So lazy bliss finally comes and does something xD
I talked with Kyto about the title, and we agree that at least it must be consistent with ranked items, so you can put feat in the artist field, or use () around feat. For ranked examples
https://osu.ppy.sh/p/beatmaplist?q=feat . Kyto and I agree that it is better to put it in the artist field since the song is called Endless Tears not Endless Tears feat....
I think there might a beat reset at 30954,. If you add an uninherted timing point there, combos start making a lot more sense imo. Also, to counteract that one, there is another one at 197014. In short, add an uninherted timing section to 30954 and 197014 to make the downbat correct
As stated last time, I would remove "Best of" from the tags.
Normal:00:03:075 (3) - blanketing of 2 is slightly off, move the last point a bit inward
01:08:529 (5) - point 5 more directly at 6
02:42:166 (7) - to follow the music, shouldn't this be in the next combo
02:51:863 (6) - ^
AI's Hard:01:36:408 (3) - follow 01:35:196 (2)'s curve better so that 3 looks blanketed
03:55:196 (3) - blanket the end of 03:54:590 (2) better
Tari's Hard:Probably you can't do much for now, but your slider speed is really slow in comparison to your jumps, making the map slightly annoying for me to play
00:16:408 (3,4,1) - a bit surprised to see a jump in the opposite direction of cursor momentun (compare the movement from 3 to 4 to the jump from 4 to 1)
00:41:863 (5) - blanket the start of 6 better
http://osu.ppy.sh/ss/146804001:28:226 (5) - move up 1-2 grids to follow 01:27:923 (3,4)'s curve better(if you look at the these 3 notes with the sliders, it forms 2 humps, not 1 continuous curve)
01:31:560 (9) - shouldn't this be part of the next combo to follow the downbeat/lyrics
01:38:832 (1) - the ending of this slider isn't blanketing 2 well
01:52:166 (4,1) - why is the spacing between these notes so small
02:01:863 (5,1) - ^ (I guess there is more of a reason here, but it does still feel a little strange)
02:13:075 (2) - why is this not parallel to 02:12:469 (1)
02:24:590 (4,6) - If you wanted to cut down a longer combo, fine, but should the new combo have started on one of these notes 02:24:590 (4,6)
02:39:135 (4,6) - since at longest, the combos around it are 1 tall white tick long, add a new combo at one of these 2 places 02:39:135 (4,6) -
03:56:105 (2) - make parallel to 03:55:499 (1) (almost correct)
Insane:01:29:135 (1,2,3,4,5) - was a bit surprised by this jump since the music didn't really change, but all of sudden there were larger jumps when there were none before
02:07:620 (1) - I expected a jump to this note since it starts on "love you"
02:30:499 (3,4) - because of 3's repeat, going against momentum to 4 was a bit weird
AIRakuen's Extra:00:49:135 (8) - I feel there should be a slight jump here
01:54:287 (1) - I felt weird between this section and the break. I thought you would have jumps on ever love you, but like this one for example, there is normal spacing while others have jumps, can you be more consistent please?
03:37:469 (1) - ^
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I will continue this later.....I hope the wait won't be as long next time
Edit: Finally finished the mod. Sorry for taking so long. I know I lost my BAT privledges now, but I talked to kyto to ensure that this map will be rebubbled after making the changes. Just contact him when you are ready. Sorry again for all the problems and best of luck.