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ZUN - Flowering Night [Taiko|Osu]

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Topic Starter
Mik-ey
This beatmap was submitted using in-game submission on Montag, 17. November 2014 at 22:56:12

Artist: ZUN
Title: Flowering Night
Source: Touhou
Tags: Phantasmagoria of Flower View TH09 Sakuya Izayoi DarkDunskin
BPM: 153
Filesize: 2760kb
Play Time: 01:41
Difficulties Available:
  1. Dunskin's Muzukashii (2,79 stars, 414 notes)
  2. Dunskin's Oni (3,71 stars, 554 notes)
  3. Hard (3,27 stars, 239 notes)
  4. Insane (4,08 stars, 373 notes)
  5. Normal (1,88 stars, 131 notes)
Download: ZUN - Flowering Night
Information: Scores/Beatmap Listing
---------------
Normal (How to Normal?)
Hard (Meh, could be better.)
Insane (This is where all the effort went!)
Muzukashii and Oni by DarkDunskin (A Guest)
Winek
Hi there! Just passing by to help you out with your map, since i ove touhou. Found randomly this map with !request.
Here goes.

General

The artist is ZUN not Zun.
You can remove "Lunar Dial" from tags since it's a completely different music.
The offset is supposed to be 1752. That's where the music start.

For me your hard/insane look good. (Not inculding all stupid details)

Normal

00:19:007 - Avoid skipping downbeats. On a song like this, you shouldn't.
00:23:713 (1) - This slider sounds good. But you palced a circle between the next slider, 00:24:497 (2) .This make the 2 next slider sounds bad.
00:34:693 (4,5) - Since we are in the easiest diff, never ignore distance snap!
00:54:301 (2,3,1) - Be careful about the polarity! Since you're in a normal difficulty, it's ok to have 1/2, but be careful for next time.

I hope i helped.
Iceskulls
This is my first time modding a beatmap so some of my sugguest might not useful sorry

Insane
00:33:321 - Put a circle here make this section easier to read
00:33:517 - Replace this circle 00:33:517 (2) - with triplet make it sound better
00:34:301 - Replace this circle 00:34:301 (5) - with slider make it easier to navigate to the next combo
00:36:850 - Put a circle here make this sound better
00:52:536 - Put a circle here make this sound better
00:52:929 - Put a circle here so it sound better :)
00:55:674 - Put a circle here it sound awkward without a circle there
00:56:066 - Put a circle here it sound awkward without a circle there
01:16:654 - You can replace this 01:16:654 (6) - with a slider
01:17:438 (2,3,4) - Merge this into triplet and it sound better
01:18:223 (6) - You can replace this circle with a slider or triplet this make it easier to read
01:21:556 - Put a circle it sound weird without a circle
01:24:497 (6) - You can replace this with triplet or slider this make it easier to read

I like this song. I hope this map get ranked
sorry for my bad English
DarkDunskin
Endlich ist die mal pending.

[Insane]
    1. 00:14:301 (1) - Add Finish.
    2. 00:15:478 (1,2,3,4,5,1,2,3,4,5) - Wäre cool wenn du das iwie symmetrisch kriegen könntest. Spiegel 00:15:478 (1,2,3,4,5) - mit ctrl + h und map den rest so um das es passt.
    3. 00:20:576 (1) - Add Finish on Sliderstart.
    4. 00:33:125 (1) - Add Finish.
    5. 00:35:674 (6) - Der ist dir iwie verrutscht. Beweg den weiter nach links.
    6. 01:10:772 (1) - Add Finish on Sliderstart.
    7. 01:15:478 (1,2,3,4,5) - (1) sollte in einer Reihe mit den vorherigen Noten stehen.
    8. 01:16:654 (6) - Den hier würde ich nach 01:16:654 (6) - passt besser zum Lied finde ich.
    9. 01:17:046 (1) - Add Finish on Sliderstart.
    10. 01:23:321 (1) - Add Finish.
    11. 01:35:870 (1) - Finish on Sliderstart.

    Sehr geil, schön symmetrisch. Gefällt mir sehr gut!
    Am Ende gewinnt das aber zu sehr oberhand mit dem copy paste.
    Aber es geht finde ich.

    [Hard]
      1. 00:14:301 (1) - Add Finish.
      2. 00:20:576 (1) - ^
      3. 00:28:811 (1) - Der Slider kommt nicht gut an. Vor allem weil du vorher keine 1/4 Slider benutzt hast. Ersetz das besser wieder durch nen 1/2 Slider.
      4. 00:33:125 (1) - Add Finish.
      5. 01:02:733 (1) - Setz ne Note + Finish dahin wo der Spinner anfängt und lass den Spinner stattdessen ab 01:02:733 (1) - starten.
      6. 01:04:497 (1) - Finish on Sliderstart.
      7. 01:10:772 (1) - ^
      8. 01:17:046 (1) - Add Finish.
      9. 01:23:321 (1) - Finish on Sliderstart.
      10. 01:29:595 (1) - ^
      11. 01:29:595 (1) - ^

      Auch nicht schlecht.

      [Normal]
        1. 00:13:909 (1) - Finish on Slider End.
        2. 00:20:576 (1) - ^ ~ Start.
        3. 01:06:850 (7) - Stack den anständig mit 01:06:066 (5) -
        4. 01:10:772 (1) - Finish on Sliderstart.
        5. 01:17:046 (1) - Add Finish.
        6. 01:23:321 (1) - ^
        7. 01:29:595 (1) - ^
        8. 01:35:870 (1) - Finish on Sliderstart.

        Die Normal ist so wie jetzt ein wenig langweilig geraten.
        Es ist alles spielbar keine Frage aber vll kannst du dir ja noch abwechslungreichere Rythmen überlegen als nur die 1/2 ticks zu belegen :/

        Insesamt seh ich hier durchaus Hoffnung die Map mit einigen guten Mods durchzubekommen.
        Die Diffspread ist mit N,H,I zwar schon gut. Aber mit ner Easy wärs perfekt.
        Wenn du selbst keine Lust hast die zu mappen such dir nen Guest Mapper der das für dich macht.
        Das kann praktisch jeder für dich erledigen.

        Ansonsten bleibt mir nur noch zu fragen ob du 2 Taiko Diffs von mir aufnehmen würdest :3
        Das wäre alles, viel Erfolg noch!
DarkDunskin
Hier meine Taiko's

http://puu.sh/9kCMM

Vergiss nicht "darkdunskin" den Tags hinzuzufügen.

Alles klar viel Erfolg weiterhin!
Jaltzu
NORMAL
I think you should either lower SV or use Distance spacing 0,8.
00:15:085 (1) - Delete new combo
00:16:262 (1) - ↑↑
00:18:615 (1) - ↑↑
00:19:007 (2) - NC
00:23:713 (5) - NC
00:24:105 (1) - No NC
00:36:654 (2,3) - Make a better blanket: http://puu.sh/ajWcF/740c935187.jpg
00:38:223 (5) - Replace: copy ↑↑ slider => Ctrl + G => Ctrl + H => add repeat.
00:48:811 (1,2,3) - Blanket these: http://puu.sh/ajWJ8/22c9b5e8de.jpg
00:52:733 (3,4) - Replace with a slider
00:54:301 (2,3) - ↑↑Same
00:53:909 (1) - No NC
00:54:889 (3) - NC
00:55:478 (1) - No NC
00:58:027 (1,2) - Slider
00:59:007 (3,4) - ↑↑
01:05:674 (4,1) - Try to stack these
01:06:850 (7,1) - Fix blanket
01:09:987 (6,7) - Slider
01:10:772 (1,2) - Better blanket
01:18:615 (4,1) - ↑↑
01:29:987 (2,3,4) - Suggestion: http://puu.sh/ajXfw/bea702c428.jpg
01:36:654 (2) - Too far from 01:35:870 (1)

NORMAL
00:17:831 (2,3) - Fix blanket: http://puu.sh/ajXEw/f94e575676.jpg
00:19:399 (3) - Maybe move this for a better flow? => http://puu.sh/ajXK1/adb2c352e2.jpg
00:22:929 (3,4) - Blanket
00:24:105 (2) - Tiny tweak to this -> fix blanket
00:28:811 (1,2,3) - Suggestion: http://puu.sh/ajXXc/32739ce4a1.jpg for better flow
00:34:301 (7,8,1) - Move 00:34:301 (7) AND Stack 00:33:713 (4,8) + 00:33:909 (5,1) http://puu.sh/ajY5p/fe7cba7734.jpg
00:35:478 (3,4) - Fix blanket.
00:47:242 (6,7) - Make these symmetrical
00:53:713 (1,2,3) - Make these a proper blanket
01:38:223 (4,1) - Stack slider heads properly, or not at all

INSANE
CS4, plz. DEFINITELY CS4
00:53:321 (7) - NC
00:53:321 (7,8) - Fix blanket
00:54:889 (1,2) - Fix blanket
00:56:458 (7) - NC
01:18:223 (6,1) - Maybe make a blanket?
01:30:576 (8) - Move this away from the stream. Really hard to read.
Nothing else to complain... Really nice map.
Topic Starter
Mik-ey

Jaltzu wrote:

NORMAL
I think you should either lower SV or use Distance spacing 0,8. /Why do you make me do this?! :o But Fixed.
00:15:085 (1) - Delete new combo
00:16:262 (1) - ↑↑
00:18:615 (1) - ↑↑
00:19:007 (2) - NC
00:23:713 (5) - NC
00:24:105 (1) - No NC
00:36:654 (2,3) - Make a better blanket: http://puu.sh/ajWcF/740c935187.jpg
00:38:223 (5) - Replace: copy ↑↑ slider => Ctrl + G => Ctrl + H => add repeat.
00:48:811 (1,2,3) - Blanket these: http://puu.sh/ajWJ8/22c9b5e8de.jpg
00:52:733 (3,4) - Replace with a slider
00:54:301 (2,3) - ↑↑Same
00:53:909 (1) - No NC
00:54:889 (3) - NC
00:55:478 (1) - No NC
00:58:027 (1,2) - Slider
00:59:007 (3,4) - ↑↑
01:05:674 (4,1) - Try to stack these
01:06:850 (7,1) - Fix blanket
01:09:987 (6,7) - Slider
01:10:772 (1,2) - Better blanket
01:18:615 (4,1) - ↑↑
01:29:987 (2,3,4) - Suggestion: http://puu.sh/ajXfw/bea702c428.jpg
01:36:654 (2) - Too far from 01:35:870 (1)

NORMAL
I didn't knew hard was normal. lol
00:17:831 (2,3) - Fix blanket: http://puu.sh/ajXEw/f94e575676.jpg
00:19:399 (3) - Maybe move this for a better flow? => http://puu.sh/ajXK1/adb2c352e2.jpg
00:22:929 (3,4) - Blanket
00:24:105 (2) - Tiny tweak to this -> fix blanket
00:28:811 (1,2,3) - Suggestion: http://puu.sh/ajXXc/32739ce4a1.jpg for better flow
00:34:301 (7,8,1) - Move 00:34:301 (7) AND Stack 00:33:713 (4,8) + 00:33:909 (5,1) http://puu.sh/ajY5p/fe7cba7734.jpg
00:35:478 (3,4) - Fix blanket.
00:47:242 (6,7) - Make these symmetrical
00:53:713 (1,2,3) - Make these a proper blanket
01:38:223 (4,1) - Stack slider heads properly, or not at all

INSANE
CS4, plz. DEFINITELY CS4
00:53:321 (7) - NC
00:53:321 (7,8) - Fix blanket
00:54:889 (1,2) - Fix blanket
00:56:458 (7) - NC
01:18:223 (6,1) - Maybe make a blanket?
01:30:576 (8) - Move this away from the stream. Really hard to read. /Thats why it's called Insane. It's also in the beginning
Nothing else to complain... Really nice map.
Thanks for your Mod, have some kudosu!
Phos-
Hi from #modreqs. If you have any questions about my mod post then feel free to pm me ingame.

General

Across all diffs there are issues with blankets. I recommend that you go over every one and check if they're fine, and fix them if not. To tell whether a blanket is fine or not, go to a time where the objects approach circle borders the edge of the slidertrack. For example, here is a bad blanket, it is bad because the approach circle doesn't perfectly border the edge of the slider track, so to fix this I will rearrange the notes so it looks like this.

Normal

00:13:909 (1,4) - Try to avoid having a slider end on the downbeat, otherwise it will be awkward to play because a strong, heavy note doesn't have a hit associated with them. Here's an alternative rhythm you could try:


This plays better because you're actually hitting the notes on their heaviest beats, unlike before where you were just sliding them across. Therefore, you have a stronger sense of rhythm across the beatmap.

00:19:007 (1) - Since this is merely a normal diff, I don't think beginners will be able to read this stack properly.

00:22:144 (3) - This slow, long, slider doesn't seem very fun to play. Do something with it, Add a curve or wiggle or something.

00:24:105 (2,3,4) - Stiff, blocky sets of sliders don't play too well either. Instead, you could try arranging them like this:


00:24:889 (3) - Same as my first suggestion, don't end the slider on a downbeat.

00:33:517 (2,3,4,5,6) - This pattern feels cluttered, generally because of how curved the sliders are. Curve 00:34:693 (5,6) - a bit less so that they are not overlapping with any notes.

00:52:733 (3,5) - Like my third suggestion, you could make these sliders look and play better by curving them or something.

00:58:027 (1,2) - This pattern plays really bad because because it's hard to read for a beginner (due to the overlapping slidertrack).

01:18:615 (4) - Beginners will have problems predicting how many repeats there are in this slider, so I recommend breaking it up into circles or other sliders.

Hard

00:33:713 (4,5,6,7) - This square pattern really doesn't look good, so rearrange the notes so it looks like a perfect square.

00:51:556 (1) - Refer to my first suggestion of the normal diff, sliders shouldn't end on heavy downbeats.

01:04:497 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - This area has a few hitcircles overlapping slidertrails. To fix this I recommend rearranging the notes.

01:06:851 (4) - I find that this slider has too many whistles, so it sounds funny. I suggest removing a few of them.

01:12:340 (1,2,3) - Here we have another scenario where hitcircles partially overlap the slider track. I recommend fixing this.

01:13:909 (1,2,3,4,5,6) - Remap this pattern, it's difficult to read and it looks bad.

The rest of the map plays fine.

Insane

00:21:360 (1,1,1) - These look and play awkwardly. Why not just include them in the stack as well?

01:25:870 (6,8) - These two notes are overlapping themselves slightly. Please change this so that they are not.

01:36:654 (1,1,1) - Like the first suggestion of this diff, stack this as well for enhanced play and visuals.

That's all I could spot for insane.


Overall, it's a decent map, but some of the patterns definitely need to be polished for both visuals and playability. Good luck!
Topic Starter
Mik-ey
SPOILER

Fluttershy03 wrote:

Hi from #modreqs. If you have any questions about my mod post then feel free to pm me ingame.

General

Across all diffs there are issues with blankets. I recommend that you go over every one and check if they're fine, and fix them if not. To tell whether a blanket is fine or not, go to a time where the objects approach circle borders the edge of the slidertrack. For example, here is a bad blanket, it is bad because the approach circle doesn't perfectly border the edge of the slider track, so to fix this I will rearrange the notes so it looks like this. /That was lots of work but i think i fixed all of them.

Normal

00:13:909 (1,4) - Try to avoid having a slider end on the downbeat, otherwise it will be awkward to play because a strong, heavy note doesn't have a hit associated with them. Here's an alternative rhythm you could try:


This plays better because you're actually hitting the notes on their heaviest beats, unlike before where you were just sliding them across. Therefore, you have a stronger sense of rhythm across the beatmap.

00:19:007 (1) - Since this is merely a normal diff, I don't think beginners will be able to read this stack properly.

00:22:144 (3) - This slow, long, slider doesn't seem very fun to play. Do something with it, Add a curve or wiggle or something.

00:24:105 (2,3,4) - Stiff, blocky sets of sliders don't play too well either. Instead, you could try arranging them like this:


00:24:889 (3) - Same as my first suggestion, don't end the slider on a downbeat.

00:33:517 (2,3,4,5,6) - This pattern feels cluttered, generally because of how curved the sliders are. Curve 00:34:693 (5,6) - a bit less so that they are not overlapping with any notes. /Wasn't sure what to do here so I remapped that part instead.

00:52:733 (3,5) - Like my third suggestion, you could make these sliders look and play better by curving them or something.

00:58:027 (1,2) - This pattern plays really bad because because it's hard to read for a beginner (due to the overlapping slidertrack).

01:18:615 (4) - Beginners will have problems predicting how many repeats there are in this slider, so I recommend breaking it up into circles or other sliders.

Hard

00:33:713 (4,5,6,7) - This square pattern really doesn't look good, so rearrange the notes so it looks like a perfect square.

00:51:556 (1) - Refer to my first suggestion of the normal diff, sliders shouldn't end on heavy downbeats.

01:04:497 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - This area has a few hitcircles overlapping slidertrails. To fix this I recommend rearranging the notes.

01:06:851 (4) - I find that this slider has too many whistles, so it sounds funny. I suggest removing a few of them.

01:12:340 (1,2,3) - Here we have another scenario where hitcircles partially overlap the slider track. I recommend fixing this.

01:13:909 (1,2,3,4,5,6) - Remap this pattern, it's difficult to read and it looks bad.

The rest of the map plays fine.

Insane

00:21:360 (1,1,1) - These look and play awkwardly. Why not just include them in the stack as well?

01:25:870 (6,8) - These two notes are overlapping themselves slightly. Please change this so that they are not.

01:36:654 (1,1,1) - Like the first suggestion of this diff, stack this as well for enhanced play and visuals.

That's all I could spot for insane.


Overall, it's a decent map, but some of the patterns definitely need to be polished for both visuals and playability. Good luck!

Thanks for your Mod, have some Kudosu!
SkinnyJommy
Hello, I'm here to mad your map! I can only do Insane difficulties... sorry :(

[Insane]

00:30:380 (2,3,4) - This looks really ugly, considering changing into another pattern

Hmm other than this ^ everything looks good to me, GJ on this map!

sorry for the short mod, but its a good map

GL getting this ranked! :D
Topic Starter
Mik-ey
SPOILER

skinnyjimmy wrote:

Hello, I'm here to mad your map! I can only do Insane difficulties... sorry :(

[Insane]

00:30:380 (2,3,4) - This looks really ugly, considering changing into another pattern

Hmm other than this ^ everything looks good to me, GJ on this map!

sorry for the short mod, but its a good map

GL getting this ranked! :D

Not sure if this worth a Kudosu, but thanks anyway.
Vone
Modder from #modreqs! :)

Those mods are suggestions, you dont need to do everything! :D

OFF COUNTDOWN! IT DOESNT SOUNDS NICE WITH COUNTDOWN ON!
ALSO, STACKING LIKE THIS 00:14:301 (1,2) - (LOOK INSANE DIFF) ISNT RANKABLE! :)

[Normal]
I know it might sound kinda stupid, but in case there is 1st accented metronome sound, I suggest you to add circles in some places, for example:
00:26:850 (1) - There!
00:39:399 (1) - ^
You should also add hitsound on them to make it better!
00:47:242 (4) - nc
01:01:164 (4,5) - I think it might be a little bit confusing for a player, that plays normal difficulties, I suggest you to move (5) a little bit away! :)

[Hard]
Same there, about those circles on 1st metronome sound. Just a suggestion!
00:24:105 (2,3,4,5,6,7) - I found this stacking pattern a little bit confusing, maybe change it a little bit?

lol, I didnt find more of issues, just great job! :)

[Insane]
00:30:772 (1) - Useless nc
01:02:733 (1) - Move spinner on white tick
01:02:733 (8) - add circle there

Sorry, It is kinda short mod, but I hope you like it. Let me know, was it at least a little bit helpful for you. Best of luck! :)
Topic Starter
Mik-ey
SPOILER

Vone wrote:

Modder from #modreqs! :)

Those mods are suggestions, you dont need to do everything! :D

OFF COUNTDOWN! IT DOESNT SOUNDS NICE WITH COUNTDOWN ON!
ALSO, STACKING LIKE THIS 00:14:301 (1,2) - (LOOK INSANE DIFF) ISNT RANKABLE! :) /Are you sure? Stacks like these are pretty common.

[Normal]
I know it might sound kinda stupid, but in case there is 1st accented metronome sound, I suggest you to add circles in some places, for example:
00:26:850 (1) - There!
00:39:399 (1) - ^
You should also add hitsound on them to make it better!
00:47:242 (4) - nc
01:01:164 (4,5) - I think it might be a little bit confusing for a player, that plays normal difficulties, I suggest you to move (5) a little bit away! :) /I leave it as it is for now until someone else thinks so too.

[Hard]
Same there, about those circles on 1st metronome sound. Just a suggestion!
00:24:105 (2,3,4,5,6,7) - I found this stacking pattern a little bit confusing, maybe change it a little bit?

lol, I didnt find more of issues, just great job! :)

[Insane]
00:30:772 (1) - Useless nc
01:02:733 (1) - Move spinner on white tick
01:02:733 (8) - add circle there

Sorry, It is kinda short mod, but I hope you like it. Let me know, was it at least a little bit helpful for you. Best of luck! :)

Thanks for your Mod, have some Kudosu!
BanchoBot
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