This map has been deleted on the request of its creator. It is no longer available.
Ah, thank you!Unsfamiliar wrote:
Hi there o/
I like this song so I'll give you a few pointers.Good luck with this!
- Ok, so this song is definitely not 312 bpm haha. Also I'm pretty sure you only need a single offset.
Try:
- BPM: 155.20
- Offset: 542
This works for me, but I'm not 100% sure because I'm not an expert at timing. If you use this new bpm, you can map comfortably using 1/4 beat snap divisor.- Uncapitalise the tags.
- Add tags: aniplex trigger ending
- I know this is work in progress, so I'll leave it at that.
PM me if you need further help
Thanks for the input.brunn08 wrote:
This beatmap is cool but easy is the same difficult of hard, only time of song change. Can you repair this
Thank you! Changes are highlighted in red. I appreciate the help.Aposke wrote:
Modding because the world needs Kill la Kill maps!SPOILEREasy
00:12:897 The spinner here is way too fast and unexpected for beginners. You should make it longer or remove it completely. Removed completely.
00:59:675 This hitcircle (5) is too difficult to see. Move it closer to (4) or make the (4) slider longer. Moved 5 closer to end of 4.
Normal
The approach rate here could be a tad higher, usually 4 or 5 is pretty good for Normal maps. The AR of 2, in this case, causes overlaps and readability problems. Approach Rate changed to 4. I guess I agree that 2 is too low for a normal map.
00:34:546 This section of white notes is weirdly mapped and doesn't follow the lead guitar as (probably) intended. Completely changed notes.
00:57:935 Move this section of red notes more to the right so that they don't bunch up with the next two note sections on the left. The transition from the 6 at 00:59:675 to the 1 at 01:00:062 is difficult to see. The following group of white notes has a similar problem to the previous one (at 00:34:546). Red notes moved to the right.
01:10:113 Get rid of these notes (since they come kind of unexpected, quickly switching from following the vocals to the guitar) and make the spinner longer instead. Agreed after looking at how they come in. Spinner time extended.
Hard
I think the approach rate is way too slow (current AR is 4). Your mapping jumps from following the vocals to following one of the background instruments to the the guitar, etc. This isn't bad per se, but it makes it more difficult to "read" the map while playing it for the first time (since you'd expect the hit elements to follow the same instrument all the time, and subconsciously time your clicks after that). Add to that an AR that is too low (i.e. hitcircles appearing too early) and you get lots of too early clicks or even misses because the player expects some of the sliders (like 00:22:175) to start earlier than they actually do.
I'd say increase the AR to 7 or at least 6. Approach rate 6.
00:39:958 I'd suggest a simple hit circle here instead of a slider. Or remap it to be timed like the slider at 00:42:858. Single note!
Insane
I couldn't beat this one myself so I can't really say much about it. The jumps in the beginning were really fun, though!
00:13:283 This stream seems to be mis-timed to the synth. It's 7 1/4th notes 1.2.3.4. but the synth playes 6 notes in 1.2.3.x.1.2.3.x
They should also start at 00:13:090. Stream moved back a little. I hope it sounds better.
I can see what the poster before meant with "overmapping", but I think it's just that your transitioning between following different instruments can come very unexpectedly sometimes (thus disruptiing the flow). It's much more of a problem in the slower difficulties than with Insane, and I don't really know how to tell which sections should be changed because of it, but I'm sure a better modder can eventually tell you the details about that
All in all, nice beatmap! Hoping to see this get ranked soon next year. Keep at it!
-Man wrote:
hi dekoe, please change your volume 75% for all difficulty
Don't using 100% volume for all difficulty
i love this ending song
i went overboard on hitsoundsdbx10 wrote:
this map is so annoying with default hitsounds, especially the freaking whistle on the sliders. but otherwise i like it. and i blame peppy for the shitty hitsounds, not you lol
I think the volume change they are talking about only changes the volume of hitsounds, I'm not sure though because I'm a noob.dekoe wrote:
I always thought this song was quieter than the other ones I had in my osu! playlist. I'll consider this change, but I remember that the my original audio file was amplified a bit because it was very quiet.-Man wrote:
hi dekoe, please change your volume 75% for all difficulty
Don't using 100% volume for all difficulty
i love this ending song
Not sure if this is personal preference on both sides. ^^;
Oops. Guess it does. My mistake. I'll go adjust it.AnthonyEcon wrote:
I think the volume change they are talking about only changes the volume of hitsounds, I'm not sure though because I'm a noob.
Aah thanks for the mod~ I added most of the changes you recommended, it really helped me notice flow problems I couldn't see.-Asagi wrote:
Hello dekoe :3
Sorry for the late mod[General]
- This mapset is unrankable, make an easy diff with 3 star or less
[Insane]I think ill just mod Insane, the other diff has too many nazi stuff to fix so i think thats itToo many nazi stuff to fix, no problem on rhythms at all, good job on that, but the flow and placement, i think you can improve it more
- Use grid level 4 so the spacing is more precise
- 00:02:072 (1) - move this to x:72 y:108 (so it was blanketed with 00:00:526 (1) - ), then delete 00:02:458 (2) - then copy 00:02:072 (1) - then press ctrl+j+h for a perfect symmetry
- 00:04:391 (4) - NC here, because the rhythm changed here
- 00:04:778 (6) - the curve here is a bit off, curve it like this
- 00:05:358 (7) - bad flow, ctrl+G this slider
- 00:05:938 (8,9,10) - make this 3 at least a perfect triangle
- 00:06:518 (11) - put this on x:184 y:48 , or somewhere else near on that coordinate, for better flow
- 00:07:484 (3,4,5,6) - put them on the center
- 00:08:257 (1,2,3) - bad flow again do it like this
and this 2 here- 00:10:964 (1,2) - use distance snap here, quite confusing
- 00:14:443 (1,2,3,4) - i think the jump here is quite far, and the jump didnt fit the rhythm too
- 00:17:536 (1,2,3,4,5,6,7) - i dont really like the overlap and flow here, ill suggest to do repetition pattern here like this
Box1,2,3,4
5,6,7- 00:19:855 (1,2) - bad flow again, too much long jump that doesnt fit, do it like this anyway
- 00:21:208 (2,3,4,5) - how bout this?
- 00:26:814 (9) - NC
- 00:26:814 (9,10,11,12) - oh c'mon make this at least a perfect symmetry
- 00:30:680 (1,1) - blanket
- 00:32:033 (2) - ctrl+G then put this 00:32:613 (3,4,5) - somewhere on the opposite side of the slider
- 00:34:353 (10,1,2) - use distance snap here
- 00:51:170 (10) - ^
- 00:53:103 (7,8) - ^
- 01:01:995 (7,8,9,10,11) - make this a perfect star, spacing too inconsistent
- 01:13:206 (1) - remove the SV change here, i think no need to put that their
Best of Luck! :3