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Hardware Cursor Input

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Total Posts
7
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +5
Topic Starter
Dexus
Please add an option for hardware cursor input. It would allow for much more accurate input instead of relying on maxing out the gpu so the cpu can handle things.
peppy
I want to avoid this if possible. Hardware cursors are ugly and hard to customise.
Topic Starter
Dexus
Can you at least make it an option for those who want it? I have a lot of issues making the game have a stable input that isn't delayed. The cursor middle could act as it for ease of use since it isn't dynamic in any way. I really don't even pay much attention to how the cursor itself looks anyways.

I'm talking about hardware accelerated cursor which works in directx. I'm thinking you're confusing it with the literal windows cursor?

http://web.cs.wpi.edu/~matt/courses/cs5 ... ccwin.html

From what I understand the image isn't modified in any way other than being moved. Cursor middle isn't dynamic so it's placement is what's important.
peppy
windows cursor *is* hardware cursor since vista
Topic Starter
Dexus
Well I can't play your game with the current software rendering methods. I've tweaked a plethora of settings to no avail.
nrl

Dexus wrote:

I can't play your game with the current software rendering methods
And yet you have 60k plays...
Abel

peppy wrote:

I want to avoid this if possible. Hardware cursors are ugly and hard to customise.
+1
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