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Linkin Park - Numb

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Topic Starter
Larto
This beatmap was submitted using in-game submission on Dienstag, 11. August 2009 at 02:24:54

Artist: Linkin Park
Title: Numb
BPM: 110,04
Filesize: 3653kb
Play Time: 02:56
Difficulties Available:
  1. Hard (4,24 stars, 275 notes)
  2. Intense (4,76 stars, 366 notes)
  3. MetalMario's Normal (3,1 stars, 174 notes)
Download: Linkin Park - Numb
Information: Scores/Beatmap Listing
---------------
8 SP, yai.
mm201
Offset: 3,925
BPM: 110.035

Current timing is a bit laggy at the end; enough to hit straight 100s on Intense's small hit window.

You've finished all difficulties? If so, would it be alright if I map a Normal? =3
Topic Starter
Larto

MetalMario201 wrote:

Offset: 3,925
BPM: 110.035

Current timing is a bit laggy at the end; enough to hit straight 100s on Intense's small hit window.

You've finished all difficulties? If so, would it be alright if I map a Normal? =3
Thanks for the timing, and of course, if you wanna map a difficulty, go ahead ;o
Wojjan
NORMAL
00:07:19 (2) - Align with (6)
00:09:10 (2,3) - Jump on Normal?
00:15:64 (7) - Ugly slider
00:59:54 (3,4) - End on red ticks before current ends.
01:01:72 (3,4) - Ditto
02:40:96 (1,1,1) - Lolspinners
02:49:68 (1,1) - More lolspinners for your enjoyment. Delete, along with that batch of notes preceding it. They're in the way for a nice ending.

INTENSE

Pretty linear sliders? I shant not believe it

02:40:96 (1,1,1) - lolspinners
02:49:75 (1,1) - Delete these like in Normal. Useless foolishly foolish spinners for foolish fools in their folly of tomfoolery.

star.*
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
mm201
All done! ^o^

Calling this Normal. It's easier than your Normal, and your Normal's structured more like a Hard, anyway.

And a Kudosu star to pull my own weight. :)

Download: Linkin Park - Numb (Larto) [MetalMario's Normal].osu
Teara
This map has been deleted on the request of its creator. It is no longer available.
mm201
There's no other place where those notes would logically go. 100% symmetry is not my intent here.

Also, my difficulty sounds best with default hitsounds. Otherwise, the volumes may not balance right. (I don't think it merits a skin override.)
fartownik
[MetalMario's Normal]
SPOILER
Fine.
[Hard]
SPOILER
Damn, nothing.
[Intense]
SPOILER
OH, finally something.
00:35:278 (3) - It's only me. Add one more repeat here and put Clap/Finish on the end. It just sounds better.
01:43:711 (7) - It's only me. Make it 1/2 shorter and add 2 repeats.

Starry~
Alace
Maybe add blank slider hitsounds
some parts don`t sound sweet in normal (00:23:28 (4) )
also soft-clap is abit louder in this song

<Hard>
good

<Insane>
02:14:79 (1,2,3,4,1,2,3,4) - Maybe remove the finish on redtick

Nice map~
mm201

Alace wrote:

some parts don`t sound sweet in normal (00:23:28 (4) )
This is a technical limitation of osu!

The best fix would be to include two copies of the defaultskin's normal-sliderslide, one renamed to soft-sliderslide.
Mashley
Boring background is boring... Tell me if you want a better one because I can get it.

MetalMario's Normal
00:58:99 (1) - Sounds better without the clap
01:05:54 (1) - ^
00:58:99 (1) - ^
01:55:70 (1) - ^
02:14:79 (3) - This is weird. Shortern it by 1/4, remove the repeat and add a note at 02:15:61
02:16:97 (8) - ^, except add the new note at 02:17:79
02:18:88 (11) - Use normal hitsound please >_<

Hard
The spacing is SOOOOO uneven in this difficulty that I'm not even going to point out all the individual cases. Please use distance snap, because at the moment the spacing kinda ruins the difficulty.
00:03:92 (4,5) - These look lopsided, can you make them more symetrical?
00:56:81 (6) - I don't like this note, but I guess it'd be hard to change.
01:26:53 (5) - Make this a stack instead off a hold slider.
01:47:52 (2,3) - These whistles sound bad.
02:56:23 (4) - Add a finish here, plox

Intense
You overuse whistles in the chorus, get rid of some.
The 2x makes Kaiai really weird. I dunno what should be done though.
02:56:23 (3) - Finish

This map is kinda meh. :/
mm201

Agent Spin Here wrote:

MetalMario's Normal
00:58:99 (1) - Sounds better without the clap No, it doesn't.
01:05:54 (1) - ^ ^
00:58:99 (1) - ^ ^
01:55:70 (1) - ^ ^
02:14:79 (3) - This is weird. Shortern it by 1/4, remove the repeat and add a note at 02:15:61 Booring. Works better my way. Perfect synching is overrated and doesn't necessarily improve the quality of a map.
02:16:97 (8) - ^, except add the new note at 02:17:79 ^
02:18:88 (11) - Use normal hitsound please >_< What skin are you using? Am I going to have to go and force default hitsounds or something? Maybe I'll just force a default softfinish.
Edit: Attached an updated difficulty with custom overrides enabled and 3 sounds which should address Spin's and Alace's hitsound complaints.

Download: MM difficulty with sounds.rar
nullPointLOL
Hi!!
Can I mod this??

I have some things:

Insane:

01:47:527 (3,4) - Those doesn't have the same distance spacing as 1 and 2. So should be new combo.
01:50:798 (4) - same as before, doesn't have the same distance as 1, 2 and 3.
02:00:204 (1,2,3,4,5,6,7...) - Proportionally, 2-3, 4-5, 6-7 and the rest, doesn't have the same distance as 1-2. New combo?
02:20:788 (5,6) - same.
02:37:692 (2,3) - ^
02:38:237 (4,5) - ^

That's all.
Please PM me, I like this.

Byes~
Topic Starter
Larto
@nullpoint's modding

IMHO, all of the spots you pointed out work well the way they already are. I testplayed often and let other people often testplay, neither me nor them screwed up at those points.
ignorethis
<Normal>
00:37:45 (8) - Soft finish on this ending plz?
01:29:53 (6) - Umm... a bit strange...?

<Hard>
Great.

<Intense>
Great.

Star'd. ;)
Alace
bubble time
Yuukari-Banteki
[MetalMario]
02:33:33 (3) - remove slidertrack whistle plz


[Hard]
00:30:64 (1,2,3,4,5,6) - youre really grinding that whistle, maybe try removing it from 2,4 and see how you like that
01:03:35 (1,2,3) - ^


[Intense]
02:27:05 (2) - stacking
02:54:59 (6,7) - ^


call me back in IRC (pm to SFG plz) when youre done
Yuukari-Banteki
looks good

ranked
foulcoon
I see its cool to rank a map based on your own changes, even after the mapper pops its bubble.
Jarby

foulcoon wrote:

I see its cool to rank a map based on your own changes, even after the mapper pops its bubble.
Shouldn't this be unranked, then?
anonymous_old
i broke my keyboard twice, and sprained my wrist, bruised my fingers, playing this insane song
Topic Starter
Larto
This map has been deleted on the request of its creator. It is no longer available.
YGOkid8
juust going to post this here :P

http://www.youtube.com/watch?v=cWh5qBfiG94
A54854985
:) :)
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