I would like some of my easier maps to be reminiscent of the mapping style of the original games.
What do I need to keep in mind when trying to map in this style?
What do I need to keep in mind when trying to map in this style?
how much stars is in a sweatin?ULT-BREAKER-GS wrote:
Ok, so to clarify:
By easier maps, I mean my lower diffs. I intend for some of my Normals to be what the original games consider as "sweatin'" difficulty. (my easys may either be breezin' or cruisin')
Thanks for the tips anyway!
3-4 stars I think? (according to current star rating)someon wrote:
how much stars is in a sweatin?ULT-BREAKER-GS wrote:
Ok, so to clarify:
By easier maps, I mean my lower diffs. I intend for some of my Normals to be what the original games consider as "sweatin'" difficulty. (my easys may either be breezin' or cruisin')
Thanks for the tips anyway!
Hey that's me!Project Railgun wrote:
Check out some of Flux3on's maps. She does a very good job at making iNiS-style maps.
I checked out your Hitokoto no Kyori and you want to avoid freestyle placements like below.
First, try mapping with grid snap enabled. Then, focus on symmetry and prioritize making shapes with your object arrangements. Here's an example from Flux3on's Livin' La Vida Loca: