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Imogen Heap - Daylight Robbery

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Total Posts
18
Topic Starter
eee
This beatmap was submitted using in-game submission on Thursday, August 20, 2009 at 2:57:57 PM

Artist: Imogen Heap
Title: Daylight Robbery
BPM: 120
Filesize: 7947kb
Play Time: 01:59
Difficulties Available:
  1. eeeasy (2.68 stars, 100 notes)
  2. Hard (4.76 stars, 310 notes)
  3. Normal (3.78 stars, 143 notes)
Download: Imogen Heap - Daylight Robbery
Information: Scores/Beatmap Listing
---------------
Interior/exterior shown in SB = Larto's appartment building
Larto
Wow, I'm pretty impressed =3

Overall:
I have a nice suggestion for your storyboard. Put "UseSkinSprites: 1" into the [General] part of the [Hard] .osu file. Then you can remove the approachcircle.png from the folder, since every player will see the storyboarded approachcircle with HIS skin! =3 see what I mean?

eeeasy:
01:28:89 (2,1) - A bit farther away from each other? I mean, it didn't trip me up while playing, but not sure how nubs would react. If you think it's fine, I don't mind.

Storyboard and map was very impressive, good job!
Larto
No one whine about the spinner in Hard at 00:47:51 (1) - , it's perfectly 300able, even for someone who sucks at spinning, lik e me. Ask Zatoichi or Cyclone or vyt. I suck at spinning. Hard.
Yuukari-Banteki
[easy]
looks good


[normal]
00:38:89 (9) - spacing
01:49:89 (1) - end 1/4 earlier
01:57:89 (1) - ^


[Hard]
01:42:14 (9,10,11) - timing feels off...i listened at 25% and i *think* the notes are timed like the attachment shows



starred and popped >_>
Larto
Rebubble now?
anonymous_old
Hard
01:42:57 (10,11) - Maybe slightly curve these?

I only played Hard and didn't like it too much. Not my style I guess. Looks very clean and stuff, though, so I'll give it a useless star.

Oh, and at the end, the picture frame moves a bit too fast to the left, and the angle on the window layer really confuses me (makes it seem like the wall is slanted).
Alace
Plz don`t use 0 % volume on circles
people don`t know if they really beat them
Maybe use 20~30% volume
up to you
Mashley

Alace wrote:

Plz don`t use 0 % volume on circles
people don`t know if they really beat them
Maybe use 20~30% volume
up to you
Imo, 0% volumes are good as long as they're used well. Haven't played the map, but it's all down to how they're used.
Alace
I played
so i say that
Topic Starter
eee
@strager: curved those sliders, I can take opinions on mapping style(constructive criticism), and I have no idea what to do about that SB thing, noticed it, I think it makes a cool motion, lol, but it wasn't intended and I can see how wrong it is on most points.

eeedit: I think it should move straighter now... I tried attaching it to the "Room.jpg/png" but it kept getting pixelated (I'm not good with the photoshop/paint.net stuff)

@Alace: I thought that was a problem back then, but when I heard it in some ranked (BAT I think) maps, I thought it was fine. Anyways, I have no problem with putting them at 20-30%. thanks...

@AgentSpin:
I agree... see above for details, I was told not to put it all the way down back then, but later it was allowed... soooo, yeah, you're correct. btw, it wasn't THAT badly used, imo, it's pretty well used...
deepsea
0.0
kingcobra52

Larto wrote:

No one whine about the spinner in Hard at 00:47:51 (1) - , it's perfectly 300able
Auto only gets 1000 on it. You'd need to turn the slider before it into a beat and adjust the spinner accordingly.

02:00:64 (1) - Tricks like this I'm against, but it's a hard map so...w/e.

Starz.
Topic Starter
eee
lol, since when did that spinner get 1000... I recheck all my spinners to make sure they get 2000. And back then it barely hit 2000 , but FOR SOME REASON, it changed. or maybe I was too careless, I don't know.
anyways, it's fixed, thanks.
Larto

kingcobra52 wrote:

Larto wrote:

No one whine about the spinner in Hard at 00:47:51 (1) - , it's perfectly 300able
Auto only gets 1000 on it. You'd need to turn the slider before it into a beat and adjust the spinner accordingly.
That with Auto only gets 1000 on it is only a guideline, personally I could 300 the spinner pretty easily ;| Oh well.

EDIT: After taking a look at your storyboard again, I found it could be improved and made a bit more interesting. Here.

Download: Imogen Heap - Daylight Robbery (eee) [Hard].osu
Zerostarry
eee has gotten better at mapping, nice job

But someone else should bubble this cause I suck at SBing. k? k.

staaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr for you
vytalibus
Bubbled.
Larto
This shit can't be real...

Normal:
Optional stuff:
00:51:14 (4) - Why does only the track have a whistle on it? Sounds weird.
00:59:14 (5) - ^

Serious business:
01:14:89 (1) - Should be slowed down.



Ranked
Sleep Powder
[Beatmap Comments]

[Hard]
The SB at the end and the little circle SB in the middle was cool.
The beatmap was a bit hard to fc at first.
Its a fine beatmap at least.
I usually don't like beatmaps from "Imogen Heap" songs but this one was pretty good.
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