First off: I know o!m is a new gamemode and that any problems will vanish over time as the community makes more maps, but it will be a long time until we have many o!m-specific maps. Until then, ranking is mostly done on autoconverts, which often seem to play surprisingly well IMO.
At the moment, the number of keys on autoconvert maps typically (but don't always) look like this:
Currently, the only way to learn 7K is to go out of your way to find o!m-specific easy 7K maps, or to use the #K mod (which I didn't even know about for months, until I clicked it by accident one day) - you can't learn 7K from simply playing through your maps like osu!std or other game modes.
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Basically, my request is simply for the number of keys in autoconverts to be unrelated to the difficulty of the map. One way this is possible is to randomise this number on the creation of osu!std maps (to keep it consistent for all clients).
This would create naturally occuring 7K easy/normal/hard maps for players to play through without having their score nerfed by mods they may not know exist, as well as giving players of other #K some fun maps to play on, rather than normals or whatever. Additionally, 8K players would have maps to play (personally - I've only seen like, one ranked 8K map, though there might be a couple more). The top players at the moment have nothing to worry about either, because they can just drop keys if it isn't 7K.
Thoughts?
At the moment, the number of keys on autoconvert maps typically (but don't always) look like this:
Easy - 4KSo, this game is all about 7K, and the lower #K is really only useful for farming hards or playing with friends. The real problem though, is that there is no natural way of learning 7K with this spread.
Normal - 5K
Hard - 6K/7K
Insane - 7K
8K - never happens
Currently, the only way to learn 7K is to go out of your way to find o!m-specific easy 7K maps, or to use the #K mod (which I didn't even know about for months, until I clicked it by accident one day) - you can't learn 7K from simply playing through your maps like osu!std or other game modes.
---
Basically, my request is simply for the number of keys in autoconverts to be unrelated to the difficulty of the map. One way this is possible is to randomise this number on the creation of osu!std maps (to keep it consistent for all clients).
This would create naturally occuring 7K easy/normal/hard maps for players to play through without having their score nerfed by mods they may not know exist, as well as giving players of other #K some fun maps to play on, rather than normals or whatever. Additionally, 8K players would have maps to play (personally - I've only seen like, one ranked 8K map, though there might be a couple more). The top players at the moment have nothing to worry about either, because they can just drop keys if it isn't 7K.
Thoughts?