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Yoko Shimomura - Tension Rising

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Topic Starter
hadoken_zero
This beatmap was submitted using in-game submission on Saturday, 12 July 2008 at 10:10:30 PM

Artist: Yoko Shimomura
Title: Tension Rising
BPM: 140
Filesize: 3115kb
Play Time: 01:29
Difficulties Available:
  1. Low Tension (Easy) (2.56 stars, 104 notes)
  2. Tension Rising (Normal) (3.17 stars, 108 notes)
  3. High Tension (Hard) (4.22 stars, 164 notes)
Download: Yoko Shimomura - Tension Rising
Information: Scores/Beatmap Listing
---------------
Tension Rising from Kingdom Hearts 2
That's About It...

THANKYOU :
awp for so much help!!!
rolled for fixing some timing/sliders
James with more help
chan for some other stuff
Sinistro as well! with everything
and, peppy.
and kasada (not a mod, lol)

6 mods!~omg
Bubbled 3 times!!!~ even more omg!
Aegis_old
It's confusing... What's up with the 4?
Rolled
The end is just wayyy too chaotic. It is a cluster of notes and I do not see any obvious pattern.

The BPM also seems a bit off but I can't put my finger on it. Maybe a tenth of a beat slow? Not sure.
awp
It is a bit off. A tiny bit off. Slow by 0.10.

So, you should use 139.85

I didn't find the cluster of notes to be too hectic, but this is because, once again, huge KH nerd, know the song very well, and the trumpet pattern's pretty easy to time. The notes are all over the place, however.

While you've got a pretty good sense of timing, the beatmap and the song don't seem to fit together that well at all near the middle.

The Bell sliders at 10:69 are very appropriate for the song, so I'd say leave those in.

The pattern sounds good at 24:42, but avoide using sliders that overlap one another. In addition to this, you're missing a note each time around. There are five hit sounds, but six notes to the music. Whether this was part of your design or not, that's really your call.

Starting at 45:01 I get the feeling again that the notes are only timed to the song, and not really a part of it. Especially when things like the one-repeat slider at 55:31 are thrown in. Keep it a double-repeat of the same timing.

The stream of notes at the end pulls too many U-turns (eg: 1:12:90). It should flow more smoothly - just imagine a snake trying to connect the dots or something, and see if it has to come to a complete halt to turn around. Imaginary Snake should not intersect itself whenever possible.

The stream of notes leading into the Heart slider at the end is a good idea, but two things:

1 - Slider should start at 1:27:34.
2 - The stream of notes should end up finding its way to the heart. As it is now, it reaches the point where the heart starts, and then it veers off, so you have to jump over to the heart. Normally this isn't all that big of a deal, but since the song is fading out, it should really move more fluidly.
Topic Starter
hadoken_zero
This is going to be a big update post so here goes!



Thanks for trying this out!

I'm using 139.87 as the BPM for reasons i cant remember, i think 139.85 was just a tiny bit off(Which means 139.75 woulda been more off!).

Though I changed the middle arrangedment, I wasn't really sure what you meant.

My cluster finale is now even more organised, with it leading into the heart.

At around 24 seconds, i changed the sliders. The slider going away from the center dosen't over lap the one coming back to the center and now has an extra note (Six, not five). I changed the slider with only one return as opposed to the ones with 2 before and after it.

The heart starts almost on the time you mentioned but not exactly.

I tried to fix it all so try it again and post if there's anything wrong (Including the middle, again , I just need more specific answers, sorry, It's just I didn't know exactly what you meant).

That's about it I think...
awp
As a Normal beatmap, I'd say it's done well enough for ranking.

However, it's supposed to represent a state of chaos (or tension as the title suggests). Ergo, we need a Hard or Insane mode that is more involving. Are you up for it?
Topic Starter
hadoken_zero
HARD version added.... not sure if it's that much harder... i can obviously change it later so try it out!
awp
Hard is reasonably decent, but the beat spacing is misleading in a few sections (39:86 especially). The Keyblade slider is cool, but it's followed immediately by such a lacklustre slider - perhaps the one after the keyblade could be the Kingdom Key's chain; the Mickey Mouse head.

Also, it feels like more could have been done in the middle instead of basically regurgitating normal. That tension just doesn't feel like it's rising for me.

I am tempted to make an Insane difficulty for this beatmap...unless you have any objections?
Topic Starter
hadoken_zero
wait... i'm gonna start hard all over again...
if this fails, then maybe you can try ok?
how would that work...would we both get credit?
i can't until the weekend anyway so just hang on...
awp

hadoken_zero wrote:

wait... i'm gonna start hard all over again...
Hmm...that's a bit extreme, but whatever floats your boat.

hadoken_zero wrote:

if this fails, then maybe you can try ok?
how would that work...would we both get credit?
I'm not particularly hellbent on getting credit so long as people are pleased with the results, so for simplicity's sake I'll just save it under your name and submit it for your approval, and if you're happy with it, just note when you upload it in the original post the author(s) of difficulties you did not make.
Topic Starter
hadoken_zero
This will have to wait until next weekend or after, didnt have enough time this week..
I WILL get around to it as soon as possible but between school, homework, shopping, family events it will have to bee in the next.....3 weeks? or something like that.

You could get started and then we'll compare/add both/whatever when i put on mine.

............
Topic Starter
hadoken_zero
MAJOR CHANGE!!!!
sort of...

Old hard is now easier and is called Low Tension.
Normal is now named Tension Rising
New Hard is High Tension (This leaves MAX TENSION!!! for an insane)

Note: Hard has 1 slider, i didn't feel it needed any but check it and see what you think.
So...Try it now!
awp
shit sorry I took a while to get on this - I actually played these maps a few times earlier today but did not comment!!!

Normal: The three bell-shaped sliders should connect. If you'll notice, the end-point of slider 1 doesn't hover directly overtop the start-point of slider two - same goes for 2 and 3 - and it'll look cleaner to have them all connected.

ALL of your stream notes at the end of the song (starting at 1:07) are an eighth beat early. Just highlight them all (except for the slider) and shift em 1/8 to the right. I don't quite understand the reason for the offset, but whatever. It's timed this way, so I don't really care.

It's all good apart from those two quick fixes.

Easy: The Heart-shaped slider's a beat too long, perhaps? It works, but it doesn't end with the music.
34:71 - your sliders have all been pretty cool and for the most part themed until this point. The timing of the sliders following this point are fine, but perhaps you could reshape them to go with the beatmap a little more (that is, give them a more Kingdom-Hearts feel).

Hard: Break that first 25-note combo up into three or so combos. In fact, shortly after you have a 21 hit combo. Try not to go over 10 or 12 if you can. Run through from 1:05:00 again - there's an issue after you no doubt "resnap all notes"d - some beats are on quarter notes where they shouldn't be. Beat-spacing also becomes slightly misleading in a few places from there (1:18:89...okay maybe that's the only spot.) And the ending is kind of...anti-climatic? It just seems to end with a whimper, that's all.

Also, the drain rate and difficulty sliders are a bit too high for a "Hard" beatmap. I died with a 48x combo at the beginning ={

btw - Great use of sound effects. Very nice.
Topic Starter
hadoken_zero
tryied to fix as much as possible

NORMAL:Bell compromise

Easy: hard to shape....only actually played the games about 3 times....

HARD: Drain rate, etc. Try now
James
Normal:
00:24:44 seems confusing? I doubt any newbies who played the map for the first time would get all of those. Especially some of the notes are overlapping the sliders?

And fix the spacing of 01:07:33.. like 3 and 4 should be closer since they have a 1/2 beat gap.
Topic Starter
hadoken_zero
Normal:
00:24:44 seems confusing? I doubt any newbies who played the map for the first time would get all of those. Especially some of the notes are overlapping the sliders?
Is it really that bad? i dunno...

And fix the spacing of 01:07:33.. like 3 and 4 should be closer since they have a 1/2 beat gap.
The distance snap put them there...anywhere else seems too close...

if theres a good reason, ill do both of these things again but i cant see
James

hadoken_zero wrote:

Normal:
00:24:44 seems confusing? I doubt any newbies who played the map for the first time would get all of those. Especially some of the notes are overlapping the sliders?
Is it really that bad? i dunno...
Its because you made the song silly :)


And fix the spacing of 01:07:33.. like 3 and 4 should be closer since they have a 1/2 beat gap.
The distance snap put them there...anywhere else seems too close...

if theres a good reason, ill do both of these things again but i cant see
Its impossible that Mr. D (distance snap) would place 1/2 and 1/1 notes at the same distance at the same value you know.
Topic Starter
hadoken_zero
ok then, shall try to fix it again! :)
soon though...
awp
yay it's not dead
James
thanks to me? :P
awp
Looking at the comments James made and based on the version I just updated to

At 24 seconds - I was about to agree with you James but after a second look I noticed that the pattern was very straightforward =/ I think it's fine as is, BUT if not, you may want to pull each piece of the + a bit farther from the center so it isn't as cluttered.

I'm liking the way it looks to be honest.

The streams at the end are also fine because the beat timing doesn't pull any tricks.
James
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
hadoken_zero
So, fix or not, that is the question...
James

awp wrote:

you may want to pull each piece of the + a bit farther from the center so it isn't as cluttered.
For me, change the way the notes are placed.
Topic Starter
hadoken_zero
kk, try now...
James
Okay since while listening to the song on 1x and 0.25x, the hitcircles came out before the bgm by approx 1/4 beat, so how about an offset of 3900?


Normal is OK now.
Topic Starter
hadoken_zero
again, with this map, certain sections seem to be either early or late, and i cant get it otherwise.
i think this is the best....
though,
if i HAVE to, for it to be ranked, i will

oh, lol
btw, did you even look at my difficulties besides normal....
ahhahaha, easy's middle was a mess,
same with hards end.
dont worry, my fault.
FIXED!
Topic Starter
hadoken_zero
FALCON.................
BUMP!!!!!!!!!!!!!!!
awp
k when I originally found the offset my universal offset was wrong it's 3880 I think =\

Anyhow I'm going to upload easy for you because I changed some things around. Your sliders are well-crafted, but they overlap, and that's a huge no-no, so I've tweaked them and removed a bit of cluttering.

Normal: Using the offset I've provided, it's all good, except for the final slider, which should land on 01:27:95. To be honest I think this is what you ORIGINALLY had so sorry my bad on that one. Also, watch the Finisher spam.

Hard: Watch the beatspacing at the end. Also, 01:18:62 (7,8) - can't quite figure out what's going on with these two notes. shift 'em to the half-beat on the left.

Download: Yoko Shimomura - Tension Rising (hadoken_zero) [Low Tension (Easyawp)].osu
chan
Hmmm
Seems like a fair bit of modding on this one... Hard to keep up

I was just wondering why you have 2 red combos? It's a lil' confusing to see a 1 after a 4 of the same colour.

Also I wasn't sure if the sliders were alright, having the end point finish near the start (eg. 00:38:16 (7) - in easy)
01:07:33 spacing in easy from here gets a little lax, such as note 3 and 4 being spaced the same as 1-2-3 and then a larger jump between notes 5-6. I think you kinda fixed this up from 01:18:81 (1) onwards.
Also does the last slider end on a beat?
Topic Starter
hadoken_zero
hey, havent got around to this lately cause of school exams, but it will be attended to soon, at least in the next 2 weeks. Damn. Sorry.
Topic Starter
hadoken_zero
This map has been deleted on the request of its creator. It is no longer available.
Sinistro
The part starting from 01:07:34 (1) in Easy and Normal might be too hard for an Easy version but more importantly has misleading spacing. All circles are spaced equally, while this is not the case on the timeline. You've mapped the same part of the music with correct spacing at the beginning of Hard, so try to use that as a reference.

Not a fan of placing objects as the music fades out, but I think players can manage this particular case.

That's all I find for now.
Topic Starter
hadoken_zero
This map has been deleted on the request of its creator. It is no longer available.
Sinistro
Yep :) You've left your offset 3,851 in Normal and Hard. Change it to 3,880 like Easy. Also I'm fairly certain bpm is 140.00. Not just because this is video game music, and thus has a higher chance of having a sensible bpm, but also because there is definite slowdown after the middle with the current bpm. After these changes don't forget to recalc and resnap in all difficulties, nudging a couple of slider endpoints where needed.

You've forgot to put sound effects in Hard ;)

To be honest I think the final section in Normal is harder to negotiate than Hard because it's more stream-y. The algorithm rates Normal with 0.2 more stars than Hard, too, and although that's a small difference and the algorithm isn't something we depend on 100%, it might be an indicator, since the two versions are rated so close.

UPDATE: Good, now Hard has a fitting end section. However, it now seems that Easy is harder than Normal, heh ;). Just switch around the difficulty settings and names of Normal and Easy.

UPDATE'S UPDATE: Bubbled.
peppy
Offset change to 3,920.

Hard:
Move whistles as mentioned in IRC

Normal:
00:09:91 (2,3,1) - I just vomited.
00:15:91 (1) - use a two-part bezier and make this nice-looking.
00:27:70 (4,1) - more spacing required
01:27:49 (1) - remove finish sound. you know you can make these hearts a LOT easier for yourself using multipart curves? ask me if you dont know how

Easy:
00:25:34 (3,1) - overlap here makes this beyond "easy" difficulty. at least space these patterns so as a player you can SEE where you are heading
00:33:06 (2,3,4,5,6,7,8,9,10,11) - shorten the combo so hp drain during this long empty part is more forgiving.
00:38:20 (7,9,10) - spacing is a no-no, overlap is a no-no
00:46:77 (1,1,1) - overlap of hell
00:57:06 (1) - avoid start/endcircle overlap
01:20:20 (1,2,3,4,5) - spacing please
01:27:06 (3,4) - big jump for easy?
Topic Starter
hadoken_zero
i think i did all of that stuff..
mtmcl
This map has been deleted on the request of its creator. It is no longer available.
peppy
I still say you fix up the hearts.

Take a look at this:


Add a double-section curve by clicking twice at the top-centre point of the heart. The placement point will turn red.
Fix the end hearts and the couple at the start after the sawblade or whatever, and this is ranked.
awp

peppy wrote:

sawblade
KEYBLADE

/die
Topic Starter
hadoken_zero
Peppy, I tried to follow your pic exactly, lol.
Try now, including the keyblade (do you just mean it should be gone?), i made NO overlap.
Rolled
I lost the heart afterwards, sorry about that. I'm pretty sure you can plug it back in with copy & paste. Anyways, two version of the keyblade. One is two part color coded, and the other is a single. Either way, don't feel pressured into using them :P I was just bored. Yous yours if you like it better.

Also you can tweek the colors also, just go under the song setup -> Colors tab.

Download: Yoko Shimomura - Tension Rising (hadoken_zero) [Tension Rising (Normal)].osu

Download: Yoko Shimomura - Tension Rising (hadoken_zero) [Tension Rising (Normal)].osu
Rolled
Here's another one. Fixed up the heart a bit since I was the one that made you ruin it :P I'm still not COMPLETELY happy with it but its hard to get a good hard with only 2 full beats to play with.

Also on normal, the ending gets a bit cluttered. I think you should fix up the 7 in that last stream so that it is spaced a bit further from the beginning of the heart, or just get rid of it altogether.

Download: Yoko Shimomura - Tension Rising (hadoken_zero) [Tension Rising (Normal)].osu
Topic Starter
hadoken_zero
Fixed the '7' in the final stream, but kept MY heart.
I wanted it to be like the one in the title (in the background).
Sinistro
Either move the startpoint of 00:46:77 (1) in Easy closer to the centre of the grid (since it has to be hit soon after the end of the spinner), or shorten the preceding spinner by 1 beat.

peppy mentioned something about removing overlaps from Easy, but it happens with 01:05:63 (1) and 01:06:91 (3), as well as with 01:09:06 (1) and 01:10:34 (3).
Topic Starter
hadoken_zero
fixed.
try now
Sinistro
Heh, this beatmap is turning into the osu equivalent of bubble wrap.
Ivalset
I don't see anything wrong with this map, so we're going to heart it.
Zatoichi
Cyclone
Online Offset -10ms.
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