Hey. I do not feel well disqualifing it once again, but there are a lot of little design flaws which do have an impact in quality due to their amount and which should be discussed in my opinion. Because of this, I see it as important to give it a halt in the ranking process and fix these issues before continuing:
[General]
[ Oni]
All I can say for now is good luck for another qualification. Please take the points I said above serious to ensure a safe qualification.
[General]
- 02:00:338 - Chorus doesn't end here. I explained in the Inner Oni more about it.
- HP should be rearranged to nowadays standards. Lowest diff should have higher HP. Highest diffs lower HP to achieve that people can only pass maps when they managed to play 50% of it. Have something like this:
Kantan HP 8
Futsuu HP 7
Muzukashii HP 7
Oni 6
Inner Oni 5
- 00:05:838 - Dispite the song having a little difference in volume, the change in volume of the notes is way too sudden, as it gets suddenly +25%. I know, gameplay wise it isn't a big issue, yet, in my opinion the best is to rise the volume gradualy from 00:05:005 to 0:05:838 - as it can be more appealing to one.
- 00:40:005 - The 30% are nearly inaudiable due to the loud drums. Just use 60% like in the whole song. Additional to this, kdk d is more accurate than current pattern since the drums go this way. The additional kat does not seem to have any effect here.
- 00:40:338 - Actually I'm not quiet sure what you tried to achieve here. It is really hard to notice this 0.05 SV change and at the same time doesn't carry any big effect within, since previous SV was already low and would give SV 1.40 an impact anyway.
- 01:02:338 ~ 01:12:672 - I'm not quiet sure what exactly you are following here. You might know that I have nothing against improvised mapping, but in this case, current patterns are rather going against the song. What I would have instead expected from 01:03:005 to 01:05:005 is the following pattern, which follows the beat and clash in a more accurate way:
- 01:09:005 (179) - I could give give this a go, but since this is the only finisher your are using for this sound, while in other parts of this section you do not, it's just an pattern which makes it at least at this one point clustered and at the same time inconsistent.
- 01:14:172 - I can understand the purpose of these dublets, but I recommend you to map to the vocals which are way more emphasized and hence, make the use of finishers more reasonable than doublets. Best would be to end one stanza with a full set of finishers and continue afterwards when the vocal stops with the beat mapping.In this sense: notes like for example (196) or (204) can be deleted.
- 01:19:338 (214,215) - Additional to previous point, I recomend deleting such notes as well. For once because it would fit to the vocal and because in this way, we would go a safer way by preventing having more or less 1/4 looking patterns be together with finishers in sections which are rather questionable in use.
- 01:28:005 - Another design flaw. The reason for my view here is because, the new stanza starts at 01:28:338 - , not 01:28:672 - as your SV shows. Because of this, I recommend to start thew new SV rather at 01:28:005 -. Yes, you might wonder why one earlier, as it isn't pin pointed on the new stanza either. The reason for this is that these two K K belong to D as one pattern, so having an earlier SV change is no problem here since the actuall new stanza is still represented unlike one note later. In this way it also looks less clustered.
- 01:38:338 - Another design flaw if you ask me. Suddenly your rise the SV in the middle of the stanza which is a very rapid change. I recommend you to accelerate the notes starting from 01:37:672 - to have a more natural entrance into the kiai.
- 01:39:088 - Same here about the SV x0.05. Yes, I actually support having different SVs in the kiai whe the song supports it, but such small changes are in my opinion really insiginicant.
- 02:00:338 - The chorus doesn't stop here but at 02:11:005 - as it is extended in the song compared to previous one.
- 02:00:338 - Additional I want to add that this part is going way too much against the song. Maybe some people are fine with this, I'm not sure, but if we are honest, it doesn't follow anything here. You did a lot of times a pretty good job when it is about improvised mapping, but in this case I must disagree. The patterns do not follow the vocal. Neither do they follow the song itself. And there is also no significant patter struction to see. Pattern's kats like for example 02:02:505 - are wrongly placed, as the clash starts at 02:02:672 -. I will give you two examples:
02:00:338 ~ 02:03:005
02:00:338 ~ 02:05:672
[ Oni]
- 00:17:672 (95) - Suddenly a finisher is missing.
- 00:23:005 (122) - ^
- 01:07:672 - Any reason why the finisher use has been suddenly stopped? Whole impact is lost in this section, since previous part is louder with its finishers.
- 02:00:338 - Same about kiai like in the Inner Oni.
- 01:33:672 - Suddenly this part differs with previous one.
- 01:58:005 - Rather too blank if you ask me. You could have followed the vocal here as it is significant.
- 02:05:005 - Looks to me like a don is missng. Dunno, having only two dons seems to be odd as the song doesn't go this way.
- 02:10:338 - ^
Anyway, as you can see, there are a lot of points in the Inner. Mostly because of design flaws or patterns which go rather against the song than anything else. Actually, I'm not quiet sure why no one said anything against this in all the time. Though, if it is fixed it should be fine since other diffs didn't show up many issues.OnosakiHito wrote:
About the overlapping I won't say anything at this point. Effected BATs will probably notice something.
I might have missed some points, but I hope the BATs will check them. I'm really in hurry here.
All I can say for now is good luck for another qualification. Please take the points I said above serious to ensure a safe qualification.