    d is Red Note.
    k is Blue Note.
    and, D , K is Big Notes .. d,k.

    “+ ?” is I like pattern (※example→ add? , remove?)
[Kantan]
  1. 00:09:550 (5,6) – k? d~..k~..d~~D!! /*I'd keep these one as dons as the drums are constant here
  2. 00:44:377 (5) – try to move? 00:45:067 (6) – /*Nice, done
  3. 01:00:584 (15) – k? /*Drums has the same pitch as the previous note, so I'll keep the don.
  4. 01:11:619 (16) - ^? /*^
  5. Good Arrange! I like patterns of this diff. /*Thanks c:
[Futsuu]
  1. 00:08:860 (6,7,8,9,10) – k? d~~..k~~..d~~DD! …cause hearing vocal and base pitch /*As in Kantan.
  2. 00:21:102 (4) – , 00:23:860 (11) -^ ,00:32:136 (28) - , 00:34:895 (35) - add d /*I'd want to keep a bit simple the rhythm, following vocals that suddenly would throw off the rhythm.
  3. 00:25:757 (14) – try move ? to 00:26:102 (14) – /*Nice one, done.
  4. 00:27:136 (17) – try move ? to 00:27:481 (17) – /*Nice one, done.
  5. 00:36:791 (40) - , 00:38:170 (43) -^ /*Ditto
  6. 00:58:860 (18) - , 01:00:239 (21) -^ /*Ditto
  7. 01:10:585 (19) – move to 01:10:239 (19) – (and if you like, change colors?) + 01:11:619 (22) – add note? /*Done
  8. 00:45:412 (9) - k /*Done
  9. 00:47:308 (14) - …..how about add finish? want to accent( feeling by me..) /*Done

[Muzukashii]
  1. 00:07:308 (5) – k, 00:10:068 (15,16,17) – k, /*As in Futsuu
  2. 00:44:550 (10) – move 00:44:205 (9) – /*Done
  3. 00:47:308 (20) – …add finish? reason is same other diffs. /*Done
  4. 01:01:101 (35) - delete /*I'll keep this as it'd feel empty due the bass guitar.
  5. 01:06:964 (13) – add /*The pause there is good, putting a note there would increase a bit the stress for this diff imo.
  6. 01:17:136 (11) – try to delete? /*That note is there to keep the rhythm I create with the dkd patterns and would allow hit the next kd easier.

[Oni]
  1. 00:43:170 (6) – try to delete? /*Done
  2. 00:47:308 (28) – add finish? reason is same other diffs. /*Done
  3. 00:49:550 (41) – try to move 00:49:033 (39) – /*I'm not following strictly the vocals, so I'm sticking with the drums here.
  4. 00:43:774 (10) - , 00:44:464 (16) – del…? It’s better on this diff. /*Nice, done
  5. 01:15:670 (6) - , 01:18:429 (24) - ^ /*I'll keep these, the background has that catchy instrument.

火水木土天光….<3<3<3<3<3<3<3
That’s all! I thank you for reading it through ;)
Good Luck! :D
I skipped Authentic mod, because that's a exact copy of the map from Taiko no Tatsujin game, thanks for looking at it though.
Thanks for the mod <:
Coro
Taiko mod~
All are suggestions unless in red.

[General]
Include (TV Size) in the title I guess

[Kantan]
nothing~

[Futsuu]
01:15:239 (2) - move to 01:15:067
01:16:619 (6) - move to 01:16:446

[Muzukashii]
nothing~

[Oni]
00:47:826 (29) - change to k

nice map~
Do you want the video? I can help you get it.
Totoro le Pacha
Ayo. Totoro le Pacha from the SOOOO famous Pacha's Modding Queue. Everyone knows it. Even your mom.

Let's begin. Kanpai. ♫

[Kantan]
Between 00:19:895 and 00:21:619 , it's...empty ? You should add something.
Same between 00:22:653 and 00:24:377

00:26:102 - k
00:30:929 to 00:32:653 and 00:33:688 to 00:35:412 : empty..
00:37:136 - k
00:41:619 - End the slider here.
00:59:205 - d
01:14:550 - Put the end of the kiai here.
01:16:446 - Add a d
01:17:136 - ^
01:19:205 - ^
01:19:895 - ^
01:20:584 (9) - Better with a k
01:24:722 - End the kiai here !

[Futsuu]
00:46:791 (12,13,14) - Remove the finishs here, no need so much emphasis here. And in a futsuu.
00:48:170 (16) - k , it's the same tone as the previous one.

Not much else to say.

[Muzukashii]
00:18:688 (37) - d
00:21:533 (47,57) - Delete these two, it's overmapped.
00:38:688 (105) - d ?
00:46:791 (19,20) - Remove these two finishes. No need.
00:49:722 (29) - d ?
01:06:274 (11) - Remove this finish, really
01:06:274 - Move timing point here
01:16:102 (6) - Delete
01:22:998 - Add a d here

I'm a little busy tonight, PM me if you want me to do the Oni too.
Fun music, from where is this tired from ? :D
Coro
http://puu.sh/5AKzi

the video is compressed and without audio already~

paste

Video,5759,"OP.avi"

under

0,0,"Shinkenger.jpg",0,0

so it should look like

0,0,"Shinkenger.jpg",0,0
Video,5759,"OP.avi"

repeat for all difficulties that you want the video in~
Topic Starter
DakeDekaane
Changed some stuff for now, I'll edit this tomorrow with a proper reply, my PC is derping after encoding some videos so I can test some suggestions >.<
blablabla, time to reply~
long post so I put each reply in boxes.

CQ

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[General]
Include (TV Size) in the title I guess /*Since there's a new rule that doesn't allow adding (TV Size) in the title unless a official source states it, I'd prefer avoid putting it. And this was a cut made by myself, as there's no mp3 for the TV Size version.

[Kantan]
nothing~

[Futsuu]
01:15:239 (2) - move to 01:15:067 /*This part is following the vocals, as they're pretty catchy here.
01:16:619 (6) - move to 01:16:446 /*^

[Muzukashii]
nothing~

[Oni]
00:47:826 (29) - change to k /*Sounds nice, done

nice map~
Do you want the video? I can help you get it.

Totoro le Pacha

Totoro le Pacha wrote:

Ayo. Totoro le Pacha from the SOOOO famous Pacha's Modding Queue. Everyone knows it. Even your mom. /*My familiy lives under a rock :(

Let's begin. Kanpai. ♫

[Kantan]
Between 00:19:895 and 00:21:619 , it's...empty ? You should add something. /*It's empty on purpose, the music goes over red ticks there, and I rarely use them in a Kantan, as they could be a bit hard to handle by beginners, who would expect an uniform rhythm.
Same between 00:22:653 and 00:24:377 /*^

00:26:102 - k /*Added a don instead, feels better (deleted the note in 00:27:481 ), this creates a better pattern for vocals there.
00:30:929 to 00:32:653 and 00:33:688 to 00:35:412 : empty.. /*Explained above.
00:37:136 - k /*Added a don instead.
00:41:619 - End the slider here. /*Done.
00:59:205 - d /*Moved the don in 01:00:584, as going full 2/1 would be a bit monotonous, and a note fits better here indeed.
01:14:550 - Put the end of the kiai here.
01:16:446 - Add a d /*I had a kat there before and sounded nice, I'm adding a not a don, but a kat there.
01:17:136 - ^ /*Going only 2/1 for this whole part would be a bit boring so I'm keeping 2 separated patterns instead
01:19:205 - ^ /*^
01:19:895 - ^ /*^
01:20:584 (9) - Better with a k /*I feel switching colors while having to press 2 buttons in the start of a pattern a bit anward to play for a beginner, so I prefer keeping an uniform pattern.
01:24:722 - End the kiai here ! /*Ended in 01:25:412, as it has to be consistent in all (Taiko) difficulties, I have some notes after that spot in higher diffs which are still in the exciting part.

[Futsuu]
00:46:791 (12,13,14) - Remove the finishs here, no need so much emphasis here. And in a futsuu. /*I feel a light emphasis should be there, removed (13), as it seems that's the one making this part loudy.
00:48:170 (16) - k , it's the same tone as the previous one. /*Done

Not much else to say.

[Muzukashii]
00:18:688 (37) - d /*Sounds nice, done
00:21:533 (47,57) - Delete these two, it's overmapped. /*It's following nicely the strings intrument
00:38:688 (105) - d ? /*I'm focusing mainly on drums, and a kat fits better according to that.
00:46:791 (19,20) - Remove these two finishes. No need. /*Removed only the one in (20), I feel (19) strong enough for a finish.
00:49:722 (29) - d ? /*Done
01:06:274 (11) - Remove this finish, really /*I shall agree with you, changed.
01:06:274 - Move timing point here /*o3o
01:16:102 (6) - Delete /*I'm focusing mostly in the instrument that can be heard in the background, so keeping a dkd pattern is nice here.
01:22:998 - Add a d here /*That'd kill the emphasis in the finishers pattern :c

I'm a little busy tonight, PM me if you want me to do the Oni too. /*Surely I'd do.
Fun music, from where is this tired from ? :D
/*Japanese Super Sentai Series, specifically from the one with the same title as this song, the ones where Western Power Rangers are based from (but with more action, drama, somehow deeper thematic and not stolen footage). Most of songs from these Series are pretty cool and not the typical Japanese song many would expect.
Thanks for modding both of you :3
agentdark1706
ok here some noob modding

  • [easy]
    00:59:205 (3,4) - como crees que suena con el siguiente cambio ?? ( al forma q le pongas a esas dos notas depende de ti )
    01:05:239 (2) - como crees que suena con el siguiente cambio ?? (seria moverlo a la raya roja anterior y extender el slider )

    [normal]
    01:10:757 (2,3) - ctrl +G ?
    00:32:481 (3) - no esta bien superpuesto.... (muy nazi XD)

    [hard]
    00:24:291 (2) - un circulo mas .... uno q otro triplete en un hard no mata

    [insane]
    lol no encuentro nada ... (hasta ahi mis habilidades noob en modding)
bueno esta interesante la tematica del mapa ...... espero q te lo pongan ranked pronto ... suerte
PD: crap.... no voy a poder quitarme de la cabeza la voz q se la pasa diciendo "pam pam parimpa paaaam param" por un buen rato ...
Topic Starter
DakeDekaane
agentdark1706

agentdark1706 wrote:

ok here some noob modding

  • [easy]
    00:59:205 (3,4) - como crees que suena con el siguiente cambio ?? ( al forma q le pongas a esas dos notas depende de ti )
    01:05:239 (2) - como crees que suena con el siguiente cambio ?? (seria moverlo a la raya roja anterior y extender el slider )

    /*En las dos hice un cambio parecido, mantuve los dos primeros circulos, pero empece el slider 1/2 beat antes de donde tu muestras y lo hice mas largo, un espacio asi en 3/2 beats despues de un patron uniforme de circulos puede ser algo confuso para los principiantes, de slider a slider no es tanto problema porque es menos estricto para golpear sin fallar

    [normal]
    01:10:757 (2,3) - ctrl +G ? /*El slider inicia donde las voces tienen algo mas de enfasis. (pa-a)
    00:32:481 (3) - no esta bien superpuesto.... (muy nazi XD) /*Oops, arreglado.

    [hard]
    00:24:291 (2) - un circulo mas .... uno q otro triplete en un hard no mata /*Esta diff se supone tendria algunos triples pero la mayoria eran algo incomodos de jugar asi que termine quitandolos.

    [insane]
    lol no encuentro nada ... (hasta ahi mis habilidades noob en modding)
bueno esta interesante la tematica del mapa ...... espero q te lo pongan ranked pronto ... suerte
PD: crap.... no voy a poder quitarme de la cabeza la voz q se la pasa diciendo "pam pam parimpa paaaam param" por un buen rato ...

Gracias por el mod :D
10nya
hi
Don't kd this post

[General]
  1. Supposed the artist should be PSYCHIC LOVER like the ranked mapset? https://osu.ppy.sh/s/33050 ?
Kantan and Futsuu seems ok

[Muzukashii]
  1. 00:25:412(63)- : D? there's cymbal voice here
  2. 00:30:929 (79)- : ^
  3. 00:46:964 (20)- : ^
[Oni]
  1. 01:10:067 , 01:10:153 - add d? feels empty here
[Authentic Oni]
  1. 00:14:205 (40)- : I'm sure you can make variety at here, Since it's Authentic Oni (it means harder than Oni am I right?)
    example:
    and add Finish for every notes ~
  2. 00:16:274 - : I'm sure you can fill this part, like this perhaps?
  3. 00:29:377 (110)- : I'm sure it's better to follow music than vocals in taiko, so perhaps change slider and make like this?
  4. 00:46:964 - : add D or K here, there's strong beat here so why did it ignored :c
good luck~
Topic Starter
DakeDekaane
After a quick research I changed Psychic Lover -> PSYCHIC LOVER.
Added a note in Muzu in the spot you pointed.
In Oni I'd prefer having normal notes as finishers would be too loud imo.

Added an external link for authentic difficulties.

Thanks 10nya >.<
Nwolf
I'm too early, right?

[Kantan]
Diff looks good already, maybe change 00:41:964 (1,2,3,4) to kat?
01:02:481 (1) - Extend by 1/2 (to 01:03:688)

[Futsuu]

00:59:895 (20) - You are following the vocals here, so why don't you move this 1/2 back?
01:02:481 (1) - Extend
01:10:929 (21) - -----------^

[Muzukashii]

00:32:998 (87,88) - Change to dons, follows vocals more
00:35:757 (98,99) - ^
00:55:412 (12,24) - delete, playing against the vocals
01:02:481 (1) - Extend
01:18:343 (16,19,22) - Change to kats, vocals

[Oni]

00:25:412 (91,92,93,95,96,97) - I don't get these triplets, they don't fit with what came before and after.
00:33:429 - add kat to follow previous patterns
00:36:188 - if done above mod, kat here
00:36:446 (143,144,145,147,148,149) - -------------------^
01:02481 (1) - Extend


Nice taikos, good luck^^
Topic Starter
DakeDekaane

Nwolf wrote:

I'm too early, right?

[Kantan]
Diff looks good already, maybe change 00:41:964 (1,2,3,4) to kat? /*Made some of them kat
01:02:481 (1) - Extend by 1/2 (to 01:03:688) /*Done

[Futsuu]

00:59:895 (20) - You are following the vocals here, so why don't you move this 1/2 back? /*Tested it and felt a bit weird, maybe because the vocals has higher emphasis in the downbeat.
01:02:481 (1) - Extend /*Done
01:10:929 (21) - -----------^ /*Same

[Muzukashii]

00:32:998 (87,88) - Change to dons, follows vocals more /*The dkd pattern in the end plays a bit weird for me, leaving as kat
00:35:757 (98,99) - ^ /*^
00:55:412 (12,24) - delete, playing against the vocals /*Removed only (12) and (23) instead.
01:02:481 (1) - Extend /*Done
01:18:343 (16,19,22) - Change to kats, vocals /*Changed only (16).

[Oni]

00:25:412 (91,92,93,95,96,97) - I don't get these triplets, they don't fit with what came before and after. /*Removed
00:33:429 - add kat to follow previous patterns /*There the triples were to complement the instrument that played there, here it isn't present because now vocals are more notable
00:36:188 - if done above mod, kat here /*^
00:36:446 (143,144,145,147,148,149) - -------------------^ /*Removed
01:02481 (1) - Extend /*Done


Nice taikos, good luck^^
Thanks for modding :)
NeviltiS
hi!
random mod req

d = don
k = kat
D = Big don
K = Big kat

Sorry, I poor English, and of mod is inexperienced.

[Kantan・Futsuu]
01:23:170 (23) - I thought that it change it into a spinner from a slider.

[Muzukashii]
01:06:619 (12) - move 01:06:791 ?

[Oni]
01:11:877 - add k?

Good map, good luck!
Topic Starter
DakeDekaane

NeviltiS wrote:

hi!
random mod req

d = don
k = kat
D = Big don
K = Big kat

Sorry, I poor English, and of mod is inexperienced.

[Kantan・Futsuu]
01:23:170 (23) - I thought that it change it into a spinner from a slider. /*I'd want to keep this part consistent with the one in the beginning, where I use a slider too.

[Muzukashii]
01:06:619 (12) - move 01:06:791 ? /*Sounds better, done

[Oni]
01:11:877 - add k? /*Added a don in 01:12:222 to put more emphasis to vocals instead.

Good map, good luck!
Thanks for the mod :3
eeezzzeee
Hi, from modding queue

[General]
Song name should include "(TV size)"

[Easy]
00:15:412 (5,6) - new combo to be consistent with the other difficulties
01:24:377 (5,6) - ^

[Normal]
00:08:170 (4) - try changing this to a 1/2 slider so you can add hitsound at the end
00:42:998 (2,3,4,5,6) - a lot of single circles for a normal. maybe combine 2 of these into a slider

[Hard]
00:07:308 (4,5) - i dont like the 3/2 space on this, try making (4) into a 1/1 slider
00:10:067 (4,5) - ^
01:06:619 (8,1) - I think it would flow better if (1) was moved earlier by 1/2 to 01:06:791

[Insane]
AR = 9
HP = 6? because the combos are very long, but this is up to you how hard you want it to be
00:19:205 (8,1) - try to fill this space with something. maybe 1/2 slider at 00:19:550 would follow the guitar nicely
00:24:205 (1,2,3,4,5,6) - just a suggestion maybe you can change the order of the notes around so its not the same pattern as 00:21:446 (1,2,3,4,5,6)
SPOILER
this is just an example
00:30:066 (3,1) - I think you can add a note here same as 00:41:102 (3,4,5)

That's all. Best of luck :)
Go super sentai!
Topic Starter
DakeDekaane
eeezzzeee

eeezzzeee wrote:

Hi, from modding queue

[General]
Song name should include "(TV size)" /*I'd prefer to keep the title clean, as well as there's a rule that says to not alter song's title. Actually this is a cut I made from the full song.

[Easy]
00:15:412 (5,6) - new combo to be consistent with the other difficulties /*Done
01:24:377 (5,6) - ^ /*Done

[Normal]
00:08:170 (4) - try changing this to a 1/2 slider so you can add hitsound at the end /*I'd prefer to keep a bit simpler the rhythm here.
00:42:998 (2,3,4,5,6) - a lot of single circles for a normal. maybe combine 2 of these into a slider /*It's not a lot of circles imo, as they're 1/1 and they play better than sliders in this diff.

[Hard]
00:07:308 (4,5) - i dont like the 3/2 space on this, try making (4) into a 1/1 slider /*I'm following vocals here as they're more catchy here.
00:10:067 (4,5) - ^ /*^
01:06:619 (8,1) - I think it would flow better if (1) was moved earlier by 1/2 to 01:06:791 /*Done

[Insane]
AR = 9 /*I was considering this, done
HP = 6? because the combos are very long, but this is up to you how hard you want it to be /*Actually, HP drain isn't that harsh as I'm using long combos. A high number of combos tend to increase the HP drain.
00:19:205 (8,1) - try to fill this space with something. maybe 1/2 slider at 00:19:550 would follow the guitar nicely /*Done something similar, a 1/1 slider in 00:19:377.
00:24:205 (1,2,3,4,5,6) - just a suggestion maybe you can change the order of the notes around so its not the same pattern as 00:21:446 (1,2,3,4,5,6)
SPOILER
this is just an example /*I'd prefer to use consistent patterns as the music is similar, did a small change here based on this though.
00:30:066 (3,1) - I think you can add a note here same as 00:41:102 (3,4,5) /*There's no noticeable sound there so I'd avoid to put a note there.

That's all. Best of luck :)
Go super sentai! /*Yes!
Thanks a lot for modding :)
tkcbahamut
[Hard]
00:07:308 (4) - Put it somewhere like X:448 Y:160
00:10:067 (4) - Similar to ^ , start of slider/ end of slider
00:46:964 (5) - Stack to the start of the next slider

[Insane] Add a circle ->00:07:136
00:51:446 (5) - Move away from (4)
Add a circle -> 01:06:791 , NC
01:06:964 (1) - Remove NC due to new circle
Would you consider to make special pattern for different colors? Like 火水土木天

Quiet difficult to mod this :?
P o M u T a
#modreqs Hi Dake!

[General]
  1. I guess not need 'op' tag. already have 'opening'. yes, other ranked map same.
  2. 'ShinkengerBGTaiko' is 1365x768 now. try use 1366x768 
  3. Remove Widescreen support.
  4. 00:03:343 - add 40~60% volume greenline. loud imo.
[Easy]
  1. 00:06:102 (1) - add finish slider head. i can hear symbals sound.
  2. 00:19:895 (1) - add finish slider head. Strong sound part.
  3. 00:52:998 (1) -add whistle slider head. you use whitsle same sound part. (00:06:102 (1) - . 01:04:033 (1) - .)
  4. 01:06:791 (1) - add whistle.
[Normal]
  1. 00:06:102 (1) - add finish slider head. i can hear symbals sound.
  2. 00:19:895 (1) - add finish slider head.
  3. 00:36:791 (2) - end point 1grid down? slip this.
  4. 00:52:998 (1) - add whistle slider head.
[Hard]
  1. 00:06:102 (1) - add finish slider head.
  2. 00:13:688 (3) - add clap slider end. and Sampleset Drum. fitting.
  3. 00:19:895 (1) - add finish slider head.
  4. 00:52:998 (1) - add whistle.
  5. 01:22:653 (3) - add clap slider end. and Sampleset Drum. fitting.
[Insane]
  1. 00:06:102 (1) - add finish.
  2. 00:13:688 (3) - add clap slider end. and Sampleset Drum.
  3. 00:14:033 (4) - ^ but, circle.
  4. 00:19:895 (1) - add finish slider head.
  5. 00:49:377 (2) - add whistle?
  6. 00:52:998 (1) - add whistle.
  7. 01:06:791 x) - I want circle. so, vocal follow this. empty is bit weird imo.
  8. 01:15:239 (1) - remove NC.
  9. 01:22:912 (5,6) - add clap slider end. and Sampleset Drum.
beautiful map. star :3/
Topic Starter
DakeDekaane
tkcbahamut

tkcbahamut wrote:

[Hard]
00:07:308 (4) - Put it somewhere like X:448 Y:160 /*I'd prefer having this tiny spacing as it fits with the pause in vocals. Also putting it there would mislead a bit as the spacing would be the same as a 1/2 note.
00:10:067 (4) - Similar to ^ , start of slider/ end of slider /*^
00:46:964 (5) - Stack to the start of the next slider /*^

[Insane] Add a circle ->00:07:136
00:51:446 (5) - Move away from (4) /*Same reason as in Hard.
Add a circle -> 01:06:791 , NC /*Added a slider instead the circle, for the hold in vocals.
01:06:964 (1) - Remove NC due to new circle /*Somehow done
Would you consider to make special pattern for different colors? Like 火水土木天 /*As much as I'd want to, I don't have the enough creativity/patience for this ;~;

Quiet difficult to mod this :?
Thanks for the mod, I'll keep in mind the tiny spacings here if someone else points them.

P o M u T a

P o M u T a wrote:

#modreqs Hi Dake! /*Hi P o M u T a :3

[General]
  1. I guess not need 'op' tag. already have 'opening'. yes, other ranked map same. /*I guess this is true.
  2. 'ShinkengerBGTaiko' is 1365x768 now. try use 1366x768 /*Fixed
  3. Remove Widescreen support. /*Done
  4. 00:03:343 - add 40~60% volume greenline. loud imo. /*Done
[Insane]
  1. 00:06:102 (1) - add finish. /*This one feels a bit loud imo
  2. 00:13:688 (3) - add clap slider end. and Sampleset Drum. /*Done
  3. 00:14:033 (4) - ^ but, circle. /*Done
  4. 00:19:895 (1) - add finish slider head. /*This one feels a bit loud imo
  5. 00:49:377 (2) - add whistle? /*Done
  6. 00:52:998 (1) - add whistle. /*Done
  7. 01:06:791 x) - I want circle. so, vocal follow this. empty is bit weird imo. /*Put a slider instead, for vocals
  8. 01:15:239 (1) - remove NC. /*Done
  9. 01:22:912 (5,6) - add clap slider end. and Sampleset Drum. /*Done
beautiful map. star :3/
Thanks for the hitsound suggestions, noticed it's the same for all diffs, so I just copied them for the lower difficulties :p
Evening
o/ Mod from Queue ( Modded the other map also )

[Oni]

I see that you are starting out with a catchy kat rhythm here, on notes 2, 5, 7 and 8:
00:07:652 (9,10,11) - dkd > kdk | I suggest you to preserve the catchy rhythm here by mapping more of it if you want to, the current pattern is fine too
00:10:066 (22,23,24) - ^

00:17:652 (46,50,54,55) - Add finishes too all of them | If I'm not wrong, you are emphasizing these notes, using a finish on those notes are pretty suitable when playing also

Minor Suggestion: 00:30:584 - I feel that there should be a big kat here to finish this rhythm here

00:47:308 (27) - k > K | This should be a big kat since the music (sort of ) emphasizes it

01:02:480 - Split the kiai time between this spinner here? - If applied, apply for all diff.s

01:09:377 (33) - k > K | I strongly suggest to change this to a big kat since there's an awkward break after it, you might want to have the big kat's hitsound to fill it in

Nice Oni here, very smooth kat rhythm on the kiai time, good use of finishes also

[Muzu]

00:47:308 (21) - k > K | Same as Oni, the music (sort of ) emphasizes it

Not much problems here, really like the patterns and finishes at the end

[Futsuu]

00:14:204 (17) - Remove finish | I don't think it's very easy to execute a finish stream when someone's a futsuu player
01:23:170 (23) - ^

Same here I don't see much errors here, you still can map in more stuff though, there's quite a lot of breaks

[Kantan]

00:14:204 (12) - Change to a spinner | I don't think kantan players would be able to do a slider nor a finish slider, I suggest to nerf it to "Kantan Level"
00:29:377 (1) - Change to spinner | Same reason
00:19:894 (15,19,23) - And all similar notes on the same pattern - d > D | These notes should be emphasized since there's a long break after it, the chart would be more balanced
01:23:170 (12) - Change to spinner | Same reason as first mod

Smooth kantan here, you can use more finishes though, as long as they are not too hard so that the chart would not feel empty

Good Luck!
Topic Starter
DakeDekaane
lZenxl

lZenxl wrote:

o/ Mod from Queue ( Modded the other map also )

[Oni]

I see that you are starting out with a catchy kat rhythm here, on notes 2, 5, 7 and 8:
00:07:652 (9,10,11) - dkd > kdk | I suggest you to preserve the catchy rhythm here by mapping more of it if you want to, the current pattern is fine too /*The katsu are more for the vocals, and they have higher emphasis in white ticks in that pattern, so I keep.
00:10:066 (22,23,24) - ^ /*^

00:17:652 (46,50,54,55) - Add finishes too all of them | If I'm not wrong, you are emphasizing these notes, using a finish on those notes are pretty suitable when playing also /*It'd be too loud even with one imo ;_;

Minor Suggestion: 00:30:584 - I feel that there should be a big kat here to finish this rhythm here /*Given that the slider is for vocals a note there would feel a bit weird.

00:47:308 (27) - k > K | This should be a big kat since the music (sort of ) emphasizes it /*Done

01:02:480 - Split the kiai time between this spinner here? - If applied, apply for all diff.s /*Not a big fan of kiai fountains, I rarely use them in cases like this.

01:09:377 (33) - k > K | I strongly suggest to change this to a big kat since there's an awkward break after it, you might want to have the big kat's hitsound to fill it in /*Done

Nice Oni here, very smooth kat rhythm on the kiai time, good use of finishes also

[Muzu]

00:47:308 (21) - k > K | Same as Oni, the music (sort of ) emphasizes it /*Done

Not much problems here, really like the patterns and finishes at the end

[Futsuu]

00:14:204 (17) - Remove finish | I don't think it's very easy to execute a finish stream when someone's a futsuu player /*This is played the same as a normal slider so this is more to give variety in scores.
01:23:170 (23) - ^ /*^

Same here I don't see much errors here, you still can map in more stuff though, there's quite a lot of breaks /*If I add a few notes more some parts would be almost the same as Muzu, so I'm leaving a few spaces.

[Kantan]

00:14:204 (12) - Change to a spinner | I don't think kantan players would be able to do a slider nor a finish slider, I suggest to nerf it to "Kantan Level" /*As in Futsuu.
00:29:377 (1) - Change to spinner | Same reason /*As in Futsuu.
00:19:894 (15,19,23) - And all similar notes on the same pattern - d > D | These notes should be emphasized since there's a long break after it, the chart would be more balanced /*That'd be a bit loud imo.
01:23:170 (12) - Change to spinner | Same reason as first mod /*As in Futsuu.

Smooth kantan here, you can use more finishes though, as long as they are not too hard so that the chart would not feel empty

Good Luck!
Thanks a lot for the mods, I wish I could mod mania to give some mods back ;~;
RatedNC17
Hello~

Great map :D

[Normal]
00:06:101 (1) - add a finish on the slider head
00:08:859 (1) - ^
00:11:618 (1) - add normal hitsound finish at head
00:32:480 (4,5) - at the parts where the vocals lowers in volume try to make the the hitsounds soft to fit with the vocals.
00:35:239 (4,5) - ^
00:46:446 (5,6,7,8) ^ also take out those finishes. i feel they don't work well here. Also NC at 5
01:16:273 (3,4) - soft hitsound suggestion here. also nc at 3
01:19:032 (3,4) - ^

[Easy]
00:32:652 (3) - the soft hitsound here to
00:35:411 (3) - ^
01:10:928 (3) - the whistle on the slider body sounds off. just apply it to the head
01:16:273 (2) - soft hitsounds also nc
01:19:032 (2) - ^

[Hard]
00:32:480 (1,2,3,4) - soft hitsound
00:35:239 (1,2,3,4) - ^
01:16:273 (1,2,3,4) - ^
01:19:032 (1,2,3,4,5) - ^

[Insane]
00:32:480 (1,2,3,4,5,6,7,8) - soft hitsounds
00:41:446 (5,6,7,8,9,10,1) - this part is pretty bland since you have about 7 objects in one place. try to spice by moving spacing them out or doing something creative like what you did at 00:51:790
00:46:273 (1,2,3,4,5) - soft hitsounds
01:14:894 (1,2,3,4,5) - 3 triple slider is sounds to much. at 01:15:584 (3) lengthen the slider and get rid of the bounce. like this
01:18:428 (4) - remove this note to get the same affect as 01:14:894

Nice map. Good luck :D
Topic Starter
DakeDekaane
RatedNC17

RatedNC17 wrote:

Hello~

Great map :D

[Normal]
00:06:101 (1) - add a finish on the slider head /*It'd be too loud imo.
00:08:859 (1) - ^ /*^
00:11:618 (1) - add normal hitsound finish at head /*^
00:32:480 (4,5) - at the parts where the vocals lowers in volume try to make the the hitsounds soft to fit with the vocals. /*Done
00:35:239 (4,5) - ^ /*Done
00:46:446 (5,6,7,8) ^ also take out those finishes. i feel they don't work well here. Also NC at 5 /*They fit nicely as the music is strong there, but put NC
01:16:273 (3,4) - soft hitsound suggestion here. also nc at 3 /*Applied the soft sample but not the NC
01:19:032 (3,4) - ^ /*^

[Easy]
00:32:652 (3) - the soft hitsound here to /*Done
00:35:411 (3) - ^ /*Done
01:10:928 (3) - the whistle on the slider body sounds off. just apply it to the head /*It sounded off because I forgot to put the whistle in the end too, so I put it
01:16:273 (2) - soft hitsounds also nc /*Applied the soft sample but not the NC.
01:19:032 (2) - ^ /*^

[Hard]
00:32:480 (1,2,3,4) - soft hitsound /*Done
00:35:239 (1,2,3,4) - ^ /*Done
01:16:273 (1,2,3,4) - ^ /*Done
01:19:032 (1,2,3,4,5) - ^ /*Done

[Insane]
00:32:480 (1,2,3,4,5,6,7,8) - soft hitsounds /*Done
00:41:446 (5,6,7,8,9,10,1) - this part is pretty bland since you have about 7 objects in one place. try to spice by moving spacing them out or doing something creative like what you did at 00:51:790 /*I did as that to create a nice transition between both parts.
00:46:273 (1,2,3,4,5) - soft hitsounds /*There are already soft hitsounds, I'd want to keep claps sampleset for consistency
01:14:894 (1,2,3,4,5) - 3 triple slider is sounds to much. at 01:15:584 (3) lengthen the slider and get rid of the bounce. like this /*Remapped the whole part taking this rhythm suggestion.
01:18:428 (4) - remove this note to get the same affect as 01:14:894 /*Done

Nice map. Good luck :D
Thank a lot for the mod \o/
desudesud
2nd M4M Mod

[Kantan]
00:12:997 (9,11) - Could change into Katsus for more of a variety and not just a huge stream of Dans.

[Easy]
Nothing

[Normal]
00:29:377 (3) - Could add a clap to the end to signify the end of the verse and, ugh, I don't know how to describe it, but it makes it sound nicer since its going right before the upcoming slider.

00:40:411 (3) - ^^

[Futsuu]

00:11:618 (11,13,15) - Could change into Katsus to add a bit of a challenge with a Katsu > Dan > Katsu > Dan > Katsu > Dan pattern.

Nothing else

[Hard]

01:02:652 (1) - Could stack onto previous 2, since 2 is still fading and it looks a bit awkward. It also allows for a more expected position, since most players will assume the stack since 2 is still fading.

01:11:446 (6) - ^^, but with 4



Generally pretty good, so I'll shoot a Kudosu up your way.

Sorry...I can't really mod Insanes. I'm just really bad at it.
Topic Starter
DakeDekaane
xVirtualNinjax

xVirtualNinjax wrote:

2nd M4M Mod

[Kantan]
00:12:997 (9,11) - Could change into Katsus for more of a variety and not just a huge stream of Dans. /*Changed 00:10:239 (6) for a kat instead. My style for the low diffs here are based lots of dons as they're aimed to true beginners :p

[Easy]
Nothing

[Normal]
00:29:377 (3) - Could add a clap to the end to signify the end of the verse and, ugh, I don't know how to describe it, but it makes it sound nicer since its going right before the upcoming slider. /*Added a drum clap there.

00:40:411 (3) - ^^ /*^

[Futsuu]

00:11:618 (11,13,15) - Could change into Katsus to add a bit of a challenge with a Katsu > Dan > Katsu > Dan > Katsu > Dan pattern. /*As in Kantan

Nothing else

[Hard]

01:02:652 (1) - Could stack onto previous 2, since 2 is still fading and it looks a bit awkward. It also allows for a more expected position, since most players will assume the stack since 2 is still fading. /*That'd create a somehow long jump and it'd break the consistency I'm keeping.

01:11:446 (6) - ^^, but with 4 /*I'd prefer to leave the end a bit visible to not being completely covered with the hitburst of (4)



Generally pretty good, so I'll shoot a Kudosu up your way.

Sorry...I can't really mod Insanes. I'm just really bad at it.
Thanks for the mod :3
LucyS
Hello, m4m ^-^

[Eazy]
  1. 00:58:515 - I think it has a strong beat here, what do you think about this rhythm01:09:549 - Same here
[Normal]
  1. 00:17:480 - Try add a circle here overlapping 00:17:652 (3) I think it really good in gameplay.
[Hard]
  1. 00:45:411 (2) - Move to 288,32?
[Insane]
  1. 00:40:756 (1,2,3,4) - What about this
this is all I found, Hope it helps
I dont know taiko mod sorry :o
Topic Starter
DakeDekaane
LucyS

LucyS wrote:

Hello, m4m ^-^

[Eazy]
  1. 00:58:515 - I think it has a strong beat here, what do you think about this rhythm /*Moved only 00:58:859 (1) 1 beat backward, I had that rhythm before but I don't like it too much.

    01:09:549 - Same here /*I didn't do here because it'd intrude the loud instrumental before, which I'm skipping.
[Normal]
  1. 00:17:480 - Try add a circle here overlapping 00:17:652 (3) I think it really good in gameplay. /*I want to follow only the guitar here.


[Hard]
  1. 00:45:411 (2) - Move to 288,32? /*I get your point, but I'd want to keep this as it is now.
[Insane]
  1. 00:40:756 (1,2,3,4) - What about this /*Did something not too similar but made spacing consistent in 00:40:928 (2,3,4,5).
this is all I found, Hope it helps
I dont know taiko mod sorry :o
Thanks for modding :3
Kiiwa
From #modreqs

[General]
  1. Honestly, I think you're better off starting your first spinner at 00:00:584 - because there is no propelling sound at 00:03:342 - to start it here, it just feels random as it is.
  2. This isn't the full version of the song. So you need to add (Short Ver.) if its been cut, or (TV Size) if it's an official opening for an anime, judging by the fact that you have "Opening" in your tags, I take its the second one.
  3. Your Romanized Title and Source are the same. Made me laugh tbh...
  4. Remove "Sentai" from tags, its already in the Title and Source.
  5. Maybe end the final Kiai time at 01:14:894 - instead? Ending mid long-note like it is now is really not that great.

Good luck~
Topic Starter
DakeDekaane

Kiiwa wrote:

From #modreqs

[General]
  1. Honestly, I think you're better off starting your first spinner at 00:00:584 - because there is no propelling sound at 00:03:342 - to start it here, it just feels random as it is. /*I find it a bit odd beginning there, notice that where I have the spinner is slightly stronger than 00:00:584 - 00:03:342, so this adds a nice effect imo.
  2. This isn't the full version of the song. So you need to add (Short Ver.) if its been cut, or (TV Size) if it's an official opening for an anime, judging by the fact that you have "Opening" in your tags, I take its the second one. /*There's this rule who says to not alter the song's title, and this is a cut from the full song, which curiously matches with the TV Size version, added TV Size in tags though.
  3. Your Romanized Title and Source are the same. Made me laugh tbh... /*Yeah, most of these songs has the same name as the show.
  4. Remove "Sentai" from tags, its already in the Title and Source. /*This is mostly for aesthetics purposes, rather having the entire "Super Sentai Series", than "Super Series", which looks awkward imo.
  5. Maybe end the final Kiai time at 01:14:894 - instead? Ending mid long-note like it is now is really not that great. /*Okay, I had a spinner here before so it didn't looked that bad, but forgot to change after changing it for a slider, thanks for noticing.

Good luck~
Thank you~
OnosakiHito
Saw your userpage and uuh.... flawless Taiko set, really. Thta's how I prefer the difficulties to be. Easy, not too many notes or complicated patterns, especially the lower diffs.

Actually I would go ahead and taiko-icon this imidiatelly, but there is one thing I would like to mention about Muzukashii:
Futsuu has many gaps between the patterns, Muzu doesn't. Would be nice to see some more in Muzu as well as you did at 00:16:446 - . Maybe notes like this one could be removed 00:25:411 (63) - ?

Don't need to remove many notes. Just here and there some. Wanted to avoid having huge differences in having gaps between the diffs.. So does Kantan and Futsuu have many of them while Muzu and Oni don't.

Recall me after you decided what you are going to do.


Don't kudosu this.
Topic Starter
DakeDekaane
I find a bit hard to delete something in Muzu without making it sound empty (for me), so decided to go the opposite way and add filled that gaps in Futsuu by adding a a few notes while in Kantan just by moving a few notes too, without adding and keeping the simple patterns, added a tiny gap in 00:27:308 and 00:38:342 in Muzu though.

This was certainly a surprise, thanks for the check Ono :)
Irreversible
I mod this map and you teach me how to finish mapsets, ok? ok.

[Easy]

00:26:446 (3,1) - The rhythm seems to be very broken here.. I think the flow is pretty much gone, are you sure you want to put the rhythm like this?

[Normal]

00:35:411 (5) - http://puu.sh/8jkb4/fd5da62144.jpg I think the flow decreases a bit but it's worth it bc it Looks way better i guess.
00:37:652 - http://puu.sh/8jke4/257ed37099.jpg Same as in easy, I think the rhythm is a bit dropped here :/
00:46:963 (3,4) - Make them a slider, will explain why
00:51:101 (2,3) - This is stacked as well, and I think normal Players could get confused pretty easily due to this.
00:58:342 - .. xD
01:05:239 (3) - 1 grid ->
01:23:170 (6) - omg this copy paste

[Hard]

00:08:170 (6) - I think 1 ba equals 1 circle and not a slider.
00:27:308 (5) - Looks pretty Close to 4 again, a bit to the right or adjust it a bit, I guess you know what i try to say
01:02:652 (1,2,3,4) - nice.
01:05:756 (5,6,7) - Is this triangle really perfect?
01:08:859 (6,7) - Very weird flow, you can see slider 5 pointing to the left, don't really get why 6 is on the top now ._. Even if it is blanketted.. i don't think it Looks / Plays good http://puu.sh/8jkGg/309a8d82fe.jpg ? It's a bit confusing but why not.
01:21:273 (4) - same as above

[Insane]

I liked it but I missed way too often because of the antijumps. . I think they're not really readable.

00:08:170 (3) - Same as hard
00:14:549 (1) - miss
00:16:273 (1) - miss
00:19:377 (9) - NC ? to indicate the slider~
00:29:721 (1) - miss
00:37:825 (1) - uhm stack + blanket?
00:40:928 (2) - stack
00:46:273 (1) - miss
00:46:790 (3,4,5) - m i s s, this one is really mean
00:51:790 (1,2,3,4,5,6,7) - what about some chinese hitsounds? xD
01:09:377 (10) - Lower the spacing a bit, it's really hard to get this one
01:10:928 (6) - blanket
01:13:342 (5) - 116 92 ?
01:24:721 (2,3) - click on this and move it to 260 228?

Okay now let me quickly explain the points explained with miss, These were the antijumps which depressed me Kind of, if you Play it you can't really read them, like, i got confused, and I think it's not that good. It's okay to Keep some in, but maybe get rid off the most confusing ones. It would be nice, but after all I can't force you and it's rankable. Just some thoughts.

Call me back~
Topic Starter
DakeDekaane

Irreversible wrote:

I mod this map and you teach me how to finish mapsets, ok? ok. /*Dake's secret formula to finish mapsets: Focus on the damn mapset and map it as fast and good as possible so you can't get distracted mapping other songs. That and some love for the song.

[Easy]

00:26:446 (3,1) - The rhythm seems to be very broken here.. I think the flow is pretty much gone, are you sure you want to put the rhythm like this? /*Okay I agree, did something here.

[Normal]

00:35:411 (5) - http://puu.sh/8jkb4/fd5da62144.jpg I think the flow decreases a bit but it's worth it bc it Looks way better i guess. /*Flowy flow always goes over aesthetics (for me)
00:37:652 - http://puu.sh/8jke4/257ed37099.jpg Same as in easy, I think the rhythm is a bit dropped here :/ /*It's not bad as it was in Easy, as I'm focusing on vocals there.
00:46:963 (3,4) - Make them a slider, will explain why /*Why? Put a slider in (1,2) instead <:
00:51:101 (2,3) - This is stacked as well, and I think normal Players could get confused pretty easily due to this. /*I don't think so, the approach circles helps a bit here, also the stack plays nice imo
00:58:342 - .. xD /*Vocals >.>
01:05:239 (3) - 1 grid -> /*Why so nazi?
01:23:170 (6) - omg this copy paste /*It's kewl

[Hard]

00:08:170 (6) - I think 1 ba equals 1 circle and not a slider. /*I think it's ok as an slider as I focus on vocals here.
00:27:308 (5) - Looks pretty Close to 4 again, a bit to the right or adjust it a bit, I guess you know what i try to say /*Moved a bit away
01:02:652 (1,2,3,4) - nice. /*Thanks :3
01:05:756 (5,6,7) - Is this triangle really perfect? /*Now it is perfect
01:08:859 (6,7) - Very weird flow, you can see slider 5 pointing to the left, don't really get why 6 is on the top now ._. Even if it is blanketted.. i don't think it Looks / Plays good http://puu.sh/8jkGg/309a8d82fe.jpg ? It's a bit confusing but why not. /*I really don't want to stack notes under slider ends but did something here.
01:21:273 (4) - same as above /*Did something

[Insane]

I liked it but I missed way too often because of the antijumps. . I think they're not really readable. /*Teehee

00:08:170 (3) - Same as hard /*Same.
00:14:549 (1) - miss /*Did something
00:16:273 (1) - miss /*Ditto
00:19:377 (9) - NC ? to indicate the slider~ /*Nah, I really don't like having 1 object combos like this
00:29:721 (1) - miss /*Ditto
00:37:825 (1) - uhm stack + blanket? /*Done something else here
00:40:928 (2) - stack /*It's not very noticeable while playing >.>
00:46:273 (1) - miss /*Done something
00:46:790 (3,4,5) - m i s s, this one is really mean /*Did something here, but I'm not removing the antijump in (4,5) it fits very nicely with vocals :<
00:51:790 (1,2,3,4,5,6,7) - what about some chinese hitsounds? xD /*I'm lazy to look for hitsounds like that :3[_______] Also kinda consistency in samples
01:09:377 (10) - Lower the spacing a bit, it's really hard to get this one /*Okay, I agree this is a bit awkward, done.
01:10:928 (6) - blanket /*Irre pls, how can you notice that? D:
01:13:342 (5) - 116 92 ? /*Done
01:24:721 (2,3) - click on this and move it to 260 228? /*Moved the whole (1,2,3) to keep consistency with what I did in the beginning.

Okay now let me quickly explain the points explained with miss, These were the antijumps which depressed me Kind of, if you Play it you can't really read them, like, i got confused, and I think it's not that good. It's okay to Keep some in, but maybe get rid off the most confusing ones. It would be nice, but after all I can't force you and it's rankable. Just some thoughts. /*I mapped this with AR9, but then realized I was going nuts here, and opted for AR8, didn't think it'd affect this much, I couldn't see that because I'm biased because I know the map, thanks a lot here.

Call me back~
Thanks a lot for the mod Irre~ <3
;_;
Irreversible
I'm not sure if you had Taiko Icon already XD

Call me if you need the bubble :P

ABAREH! *Ninjas out*
Topic Starter
DakeDekaane
I didn't have the Taiko icon so you're right.

I've already said you thanks in-game, but I say you thanks again here because I really appreciate it :3

Gotta wait Ono >w<
OnosakiHito
I see no reason why not to bubble a -in my opinion- flawless Taiko-Set.

Bubbled

Good luck DakeDekaane! Hopfully you will keep it up in this way. Ha
Topic Starter
DakeDekaane
Thanks a lot Ono :3

I'm happy from these words of yours.
Lanturn
/*Dake's secret formula to finish mapsets: Focus on the damn mapset and map it as fast and good as possible so you can't get distracted mapping other songs. That and some love for the song.
so pro. I've failed this too many times :(

grats on the bubble!
MirinH
HI foe M4M, sorry too late
[Insane]
I think ar9 is better for a bpm174 insane, and ar8 is hard to read
00:18:342 (4) - ctrl+G maybe better
00:19:894 (1) - ctrl+g
00:21:446 (1,2,3,4,5,6,1) - i think you can use polygon circles here
00:24:204 (1,2,3,4,5,6,1) - same
00:37:825 (1) - how about start at 00:37:652
01:09:032 (9,10,1) - i think you should add something more here
00:40:756 (1,3) - stick maybe better?
01:21:359 - i think you should add a circle to make the rhythm better
01:24:032 (4) - maybe too up, down a bit?
01:24:721 (2,3) - I think jumps are great here
[Hard]
01:10:756 (4,6) - slider end at circle 4 maybe better
sorry I can't find any problems here, too good
[Normal]
00:07:997 - add a circle maybe?
Sorry, I did my best :?
lol I didn't see it's bubbled
Topic Starter
DakeDekaane
o.O This was bubbled a month before you posted in my queue, but anyways.
- D a s z x -

- D a s z x - wrote:

HI foe M4M, sorry too late
[Insane]
I think ar9 is better for a bpm174 insane, and ar8 is hard to read /*AR9 is too much for this map imo, I have not many crazy spacings.
00:18:342 (4) - ctrl+G maybe better /*That'd ruin my spacing here.
00:19:894 (1) - ctrl+g /*^That'd ruin the flow that previous slider leads.
00:21:446 (1,2,3,4,5,6,1) - i think you can use polygon circles here /*Okay, did something here
00:24:204 (1,2,3,4,5,6,1) - same /*^
00:37:825 (1) - how about start at 00:37:652 /*It makes sense, but that beat would feel a bit weird being ignored.
01:09:032 (9,10,1) - i think you should add something more here /*Nope, the notes would lose its emphasis
00:40:756 (1,3) - stick maybe better? /*I wouldn't like to stack this.
01:21:359 - i think you should add a circle to make the rhythm better /*There's nothing on the music and I'm not going to add anything on it
01:24:032 (4) - maybe too up, down a bit? /*It's the same as in 00:14:549 (1,2,3,4,1,2,3) -
01:24:721 (2,3) - I think jumps are great here /*^
[Hard]
01:10:756 (4,6) - slider end at circle 4 maybe better /*It's fine as it helps to make the slider more visible :p
sorry I can't find any problems here, too good
[Normal]
00:07:997 - add a circle maybe? /*That'd be a bit hard for this diff imo.

Sorry, I did my best :?
lol I didn't see it's bubbled
Thanks for the mod.

Also took advantage of this to polish the Insane diff up to my current standards.
Irreversible
rebubbled ~ <3
show more
Please sign in to reply.

New reply