やるじゃんw
fixed wrongly snapped objects only.Atrue wrote:
Sorry for inconvenience.Disqualify Reason:
1.Wrongly snapped objects:
[INFINITE]SPOILER00:34:703 (6) - Should be 1/8 like EXHAUST.
00:43:799 (1) - ^
00:59:916 - EXHAUST is correct, 1/8 reversed slider + a circle.
01:19:543 - 1/8 like EXHAUST.
01:19:543 - ^
01:38:533 (4) - Should be same with EXHAUST
01:47:948 - 1/8
[EXHAUST]SPOILER01:47:948 - 1/8
[ADVANCED]SPOILER00:24:012 (1) - Wrongly snapped as 1/4. It's unreasonable with different snappings across difficulties.
00:43:799 (1) - Should be 1/8 like EXHAUST.
00:59:916 - EXHAUST is correct, 1/8 reversed slider + a circle.
01:19:543 - 1/8 like EXHAUST.
01:19:543 - ^
01:47:948 - 1/8
2. A plain Hard is necessary between ADVANCED and NOVICE. ADVANCED consists of many streams and jumps, which can be treated as an Insane.
Additionally,
[INFINITE]
01:01:671 (1,2,3,4,1,2,3,4,5) - Overdone with sole synthesizer based, even jumps in kiai with similar background, i.e. 01:37:256 (1,2,3,4,5,1,2,3) - are less exaggerating.
[EXHAUST]
00:43:001 (3) - Sudden jump which not fits.
For further assistance please contact with BNG, good luck!
all fixed!Guy wrote:
no kdsでお願いします。
[ADVANCED]特に気になるところはありませんでした
- 00:15:075 (3,4) - ここだけ連打あるので全体的に統一するために00:14:437 (1,2) - こっちと同じ音取りにしてみては?
- 00:15:714 (1) - 1,00xから0.50xはこの難易度で使うには相応しくないです。代わりに0,75xを使用してみてはどうでしょう?
- 01:07:655 (3,4,5) - このリズムは読みづらいので、こんな感じでスライダーに変更した方が良いと思います。
appleeaterx wrote:
Hello Rare!
Modding new diff as requested by alacat :3
No KD needed, just a short mod.ADVANCED
* 00:13:160 (4) - Really not sure about this slider... It's not unrankable, but a big portion of the reverse slider is covered by (2). Also, some noticeable sounds like 00:13:320 - are being skipped. fixed by myself
Would rather try this rhythm and avoid overlap.
* 00:16:671 (3) - Missing clap? oops, added
* 00:54:012 (1) - Same here at the slider end, some diffs have it, some dont.
* 00:56:565 (2) - Actually, the sound on the slider head is not strong at all. Mapping the bass here would make more sense to me, since the bass stands out more at this part. i wanna keep currently pattern D:
* 01:47:230 (5) - Due to previous slider jumps this spacing might be hard to read for some. Totally optional, but if you want to this a bit easier, using a slider works quite well. Also, this way it'll also become consistent with parts like 00:32:948 (3) - and 00:43:160 (3) - no problem for me.
Mostly suggestions, not forced to fix anything, looks really good to me actually
Good luck!
some fixed~.-Bakari- wrote:
Hey there, as requested.
[ADVANCED]~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 00:02:230 - a little cuve in the shape of (3) would represent the music better and make the diff a little more interesting. rough example i wanna currently pattern.
- 00:13:160 (4) - reverse arrows are supposed to be clearly visible and readable all the time. Mov this one to the left or right, so it becomes more obvious. fixed!
- 00:16:512 (2) - a new combo here? So, players will be warned about the end of lov-SV cection. fixed SV multiplier. no longer worry that thing.
- 00:20:341 (2) - as the second beat (00:20:660) feels stronger, I'd really love to see it clickable. Use two circles here?
Note: 00:30:554 (4) - same.- 00:25:448 (2,3) - relace with two 1/2 sliders? example. It'd be a better representation of the music, if you ask me. pref keep my pattern ><
- 00:29:118 (1) - even with the new combo an extra repeat here feels totally unexpected. Maybe a simple 1/1 slider would work better?
Note: similar as above happens to 00:39:012 (2) - but this time they're in the same combo, so it's much harder to read. :c remove NC.- 00:55:767 - I would place an 1/2 slider here for the music. See if it works for you. i wanna keep my pattern.
- 00:56:724 - an instrument here is ignored. Is it done on purpose? I would suggest mapping the beat. Do it any way you like or just ask me for help. ^
- 01:38:054 (6) - three circles would do better as the music gradually gets louder. A pattern like this should fit in nicely, too. pref keep my pattern!
- 01:46:671 (4,5,6) - you know, the 3/4 beats break polarity and are hard to hit. What if we try to use something else? Like this? pref keep my pattern as possible.
Not bad, but getting an extra pair of eyes to check it wouldn't hard.
Good luck!
thanks for checking! ill try it.Flask wrote:
[INFINITE][EXHAUST]
- 00:06:777 (2,5) - Try to make a nicer blanket here? Like move (2) leftward 1 gird or something like that. It won't hurt the pattern much but the placement would look better I bet i wanna keep currently pattern ><
- 00:14:437 (6) - Probably you need a new combo here, I don't think this object and (7,8) would be set as a part with 00:13:958 (1,2,3,4,5) - added NC then removed NC 00:15:075 (1) -
- 00:21:937 (6,1) - I don't really like the flow here, it's kind of like an urgency straight downward and then suddenly goes up, which won't be played that well in my opinion. Try this one? nice suggestion, fixed
- 00:58:958 (2,3,4) - A triplet here sounds weird here, as there's no triplet sound in the music. I'd suggest you to remove (3), so the rhythm would be more natural since it follows the music. By the way, you can consider to change the placement like this: i just like this triplets! i don't want to fix it as possible.
- 01:42:043 (6,7,1) - You can adjust the flow as a straight line like this o3o Personally I think the distance between (7,1) is kinda small so I suggest this detail to you lel keep currently pattern ><
[HYPER]
- 00:08:054 (6) - A new combo here would fit, since you did the same thing in 00:04:224 (1) - added
- 00:23:054 (6,7) - I don't really like this stack though, even it's still playable, it would confuse the player a bit (and normally players would miss at that point since they're not able to control how many z/x should they press when they're clicking stream.) Probably move (7) to somewhere? For example: (x:104, y:172 if you need) fixed by myself.
Btw, move (6) 1 gird left and then the curve would be nicer. fixed!- 00:59:277 (1,2,3) - As I said in infinite, triplet isn't a good idea :c Please reconsider it fixed
[ADVANCED]
- 00:16:671 - Oops, you forget your clap o3o oops, added~
- 00:22:097 (7,1) - Swap the new combo of these objects? Because you know, the downbeat :V fixed
- 00:23:533 (4,5) - Small spacing issue 1.20x have issue? i don't think so D:
- 00:58:958 (2) - So again, the triplet sounds bad :\ you can do something like this pls forgive me if this is unrankable
[BEGINNER]
- 00:28:480 (5) - A new combo here is needed to separate (5,6,7) from (4) cuz the music behind them are different added
- 00:56:086 (1) - This new combo might be unnecessary since there's nothing special that needs a new combo o3o removed
- 01:34:065 (2,3) - I don't really like the rhythm you guys placed here, would be better if you can use a 1/2 slider + 2 notes instead of current rhythm, which follows the music more. fixed
Honestly, I feel the diff gap between [HYPER] and [EXHAUST] is still too big, which means it's unacceptable. You can try to make [HYPER] harder or add a new diff between [HYPER] and [EXHAUST].
- I like BASIC as the difficulty name more, since other mapsets uses that for the easiest diff lol fixed
- 00:01:671 (1,2,1,2,1,2) - Personally, I think easiest diff should follow the music more cuz the skill of players who will play this diff can only play the map with the music, so probably you need to move all these sliders 1/2 forwards to follow the music. fixed
Solve the spread problem and call me back o3o~
thanks garven!Garven wrote:
Hey Rare, hi garven.
We need to disqualify your map for the following reasons:
[Basic]
00:06:777 (1,2) - has too much similar visual to 1/1 compared to earlier sets of this rhythm during the beginning
[Hyper]
00:15:075 (3,4) - 00:16:990 (1,2) - The inconsistency of 1/2 vs. 1/4 spacing after kick sliders makes for a poor reading experience. Please adjust these so that they read more intuitively.
Additional comments:
[Exhaust]
01:21:777 (8,9,1) - Why the low spacing (9) (1) after that big jump.. it's nothing. i think this is not issue.
[Infinite]
01:43:719 - Missing note? nothing there. i won't change it.
00:14:437 (1,2,3,4) - Huge 1/4-jump and then very low 1/2 spacing for no reason
The map does this pretty often - huge jumps and then a low spacing for an equally emphasized beat, which also plays forced.
###M