Rucker <3
It wasn't Korea. Blame my sub Google net.bubby963 wrote:
You'd think Korea would be able to beat us without having to DDOS one of our best players (unless it was some random scrub who thought they were being funny) considering that Korea is arguably the best team in the world and UK is only high-seeded.
GG anyway.
Can we stop with the DDoS bullshit? It seems like a poor excuse for having played horribly bad. Also same for Germany.bubby963 wrote:
You'd think Korea would be able to beat us without having to DDOS one of our best players (unless it was some random scrub who thought they were being funny) considering that Korea is arguably the best team in the world and UK is only high-seeded.
GG anyway.
lol xD Andrea no moe :p-Kamui- wrote:
I blame Andrea for not making quit all korean players. Such bad man this Andrea.
the 1st place from each group can get into winner bracket, meanwhile the 2nd place will start at the lower bracket. this would be really fun, and also the timespan will be exactly the same as single elimination systemAmaiHachimitsu wrote:
I BEG YOU, organizers, make a loser bracket next year. Japan is totally top 3.......
Well it wasn't an excuse for playing bad this time. But still, throwing DDOS accusations around for disconnects? Please, can we not stoop to this level of petty bullshit, thanks.Blue Dragon wrote:
Can we stop with the DDoS bullshit? It seems like a poor excuse for having played horribly bad. Also same for Germany.bubby963 wrote:
You'd think Korea would be able to beat us without having to DDOS one of our best players (unless it was some random scrub who thought they were being funny) considering that Korea is arguably the best team in the world and UK is only high-seeded.
GG anyway.
The purpose of the HD bracket is to test your HD reading abilities, same as any other mod.fartownik wrote:
https://osu.ppy.sh/s/41974 you know why this map has so few HDHR FCs? Surely not because it's hard, it's only because it's fucking boring to learn the entire map from the scratch, and you make us do the most boring thing. I don't know if that was the purpose of the HD bracket in the first place.
Actually, HD does require some memorization if there are a lot of stack notes.darkmiz wrote:
The purpose of the HD bracket is to test your HD reading abilities, same as any other mod.fartownik wrote:
https://osu.ppy.sh/s/41974 you know why this map has so few HDHR FCs? Surely not because it's hard, it's only because it's fucking boring to learn the entire map from the scratch, and you make us do the most boring thing. I don't know if that was the purpose of the HD bracket in the first place.
Hidden does not require any memorization, if you can't read AR8 hidden then you shouldn't be in the finals.
The purpose of the HD bracket is to test your HD reading abilities, same as any other mod.0 out of thousands have FC'd this map first try with Hidden.
Hidden does not require any memorization, if you can't read AR8 hidden then you shouldn't be in the finals.
When you posted comments, Loctav asked what was wrong in reference to them and got no response, you also have a very odd view on what it is an adequate difficulty for a map pool, things like Magic Girl or Ha-tenya on DT are simply unacceptable in the environment, Bamboo Dance shouldn't have been in the semis, a lot of people were honestly confused as to why something so difficult even for the top players to FC while playing solo was in the 2nd last map pool. A lot of the maps picked were in hopes to produce a map pool which had variety in what skills were required, DT has an AR9, something to test speed, single-tap/aim, and a map which is quite tricky to perform well on. This is the same mindset as was used to pick reunion, every single time I've watched the OWC stream, a team will have a few of their players break their combo and the other team will keep FCing and you're left sitting there for a minute of two already knowing the result (likely the participants too if there's a break to see team scores). Sure, reunion could have been a pick for group stages where not all teams would be able to consistently FC it, making it another one of these matches where you just wait for the song to end, but when you place it into a final map pool where all 8 players should be able to FC it without an issue as it's not demanding on aim or speed, you'd be unable to tell who should win half way through the map and wait for the next choice. Having every HR map selected, by aim, for the pools throughout every round does not seem like the best thing to do considering accuracy is one of the largest components of HR. And yeah picking HD is kind of iffy, because it doesn't actually modify the map, so you have to pick based on reading/memorization, no reason to negate one of the two reasons that HD increases the difficulty of a map without modifying it. End on a slightly more personal note, you have to keep in mind that your view on the difficulty of a map is extremely subjective, the only maps that are 'EXTREMELY easy' to FC are reunion and Caramel Heaven, I'd say. Caramel Heaven is probably the easiest pick in the entire pool, making it an acc war, yet it's in the free mod bracket and has a max combo of 1400-1500x, there's actually an incentive there to use mods as the maps don't become impossibly hard for the OWC environment and the bonus points from a mod at that combo is quite significant, unlike the group stage map pool where the risk far outweighed the reward for rather low combo maps. You've also barely been active throughout the entirety of this year Wishy, and you were AFK for map selection since group stages. Perhaps you should change that.Wishy wrote:
Heaven's Race is a terrible pick, AR 8 + HD on a map that requires A LOT of memorization.
Ningen Shikkaku is also boring to play, very long map with just a few "hard" parts.
I would say more but since I should have helped and didn't (sorry I couldn't) even then I posted comments about some maps and they kind of got ignored. The diff spread is also terrible, some maps are EXTREMELY easy while some others are actually hard to FC.
Hope I can be available around this time next year lol.
You think that Magic Girl and Ha-tenya would be more than appropriate for a finals map pool, then in the next paragraph say you wouldn't even be able to FC a map which has quite trivial aim requirements at a BPM<200. What do you find so appealing about a results screen which in all likelihood will end up having 8 As with less than half of an FC? In the OWC 1 play count environment, it seems like the winner of each map would just be determined by RNG. I don't see a good reason to put maps in, which as I said in the previous post the players with the best aim in the game could require hours to FC it or just give up in the end, in such a volatile situation. I'm not responsible for Mephisto in free mod, Nuclear Fusion would be too much of a risk also, spacing with HR is just absolutely mental and IIRC it becomes quite tricky with HD too. I already talked about Heaven's Race in the previous post, unless you are talking in specific about how long the map is, in which case I have to ask why that would be relevant.AmaiHachimitsu wrote:
I think both Magic Girl and Ha-Tenya would be good picks. You guys chose maps that need only one specific skill and I don't support such idea. There should be some all-in-ones in every bracket. DT for me is: Colors - jump and that's all, Parousia and Fermion - clicking speed only (Fermion has ridiculously high HP drain, just wait for those fails), Splendid Encount - Reading AR 10,3 only. Only Freemods look more or less balanced.
Also I dislike what you said about Reunion. You seem to have forgotten that we're playing under pressure. Easy-to-fc maps make it even worse because we ARE TO FC. I can totally foresee that there WILL be breaks if any of the teams chooses Reunion. And then all your accuracy talk will become obsolete. I think Metro pointed out earlier that solo=/=mp accuracy and I totally agree with that. This decision is more for spectators rather than for players.
I'd like to read the reasoning behind Mephisto as Freemod. I'd switch it with nuclear fusion, this is subjective tho.
The same with this 5-minutes-long Hidden pick.
JappyBabes wrote:
And yeah picking HD is kind of iffy, because it doesn't actually modify the map, so you have to pick based on reading/memorization, no reason to negate one of the two reasons that HD increases the difficulty of a map without modifying it.
Ostrichstria is not happy with this. You just lost our ostrich blessing.AmaiHachimitsu wrote:
I'd like to read the reasoning behind Mephisto as Freemod. I'd switch it with nuclear fusion, this is subjective tho.
The problem I see with Heaven's Race is that it's a long and slow map. It wouldn't be very interesting to watch.JappyBabes wrote:
I already talked about Heaven's Race in the previous post, unless you are talking in specific about how long the map is, in which case I have to ask why that would be relevant.
One with numbers on the notes, like 95% of players?AmaiHachimitsu wrote:
we sometimes just predict that "the hidden thing under the slider end is a quad, not triple". I don't know what kind of skin you're using as to state that Hidden doesn't require memorization.
Cool idea. I mean, consistiency is a big thing in a game like osu, so you shouldn't ditch it completely, but one bracket would be just fine.Loctav wrote:
Maybe we can create an acc-win bracket
Okayokayokay guys, remember this: All pros play by reading the numbers on circles, because that's exactly how the game works \:D/Kuruku-san wrote:
One with numbers on the notes, like 95% of players?AmaiHachimitsu wrote:
we sometimes just predict that "the hidden thing under the slider end is a quad, not triple". I don't know what kind of skin you're using as to state that Hidden doesn't require memorization.
Until they meet up in the finals and we have the same issue again? Totally makes sense not.Melt3dCheeze wrote:
To avoid this issue, I say restrict each bracket so that there aren't time zone difference 10 hours+ difference.
You don't play on EZ very much, do you? Ask SapphireGhost and MillhioreF how excellently number-reading works.Zarerion wrote:
Okayokayokay guys, remember this: All pros play by reading the numbers on circles, because that's exactly how the game works \:D/
You think that Magic Girl and Ha-tenya would be more than appropriate for a finals map pool, then in the next paragraph say you wouldn't even be able to FC a map which has quite trivial aim requirements at a BPM<200. What do you find so appealing about a results screen which in all likelihood will end up having 8 As with less than half of an FC?There is a difference when inside your head you think "I must do the best combo possible" and "If I miss once, we'll probably lose".
One with numbers on the notes, like 95% of players?Sorry but I can assume you've never played a map with more complex rhythm patterns which are hidden totally while HD is put on. Play this Tsukasa map and send me your FC screen.