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Yousei Teikoku - Oroka na Ketsumatsu

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Topic Starter
Saten
This beatmap was submitted using in-game submission on den 10 maj 2018 at 17:50:14

Artist: Yousei Teikoku
Title: Oroka na Ketsumatsu
Tags: Saten-san Shinryaku! Ika Musume Image Song Album IKA LOVE Hades the world
BPM: 55
Filesize: 10552kb
Play Time: 06:01
Difficulties Available:
  1. Invasion (6,41 stars, 1417 notes)
Download: Yousei Teikoku - Oroka na Ketsumatsu
Information: Scores/Beatmap Listing
---------------
Geso!

in 2013 2014 2015 2016 2017 2018

we are getting there
Kyouren
First^^
Cooikezi
please finish this map =o
rotalihinna

Cooikezi wrote:

please finish this map =o
I second this.
GoldenFire

annihilator2k7 wrote:

Cooikezi wrote:

please finish this map =o
I second this.
I Third this.

Also, would 'Inkvasion' not be a better name for that difficulty?
Keichi-kun
Would love to see this map finished and ranked
Net0
OMG you finally finished this map *-*
Topic Starter
Saten
I am return :>
Net0
Hi Saten o/
Kuron-kun
:3c
Trynna
watashi no koe
Topic Starter
Saten
:scream_cat:
Net0
You need a few mods, call me when you have some :3
BaAR_Vendel
Nice Squid Girl in bg geso くコ:彡

[Invasion]
02:43:477 (8,1) - make objects parallel
04:55:335 (4,1) - improve blanket
Topic Starter
Saten

BaAR_Vendel wrote:

Nice Squid Girl in bg geso くコ:彡

[Invasion]
02:43:477 (8,1) - make objects parallel
04:55:335 (4,1) - improve blanket
not sure what you meant with parallel on that part

but I improved the blanket, now with 100% cotton
thanks for taking a look :>
Skite59
IG MOD

Saved Essential logs

Part I

20:52 Saten: if there's any difficulty peaks that I need to tone down, feel free to suggest
20:52 Skite59: i think it's pretty well balanced
20:54 Skite59: concerning dif peaks
20:54 Skite59: maybe theses parts 04:23:018 (1,2,3) -
20:54 Skite59: are a bit harsh
20:55 Skite59: 04:20:836 (1,2,3) -
20:55 Skite59: cause there it's the same but the ds is way lower
20:55 Saten: tru
20:56 Skite59: 04:18:655 (1,2,3) - low ds (compare to the big one i mentioned which was a bit harsh)
20:56 Skite59: 04:20:836 (1,2,3) - low ds
20:56 Skite59: and boom 04:23:018 (1,2,3,4) -
20:56 Skite59: high one and it's the same similar part of the song as the low ds i mentioned
20:57 Skite59: that's the only thing i would consider concerning diff spike
20:57 Saten: I could Ctrl H 04:23:154 (2) -
20:58 Skite59: yes seems to be a good decision
20:58 Skite59: cause it connects with the other low ds triangle patterns
20:58 Skite59: i mentioned

Part II

20:59 Skite59: as well
21:00 Skite59: i just noticed, is there a reason why you ignored some white ticks there
21:00 Skite59: 04:10:746 -
21:00 Skite59: 04:11:019 - (pretty strong there tho)
21:00 Saten: indeed :>
21:00 Skite59: 04:11:973 -
21:01 Skite59: 04:11:973 - 04:11:973 -
21:01 Skite59: you got it i think
21:02 Skite59: i think this whole part
21:02 Skite59: 04:08:837 (1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) -
21:02 Skite59: need to be reviewed concerning some missing strong beats
21:03 Skite59: especially when you mapped that part 04:26:291 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) -
21:03 Skite59: like that
21:03 Saten: if you ignore the background
21:03 Skite59: yeah ?
21:04 Saten: I didn't follow the background there
21:05 Skite59: what did you follow
21:05 Skite59: 04:10:064 (4,5,6) -
21:05 Skite59: there you followed
21:05 Skite59: the percussions right ?
21:06 Saten: is it called that?
21:07 Saten: I guess
21:07 Skite59: yeah
21:07 Skite59: that's like sticks percs

Then i decided to provide a .osu of how i expected the "missing strong beats part" to be !

Peace out :> 8-)
Topic Starter
Saten
thanks for your input c:

I semi-remapped from 04:08:837 - to 04:25:745 -
Ataraxia
hello

hope this help you

[General]
  • all seems fine xp

[Invasion]
  1. i think all kiai needs a 80~85% volume alteration, the kiai songs its loud so the hitsounds could have a 'loud' increase
  2. 01:09:390 (3) - i think u could ctrl+h to make a cool symmetric idea
  3. 02:23:160 (1) - Nc should start here instead of 02:22:751 (1) -
  4. 02:27:523 (1) - at least here dont need any alteration since u want to focus the NC in the symmetric idea
  5. 02:29:023 (1) - idk if proposital but just warning you if not, Nc here its correct ?

good map from good mapper uwu
Topic Starter
Saten

Ataraxia wrote:

hello o/

hope this help you

[General]
  • all seems fine xp

[Invasion]
  1. i think all kiai needs a 80~85% volume alteration, the kiai songs its lowd so the hitsounds could have a 'loud' increase I agree
  2. 01:09:390 (3) - i think u could ctrl+h to make a cool symmetric idea true, I also flipped the following note as well to keep it tidy
  3. 02:23:160 (1) - Nc should start here instead of 02:22:751 (1) - done
  4. 02:27:523 (1) - at least here dont need any alteration since u want to focus the NC in the symmetric idea yeah I wanted to keep it for that reason
  5. 02:29:023 (1) - idk if proposital but just warning you if not, Nc here its correct ? well it is intended but probably looks weird so I should just probably get rid of the nc there

good map from good mapper uwu thanks :blobuwu:
thanks a lot
appreciated :)
Laurakko
irc mod with a mod by a mod
01:19 Lassikko: 00:56:573 (5) - is this blanket intentionally off
01:20 Saten: ask me in 2014
01:20 Saten: :^)
01:20 Lassikko: lol
01:22 Lassikko: 00:58:209 (2) - blanket this with 00:57:800 (1) -
01:24 Saten: http://puu.sh/AcVdq/7cbe3fc94d.png like this?
01:24 Lassikko: yea
01:26 Lassikko: none of these are blanketed and i feel like they should 01:54:661 (1,2,3) -
01:27 Lassikko: circle and sliderend
01:27 Lassikko: 01:59:843 (6) - fix blanket
01:29 Lassikko: 02:03:933 (7) - ^ seems like 1 pixel down fixes this one
01:32 Lassikko: 03:19:066 (4) - blanket
01:33 Saten: (4) with (3)?
01:34 Lassikko: 03:50:838 (3) - blanket with 2
01:34 Lassikko: yea with 3
01:34 Lassikko: 03:56:019 (2,3) - blanket 3 with 2 (and 1)
01:35 Lassikko: 04:20:018 (2,4) - blanket
01:37 Lassikko: 05:05:562 (1,2,4) -
01:37 Lassikko: 05:06:516 (1,2,3,4) - both blankets
01:38 Lassikko: 05:06:516 (1,2,3,4) - 3's end with 1
01:39 Lassikko: 05:30:379 (4,6) -
Topic Starter
Saten
thanks Lassekko

looking more polished
Dementation
hahahahah im not good enough to a mod a map from a mapper thats good s m h

ok lets try

Invasion
  1. 00:51:391 - map this sound maybe?
  2. 00:56:982 (1) - stack on top of 00:57:391 (3) - since you don't have this type of overlap anywhere before really except for kinda at 00:51:664 (1,2,3,4,5,6) - i guess
  3. 01:02:709 (2,3,4,1,2) - i think moving 01:02:709 (2) - to the center so that 01:02:845 (3) - can be 01:02:300 (1) - but with ctrl+h, then adjusting the spacing of 01:03:254 (4,1,2) - (maybe rotating the sliders 35 degrees counterclockwise) so that the end result would look something like this: https://osu.ppy.sh/ss/10836603 (also if you do this stack 01:04:345 (4) - on top of 01:03:391 (1) - )
  4. 01:14:027 (3) - move to somewhere like x:33 y:299 for no overlap with 01:14:436 (2) - since i don't see a reason for one there
  5. 01:18:526 (2) - really small thing but why is this not stacked on the slidertail of 01:18:117 (4) - lol its a bit off
  6. 01:27:253 (5) - i haven't really seen a circle and a slider right after in the same spot so far in this map unless i just forgot or smth so move this on top of 01:26:708 (2) - ?
  7. 02:00:115 (7,8,9) - move this so that 02:00:388 (9) - sits in the middle in the x axis, so like this: https://osu.ppy.sh/ss/10836656 and adjust the stacking of the objects that were supposed to stack on that accordingly
  8. 02:31:614 (1) - don't know what happened there but fix yes
  9. 03:16:203 (3) - same x axis value as 03:15:657 (1) - would be nice
  10. 03:20:839 (1,2,3,4,1,2,3,4,5) - remap this onto something like the next few screenshots so that it looks a bit better and more symmetrical than before: https://osu.ppy.sh/ss/10836715 osu.ppy.sh/ss/10836720
  11. 03:26:839 (3,4,5,1) - just copy and paste 03:24:657 (3,4,5,1) - and rotate 180 degrees (or the other way around)
  12. 03:53:565 (1) - stack on top of 03:52:474 (1) - tbh and move the slidertail of 03:54:110 (3) - accordingly
  13. 03:56:292 (3) - move to the middle of 03:55:747 (1,2) -
  14. 04:05:564 (1,2,3) - make it like this? https://osu.ppy.sh/ss/10836751 so that before the break the last note is at the center
  15. 04:28:472 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - i dont think triangles represent this part well (maybe try squares for the entire part?)
  16. 04:38:563 (5,6) - maybe put in center in terms of x axis
  17. 05:01:198 (1) - never saw this slidershape before in the map, is there a reason for putting it? if not, just change it to a normal curve
  18. 05:42:651 (1) - and 05:43:196 (3) - is same as above, change back i think

ok, im done. i mightve rushed through my suggestions a little bit since i had to go near the end and i wanted to finish the mod but hopefully that's helpful
Topic Starter
Saten

Dementation wrote:

hahahahah im not good enough to a mod a map from a mapper thats good s m h

ok lets try

Invasion
  1. 00:51:391 - map this sound maybe? done, idk why I did that back in 2013
  2. 00:56:982 (1) - stack on top of 00:57:391 (3) - since you don't have this type of overlap anywhere before really except for kinda at 00:51:664 (1,2,3,4,5,6) - i guess true, stacked
  3. 01:02:709 (2,3,4,1,2) - i think moving 01:02:709 (2) - to the center so that 01:02:845 (3) - can be 01:02:300 (1) - but with ctrl+h, then adjusting the spacing of 01:03:254 (4,1,2) - (maybe rotating the sliders 35 degrees counterclockwise) so that the end result would look something like this: https://osu.ppy.sh/ss/10836603 (also if you do this stack 01:04:345 (4) - on top of 01:03:391 (1) - ) nice, changed
  4. 01:14:027 (3) - move to somewhere like x:33 y:299 for no overlap with 01:14:436 (2) - since i don't see a reason for one there fixed
  5. 01:18:526 (2) - really small thing but why is this not stacked on the slidertail of 01:18:117 (4) - lol its a bit off should look perfect now
  6. 01:27:253 (5) - i haven't really seen a circle and a slider right after in the same spot so far in this map unless i just forgot or smth so move this on top of 01:26:708 (2) - ? did something similar
  7. 02:00:115 (7,8,9) - move this so that 02:00:388 (9) - sits in the middle in the x axis, so like this: https://osu.ppy.sh/ss/10836656 and adjust the stacking of the objects that were supposed to stack on that accordingly now centered
  8. 02:31:614 (1) - don't know what happened there but fix yes nice observation, fixed
  9. 03:16:203 (3) - same x axis value as 03:15:657 (1) - would be nice done
  10. 03:20:839 (1,2,3,4,1,2,3,4,5) - remap this onto something like the next few screenshots so that it looks a bit better and more symmetrical than before: https://osu.ppy.sh/ss/10836715 osu.ppy.sh/ss/10836720 more symmetrical now
  11. 03:26:839 (3,4,5,1) - just copy and paste 03:24:657 (3,4,5,1) - and rotate 180 degrees (or the other way around) did a 180 rotate and a horizontal flip
  12. 03:53:565 (1) - stack on top of 03:52:474 (1) - tbh and move the slidertail of 03:54:110 (3) - accordingly done
  13. 03:56:292 (3) - move to the middle of 03:55:747 (1,2) - moved
  14. 04:05:564 (1,2,3) - make it like this? https://osu.ppy.sh/ss/10836751 so that before the break the last note is at the center good point, done
  15. 04:28:472 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - i dont think triangles represent this part well (maybe try squares for the entire part?) oh no pls anything but the squares :screamcat:
  16. 04:38:563 (5,6) - maybe put in center in terms of x axis done
  17. 05:01:198 (1) - never saw this slidershape before in the map, is there a reason for putting it? if not, just change it to a normal curve never thought about it tbh
  18. 05:42:651 (1) - and 05:43:196 (3) - is same as above, change back i think curved now

ok, im done. i mightve rushed through my suggestions a little bit since i had to go near the end and i wanted to finish the mod but hopefully that's helpful
it was really helpful to me
you are very good

Thanks :oops:
Kuron-kun
hi, Saten! Me and Net0 were doing a collab mod for you mapset and we have some things to mention before pushing this to the qualified section, hope you consider our suggestions as they will improve a lot of things!

[Invasion]

  1. Add to the tags: Hades the world

  2. 00:39:665 (2,3,4,5) - Here you should rotate the slider 45 to make sure that it doesn't look off and it's still parallel like this; https://osu.ppy.sh/ss/10912555
  3. 00:49:346 (2) - Move this object to x:256 y:368 so you can get a better circular flow that makes more sense to your current patternization style. The way it is now makes the cursor struggle a bit to actually hit them.
  4. 00:58:345 (3) - Move this object to stack with 00:58:755 (5) - sliderend, since the current moviment of 00:57:800 (1,2,3,4) - is kinda unconfortable and doesn't really follow the logic of 00:55:618 (1,2,3,4) - flow wise
  5. 01:14:299 (1,2,3,4) - The song here is more intense compared to 01:12:390 (1,2,3,4) - and 01:11:572 (3,4) - but the spacing in all sections is really huge, making some of this kinda unexpected in this verse section. We made a re-work of this pattern; 01:11:027 (1,2,3,4,5,6,1,2,3,4,5) - and you can the result using this code here; https://puu.sh/AjnMy.osu , you can either check the diff or you can just copy paste the hitobjects to test them out.
  6. 01:17:299 (1,2) - You should re-work this to improve the visual and better prepare to the symmetric pattern 01:17:845 (3,4,1,2,3,4,5,6,7,8) - https://puu.sh/AjnWp.png
  7. 01:19:208 (7,8) - Since (8) has literally 2 kicks and is closer to a Finish in (1), doesn't make much sense to keep the DS consistent as it's a nice spot to a jump and you've done that many times already. What you can do is simply delete (8) and make it 2 spaced circles while making (7) a straight slider, stacked to 01:18:935 (5) -. Example: https://osu.ppy.sh/ss/10912704
  8. 01:23:572 (3,4,1) - This pattern idea here doesn't really seem to follow most of what the mapping so far is doing. The slight curve+ the 45o rotation without a stack/geometric idea is nice but out of place. You could try this idea instead using parallel slider idea here; https://puu.sh/AjoiV.png
  9. 01:28:208 (3) - As you've been adding clickable circles for triplets (like 01:32:162 (6,7) - and 01:45:593 (6,7) -), would be much cooler if you could make it clickable instead of a single repeat slider. Would also be more visually appealing since it follows more your style. You can also Ctrl + F the slider and get something spaced if you want to.
  10. 01:52:479 (5,6,1,2,3) - You should re-work the combo here imo. Makes a lot more sense to NC 01:52:479 (5) - and 01:53:570 (3) - and removing the NC on 01:53:298 (1) - considering you're using NC on the main vocals transition and also makes a lot of sense with your patterning.
  11. 01:59:434 (4,5) - This rhythm here should be a 1/1 slider instead. The vocals here have a similar logic compared to 01:52:479 (5,6) - and 01:50:298 (1,2,3) - . Also the pattern 01:59:025 (3,4,5,6) - doesn't really seems very consistent with the other stuff on the kiai. You should really try a 1/1 slider instead, try this idea https://puu.sh/AjoKx.png or any other you think that might work with 2 sliders 1/1
Net0
Collab Mod as explained in Kuron's post

  1. 02:27:114 (1,2,3,4,5,6,7,8,9,10,11,12) - You should probably scale this 1,05 mostly because the spacing here 02:28:069 (4,5,6,7,8,9,10) - is really small compared to how the visual spacing of the patterns are done in the map overall. Make sure to fix stacks in case you apply this
  2. 02:34:750 (3,4,5) - This looks and plays a bit too much for the song imo as the spacing is really higher than the usual and the song doesn't really gets intense or anything, different from similar spacings. Scaling them lower would fix it, but only if you don't really mind some minor overlaps.
  3. 02:47:841 (4) - The same thing about the triple being activelly mapped previously mentioned in; 01:28:208 -
  4. 03:02:294 (1,2,3) - Was this overlap intentional? Since you could easilly avoid this by moving 03:02:840 (3) - a bit to the left
  5. 03:12:112 (4) - What about a Ctrl + G in this slider? Would make the flow a bit more triangular, making it much bettter, and would also adapt to the emphasis since there's a strong finish there.
  6. 03:07:476 (1,2,3,4,5) - I think this pattern here is a bit messy mostly because there's no clear idea about how 03:07:885 (2) - relates to the pattern 03:08:021 (3,4,5) - . So instead of the current visual; https://osu.ppy.sh/ss/10912831 you should try something like this https://puu.sh/Ajpam.png that makes 03:07:885 (2) - relates visually with something on the pattern
  7. 04:06:110 (3) - This sound here should probably have a spacing increase. There song is building up in intensity and the spacing here is really consistent with other sections not as strong, try to stack 04:06:110 (3) - with 04:05:292 (5) -
  8. 04:15:382 (1) - In all the previous bell sounds you've been spacing more to get more emphasis there except one, and I might get why you've done this but it's really inconsistent with the rest. What about moving it a bit to the right? Somewhere near x:360 y:288 is just perfect.
  9. 04:52:471 (1,2,3,4) - This could use some polishment. The idea here is very similar to a square structure, so here's the suggestion; move 04:52:744 (4) - to x:208 y: 72 and 04:52:880 (5) - to x: 360 y: 308 . That will not change the pattern and just makes it look a bit more neat.
  10. 05:06:107 (3) - I'm not sure why you didn't adjust this circle to be in the middle of the pattern 05:05:562 (1,2,3) - , looks really off and with a minor change of placement to x:256 y: 192 it also makes sense with 05:06:107 (3,4,5,1) -
  11. 04:56:562 (5,1,2,3) - Visual spacing is a bit different from what you've been following throughout the whole diff as it seems not really polished there. My suggestion would be to blanket (1) better to (3) by moving it to x403 y:216 and doing something like this https://i.imgur.com/ID6TSoQ.jpg so you can avoid some strange looking overlaps and improve the whole patternization.
  12. 05:54:650 (1,2,3) - These sliders might feel a bit out of place since you're mostly alternating between sliders > circles and in this section you used only sliders, which basically removes the song's intensity. What about replicating the star pattern you made before but scaling it more? Pretty sure it fits your style a lot~ https://i.imgur.com/IrgjZOl.png
Topic Starter
Saten

Kuron-kun wrote:

hi, Saten! Me and Net0 were doing a collab mod for you mapset and we have some things to mention before pushing this to the qualified section, hope you consider our suggestions as they will improve a lot of things! :>

[Invasion]

  1. Add to the tags: Hades the world done

  2. 00:39:665 (2,3,4,5) - Here you should rotate the slider 45 to make sure that it doesn't look off and it's still parallel like this; https://osu.ppy.sh/ss/10912555 I'm guessing you didn't meant 00:39 but rather 00:36, but it also gave me an idea for the latter part
  3. 00:49:346 (2) - Move this object to x:256 y:368 so you can get a better circular flow that makes more sense to your current patternization style. The way it is now makes the cursor struggle a bit to actually hit them. zigzag is fun, but this works as well
  4. 00:58:345 (3) - Move this object to stack with 00:58:755 (5) - sliderend, since the current moviment of 00:57:800 (1,2,3,4) - is kinda unconfortable and doesn't really follow the logic of 00:55:618 (1,2,3,4) - flow wise I replaced the awkward 1/1 sliders to improve to make it more consistent
  5. 01:14:299 (1,2,3,4) - The song here is more intense compared to 01:12:390 (1,2,3,4) - and 01:11:572 (3,4) - but the spacing in all sections is really huge, making some of this kinda unexpected in this verse section. We made a re-work of this pattern; 01:11:027 (1,2,3,4,5,6,1,2,3,4,5) - and you can the result using this code here; https://puu.sh/AjnMy.osu , you can either check the diff or you can just copy paste the hitobjects to test them out. neat pattern
  6. 01:17:299 (1,2) - You should re-work this to improve the visual and better prepare to the symmetric pattern 01:17:845 (3,4,1,2,3,4,5,6,7,8) - https://puu.sh/AjnWp.png fixed
  7. 01:19:208 (7,8) - Since (8) has literally 2 kicks and is closer to a Finish in (1), doesn't make much sense to keep the DS consistent as it's a nice spot to a jump and you've done that many times already. What you can do is simply delete (8) and make it 2 spaced circles while making (7) a straight slider, stacked to 01:18:935 (5) -. Example: https://osu.ppy.sh/ss/10912704 true
  8. 01:23:572 (3,4,1) - This pattern idea here doesn't really seem to follow most of what the mapping so far is doing. The slight curve+ the 45o rotation without a stack/geometric idea is nice but out of place. You could try this idea instead using parallel slider idea here; https://puu.sh/AjoiV.png changed it, and made the sliders a bit more curvy
  9. 01:28:208 (3) - As you've been adding clickable circles for triplets (like 01:32:162 (6,7) - and 01:45:593 (6,7) -), would be much cooler if you could make it clickable instead of a single repeat slider. Would also be more visually appealing since it follows more your style. You can also Ctrl + F the slider and get something spaced if you want to. done and also made the stack centered to make the spacing consistent
  10. 01:52:479 (5,6,1,2,3) - You should re-work the combo here imo. Makes a lot more sense to NC 01:52:479 (5) - and 01:53:570 (3) - and removing the NC on 01:53:298 (1) - considering you're using NC on the main vocals transition and also makes a lot of sense with your patterning. fixed
  11. 01:59:434 (4,5) - This rhythm here should be a 1/1 slider instead. The vocals here have a similar logic compared to 01:52:479 (5,6) - and 01:50:298 (1,2,3) - . Also the pattern 01:59:025 (3,4,5,6) - doesn't really seems very consistent with the other stuff on the kiai. You should really try a 1/1 slider instead, try this idea https://puu.sh/AjoKx.png or any other you think that might work with 2 sliders 1/1 did something similar

Net0 wrote:

Collab Mod as explained in Kuron's post

  1. 02:27:114 (1,2,3,4,5,6,7,8,9,10,11,12) - You should probably scale this 1,05 mostly because the spacing here 02:28:069 (4,5,6,7,8,9,10) - is really small compared to how the visual spacing of the patterns are done in the map overall. Make sure to fix stacks in case you apply this scaled and stacked perfectly
  2. 02:34:750 (3,4,5) - This looks and plays a bit too much for the song imo as the spacing is really higher than the usual and the song doesn't really gets intense or anything, different from similar spacings. Scaling them lower would fix it, but only if you don't really mind some minor overlaps. less intense now
  3. 02:47:841 (4) - The same thing about the triple being activelly mapped previously mentioned in; 01:28:208 - done
  4. 03:02:294 (1,2,3) - Was this overlap intentional? Since you could easilly avoid this by moving 03:02:840 (3) - a bit to the left probably was intentional back then, but changed nonetheless :>
  5. 03:12:112 (4) - What about a Ctrl + G in this slider? Would make the flow a bit more triangular, making it much bettter, and would also adapt to the emphasis since there's a strong finish there. done, and I also changed the following note to make it fit better
  6. 03:07:476 (1,2,3,4,5) - I think this pattern here is a bit messy mostly because there's no clear idea about how 03:07:885 (2) - relates to the pattern 03:08:021 (3,4,5) - . So instead of the current visual; https://osu.ppy.sh/ss/10912831 you should try something like this https://puu.sh/Ajpam.png that makes 03:07:885 (2) - relates visually with something on the pattern maybe a bit messy
  7. 04:06:110 (3) - This sound here should probably have a spacing increase. There song is building up in intensity and the spacing here is really consistent with other sections not as strong, try to stack 04:06:110 (3) - with 04:05:292 (5) - indeed
  8. 04:15:382 (1) - In all the previous bell sounds you've been spacing more to get more emphasis there except one, and I might get why you've done this but it's really inconsistent with the rest. What about moving it a bit to the right? Somewhere near x:360 y:288 is just perfect. moved
  9. 04:52:471 (1,2,3,4) - This could use some polishment. The idea here is very similar to a square structure, so here's the suggestion; move 04:52:744 (4) - to x:208 y: 72 and 04:52:880 (5) - to x: 360 y: 308 . That will not change the pattern and just makes it look a bit more neat. guess it looks more like a square now
  10. 05:06:107 (3) - I'm not sure why you didn't adjust this circle to be in the middle of the pattern 05:05:562 (1,2,3) - , looks really off and with a minor change of placement to x:256 y: 192 it also makes sense with 05:06:107 (3,4,5,1) - did that because the spacing wasn't 1.0x when it was centered, but the spacing doesn't really matter much there tbh
  11. 04:56:562 (5,1,2,3) - Visual spacing is a bit different from what you've been following throughout the whole diff as it seems not really polished there. My suggestion would be to blanket (1) better to (3) by moving it to x403 y:216 and doing something like this https://i.imgur.com/ID6TSoQ.jpg so you can avoid some strange looking overlaps and improve the whole patternization. polished
  12. 05:54:650 (1,2,3) - These sliders might feel a bit out of place since you're mostly alternating between sliders > circles and in this section you used only sliders, which basically removes the song's intensity. What about replicating the star pattern you made before but scaling it more? Pretty sure it fits your style a lot~ https://i.imgur.com/IrgjZOl.png you have a point there, I did sacrifice it because of the slider pattern
thanks a lot Team BR c:
Trynna
me next don't worry
Net0
I'm okay with modifications
Kuron-kun
that's what I call speedranking
Ideal
about time hell ye
MaridiuS
hi saten, big fan.
Topic Starter
Saten
Net0
:honk:
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