forum

osu! World Cup 2013 - Discussion Thread

posted
Total Posts
1,715
show more
Glazbom
Rucker <3
bubby963
You'd think Korea would be able to beat us without having to DDOS one of our best players (unless it was some random scrub who thought they were being funny) considering that Korea is arguably the best team in the world and UK is only high-seeded.

GG anyway.
jesse1412

bubby963 wrote:

You'd think Korea would be able to beat us without having to DDOS one of our best players (unless it was some random scrub who thought they were being funny) considering that Korea is arguably the best team in the world and UK is only high-seeded.

GG anyway.
It wasn't Korea. Blame my sub Google net.
Mismagius

bubby963 wrote:

You'd think Korea would be able to beat us without having to DDOS one of our best players (unless it was some random scrub who thought they were being funny) considering that Korea is arguably the best team in the world and UK is only high-seeded.

GG anyway.
Can we stop with the DDoS bullshit? It seems like a poor excuse for having played horribly bad. Also same for Germany.
AmaiHachimitsu
I BEG YOU, organizers, make a loser bracket next year. Japan is totally top 3.......
Omgforz
Yes, losers bracket pls


so ostriches have better chances next time
Natsu

-Kamui- wrote:

I blame Andrea for not making quit all korean players. Such bad man this Andrea. :(
lol xD Andrea no moe :p
rzkadi

AmaiHachimitsu wrote:

I BEG YOU, organizers, make a loser bracket next year. Japan is totally top 3.......
the 1st place from each group can get into winner bracket, meanwhile the 2nd place will start at the lower bracket. this would be really fun, and also the timespan will be exactly the same as single elimination system
Wishy
That's not a loser bracket.
Kanye West

Blue Dragon wrote:

bubby963 wrote:

You'd think Korea would be able to beat us without having to DDOS one of our best players (unless it was some random scrub who thought they were being funny) considering that Korea is arguably the best team in the world and UK is only high-seeded.

GG anyway.
Can we stop with the DDoS bullshit? It seems like a poor excuse for having played horribly bad. Also same for Germany.
Well it wasn't an excuse for playing bad this time. But still, throwing DDOS accusations around for disconnects? Please, can we not stoop to this level of petty bullshit, thanks.
Lokovodo
last
Topic Starter
Loctav
Schedule is out. Mappool comes, soon. Finalizing it right now. I am hurrying already ;)

Consult wiki page for details.
Topic Starter
Loctav
.doublepostyey

Mappool is out. Consult the wiki for more information.
Big thanks to JappyBabes, kriers, Frostmourne, Andrea and Leader for helping out on this.
fartownik
I think you overestimate our 1-play multiplayer FCing skills quite a lot.

edit: the freemod bracket is useless
Darksonic
lol what, who added Reunion on HR bracket? that's super easy even for Group stage pool ._.
Mismagius
lol, never expected one of my maps on OWC, mostly on the HR bracket
Topic Starter
Loctav
Fixed a typo on the mappool. Caramel Heaven's diff was supposed to be [Heaven], lol.
Zare
I like the mappool.
see, taking a bit of time and consulting players and mappers to prepare a pool doesn't hurt
fartownik
https://osu.ppy.sh/s/41974 you know why this map has so few HDHR FCs? Surely not because it's hard, it's only because it's fucking boring to learn the entire map from the scratch, and you make us do the most boring thing. I don't know if that was the purpose of the HD bracket in the first place.
AmaiHachimitsu
FL bracket next year.



The mappool is mostly for 200+ streamsmashing, yes.
Salvage
lol'd at Reunion with HR, rest is fine i guess, still easy for what it was supposed to be on finals, but reunion is a joke for this stage.
martono_old
Inappropriate choices-
Guitar style(hd) : tooooo long and boring for a competition, especially in Finals
Reunion(hr) : shoule be at group stage or R16

Controversial choices-
Anisakis(hr) : with some annoying fast sliders under Hard Rock
Fermion(dt) : I'd like to see how the players handle such complex rhythm in MP
Kanye West
They're not going to pick heaven's race, don't worry guys
Wishy
Heaven's Race is a terrible pick, AR 8 + HD on a map that requires A LOT of memorization.

Ningen Shikkaku is also boring to play, very long map with just a few "hard" parts.

I would say more but since I should have helped and didn't (sorry I couldn't) even then I posted comments about some maps and they kind of got ignored. The diff spread is also terrible, some maps are EXTREMELY easy while some others are actually hard to FC.

Hope I can be available around this time next year lol.
darkmiz

fartownik wrote:

https://osu.ppy.sh/s/41974 you know why this map has so few HDHR FCs? Surely not because it's hard, it's only because it's fucking boring to learn the entire map from the scratch, and you make us do the most boring thing. I don't know if that was the purpose of the HD bracket in the first place.
The purpose of the HD bracket is to test your HD reading abilities, same as any other mod.

Hidden does not require any memorization, if you can't read AR8 hidden then you shouldn't be in the finals.
Almost

darkmiz wrote:

fartownik wrote:

https://osu.ppy.sh/s/41974 you know why this map has so few HDHR FCs? Surely not because it's hard, it's only because it's fucking boring to learn the entire map from the scratch, and you make us do the most boring thing. I don't know if that was the purpose of the HD bracket in the first place.
The purpose of the HD bracket is to test your HD reading abilities, same as any other mod.

Hidden does not require any memorization, if you can't read AR8 hidden then you shouldn't be in the finals.
Actually, HD does require some memorization if there are a lot of stack notes.
AmaiHachimitsu
The purpose of the HD bracket is to test your HD reading abilities, same as any other mod.

Hidden does not require any memorization, if you can't read AR8 hidden then you shouldn't be in the finals.
0 out of thousands have FC'd this map first try with Hidden.

So many AR8 Noobs out there right








You should know that even when we perform quite ok first play with Hidden, it's not that we can always read well, we sometimes just predict that "the hidden thing under the slider end is a quad, not triple". I don't know what kind of skin you're using as to state that Hidden doesn't require memorization.

Even if we assume that every circle can be theoretically read, you should know that.... this is a 1-play tournament and even if we don't like it, we HAVE to memorize it as to play it comfortably during match. We have a whole week, it's no problem to learn how to play this map (this is why HD bracket is kind of useless) IF YOU HAVE TIME, which some people don't.
JappyBabes

Wishy wrote:

Heaven's Race is a terrible pick, AR 8 + HD on a map that requires A LOT of memorization.

Ningen Shikkaku is also boring to play, very long map with just a few "hard" parts.

I would say more but since I should have helped and didn't (sorry I couldn't) even then I posted comments about some maps and they kind of got ignored. The diff spread is also terrible, some maps are EXTREMELY easy while some others are actually hard to FC.

Hope I can be available around this time next year lol.
When you posted comments, Loctav asked what was wrong in reference to them and got no response, you also have a very odd view on what it is an adequate difficulty for a map pool, things like Magic Girl or Ha-tenya on DT are simply unacceptable in the environment, Bamboo Dance shouldn't have been in the semis, a lot of people were honestly confused as to why something so difficult even for the top players to FC while playing solo was in the 2nd last map pool. A lot of the maps picked were in hopes to produce a map pool which had variety in what skills were required, DT has an AR9, something to test speed, single-tap/aim, and a map which is quite tricky to perform well on. This is the same mindset as was used to pick reunion, every single time I've watched the OWC stream, a team will have a few of their players break their combo and the other team will keep FCing and you're left sitting there for a minute of two already knowing the result (likely the participants too if there's a break to see team scores). Sure, reunion could have been a pick for group stages where not all teams would be able to consistently FC it, making it another one of these matches where you just wait for the song to end, but when you place it into a final map pool where all 8 players should be able to FC it without an issue as it's not demanding on aim or speed, you'd be unable to tell who should win half way through the map and wait for the next choice. Having every HR map selected, by aim, for the pools throughout every round does not seem like the best thing to do considering accuracy is one of the largest components of HR. And yeah picking HD is kind of iffy, because it doesn't actually modify the map, so you have to pick based on reading/memorization, no reason to negate one of the two reasons that HD increases the difficulty of a map without modifying it. End on a slightly more personal note, you have to keep in mind that your view on the difficulty of a map is extremely subjective, the only maps that are 'EXTREMELY easy' to FC are reunion and Caramel Heaven, I'd say. Caramel Heaven is probably the easiest pick in the entire pool, making it an acc war, yet it's in the free mod bracket and has a max combo of 1400-1500x, there's actually an incentive there to use mods as the maps don't become impossibly hard for the OWC environment and the bonus points from a mod at that combo is quite significant, unlike the group stage map pool where the risk far outweighed the reward for rather low combo maps. You've also barely been active throughout the entirety of this year Wishy, and you were AFK for map selection since group stages. Perhaps you should change that.

walloftext
AmaiHachimitsu
I think both Magic Girl and Ha-Tenya would be good picks. You guys chose maps that need only one specific skill and I don't support such idea. There should be some all-in-ones in every bracket. DT for me is: Colors - jump and that's all, Parousia and Fermion - clicking speed only (Fermion has ridiculously high HP drain, just wait for those fails), Splendid Encount - Reading AR 10,3 only. Only Freemods look more or less balanced.

Also I dislike what you said about Reunion. You seem to have forgotten that we're playing under pressure. Easy-to-fc maps make it even worse because we ARE TO FC. I can totally foresee that there WILL be breaks if any of the teams chooses Reunion. And then all your accuracy talk will become obsolete. I think Metro pointed out earlier that solo=/=mp accuracy and I totally agree with that. This decision is more for spectators rather than for players.

I'd like to read the reasoning behind Mephisto as Freemod. I'd switch it with nuclear fusion, this is subjective tho.
The same with this 5-minutes-long Hidden pick.
JappyBabes

AmaiHachimitsu wrote:

I think both Magic Girl and Ha-Tenya would be good picks. You guys chose maps that need only one specific skill and I don't support such idea. There should be some all-in-ones in every bracket. DT for me is: Colors - jump and that's all, Parousia and Fermion - clicking speed only (Fermion has ridiculously high HP drain, just wait for those fails), Splendid Encount - Reading AR 10,3 only. Only Freemods look more or less balanced.

Also I dislike what you said about Reunion. You seem to have forgotten that we're playing under pressure. Easy-to-fc maps make it even worse because we ARE TO FC. I can totally foresee that there WILL be breaks if any of the teams chooses Reunion. And then all your accuracy talk will become obsolete. I think Metro pointed out earlier that solo=/=mp accuracy and I totally agree with that. This decision is more for spectators rather than for players.

I'd like to read the reasoning behind Mephisto as Freemod. I'd switch it with nuclear fusion, this is subjective tho.
The same with this 5-minutes-long Hidden pick.
You think that Magic Girl and Ha-tenya would be more than appropriate for a finals map pool, then in the next paragraph say you wouldn't even be able to FC a map which has quite trivial aim requirements at a BPM<200. What do you find so appealing about a results screen which in all likelihood will end up having 8 As with less than half of an FC? In the OWC 1 play count environment, it seems like the winner of each map would just be determined by RNG. I don't see a good reason to put maps in, which as I said in the previous post the players with the best aim in the game could require hours to FC it or just give up in the end, in such a volatile situation. I'm not responsible for Mephisto in free mod, Nuclear Fusion would be too much of a risk also, spacing with HR is just absolutely mental and IIRC it becomes quite tricky with HD too. I already talked about Heaven's Race in the previous post, unless you are talking in specific about how long the map is, in which case I have to ask why that would be relevant.

JappyBabes wrote:

And yeah picking HD is kind of iffy, because it doesn't actually modify the map, so you have to pick based on reading/memorization, no reason to negate one of the two reasons that HD increases the difficulty of a map without modifying it.
Omgforz

AmaiHachimitsu wrote:

I'd like to read the reasoning behind Mephisto as Freemod. I'd switch it with nuclear fusion, this is subjective tho.
Ostrichstria is not happy with this. You just lost our ostrich blessing.

But on a more serious note, that hidden map gives people the chance to beat a better team if they practice it a lot. Then again you can start the discussion about "memorization is not a skill".
Almost

JappyBabes wrote:

I already talked about Heaven's Race in the previous post, unless you are talking in specific about how long the map is, in which case I have to ask why that would be relevant.
The problem I see with Heaven's Race is that it's a long and slow map. It wouldn't be very interesting to watch.
Topic Starter
Loctav
Unfortunately I was unable to change the free mod rule. The new freemod rule will apply on TWC then.
Like every year, we learn from flaws and mistakes and improve on it.
Some picks might appear odd for you, because it does appear "inconsistent" for you, but I share the idea that a varied set of skills should be tested in the finals. Reunion might be quite easy, but since everyone can probably play it easily, it results in close acc/score matches. Unfortunately the osu! Standard scoring rewards high combo too much. But well.
Maybe we can think of a cool metric in future (win by acc, Wishy suggested this once? Maybe we can create an acc-win bracket)

I'll probably do a survey with all participants and find out, what went wrong and what was cool. Luckily I can ask the entire population, ehee.
Rori Vidi Veni

AmaiHachimitsu wrote:

we sometimes just predict that "the hidden thing under the slider end is a quad, not triple". I don't know what kind of skin you're using as to state that Hidden doesn't require memorization.
One with numbers on the notes, like 95% of players?

Loctav wrote:

Maybe we can create an acc-win bracket
Cool idea. I mean, consistiency is a big thing in a game like osu, so you shouldn't ditch it completely, but one bracket would be just fine.
Inb4 TAG bracket
Melt3dCheeze
Incorporate FL bracket, clearly all players know how to FL.
Speaking of what went wrong, I might as well spit out an issue for Australia's team and probably some others(?)
Time zone differences, like when we had to vs Brazil, we had a really awkward timezone difference (12 hour diff). This didn't allow both teams maximum potential as they were playing really late at night and we were playing early that half of us were still asleep. To avoid this issue, I say restrict each bracket so that there aren't time zone difference 10 hours+ difference.
Zare

Kuruku-san wrote:

AmaiHachimitsu wrote:

we sometimes just predict that "the hidden thing under the slider end is a quad, not triple". I don't know what kind of skin you're using as to state that Hidden doesn't require memorization.
One with numbers on the notes, like 95% of players?
Okayokayokay guys, remember this: All pros play by reading the numbers on circles, because that's exactly how the game works \:D/
Topic Starter
Loctav

Melt3dCheeze wrote:

To avoid this issue, I say restrict each bracket so that there aren't time zone difference 10 hours+ difference.
Until they meet up in the finals and we have the same issue again? Totally makes sense not.
This is an unavoidable issue we can not solve. Life is cruel. Timezones suck.

Zarerion wrote:

Okayokayokay guys, remember this: All pros play by reading the numbers on circles, because that's exactly how the game works \:D/
You don't play on EZ very much, do you? Ask SapphireGhost and MillhioreF how excellently number-reading works.
darkmiz
you don't need numbers to read hidden.

Salvage
Reunion is just not a good pick for finals, period .. you didn't apply the Accuracy thing in the ENTIRE owc, why apply it on finals? Hell, past owc had accuracy maps (which i liked btw) on groups/ round of 16, and the finals had harder maps than reunion, it's just too easy, i would've expected maps as hard as Ha Tenya and Magic Girl in finals, and regarding on the DT bracket and something similar in HR, same thing happened last round with Cendrillon, insanely easy maps.

Accuracy should be something applicable on groupstage and maybe round of 16 with maps like owc2, but after that you need to step it up with difficulty, every map is easier than it should've been for FINALS, you have to realize that the tournament started with the idea of having maps harder than the last owc, it doesn't matter that the original people that chose maps were unable to keep doing it, you guys had to stick to the difficulty going up, having really challenging maps on final is what people like to see and what players have to go thorugh to be legit champions, it's just like that, final has to be a big deal.
AmaiHachimitsu
You think that Magic Girl and Ha-tenya would be more than appropriate for a finals map pool, then in the next paragraph say you wouldn't even be able to FC a map which has quite trivial aim requirements at a BPM<200. What do you find so appealing about a results screen which in all likelihood will end up having 8 As with less than half of an FC?
There is a difference when inside your head you think "I must do the best combo possible" and "If I miss once, we'll probably lose".

Also both Magic Girl and Ha-Tenya have consistent difficulty and allow achieving quite good combos even under pressure. Only those who actually can play the difficulty like that well can FC half of the map. And those people are just "better" in maps like that. If, for example, there happens a player who does 1x break on the Reunion, he is responsible for the whole team's loss despite not being bad at this map. How can this determine who is better at this game?

I'd rather reward the team in which one or two people did extremely well FCing a map and carrying the rest than the team which somehow managed not to miss on an easier map.

Even if we played this tournament with only [Easy] maps, there will be a case when someone breaks, screws the accuracy up. And the team is then deemed as "weaker".

I don't get what's wrong with only As in the result screen. It only shows how high the level of competition is. And those who manage to FC a map are really, really good.

One with numbers on the notes, like 95% of players?
Sorry but I can assume you've never played a map with more complex rhythm patterns which are hidden totally while HD is put on. Play this Tsukasa map and send me your FC screen.
show more
Please sign in to reply.

New reply